| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "Missile.hxx" | 
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| 19 | #include "DrawCounterDecodes.hxx" | 
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| 20 | #include "TIA.hxx" | 
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| 21 |  | 
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| 22 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 23 | Missile::Missile(uInt32 collisionMask) | 
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| 24 | : myCollisionMaskDisabled(collisionMask), | 
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| 25 | myCollisionMaskEnabled(0xFFFF), | 
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| 26 | myIsSuppressed(false), | 
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| 27 | myDecodesOffset(0), | 
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| 28 | myTIA(nullptr) | 
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| 29 | { | 
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| 30 | reset(); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 34 | void Missile::reset() | 
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| 35 | { | 
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| 36 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; | 
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| 37 | myIsEnabled = false; | 
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| 38 | myEnam = false; | 
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| 39 | myResmp = 0; | 
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| 40 | myHmmClocks = 0; | 
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| 41 | myCounter = 0; | 
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| 42 | isMoving = false; | 
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| 43 | myWidth = 1; | 
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| 44 | myEffectiveWidth = 1; | 
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| 45 | myIsRendering = false; | 
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| 46 | myIsVisible = false; | 
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| 47 | myRenderCounter = 0; | 
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| 48 | myColor = myObjectColor = myDebugColor = 0; | 
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| 49 | myDebugEnabled = false; | 
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| 50 | collision = myCollisionMaskDisabled; | 
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| 51 | myIsEnabled = false; | 
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| 52 | myInvertedPhaseClock = false; | 
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| 53 | myUseInvertedPhaseClock = false; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 57 | void Missile::enam(uInt8 value) | 
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| 58 | { | 
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| 59 | const auto oldEnam = myEnam; | 
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| 60 |  | 
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| 61 | myEnam = (value & 0x02) > 0; | 
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| 62 |  | 
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| 63 | if (oldEnam != myEnam) { | 
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| 64 | myTIA->flushLineCache(); | 
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| 65 |  | 
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| 66 | updateEnabled(); | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 71 | void Missile::hmm(uInt8 value) | 
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| 72 | { | 
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| 73 | myHmmClocks = (value >> 4) ^ 0x08; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 77 | void Missile::resm(uInt8 counter, bool hblank) | 
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| 78 | { | 
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| 79 | myCounter = counter; | 
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| 80 |  | 
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| 81 | if (myIsRendering) { | 
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| 82 | if (myRenderCounter < 0) { | 
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| 83 | myRenderCounter = Count::renderCounterOffset + (counter - 157); | 
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| 84 |  | 
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| 85 | } else { | 
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| 86 | // The following is an effective description of the behavior of missile width after a | 
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| 87 | // RESMx during draw. It would be much simpler without the HBLANK cases :) | 
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| 88 |  | 
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| 89 | switch (myWidth) { | 
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| 90 | case 8: | 
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| 91 | myRenderCounter = (counter - 157) + ((myRenderCounter >= 4) ? 4 : 0); | 
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| 92 | break; | 
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| 93 |  | 
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| 94 | case 4: | 
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| 95 | myRenderCounter = (counter - 157); | 
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| 96 | break; | 
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| 97 |  | 
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| 98 | case 2: | 
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| 99 | if (hblank) myIsRendering = myRenderCounter > 1; | 
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| 100 | else if (myRenderCounter == 0) ++myRenderCounter; | 
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| 101 |  | 
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| 102 | break; | 
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| 103 |  | 
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| 104 | default: | 
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| 105 | if (hblank) myIsRendering = myRenderCounter > 0; | 
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| 106 |  | 
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| 107 | break; | 
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| 108 | } | 
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| 109 | } | 
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| 110 | } | 
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| 111 | } | 
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| 112 |  | 
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| 113 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 114 | void Missile::resmp(uInt8 value, const Player& player) | 
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| 115 | { | 
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| 116 | const uInt8 resmp = value & 0x02; | 
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| 117 |  | 
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| 118 | if (resmp == myResmp) return; | 
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| 119 |  | 
