| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef EMULATION_TIMING_HXX |
| 19 | #define EMULATION_TIMING_HXX |
| 20 | |
| 21 | #include "bspf.hxx" |
| 22 | #include "FrameLayout.hxx" |
| 23 | #include "ConsoleTiming.hxx" |
| 24 | |
| 25 | class EmulationTiming { |
| 26 | public: |
| 27 | |
| 28 | EmulationTiming(FrameLayout frameLayout = FrameLayout::ntsc, ConsoleTiming consoleTiming = ConsoleTiming::ntsc); |
| 29 | |
| 30 | EmulationTiming& updateFrameLayout(FrameLayout frameLayout); |
| 31 | |
| 32 | EmulationTiming& updateConsoleTiming(ConsoleTiming consoleTiming); |
| 33 | |
| 34 | EmulationTiming& updatePlaybackRate(uInt32 playbackRate); |
| 35 | |
| 36 | EmulationTiming& updatePlaybackPeriod(uInt32 period); |
| 37 | |
| 38 | EmulationTiming& (uInt32 ); |
| 39 | |
| 40 | EmulationTiming& updateAudioQueueHeadroom(uInt32 audioQueueHeadroom); |
| 41 | |
| 42 | EmulationTiming& updateSpeedFactor(float speedFactor); |
| 43 | |
| 44 | uInt32 maxCyclesPerTimeslice() const; |
| 45 | |
| 46 | uInt32 minCyclesPerTimeslice() const; |
| 47 | |
| 48 | uInt32 linesPerFrame() const; |
| 49 | |
| 50 | uInt32 cyclesPerFrame() const; |
| 51 | |
| 52 | uInt32 cyclesPerSecond() const; |
| 53 | |
| 54 | uInt32 audioFragmentSize() const; |
| 55 | |
| 56 | uInt32 audioSampleRate() const; |
| 57 | |
| 58 | uInt32 audioQueueCapacity() const; |
| 59 | |
| 60 | uInt32 prebufferFragmentCount() const; |
| 61 | |
| 62 | private: |
| 63 | |
| 64 | void recalculate(); |
| 65 | |
| 66 | private: |
| 67 | |
| 68 | FrameLayout myFrameLayout; |
| 69 | ConsoleTiming myConsoleTiming; |
| 70 | |
| 71 | uInt32 myPlaybackRate; |
| 72 | uInt32 myPlaybackPeriod; |
| 73 | uInt32 ; |
| 74 | uInt32 myAudioQueueHeadroom; |
| 75 | |
| 76 | uInt32 myMaxCyclesPerTimeslice; |
| 77 | uInt32 myMinCyclesPerTimeslice; |
| 78 | uInt32 myLinesPerFrame; |
| 79 | uInt32 myCyclesPerFrame; |
| 80 | uInt32 myCyclesPerSecond; |
| 81 | uInt32 myAudioFragmentSize; |
| 82 | uInt32 myAudioSampleRate; |
| 83 | uInt32 myAudioQueueCapacity; |
| 84 | uInt32 myPrebufferFragmentCount; |
| 85 | |
| 86 | double mySpeedFactor; |
| 87 | |
| 88 | private: |
| 89 | |
| 90 | EmulationTiming(const EmulationTiming&) = delete; |
| 91 | EmulationTiming(EmulationTiming&&) = delete; |
| 92 | EmulationTiming& operator=(const EmulationTiming&) = delete; |
| 93 | EmulationTiming& operator=(EmulationTiming&&) = delete; |
| 94 | |
| 95 | }; |
| 96 | |
| 97 | #endif // EMULATION_TIMING_HXX |
| 98 | |