| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef HIGH_PASS_HXX | 
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| 19 | #define HIGH_PASS_HXX | 
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| 20 |  | 
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| 21 | class HighPass | 
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| 22 | { | 
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| 23 | public: | 
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| 24 |  | 
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| 25 | HighPass(float cutOffFrequency, float frequency); | 
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| 26 |  | 
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| 27 | float apply(float value); | 
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| 28 |  | 
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| 29 | private: | 
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| 30 |  | 
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| 31 | float myLastValueIn; | 
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| 32 |  | 
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| 33 | float myLastValueOut; | 
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| 34 |  | 
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| 35 | float myAlpha; | 
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| 36 |  | 
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| 37 | private: | 
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| 38 |  | 
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| 39 | HighPass() = delete; | 
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| 40 | }; | 
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| 41 |  | 
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| 42 | #endif // HIGH_PASS_HXX | 
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| 43 |  | 
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