| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef CONSOLE_HXX |
| 19 | #define CONSOLE_HXX |
| 20 | |
| 21 | class Event; |
| 22 | class Switches; |
| 23 | class System; |
| 24 | class TIA; |
| 25 | class M6502; |
| 26 | class M6532; |
| 27 | class Cartridge; |
| 28 | class CompuMate; |
| 29 | class Debugger; |
| 30 | class AudioQueue; |
| 31 | class AudioSettings; |
| 32 | |
| 33 | #include "bspf.hxx" |
| 34 | #include "ConsoleIO.hxx" |
| 35 | #include "Control.hxx" |
| 36 | #include "Props.hxx" |
| 37 | #include "TIAConstants.hxx" |
| 38 | #include "FrameBuffer.hxx" |
| 39 | #include "Serializable.hxx" |
| 40 | #include "EventHandlerConstants.hxx" |
| 41 | #include "NTSCFilter.hxx" |
| 42 | #include "EmulationTiming.hxx" |
| 43 | #include "ConsoleTiming.hxx" |
| 44 | #include "frame-manager/AbstractFrameManager.hxx" |
| 45 | |
| 46 | /** |
| 47 | Contains detailed info about a console. |
| 48 | */ |
| 49 | struct ConsoleInfo |
| 50 | { |
| 51 | string BankSwitch; |
| 52 | string CartName; |
| 53 | string CartMD5; |
| 54 | string Control0; |
| 55 | string Control1; |
| 56 | string DisplayFormat; |
| 57 | }; |
| 58 | |
| 59 | /** |
| 60 | This class represents the entire game console. |
| 61 | |
| 62 | @author Bradford W. Mott |
| 63 | */ |
| 64 | class Console : public Serializable, public ConsoleIO |
| 65 | { |
| 66 | public: |
| 67 | /** |
| 68 | Create a new console for emulating the specified game using the |
| 69 | given game image and operating system. |
| 70 | |
| 71 | @param osystem The OSystem object to use |
| 72 | @param cart The cartridge to use with this console |
| 73 | @param props The properties for the cartridge |
| 74 | */ |
| 75 | Console(OSystem& osystem, unique_ptr<Cartridge>& cart, |
| 76 | const Properties& props, AudioSettings& audioSettings); |
| 77 | |
| 78 | /** |
| 79 | Destructor |
| 80 | */ |
| 81 | virtual ~Console(); |
| 82 | |
| 83 | public: |
| 84 | |
| 85 | /** |
| 86 | Sets the left and right controllers for the console. |
| 87 | */ |
| 88 | void setControllers(const string& roMd5); |
| 89 | |
| 90 | /** |
| 91 | Get the controller plugged into the specified jack |
| 92 | |
| 93 | @return The specified controller |
| 94 | */ |
| 95 | Controller& leftController() const override { return *myLeftControl; } |
| 96 | Controller& rightController() const override { return *myRightControl; } |
| 97 | |
| 98 | /** |
| 99 | Get the TIA for this console |
| 100 | |
| 101 | @return The TIA |
| 102 | */ |
| 103 | TIA& tia() const { return *myTIA; } |
| 104 | |
| 105 | /** |
| 106 | Get the properties being used by the game |
| 107 | |
| 108 | @return The properties being used by the game |
| 109 | */ |
| 110 | const Properties& properties() const { return myProperties; } |
| 111 | |
| 112 | /** |
| 113 | Get the console switches |
| 114 | |
| 115 | @return The console switches |
| 116 | */ |
| 117 | Switches& switches() const override { return *mySwitches; } |
| 118 | |
| 119 | /** |
| 120 | Get the 6502 based system used by the console to emulate the game |
| 121 | |
| 122 | @return The 6502 based system |
| 123 | */ |
| 124 | System& system() const { return *mySystem; } |
| 125 | |
| 126 | /** |
| 127 | Get the cartridge used by the console which contains the ROM code |
| 128 | |
| 129 | @return The cartridge for this console |
| 130 | */ |
| 131 | Cartridge& cartridge() const { return *myCart; } |
| 132 | |
| 133 | /** |
| 134 | Get the 6532 used by the console |
| 135 | |
| 136 | @return The 6532 for this console |
| 137 | */ |
| 138 | M6532& riot() const { return *myRiot; } |
| 139 | |
| 140 | /** |
| 141 | Saves the current state of this console class to the given Serializer. |
