| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef COMPUMATE_HXX | 
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| 19 | #define COMPUMATE_HXX | 
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| 20 |  | 
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| 21 | #include "bspf.hxx" | 
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| 22 | #include "CartCM.hxx" | 
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| 23 | #include "Control.hxx" | 
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| 24 | #include "Event.hxx" | 
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| 25 | #include "Console.hxx" | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | Handler for SpectraVideo CompuMate bankswitched games. | 
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| 29 |  | 
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| 30 | The specifics of the CompuMate format can be found in both the Cart side | 
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| 31 | (CartCM) and the Controller side (CMControl).  The CompuMate device is | 
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| 32 | unique for the 2600 in that it requires close co-operation between the | 
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| 33 | cartridge and the left and right controllers. | 
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| 34 |  | 
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| 35 | This class acts as a 'parent' for cartridge and both the left and right | 
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| 36 | CMControl's, taking care of their creation and communication between them. | 
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| 37 | It also allows to enable/disable the users actual keyboard when required. | 
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| 38 |  | 
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| 39 | @author  Stephen Anthony | 
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| 40 | */ | 
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| 41 | class CompuMate | 
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| 42 | { | 
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| 43 | public: | 
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| 44 | /** | 
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| 45 | Create a new CompuMate handler for both left and right ports. | 
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| 46 | Note that this class creates CMControl controllers for both ports, | 
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| 47 | but does not take responsibility for their deletion. | 
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| 48 |  | 
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| 49 | @param console  The console that owns the controller | 
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| 50 | @param event    The event object to use for events | 
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| 51 | @param system   The system using this controller | 
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| 52 | */ | 
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| 53 | CompuMate(const Console& console, const Event& event, const System& system); | 
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| 54 | virtual ~CompuMate() = default;  // Controllers are deleted outside this class | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | Return the left and right CompuMate controllers | 
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| 58 | */ | 
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| 59 | unique_ptr<Controller>& leftController()  { return myLeftController;  } | 
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| 60 | unique_ptr<Controller>& rightController() { return myRightController; } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | /** Needed for communication with CartCM class */ | 
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| 64 | uInt8& column() { return myColumn; } | 
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| 65 |  | 
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| 66 | private: | 
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| 67 | /** | 
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| 68 | Called by the controller(s) when all pins have been written | 
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| 69 | This method keeps track of consecutive calls, and only updates once | 
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| 70 | */ | 
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| 71 | void update(); | 
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| 72 |  | 
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| 73 | // The actual CompuMate controller | 
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| 74 | // More information about these scheme can be found in CartCM.hxx | 
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| 75 | class CMControl : public Controller | 
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| 76 | { | 
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| 77 | public: | 
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| 78 | /** | 
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| 79 | Create a new CMControl controller plugged into the specified jack | 
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| 80 |  | 
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| 81 | @param handler  Class which coordinates between left & right controllers | 
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| 82 | @param jack     The jack the controller is plugged into | 
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| 83 | @param event    The event object to use for events | 
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| 84 | @param system   The system using this controller | 
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| 85 | */ | 
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| 86 | CMControl(class CompuMate& handler, Controller::Jack jack, const Event& event, | 
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| 87 | const System& system) | 
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| 88 | : Controller(jack, event, system, Controller::Type::CompuMate), | 
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| 89 | myHandler(handler) { } | 
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| 90 | virtual ~CMControl() = default; | 
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| 91 |  | 
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| 92 | public: | 
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| 93 | /** | 
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| 94 | Called after *all* digital pins have been written on Port A. | 
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| 95 | Only update on the left controller; the right controller will | 
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| 96 | happen at the same cycle and is redundant. | 
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| 97 | */ | 
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| 98 | void controlWrite(uInt8) override { | 
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| 99 | if(myJack == Controller::Jack::Left) myHandler.update(); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | Update the entire digital and analog pin state according to the | 
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| 104 | events currently set. | 
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| 105 | */ | 
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| 106 | void update() override { } | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | Returns the name of this controller. | 
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| 110 | */ | 
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| 111 | string name() const override { return "CompuMate"; } | 
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| 112 |  | 
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| 113 | private: | 
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| 114 | class CompuMate& myHandler; | 
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| 115 |  | 
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| 116 | // Following constructors and assignment operators not supported | 
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| 117 | CMControl() = delete; | 
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| 118 | CMControl(const CMControl&) = delete; | 
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| 119 | CMControl(CMControl&&) = delete; | 
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| 120 | CMControl& operator=(const CMControl&) = delete; | 
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| 121 | CMControl& operator=(CMControl&&) = delete; | 
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| 122 | }; | 
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| 123 |  | 
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| 124 | private: | 
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| 125 | // Console and Event objects | 
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| 126 | const Console& myConsole; | 
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| 127 |  | 
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| 128 | // Left and right controllers | 
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| 129 | unique_ptr<Controller> myLeftController, myRightController; | 
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| 130 |  | 
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| 131 | // Column currently active | 
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| 132 | uInt8 myColumn; | 
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| 133 |  | 
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| 134 | /// Reference to the event object this controller uses | 
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| 135 | const Event& myEvent; | 
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| 136 |  | 
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| 137 | private: | 
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| 138 | // Following constructors and assignment operators not supported | 
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| 139 | CompuMate() = delete; | 
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| 140 | CompuMate(const CompuMate&) = delete; | 
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| 141 | CompuMate(CompuMate&&) = delete; | 
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| 142 | CompuMate& operator=(const CompuMate&) = delete; | 
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| 143 | CompuMate& operator=(CompuMate&&) = delete; | 
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| 144 | }; | 
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| 145 |  | 
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| 146 | #endif | 
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| 147 |  | 
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