1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef SIMPLE_RESAMPLER_HXX |
19 | #define SIMPLE_RESAMPLER_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Resampler.hxx" |
23 | |
24 | class SimpleResampler : public Resampler |
25 | { |
26 | public: |
27 | SimpleResampler( |
28 | Resampler::Format formatFrom, |
29 | Resampler::Format formatTo, |
30 | Resampler::NextFragmentCallback NextFragmentCallback |
31 | ); |
32 | |
33 | void fillFragment(float* fragment, uInt32 length) override; |
34 | |
35 | private: |
36 | |
37 | Int16* myCurrentFragment; |
38 | uInt32 myTimeIndex; |
39 | uInt32 myFragmentIndex; |
40 | bool myIsUnderrun; |
41 | |
42 | private: |
43 | |
44 | SimpleResampler() = delete; |
45 | SimpleResampler(const SimpleResampler&) = delete; |
46 | SimpleResampler(SimpleResampler&&) = delete; |
47 | SimpleResampler& operator=(const SimpleResampler&) = delete; |
48 | SimpleResampler& operator=(const SimpleResampler&&) = delete; |
49 | |
50 | }; |
51 | |
52 | #endif // SIMPLE_RESAMPLER_HXX |
53 | |