1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef EMULATION_TIMING_HXX |
19 | #define EMULATION_TIMING_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | #include "FrameLayout.hxx" |
23 | #include "ConsoleTiming.hxx" |
24 | |
25 | class EmulationTiming { |
26 | public: |
27 | |
28 | EmulationTiming(FrameLayout frameLayout = FrameLayout::ntsc, ConsoleTiming consoleTiming = ConsoleTiming::ntsc); |
29 | |
30 | EmulationTiming& updateFrameLayout(FrameLayout frameLayout); |
31 | |
32 | EmulationTiming& updateConsoleTiming(ConsoleTiming consoleTiming); |
33 | |
34 | EmulationTiming& updatePlaybackRate(uInt32 playbackRate); |
35 | |
36 | EmulationTiming& updatePlaybackPeriod(uInt32 period); |
37 | |
38 | EmulationTiming& (uInt32 ); |
39 | |
40 | EmulationTiming& updateAudioQueueHeadroom(uInt32 audioQueueHeadroom); |
41 | |
42 | EmulationTiming& updateSpeedFactor(float speedFactor); |
43 | |
44 | uInt32 maxCyclesPerTimeslice() const; |
45 | |
46 | uInt32 minCyclesPerTimeslice() const; |
47 | |
48 | uInt32 linesPerFrame() const; |
49 | |
50 | uInt32 cyclesPerFrame() const; |
51 | |
52 | uInt32 cyclesPerSecond() const; |
53 | |
54 | uInt32 audioFragmentSize() const; |
55 | |
56 | uInt32 audioSampleRate() const; |
57 | |
58 | uInt32 audioQueueCapacity() const; |
59 | |
60 | uInt32 prebufferFragmentCount() const; |
61 | |
62 | private: |
63 | |
64 | void recalculate(); |
65 | |
66 | private: |
67 | |
68 | FrameLayout myFrameLayout; |
69 | ConsoleTiming myConsoleTiming; |
70 | |
71 | uInt32 myPlaybackRate; |
72 | uInt32 myPlaybackPeriod; |
73 | uInt32 ; |
74 | uInt32 myAudioQueueHeadroom; |
75 | |
76 | uInt32 myMaxCyclesPerTimeslice; |
77 | uInt32 myMinCyclesPerTimeslice; |
78 | uInt32 myLinesPerFrame; |
79 | uInt32 myCyclesPerFrame; |
80 | uInt32 myCyclesPerSecond; |
81 | uInt32 myAudioFragmentSize; |
82 | uInt32 myAudioSampleRate; |
83 | uInt32 myAudioQueueCapacity; |
84 | uInt32 myPrebufferFragmentCount; |
85 | |
86 | double mySpeedFactor; |
87 | |
88 | private: |
89 | |
90 | EmulationTiming(const EmulationTiming&) = delete; |
91 | EmulationTiming(EmulationTiming&&) = delete; |
92 | EmulationTiming& operator=(const EmulationTiming&) = delete; |
93 | EmulationTiming& operator=(EmulationTiming&&) = delete; |
94 | |
95 | }; |
96 | |
97 | #endif // EMULATION_TIMING_HXX |
98 | |