| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef CONSOLE_HXX | 
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| 19 | #define CONSOLE_HXX | 
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| 20 |  | 
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| 21 | class Event; | 
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| 22 | class Switches; | 
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| 23 | class System; | 
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| 24 | class TIA; | 
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| 25 | class M6502; | 
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| 26 | class M6532; | 
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| 27 | class Cartridge; | 
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| 28 | class CompuMate; | 
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| 29 | class Debugger; | 
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| 30 | class AudioQueue; | 
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| 31 | class AudioSettings; | 
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| 32 |  | 
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| 33 | #include "bspf.hxx" | 
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| 34 | #include "ConsoleIO.hxx" | 
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| 35 | #include "Control.hxx" | 
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| 36 | #include "Props.hxx" | 
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| 37 | #include "TIAConstants.hxx" | 
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| 38 | #include "FrameBuffer.hxx" | 
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| 39 | #include "Serializable.hxx" | 
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| 40 | #include "EventHandlerConstants.hxx" | 
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| 41 | #include "NTSCFilter.hxx" | 
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| 42 | #include "EmulationTiming.hxx" | 
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| 43 | #include "ConsoleTiming.hxx" | 
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| 44 | #include "frame-manager/AbstractFrameManager.hxx" | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | Contains detailed info about a console. | 
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| 48 | */ | 
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| 49 | struct ConsoleInfo | 
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| 50 | { | 
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| 51 | string BankSwitch; | 
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| 52 | string CartName; | 
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| 53 | string CartMD5; | 
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| 54 | string Control0; | 
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| 55 | string Control1; | 
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| 56 | string DisplayFormat; | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | /** | 
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| 60 | This class represents the entire game console. | 
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| 61 |  | 
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| 62 | @author  Bradford W. Mott | 
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| 63 | */ | 
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| 64 | class Console : public Serializable, public ConsoleIO | 
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| 65 | { | 
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| 66 | public: | 
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| 67 | /** | 
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| 68 | Create a new console for emulating the specified game using the | 
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| 69 | given game image and operating system. | 
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| 70 |  | 
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| 71 | @param osystem  The OSystem object to use | 
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| 72 | @param cart     The cartridge to use with this console | 
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| 73 | @param props    The properties for the cartridge | 
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| 74 | */ | 
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| 75 | Console(OSystem& osystem, unique_ptr<Cartridge>& cart, | 
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| 76 | const Properties& props, AudioSettings& audioSettings); | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | Destructor | 
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| 80 | */ | 
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| 81 | virtual ~Console(); | 
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| 82 |  | 
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| 83 | public: | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | Sets the left and right controllers for the console. | 
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| 87 | */ | 
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| 88 | void setControllers(const string& roMd5); | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | Get the controller plugged into the specified jack | 
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| 92 |  | 
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| 93 | @return The specified controller | 
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| 94 | */ | 
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| 95 | Controller& leftController() const override { return *myLeftControl;  } | 
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| 96 | Controller& rightController() const override { return *myRightControl; } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | Get the TIA for this console | 
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| 100 |  | 
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| 101 | @return The TIA | 
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| 102 | */ | 
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| 103 | TIA& tia() const { return *myTIA; } | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | Get the properties being used by the game | 
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| 107 |  | 
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| 108 | @return The properties being used by the game | 
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| 109 | */ | 
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| 110 | const Properties& properties() const { return myProperties; } | 
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| 111 |  | 
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| 112 | /** | 
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| 113 | Get the console switches | 
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| 114 |  | 
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| 115 | @return The console switches | 
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| 116 | */ | 
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| 117 | Switches& switches() const override { return *mySwitches; } | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | Get the 6502 based system used by the console to emulate the game | 
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| 121 |  | 
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| 122 | @return The 6502 based system | 
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| 123 | */ | 
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| 124 | System& system() const { return *mySystem; } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | Get the cartridge used by the console which contains the ROM code | 
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| 128 |  | 
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| 129 | @return The cartridge for this console | 
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| 130 | */ | 
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| 131 | Cartridge& cartridge() const { return *myCart; } | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | Get the 6532 used by the console | 
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| 135 |  | 
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| 136 | @return The 6532 for this console | 
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| 137 | */ | 
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| 138 | M6532& riot() const { return *myRiot; } | 
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| 139 |  | 
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| 140 | /** | 
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| 141 | Saves the current state of this console class to the given Serializer. | 
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| 142 |  | 
