| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "Event.hxx" | 
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| 19 | #include "MindLink.hxx" | 
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| 20 |  | 
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| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 22 | MindLink::MindLink(Jack jack, const Event& event, const System& system) | 
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| 23 | : Controller(jack, event, system, Controller::Type::MindLink), | 
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| 24 | myMindlinkPos(0x2800), | 
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| 25 | myMindlinkShift(1), | 
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| 26 | myMouseEnabled(false) | 
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| 27 | { | 
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| 28 | setPin(DigitalPin::One, true); | 
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| 29 | setPin(DigitalPin::Two, true); | 
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| 30 | setPin(DigitalPin::Three, true); | 
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| 31 | setPin(DigitalPin::Four, true); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 35 | void MindLink::update() | 
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| 36 | { | 
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| 37 | setPin(DigitalPin::One, true); | 
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| 38 | setPin(DigitalPin::Two, true); | 
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| 39 | setPin(DigitalPin::Three, true); | 
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| 40 | setPin(DigitalPin::Four, true); | 
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| 41 |  | 
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| 42 | if(!myMouseEnabled) | 
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| 43 | return; | 
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| 44 |  | 
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| 45 | myMindlinkPos = (myMindlinkPos & 0x3fffffff) + | 
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| 46 | (myEvent.get(Event::MouseAxisXValue) << 3); | 
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| 47 | if(myMindlinkPos < 0x2800) | 
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| 48 | myMindlinkPos = 0x2800; | 
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| 49 | if(myMindlinkPos >= 0x3800) | 
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| 50 | myMindlinkPos = 0x3800; | 
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| 51 |  | 
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| 52 | myMindlinkShift = 1; | 
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| 53 | nextMindlinkBit(); | 
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| 54 |  | 
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| 55 | if(myEvent.get(Event::MouseButtonLeftValue) || | 
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| 56 | myEvent.get(Event::MouseButtonRightValue)) | 
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| 57 | myMindlinkPos |= 0x4000;  // this bit starts a game | 
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| 58 | } | 
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| 59 |  | 
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| 60 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 61 | void MindLink::nextMindlinkBit() | 
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| 62 | { | 
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| 63 | if(getPin(DigitalPin::One)) | 
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| 64 | { | 
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| 65 | setPin(DigitalPin::Three, false); | 
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| 66 | setPin(DigitalPin::Four, false); | 
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| 67 | if(myMindlinkPos & myMindlinkShift) | 
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| 68 | setPin(DigitalPin::Four, true); | 
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| 69 | myMindlinkShift <<= 1; | 
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| 70 | } | 
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| 71 | } | 
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| 72 |  | 
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| 73 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 74 | bool MindLink::setMouseControl( | 
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| 75 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) | 
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| 76 | { | 
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| 77 | // Currently, the mindlink takes full control of the mouse, but only ever | 
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| 78 | // uses the x-axis, and both mouse buttons for the single mindlink button | 
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| 79 | // As well, there's no separate setting for x and y axis, so any | 
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| 80 | // combination of Controller and id is valid | 
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| 81 | myMouseEnabled = (xtype == myType || ytype == myType) && | 
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| 82 | (xid != -1 || yid != -1); | 
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| 83 | return true; | 
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| 84 | } | 
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| 85 |  | 
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