| 142 | |
| 143 | @param out The serializer device to save to. |
| 144 | @return The result of the save. True on success, false on failure. |
| 145 | */ |
| 146 | bool save(Serializer& out) const override; |
| 147 | |
| 148 | /** |
| 149 | Loads the current state of this console class from the given Serializer. |
| 150 | |
| 151 | @param in The Serializer device to load from. |
| 152 | @return The result of the load. True on success, false on failure. |
| 153 | */ |
| 154 | bool load(Serializer& in) override; |
| 155 | |
| 156 | /** |
| 157 | Set the properties to those given |
| 158 | |
| 159 | @param props The properties to use for the current game |
| 160 | */ |
| 161 | void setProperties(const Properties& props); |
| 162 | |
| 163 | /** |
| 164 | Query detailed information about this console. |
| 165 | */ |
| 166 | const ConsoleInfo& about() const { return myConsoleInfo; } |
| 167 | |
| 168 | /** |
| 169 | Timing information for this console. |
| 170 | */ |
| 171 | ConsoleTiming timing() const { return myConsoleTiming; } |
| 172 | |
| 173 | /** |
| 174 | Set up the console to use the debugger. |
| 175 | */ |
| 176 | void attachDebugger(Debugger& dbg); |
| 177 | |
| 178 | /** |
| 179 | Informs the Console of a change in EventHandler state. |
| 180 | */ |
| 181 | void stateChanged(EventHandlerState state); |
| 182 | |
| 183 | /** |
| 184 | Retrieve emulation timing provider. |
| 185 | */ |
| 186 | EmulationTiming& emulationTiming() { return myEmulationTiming; } |
| 187 | |
| 188 | public: |
| 189 | /** |
| 190 | Toggle between NTSC/PAL/SECAM (and variants) display format. |
| 191 | |
| 192 | @param direction +1 indicates increase, -1 indicates decrease. |
| 193 | */ |
| 194 | void toggleFormat(int direction = 1); |
| 195 | |
| 196 | /** |
| 197 | Set NTSC/PAL/SECAM (and variants) display format. |
| 198 | */ |
| 199 | void setFormat(uInt32 format); |
| 200 | |
| 201 | /** |
| 202 | Get NTSC/PAL/SECAM (and variants) display format name |
| 203 | */ |
| 204 | string getFormatString() const { return myDisplayFormat; } |
| 205 | |
| 206 | /** |
| 207 | Toggle between the available palettes. |
| 208 | */ |
| 209 | void togglePalette(); |
| 210 | |
| 211 | /** |
| 212 | Sets the palette according to the given palette name. |
| 213 | |
| 214 | @param palette The palette to switch to. |
| 215 | */ |
| 216 | void setPalette(const string& palette); |
| 217 | |
| 218 | /** |
| 219 | Toggles phosphor effect. |
| 220 | */ |
| 221 | void togglePhosphor(); |
| 222 | |
| 223 | /** |
| 224 | Change the "Display.PPBlend" variable. |
| 225 | |
| 226 | @param direction +1 indicates increase, -1 indicates decrease. |
| 227 | */ |
| 228 | void changePhosphor(int direction); |
| 229 | |
| 230 | /** |
| 231 | Toggles the PAL color-loss effect. |
| 232 | */ |
| 233 | void toggleColorLoss(); |
| 234 | void enableColorLoss(bool state); |
| 235 | |
| 236 | /** |
| 237 | Initialize the video subsystem wrt this class. |
| 238 | This is required for changing window size, title, etc. |
| 239 | |
| 240 | @param full Whether we want a full initialization, |
| 241 | or only reset certain attributes. |
| 242 | |
| 243 | @return The results from FrameBuffer::initialize() |
| 244 | */ |
| 245 | FBInitStatus initializeVideo(bool full = true); |
| 246 | |
| 247 | /** |
| 248 | Initialize the audio subsystem wrt this class. |
| 249 | This is required any time the sound settings change. |
| 250 | */ |
| 251 | void initializeAudio(); |
| 252 | |
| 253 | /** |
| 254 | "Fry" the Atari (mangle memory/TIA contents) |
| 255 | */ |
| 256 | void fry() const; |
| 257 | |
| 258 | /** |
