1 | //============================================================================ |
---|---|
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "AudioChannel.hxx" |
19 | |
20 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
21 | AudioChannel::AudioChannel() |
22 | { |
23 | reset(); |
24 | } |
25 | |
26 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
27 | void AudioChannel::reset() |
28 | { |
29 | myAudc = myAudv = myAudf = 0; |
30 | myClockEnable = myNoiseFeedback = myNoiseCounterBit4 = myPulseCounterHold = false; |
31 | myDivCounter = myPulseCounter = myNoiseCounter = 0; |
32 | } |
33 | |
34 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
35 | void AudioChannel::phase0() |
36 | { |
37 | if (myClockEnable) { |
38 | myNoiseCounterBit4 = myNoiseCounter & 0x01; |
39 | |
40 | switch (myAudc & 0x03) { |
41 | case 0x00: |
42 | case 0x01: |
43 | myPulseCounterHold = false; |
44 | break; |
45 | |
46 | case 0x02: |
47 | myPulseCounterHold = (myNoiseCounter & 0x1e) != 0x02; |
48 | break; |
49 | |
50 | case 0x03: |
51 | myPulseCounterHold = !myNoiseCounterBit4; |
52 | break; |
53 | } |
54 | |
55 | switch (myAudc & 0x03) { |
56 | case 0x00: |
57 | myNoiseFeedback = |
58 | ((myPulseCounter ^ myNoiseCounter) & 0x01) || |
59 | !(myNoiseCounter || (myPulseCounter != 0x0a)) || |
60 | !(myAudc & 0x0c); |
61 | |
62 | break; |
63 | |
64 | default: |
65 | myNoiseFeedback = |
66 | (((myNoiseCounter & 0x04) ? 1 : 0) ^ (myNoiseCounter & 0x01)) || |
67 | myNoiseCounter == 0; |
68 | |
69 | break; |
70 | } |
71 | } |
72 | |
73 | myClockEnable = myDivCounter == myAudf; |
74 | |
75 | if (myDivCounter == myAudf || myDivCounter == 0x1f) { |
76 | myDivCounter = 0; |
77 | } else { |
78 | ++myDivCounter; |
79 | } |
80 | } |
81 | |
82 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
83 | uInt8 AudioChannel::phase1() |
84 | { |
85 | if (myClockEnable) { |
86 | bool pulseFeedback = false; |
87 | switch (myAudc >> 2) { |
88 | case 0x00: |
89 | pulseFeedback = |
90 | (((myPulseCounter & 0x02) ? 1 : 0) ^ (myPulseCounter & 0x01)) && |
91 | (myPulseCounter != 0x0a) && |
92 | (myAudc & 0x03); |
93 | |
94 | break; |
95 | |
96 | case 0x01: |
97 | pulseFeedback = !(myPulseCounter & 0x08); |
98 | break; |
99 | |
100 | case 0x02: |
101 | pulseFeedback = !myNoiseCounterBit4; |
102 | break; |
103 | |
104 | case 0x03: |
105 | pulseFeedback = !((myPulseCounter & 0x02) || !(myPulseCounter & 0x0e)); |
106 | break; |
107 | } |
108 | |
109 | myNoiseCounter >>= 1; |
110 | if (myNoiseFeedback) { |
111 | myNoiseCounter |= 0x10; |
112 | } |
113 | |
114 | if (!myPulseCounterHold) { |
115 | myPulseCounter = ~(myPulseCounter >> 1) & 0x07; |
116 | |
117 | if (pulseFeedback) { |
118 | myPulseCounter |= 0x08; |
119 | } |
120 | } |
121 | } |
122 | |
123 | return (myPulseCounter & 0x01) * myAudv; |
124 | } |
125 | |
126 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
127 | void AudioChannel::audc(uInt8 value) |
128 | { |
129 | myAudc = value & 0x0f; |
130 | } |
131 | |
132 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
133 | void AudioChannel::audv(uInt8 value) |
134 | { |
135 | myAudv = value & 0x0f; |
136 | } |
137 | |
138 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
139 | void AudioChannel::audf(uInt8 value) |
140 | { |
141 | myAudf = value & 0x1f; |
142 | } |
143 | |
144 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
145 | bool AudioChannel::save(Serializer& out) const |
146 | { |
147 | try |
148 | { |
149 | out.putInt(myAudc); |
150 | out.putInt(myAudv); |
151 | out.putInt(myAudf); |
152 | |
153 | out.putBool(myClockEnable); |
154 | out.putBool(myNoiseFeedback); |
155 | out.putBool(myNoiseCounterBit4); |
156 | out.putBool(myPulseCounterHold); |
157 | |
158 | out.putInt(myDivCounter); |
159 | out.putInt(myPulseCounter); |
160 | out.putInt(myNoiseCounter); |
161 | } |
162 | catch(...) |
163 | { |
164 | cerr << "ERROR: TIA_AudioChannel::save"<< endl; |
165 | return false; |
166 | } |
167 | |
168 | return true; |
169 | } |
170 | |
171 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
172 | bool AudioChannel::load(Serializer& in) |
173 | { |
174 | try |
175 | { |
176 | myAudc = in.getInt(); |
177 | myAudv = in.getInt(); |
178 | myAudf = in.getInt(); |
179 | |
180 | myClockEnable = in.getBool(); |
181 | myNoiseFeedback = in.getBool(); |
182 | myNoiseCounterBit4 = in.getBool(); |
183 | myPulseCounterHold = in.getBool(); |
184 | |
185 | myDivCounter = in.getInt(); |
186 | myPulseCounter = in.getInt(); |
187 | myNoiseCounter = in.getInt(); |
188 | } |
189 | catch(...) |
190 | { |
191 | cerr << "ERROR: TIA_AudioChannel::load"<< endl; |
192 | return false; |
193 | } |
194 | |
195 | return true; |
196 | } |
197 |