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| 120 | myTIA->flushLineCache(); | 
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| 121 |  | 
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| 122 | myResmp = resmp; | 
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| 123 |  | 
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| 124 | if (!myResmp) | 
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| 125 | myCounter = player.getRespClock(); | 
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| 126 |  | 
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| 127 | updateEnabled(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 131 | void Missile::toggleCollisions(bool enabled) | 
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| 132 | { | 
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| 133 | myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 137 | void Missile::toggleEnabled(bool enabled) | 
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| 138 | { | 
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| 139 | myIsSuppressed = !enabled; | 
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| 140 | updateEnabled(); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 144 | void Missile::nusiz(uInt8 value) | 
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| 145 | { | 
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| 146 | static constexpr uInt8 ourWidths[] = { 1, 2, 4, 8 }; | 
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| 147 |  | 
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| 148 | myDecodesOffset = value & 0x07; | 
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| 149 | myWidth = ourWidths[(value & 0x30) >> 4]; | 
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| 150 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; | 
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| 151 |  | 
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| 152 | if (myIsRendering && myRenderCounter >= myWidth) | 
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| 153 | myIsRendering = false; | 
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| 154 | } | 
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| 155 |  | 
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| 156 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 157 | void Missile::startMovement() | 
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| 158 | { | 
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| 159 | isMoving = true; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 163 | void Missile::nextLine() | 
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| 164 | { | 
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| 165 | myIsVisible = myIsRendering && (myRenderCounter >= 0); | 
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| 166 | collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; | 
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| 167 | } | 
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| 168 |  | 
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| 169 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 170 | void Missile::setColor(uInt8 color) | 
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| 171 | { | 
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| 172 | if (color != myObjectColor && myIsEnabled)  myTIA->flushLineCache(); | 
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| 173 |  | 
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| 174 | myObjectColor = color; | 
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| 175 | applyColors(); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 179 | void Missile::setDebugColor(uInt8 color) | 
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| 180 | { | 
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| 181 | myTIA->flushLineCache(); | 
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| 182 | myDebugColor = color; | 
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| 183 | applyColors(); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 187 | void Missile::enableDebugColors(bool enabled) | 
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| 188 | { | 
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| 189 | myTIA->flushLineCache(); | 
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| 190 | myDebugEnabled = enabled; | 
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| 191 | applyColors(); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 195 | void Missile::applyColorLoss() | 
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| 196 | { | 
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| 197 | myTIA->flushLineCache(); | 
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| 198 | applyColors(); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 202 | void Missile::setInvertedPhaseClock(bool enable) | 
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| 203 | { | 
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| 204 | myUseInvertedPhaseClock = enable; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 208 | void Missile::updateEnabled() | 
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| 209 | { | 
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| 210 | myIsEnabled = !myIsSuppressed && myEnam && !myResmp; | 
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| 211 |  | 
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| 212 | collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; | 
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| 213 | myTIA->scheduleCollisionUpdate(); | 
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| 214 | } | 
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| 215 |  | 
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| 216 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 217 | void Missile::applyColors() | 
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| 218 | { | 
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| 219 | if (!myDebugEnabled) | 
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| 220 | { | 
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| 221 | if (myTIA->colorLossActive()) myObjectColor |= 0x01; | 
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| 222 | else                          myObjectColor &= 0xfe; | 
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| 223 | myColor = myObjectColor; | 
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| 224 | } | 
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| 225 | else | 
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| 226 | myColor = myDebugColor; | 
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| 227 | } | 
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| 228 |  | 
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| 229 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 230 | uInt8 Missile::getPosition() const | 
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| 231 | { | 
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| 232 | // position = | 
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| 233 | //    current playfield x + | 
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| 234 | //    (current counter - 156 (the decode clock of copy 0)) + | 