| 259 | Change the "Display.YStart" variable. |
| 260 | |
| 261 | @param direction +1 indicates increase, -1 indicates decrease. |
| 262 | */ |
| 263 | void changeYStart(int direction); |
| 264 | |
| 265 | /** |
| 266 | Returns the current framerate. |
| 267 | */ |
| 268 | float getFramerate() const; |
| 269 | |
| 270 | /** |
| 271 | Toggles the TIA bit specified in the method name. |
| 272 | */ |
| 273 | void toggleP0Bit() const { toggleTIABit(P0Bit, "P0" ); } |
| 274 | void toggleP1Bit() const { toggleTIABit(P1Bit, "P1" ); } |
| 275 | void toggleM0Bit() const { toggleTIABit(M0Bit, "M0" ); } |
| 276 | void toggleM1Bit() const { toggleTIABit(M1Bit, "M1" ); } |
| 277 | void toggleBLBit() const { toggleTIABit(BLBit, "BL" ); } |
| 278 | void togglePFBit() const { toggleTIABit(PFBit, "PF" ); } |
| 279 | void toggleBits() const; |
| 280 | |
| 281 | /** |
| 282 | Toggles the TIA collisions specified in the method name. |
| 283 | */ |
| 284 | void toggleP0Collision() const { toggleTIACollision(P0Bit, "P0" ); } |
| 285 | void toggleP1Collision() const { toggleTIACollision(P1Bit, "P1" ); } |
| 286 | void toggleM0Collision() const { toggleTIACollision(M0Bit, "M0" ); } |
| 287 | void toggleM1Collision() const { toggleTIACollision(M1Bit, "M1" ); } |
| 288 | void toggleBLCollision() const { toggleTIACollision(BLBit, "BL" ); } |
| 289 | void togglePFCollision() const { toggleTIACollision(PFBit, "PF" ); } |
| 290 | void toggleCollisions() const; |
| 291 | |
| 292 | /** |
| 293 | Toggles the TIA 'fixed debug colors' mode. |
| 294 | */ |
| 295 | void toggleFixedColors() const; |
| 296 | |
| 297 | /** |
| 298 | Toggles the TIA 'scanline jitter' mode. |
| 299 | */ |
| 300 | void toggleJitter() const; |
| 301 | |
| 302 | /** |
| 303 | * Update yatart and run autodetection if necessary. |
| 304 | */ |
| 305 | void updateYStart(uInt32 ystart); |
| 306 | |
| 307 | private: |
| 308 | /** |
| 309 | * Dry-run the emulation and detect the frame layout (PAL / NTSC). |
| 310 | */ |
| 311 | void autodetectFrameLayout(bool reset = true); |
| 312 | |
| 313 | /** |
| 314 | * Dryrun the emulation and detect ystart (the first visible scanline). |
| 315 | */ |
| 316 | void autodetectYStart(bool reset = true); |
| 317 | |
| 318 | /** |
| 319 | * Rerun frame layout autodetection |
| 320 | */ |
| 321 | void redetectFrameLayout(); |
| 322 | |
| 323 | /** |
| 324 | * Rerun ystart autodetection. |
| 325 | */ |
| 326 | void redetectYStart(); |
| 327 | |
| 328 | /** |
| 329 | Sets various properties of the TIA (YStart, Height, etc) based on |
| 330 | the current display format. |
| 331 | */ |
| 332 | void setTIAProperties(); |
| 333 | |
| 334 | /** |
| 335 | Create the audio queue |
| 336 | */ |
| 337 | void createAudioQueue(); |
| 338 | |
| 339 | /** |
| 340 | Selects the left or right controller depending on ROM properties |
| 341 | */ |
| 342 | unique_ptr<Controller> getControllerPort(const Controller::Type type, |
| 343 | const Controller::Jack port, const string& romMd5); |
| 344 | |
| 345 | /** |
| 346 | Loads a user-defined palette file (from OSystem::paletteFile), filling the |
| 347 | appropriate user-defined palette arrays. |
| 348 | */ |
| 349 | void loadUserPalette(); |
| 350 | |
| 351 | /** |
| 352 | Loads all defined palettes with PAL color-loss data, even those that |
| 353 | normally can't have it enabled (NTSC), since it's also used for |
| 354 | 'greying out' the frame in the debugger. |
| 355 | */ |
| 356 | void generateColorLossPalette(); |
| 357 | |
| 358 | void toggleTIABit(TIABit bit, const string& bitname, bool show = true) const; |
| 359 | void toggleTIACollision(TIABit bit, const string& bitname, bool show = true) const; |