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| 143 | @param out The serializer device to save to. | 
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| 144 | @return The result of the save.  True on success, false on failure. | 
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| 145 | */ | 
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| 146 | bool save(Serializer& out) const override; | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | Loads the current state of this console class from the given Serializer. | 
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| 150 |  | 
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| 151 | @param in The Serializer device to load from. | 
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| 152 | @return The result of the load.  True on success, false on failure. | 
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| 153 | */ | 
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| 154 | bool load(Serializer& in) override; | 
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| 155 |  | 
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| 156 | /** | 
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| 157 | Set the properties to those given | 
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| 158 |  | 
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| 159 | @param props The properties to use for the current game | 
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| 160 | */ | 
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| 161 | void setProperties(const Properties& props); | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | Query detailed information about this console. | 
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| 165 | */ | 
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| 166 | const ConsoleInfo& about() const { return myConsoleInfo; } | 
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| 167 |  | 
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| 168 | /** | 
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| 169 | Timing information for this console. | 
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| 170 | */ | 
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| 171 | ConsoleTiming timing() const { return myConsoleTiming; } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | Set up the console to use the debugger. | 
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| 175 | */ | 
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| 176 | void attachDebugger(Debugger& dbg); | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | Informs the Console of a change in EventHandler state. | 
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| 180 | */ | 
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| 181 | void stateChanged(EventHandlerState state); | 
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| 182 |  | 
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| 183 | /** | 
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| 184 | Retrieve emulation timing provider. | 
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| 185 | */ | 
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| 186 | EmulationTiming& emulationTiming() { return myEmulationTiming; } | 
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| 187 |  | 
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| 188 | public: | 
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| 189 | /** | 
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| 190 | Toggle between NTSC/PAL/SECAM (and variants) display format. | 
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| 191 |  | 
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| 192 | @param direction +1 indicates increase, -1 indicates decrease. | 
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| 193 | */ | 
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| 194 | void toggleFormat(int direction = 1); | 
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| 195 |  | 
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| 196 | /** | 
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| 197 | Set NTSC/PAL/SECAM (and variants) display format. | 
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| 198 | */ | 
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| 199 | void setFormat(uInt32 format); | 
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| 200 |  | 
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| 201 | /** | 
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| 202 | Get NTSC/PAL/SECAM (and variants) display format name | 
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| 203 | */ | 
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| 204 | string getFormatString() const { return myDisplayFormat; } | 
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| 205 |  | 
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| 206 | /** | 
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| 207 | Toggle between the available palettes. | 
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| 208 | */ | 
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| 209 | void togglePalette(); | 
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| 210 |  | 
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| 211 | /** | 
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| 212 | Sets the palette according to the given palette name. | 
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| 213 |  | 
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| 214 | @param palette  The palette to switch to. | 
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| 215 | */ | 
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| 216 | void setPalette(const string& palette); | 
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| 217 |  | 
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| 218 | /** | 
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| 219 | Toggles phosphor effect. | 
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| 220 | */ | 
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| 221 | void togglePhosphor(); | 
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| 222 |  | 
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| 223 | /** | 
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| 224 | Change the "Display.PPBlend" variable. | 
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| 225 |  | 
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| 226 | @param direction +1 indicates increase, -1 indicates decrease. | 
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| 227 | */ | 
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| 228 | void changePhosphor(int direction); | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | Toggles the PAL color-loss effect. | 
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| 232 | */ | 
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| 233 | void toggleColorLoss(); | 
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| 234 | void enableColorLoss(bool state); | 
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| 235 |  | 
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| 236 | /** | 
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| 237 | Initialize the video subsystem wrt this class. | 
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| 238 | This is required for changing window size, title, etc. | 
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| 239 |  | 
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| 240 | @param full  Whether we want a full initialization, | 
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| 241 | or only reset certain attributes. | 
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| 242 |  | 
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| 243 | @return  The results from FrameBuffer::initialize() | 
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| 244 | */ | 
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| 245 | FBInitStatus initializeVideo(bool full = true); | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | Initialize the audio subsystem wrt this class. | 
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| 249 | This is required any time the sound settings change. | 
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| 250 | */ | 
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| 251 | void initializeAudio(); | 
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| 252 |  | 
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| 253 | /** | 
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| 254 | "Fry" the Atari (mangle memory/TIA contents) | 
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| 255 | */ | 
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| 256 | void fry() const; | 
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| 257 |  | 
