1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "bspf.hxx" |
19 | #include "HighPass.hxx" |
20 | |
21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
22 | HighPass::HighPass(float cutOffFrequency, float frequency) |
23 | : myLastValueIn(0), |
24 | myLastValueOut(0), |
25 | myAlpha(1.f / (1.f + 2.f*BSPF::PI_f*cutOffFrequency/frequency)) |
26 | { |
27 | } |
28 | |
29 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
30 | float HighPass::apply(float valueIn) |
31 | { |
32 | float valueOut = myAlpha * (myLastValueOut + valueIn - myLastValueIn); |
33 | |
34 | myLastValueIn = valueIn; |
35 | myLastValueOut = valueOut; |
36 | |
37 | return valueOut; |
38 | } |
39 | |