| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef EMULATION_TIMING_HXX | 
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| 19 | #define EMULATION_TIMING_HXX | 
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| 20 |  | 
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| 21 | #include "bspf.hxx" | 
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| 22 | #include "FrameLayout.hxx" | 
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| 23 | #include "ConsoleTiming.hxx" | 
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| 24 |  | 
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| 25 | class EmulationTiming { | 
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| 26 | public: | 
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| 27 |  | 
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| 28 | EmulationTiming(FrameLayout frameLayout = FrameLayout::ntsc, ConsoleTiming consoleTiming = ConsoleTiming::ntsc); | 
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| 29 |  | 
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| 30 | EmulationTiming& updateFrameLayout(FrameLayout frameLayout); | 
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| 31 |  | 
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| 32 | EmulationTiming& updateConsoleTiming(ConsoleTiming consoleTiming); | 
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| 33 |  | 
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| 34 | EmulationTiming& updatePlaybackRate(uInt32 playbackRate); | 
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| 35 |  | 
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| 36 | EmulationTiming& updatePlaybackPeriod(uInt32 period); | 
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| 37 |  | 
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| 38 | EmulationTiming& (uInt32 ); | 
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| 39 |  | 
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| 40 | EmulationTiming& updateAudioQueueHeadroom(uInt32 audioQueueHeadroom); | 
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| 41 |  | 
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| 42 | EmulationTiming& updateSpeedFactor(float speedFactor); | 
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| 43 |  | 
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| 44 | uInt32 maxCyclesPerTimeslice() const; | 
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| 45 |  | 
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| 46 | uInt32 minCyclesPerTimeslice() const; | 
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| 47 |  | 
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| 48 | uInt32 linesPerFrame() const; | 
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| 49 |  | 
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| 50 | uInt32 cyclesPerFrame() const; | 
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| 51 |  | 
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| 52 | uInt32 cyclesPerSecond() const; | 
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| 53 |  | 
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| 54 | uInt32 audioFragmentSize() const; | 
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| 55 |  | 
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| 56 | uInt32 audioSampleRate() const; | 
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| 57 |  | 
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| 58 | uInt32 audioQueueCapacity() const; | 
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| 59 |  | 
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| 60 | uInt32 prebufferFragmentCount() const; | 
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| 61 |  | 
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| 62 | private: | 
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| 63 |  | 
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| 64 | void recalculate(); | 
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| 65 |  | 
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| 66 | private: | 
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| 67 |  | 
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| 68 | FrameLayout myFrameLayout; | 
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| 69 | ConsoleTiming myConsoleTiming; | 
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| 70 |  | 
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| 71 | uInt32 myPlaybackRate; | 
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| 72 | uInt32 myPlaybackPeriod; | 
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| 73 | uInt32 ; | 
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| 74 | uInt32 myAudioQueueHeadroom; | 
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| 75 |  | 
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| 76 | uInt32 myMaxCyclesPerTimeslice; | 
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| 77 | uInt32 myMinCyclesPerTimeslice; | 
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| 78 | uInt32 myLinesPerFrame; | 
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| 79 | uInt32 myCyclesPerFrame; | 
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| 80 | uInt32 myCyclesPerSecond; | 
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| 81 | uInt32 myAudioFragmentSize; | 
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| 82 | uInt32 myAudioSampleRate; | 
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| 83 | uInt32 myAudioQueueCapacity; | 
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| 84 | uInt32 myPrebufferFragmentCount; | 
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| 85 |  | 
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| 86 | double mySpeedFactor; | 
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| 87 |  | 
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| 88 | private: | 
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| 89 |  | 
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| 90 | EmulationTiming(const EmulationTiming&) = delete; | 
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| 91 | EmulationTiming(EmulationTiming&&) = delete; | 
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| 92 | EmulationTiming& operator=(const EmulationTiming&) = delete; | 
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| 93 | EmulationTiming& operator=(EmulationTiming&&) = delete; | 
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| 94 |  | 
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| 95 | }; | 
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| 96 |  | 
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| 97 | #endif // EMULATION_TIMING_HXX | 
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| 98 |  | 
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