1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef JOYSTICK_HXX |
19 | #define JOYSTICK_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Control.hxx" |
23 | #include "Event.hxx" |
24 | |
25 | /** |
26 | The standard Atari 2600 joystick controller. |
27 | |
28 | @author Bradford W. Mott |
29 | */ |
30 | class Joystick : public Controller |
31 | { |
32 | public: |
33 | /** |
34 | Create a new joystick controller plugged into the specified jack |
35 | |
36 | @param jack The jack the controller is plugged into |
37 | @param event The event object to use for events |
38 | @param system The system using this controller |
39 | */ |
40 | Joystick(Jack jack, const Event& event, const System& system); |
41 | virtual ~Joystick() = default; |
42 | |
43 | public: |
44 | /** |
45 | Update the entire digital and analog pin state according to the |
46 | events currently set. |
47 | */ |
48 | void update() override; |
49 | |
50 | /** |
51 | Returns the name of this controller. |
52 | */ |
53 | string name() const override { return "Joystick" ; } |
54 | |
55 | /** |
56 | Determines how this controller will treat values received from the |
57 | X/Y axis and left/right buttons of the mouse. Since not all controllers |
58 | use the mouse the same way (or at all), it's up to the specific class to |
59 | decide how to use this data. |
60 | |
61 | In the current implementation, the left button is tied to the X axis, |
62 | and the right one tied to the Y axis. |
63 | |
64 | @param xtype The controller to use for x-axis data |
65 | @param xid The controller ID to use for x-axis data (-1 for no id) |
66 | @param ytype The controller to use for y-axis data |
67 | @param yid The controller ID to use for y-axis data (-1 for no id) |
68 | |
69 | @return Whether the controller supports using the mouse |
70 | */ |
71 | bool setMouseControl( |
72 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) override; |
73 | |
74 | /** |
75 | Sets the deadzone amount for real analog joysticks. |
76 | Technically, this isn't really used by the Joystick class at all, |
77 | but it seemed like the best place to put it. |
78 | */ |
79 | static void setDeadZone(int deadzone); |
80 | inline static int deadzone() { return _DEAD_ZONE; } |
81 | |
82 | private: |
83 | // Pre-compute the events we care about based on given port |
84 | // This will eliminate test for left or right port in update() |
85 | Event::Type myUpEvent, myDownEvent, myLeftEvent, myRightEvent, |
86 | myXAxisValue, myYAxisValue, myFireEvent; |
87 | |
88 | // Controller to emulate in normal mouse axis mode |
89 | int myControlID; |
90 | |
91 | static int _DEAD_ZONE; |
92 | |
93 | private: |
94 | // Following constructors and assignment operators not supported |
95 | Joystick() = delete; |
96 | Joystick(const Joystick&) = delete; |
97 | Joystick(Joystick&&) = delete; |
98 | Joystick& operator=(const Joystick&) = delete; |
99 | Joystick& operator=(Joystick&&) = delete; |
100 | }; |
101 | |
102 | #endif |
103 | |