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| 258 | /** | 
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| 259 | Change the "Display.YStart" variable. | 
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| 260 |  | 
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| 261 | @param direction +1 indicates increase, -1 indicates decrease. | 
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| 262 | */ | 
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| 263 | void changeYStart(int direction); | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | Returns the current framerate. | 
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| 267 | */ | 
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| 268 | float getFramerate() const; | 
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| 269 |  | 
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| 270 | /** | 
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| 271 | Toggles the TIA bit specified in the method name. | 
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| 272 | */ | 
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| 273 | void toggleP0Bit() const { toggleTIABit(P0Bit, "P0"); } | 
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| 274 | void toggleP1Bit() const { toggleTIABit(P1Bit, "P1"); } | 
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| 275 | void toggleM0Bit() const { toggleTIABit(M0Bit, "M0"); } | 
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| 276 | void toggleM1Bit() const { toggleTIABit(M1Bit, "M1"); } | 
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| 277 | void toggleBLBit() const { toggleTIABit(BLBit, "BL"); } | 
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| 278 | void togglePFBit() const { toggleTIABit(PFBit, "PF"); } | 
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| 279 | void toggleBits() const; | 
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| 280 |  | 
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| 281 | /** | 
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| 282 | Toggles the TIA collisions specified in the method name. | 
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| 283 | */ | 
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| 284 | void toggleP0Collision() const { toggleTIACollision(P0Bit, "P0"); } | 
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| 285 | void toggleP1Collision() const { toggleTIACollision(P1Bit, "P1"); } | 
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| 286 | void toggleM0Collision() const { toggleTIACollision(M0Bit, "M0"); } | 
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| 287 | void toggleM1Collision() const { toggleTIACollision(M1Bit, "M1"); } | 
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| 288 | void toggleBLCollision() const { toggleTIACollision(BLBit, "BL"); } | 
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| 289 | void togglePFCollision() const { toggleTIACollision(PFBit, "PF"); } | 
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| 290 | void toggleCollisions() const; | 
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| 291 |  | 
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| 292 | /** | 
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| 293 | Toggles the TIA 'fixed debug colors' mode. | 
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| 294 | */ | 
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| 295 | void toggleFixedColors() const; | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | Toggles the TIA 'scanline jitter' mode. | 
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| 299 | */ | 
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| 300 | void toggleJitter() const; | 
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| 301 |  | 
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| 302 | /** | 
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| 303 | * Update yatart and run autodetection if necessary. | 
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| 304 | */ | 
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| 305 | void updateYStart(uInt32 ystart); | 
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| 306 |  | 
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| 307 | private: | 
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| 308 | /** | 
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| 309 | * Dry-run the emulation and detect the frame layout (PAL / NTSC). | 
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| 310 | */ | 
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| 311 | void autodetectFrameLayout(bool reset = true); | 
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| 312 |  | 
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| 313 | /** | 
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| 314 | * Dryrun the emulation and detect ystart (the first visible scanline). | 
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| 315 | */ | 
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| 316 | void autodetectYStart(bool reset = true); | 
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| 317 |  | 
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| 318 | /** | 
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| 319 | * Rerun frame layout autodetection | 
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| 320 | */ | 
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| 321 | void redetectFrameLayout(); | 
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| 322 |  | 
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| 323 | /** | 
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| 324 | * Rerun ystart autodetection. | 
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| 325 | */ | 
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| 326 | void redetectYStart(); | 
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| 327 |  | 
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| 328 | /** | 
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| 329 | Sets various properties of the TIA (YStart, Height, etc) based on | 
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| 330 | the current display format. | 
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| 331 | */ | 
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| 332 | void setTIAProperties(); | 
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| 333 |  | 
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| 334 | /** | 
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| 335 | Create the audio queue | 
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| 336 | */ | 
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| 337 | void createAudioQueue(); | 
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| 338 |  | 
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| 339 | /** | 
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| 340 | Selects the left or right controller depending on ROM properties | 
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| 341 | */ | 
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| 342 | unique_ptr<Controller> getControllerPort(const Controller::Type type, | 
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| 343 | const Controller::Jack port, const string& romMd5); | 
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| 344 |  | 
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| 345 | /** | 
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| 346 | Loads a user-defined palette file (from OSystem::paletteFile), filling the | 
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| 347 | appropriate user-defined palette arrays. | 
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| 348 | */ | 
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| 349 | void loadUserPalette(); | 
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| 350 |  | 
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| 351 | /** | 
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| 352 | Loads all defined palettes with PAL color-loss data, even those that | 
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| 353 | normally can't have it enabled (NTSC), since it's also used for | 
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| 354 | 'greying out' the frame in the debugger. | 
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| 355 | */ | 
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| 356 | void generateColorLossPalette(); | 
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| 357 |  | 
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| 358 | void toggleTIABit(TIABit bit, const string& bitname, bool show = true) const; | 
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| 359 | void toggleTIACollision(TIABit bit, const string& bitname, bool show = true) const; | 
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| 360 |  | 
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| 361 | private: | 