| 360 | |
| 361 | private: |
| 362 | // Reference to the osystem object |
| 363 | OSystem& myOSystem; |
| 364 | |
| 365 | // Reference to the event object to use |
| 366 | const Event& myEvent; |
| 367 | |
| 368 | // Properties for the game |
| 369 | Properties myProperties; |
| 370 | |
| 371 | // Pointer to the 6502 based system being emulated |
| 372 | unique_ptr<System> mySystem; |
| 373 | |
| 374 | // Pointer to the M6502 CPU |
| 375 | unique_ptr<M6502> my6502; |
| 376 | |
| 377 | // Pointer to the 6532 (aka RIOT) (the debugger needs it) |
| 378 | // A RIOT of my own! (...with apologies to The Clash...) |
| 379 | unique_ptr<M6532> myRiot; |
| 380 | |
| 381 | // Pointer to the TIA object |
| 382 | unique_ptr<TIA> myTIA; |
| 383 | |
| 384 | // The frame manager instance that is used during emulation |
| 385 | unique_ptr<AbstractFrameManager> myFrameManager; |
| 386 | |
| 387 | // The audio fragment queue that connects TIA and audio driver |
| 388 | shared_ptr<AudioQueue> myAudioQueue; |
| 389 | |
| 390 | // Pointer to the Cartridge (the debugger needs it) |
| 391 | unique_ptr<Cartridge> myCart; |
| 392 | |
| 393 | // Pointer to the switches on the front of the console |
| 394 | unique_ptr<Switches> mySwitches; |
| 395 | |
| 396 | // Pointers to the left and right controllers |
| 397 | unique_ptr<Controller> myLeftControl, myRightControl; |
| 398 | |
| 399 | // Pointer to CompuMate handler (only used in CompuMate ROMs) |
| 400 | shared_ptr<CompuMate> myCMHandler; |
| 401 | |
| 402 | // The currently defined display format (NTSC/PAL/SECAM) |
| 403 | string myDisplayFormat; |
| 404 | |
| 405 | // Display format currently in use |
| 406 | uInt32 myCurrentFormat; |
| 407 | |
| 408 | // Autodetected ystart. |
| 409 | uInt32 myAutodetectedYstart; |
| 410 | |
| 411 | // Is ystart currently autodetected? |
| 412 | bool myYStartAutodetected; |
| 413 | |
| 414 | // Is the TV format autodetected? |
| 415 | bool myFormatAutodetected; |
| 416 | |
| 417 | // Indicates whether an external palette was found and |
| 418 | // successfully loaded |
| 419 | bool myUserPaletteDefined; |
| 420 | |
| 421 | // Contains detailed info about this console |
| 422 | ConsoleInfo myConsoleInfo; |
| 423 | |
| 424 | // Contains timing information for this console |
| 425 | ConsoleTiming myConsoleTiming; |
| 426 | |
| 427 | // Emulation timing provider. This ties together the timing of the core emulation loop |
| 428 | // and the parameters that govern audio synthesis |
| 429 | EmulationTiming myEmulationTiming; |
| 430 | |
| 431 | // The audio settings |
| 432 | AudioSettings& myAudioSettings; |
| 433 | |
| 434 | // Table of RGB values for NTSC, PAL and SECAM |
| 435 | static uInt32 ourNTSCPalette[256]; |
| 436 | static uInt32 ourPALPalette[256]; |
| 437 | static uInt32 ourSECAMPalette[256]; |
| 438 | |
| 439 | // Table of RGB values for NTSC, PAL and SECAM - Z26 version |
| 440 | static uInt32 ourNTSCPaletteZ26[256]; |
| 441 | static uInt32 ourPALPaletteZ26[256]; |
| 442 | static uInt32 ourSECAMPaletteZ26[256]; |
| 443 | |
| 444 | // Table of RGB values for NTSC, PAL and SECAM - user-defined |
| 445 | static uInt32 ourUserNTSCPalette[256]; |
| 446 | static uInt32 ourUserPALPalette[256]; |
| 447 | static uInt32 ourUserSECAMPalette[256]; |
| 448 | |
| 449 | private: |
| 450 | // Following constructors and assignment operators not supported |
| 451 | Console() = delete; |
| 452 | Console(const Console&) = delete; |
| 453 | Console(Console&&) = delete; |
| 454 | Console& operator=(const Console&) = delete; |
| 455 | Console& operator=(Console&&) = delete; |
| 456 | }; |
| 457 | |
| 458 | #endif |
| 459 | |