1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "Event.hxx" |
19 | #include "MindLink.hxx" |
20 | |
21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
22 | MindLink::MindLink(Jack jack, const Event& event, const System& system) |
23 | : Controller(jack, event, system, Controller::Type::MindLink), |
24 | myMindlinkPos(0x2800), |
25 | myMindlinkShift(1), |
26 | myMouseEnabled(false) |
27 | { |
28 | setPin(DigitalPin::One, true); |
29 | setPin(DigitalPin::Two, true); |
30 | setPin(DigitalPin::Three, true); |
31 | setPin(DigitalPin::Four, true); |
32 | } |
33 | |
34 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
35 | void MindLink::update() |
36 | { |
37 | setPin(DigitalPin::One, true); |
38 | setPin(DigitalPin::Two, true); |
39 | setPin(DigitalPin::Three, true); |
40 | setPin(DigitalPin::Four, true); |
41 | |
42 | if(!myMouseEnabled) |
43 | return; |
44 | |
45 | myMindlinkPos = (myMindlinkPos & 0x3fffffff) + |
46 | (myEvent.get(Event::MouseAxisXValue) << 3); |
47 | if(myMindlinkPos < 0x2800) |
48 | myMindlinkPos = 0x2800; |
49 | if(myMindlinkPos >= 0x3800) |
50 | myMindlinkPos = 0x3800; |
51 | |
52 | myMindlinkShift = 1; |
53 | nextMindlinkBit(); |
54 | |
55 | if(myEvent.get(Event::MouseButtonLeftValue) || |
56 | myEvent.get(Event::MouseButtonRightValue)) |
57 | myMindlinkPos |= 0x4000; // this bit starts a game |
58 | } |
59 | |
60 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
61 | void MindLink::nextMindlinkBit() |
62 | { |
63 | if(getPin(DigitalPin::One)) |
64 | { |
65 | setPin(DigitalPin::Three, false); |
66 | setPin(DigitalPin::Four, false); |
67 | if(myMindlinkPos & myMindlinkShift) |
68 | setPin(DigitalPin::Four, true); |
69 | myMindlinkShift <<= 1; |
70 | } |
71 | } |
72 | |
73 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
74 | bool MindLink::setMouseControl( |
75 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) |
76 | { |
77 | // Currently, the mindlink takes full control of the mouse, but only ever |
78 | // uses the x-axis, and both mouse buttons for the single mindlink button |
79 | // As well, there's no separate setting for x and y axis, so any |
80 | // combination of Controller and id is valid |
81 | myMouseEnabled = (xtype == myType || ytype == myType) && |
82 | (xid != -1 || yid != -1); |
83 | return true; |
84 | } |
85 | |