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| 362 | // Reference to the osystem object | 
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| 363 | OSystem& myOSystem; | 
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| 364 |  | 
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| 365 | // Reference to the event object to use | 
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| 366 | const Event& myEvent; | 
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| 367 |  | 
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| 368 | // Properties for the game | 
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| 369 | Properties myProperties; | 
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| 370 |  | 
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| 371 | // Pointer to the 6502 based system being emulated | 
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| 372 | unique_ptr<System> mySystem; | 
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| 373 |  | 
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| 374 | // Pointer to the M6502 CPU | 
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| 375 | unique_ptr<M6502> my6502; | 
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| 376 |  | 
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| 377 | // Pointer to the 6532 (aka RIOT) (the debugger needs it) | 
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| 378 | // A RIOT of my own! (...with apologies to The Clash...) | 
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| 379 | unique_ptr<M6532> myRiot; | 
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| 380 |  | 
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| 381 | // Pointer to the TIA object | 
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| 382 | unique_ptr<TIA> myTIA; | 
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| 383 |  | 
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| 384 | // The frame manager instance that is used during emulation | 
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| 385 | unique_ptr<AbstractFrameManager> myFrameManager; | 
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| 386 |  | 
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| 387 | // The audio fragment queue that connects TIA and audio driver | 
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| 388 | shared_ptr<AudioQueue> myAudioQueue; | 
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| 389 |  | 
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| 390 | // Pointer to the Cartridge (the debugger needs it) | 
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| 391 | unique_ptr<Cartridge> myCart; | 
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| 392 |  | 
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| 393 | // Pointer to the switches on the front of the console | 
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| 394 | unique_ptr<Switches> mySwitches; | 
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| 395 |  | 
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| 396 | // Pointers to the left and right controllers | 
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| 397 | unique_ptr<Controller> myLeftControl, myRightControl; | 
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| 398 |  | 
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| 399 | // Pointer to CompuMate handler (only used in CompuMate ROMs) | 
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| 400 | shared_ptr<CompuMate> myCMHandler; | 
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| 401 |  | 
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| 402 | // The currently defined display format (NTSC/PAL/SECAM) | 
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| 403 | string myDisplayFormat; | 
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| 404 |  | 
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| 405 | // Display format currently in use | 
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| 406 | uInt32 myCurrentFormat; | 
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| 407 |  | 
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| 408 | // Autodetected ystart. | 
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| 409 | uInt32 myAutodetectedYstart; | 
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| 410 |  | 
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| 411 | // Is ystart currently autodetected? | 
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| 412 | bool myYStartAutodetected; | 
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| 413 |  | 
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| 414 | // Is the TV format autodetected? | 
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| 415 | bool myFormatAutodetected; | 
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| 416 |  | 
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| 417 | // Indicates whether an external palette was found and | 
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| 418 | // successfully loaded | 
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| 419 | bool myUserPaletteDefined; | 
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| 420 |  | 
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| 421 | // Contains detailed info about this console | 
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| 422 | ConsoleInfo myConsoleInfo; | 
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| 423 |  | 
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| 424 | // Contains timing information for this console | 
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| 425 | ConsoleTiming myConsoleTiming; | 
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| 426 |  | 
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| 427 | // Emulation timing provider. This ties together the timing of the core emulation loop | 
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| 428 | // and the parameters that govern audio synthesis | 
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| 429 | EmulationTiming myEmulationTiming; | 
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| 430 |  | 
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| 431 | // The audio settings | 
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| 432 | AudioSettings& myAudioSettings; | 
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| 433 |  | 
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| 434 | // Table of RGB values for NTSC, PAL and SECAM | 
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| 435 | static uInt32 ourNTSCPalette[256]; | 
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| 436 | static uInt32 ourPALPalette[256]; | 
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| 437 | static uInt32 ourSECAMPalette[256]; | 
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| 438 |  | 
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| 439 | // Table of RGB values for NTSC, PAL and SECAM - Z26 version | 
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| 440 | static uInt32 ourNTSCPaletteZ26[256]; | 
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| 441 | static uInt32 ourPALPaletteZ26[256]; | 
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| 442 | static uInt32 ourSECAMPaletteZ26[256]; | 
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| 443 |  | 
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| 444 | // Table of RGB values for NTSC, PAL and SECAM - user-defined | 
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| 445 | static uInt32 ourUserNTSCPalette[256]; | 
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| 446 | static uInt32 ourUserPALPalette[256]; | 
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| 447 | static uInt32 ourUserSECAMPalette[256]; | 
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| 448 |  | 
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| 449 | private: | 
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| 450 | // Following constructors and assignment operators not supported | 
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| 451 | Console() = delete; | 
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| 452 | Console(const Console&) = delete; | 
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| 453 | Console(Console&&) = delete; | 
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| 454 | Console& operator=(const Console&) = delete; | 
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| 455 | Console& operator=(Console&&) = delete; | 
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| 456 | }; | 
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| 457 |  | 
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| 458 | #endif | 
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| 459 |  | 
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