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| 235 | //    clock count after decode until first pixel + | 
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| 236 | //    1 (it'll take another cycle after the decode for the rendter counter to start ticking) | 
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| 237 | // | 
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| 238 | // The result may be negative, so we add 160 and do the modulus | 
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| 239 | // | 
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| 240 | // Mind the sign of renderCounterOffset: it's defined negative above | 
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| 241 | return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 245 | void Missile::setPosition(uInt8 newPosition) | 
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| 246 | { | 
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| 247 | myTIA->flushLineCache(); | 
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| 248 |  | 
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| 249 | // See getPosition for an explanation | 
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| 250 | myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; | 
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| 251 | } | 
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| 252 |  | 
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| 253 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 254 | bool Missile::save(Serializer& out) const | 
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| 255 | { | 
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| 256 | try | 
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| 257 | { | 
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| 258 | out.putInt(collision); | 
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| 259 | out.putInt(myCollisionMaskDisabled); | 
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| 260 | out.putInt(myCollisionMaskEnabled); | 
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| 261 |  | 
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| 262 | out.putBool(myIsEnabled); | 
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| 263 | out.putBool(myIsSuppressed); | 
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| 264 | out.putBool(myEnam); | 
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| 265 | out.putByte(myResmp); | 
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| 266 |  | 
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| 267 | out.putByte(myHmmClocks); | 
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| 268 | out.putByte(myCounter); | 
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| 269 | out.putBool(isMoving); | 
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| 270 | out.putByte(myWidth); | 
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| 271 | out.putByte(myEffectiveWidth); | 
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| 272 |  | 
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| 273 | out.putBool(myIsVisible); | 
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| 274 | out.putBool(myIsRendering); | 
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| 275 | out.putByte(myRenderCounter); | 
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| 276 |  | 
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| 277 | out.putByte(myDecodesOffset); | 
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| 278 |  | 
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| 279 | out.putByte(myColor); | 
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| 280 | out.putByte(myObjectColor);  out.putByte(myDebugColor); | 
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| 281 | out.putBool(myDebugEnabled); | 
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| 282 | out.putBool(myInvertedPhaseClock); | 
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| 283 | } | 
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| 284 | catch(...) | 
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| 285 | { | 
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| 286 | cerr << "ERROR: TIA_Missile::save"<< endl; | 
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| 287 | return false; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | return true; | 
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| 291 | } | 
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| 292 |  | 
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| 293 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 294 | bool Missile::load(Serializer& in) | 
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| 295 | { | 
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| 296 | try | 
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| 297 | { | 
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| 298 | collision = in.getInt(); | 
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| 299 | myCollisionMaskDisabled = in.getInt(); | 
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| 300 | myCollisionMaskEnabled = in.getInt(); | 
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| 301 |  | 
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| 302 | myIsEnabled = in.getBool(); | 
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| 303 | myIsSuppressed = in.getBool(); | 
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| 304 | myEnam = in.getBool(); | 
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| 305 | myResmp = in.getByte(); | 
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| 306 |  | 
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| 307 | myHmmClocks = in.getByte(); | 
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| 308 | myCounter = in.getByte(); | 
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| 309 | isMoving = in.getBool(); | 
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| 310 | myWidth = in.getByte(); | 
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| 311 | myEffectiveWidth = in.getByte(); | 
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| 312 |  | 
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| 313 | myIsVisible = in.getBool(); | 
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| 314 | myIsRendering = in.getBool(); | 
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| 315 | myRenderCounter = in.getByte(); | 
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| 316 |  | 
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| 317 | myDecodesOffset = in.getByte(); | 
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| 318 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; | 
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| 319 |  | 
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| 320 | myColor = in.getByte(); | 
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| 321 | myObjectColor = in.getByte();  myDebugColor = in.getByte(); | 
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| 322 | myDebugEnabled = in.getBool(); | 
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| 323 | myInvertedPhaseClock = in.getBool(); | 
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| 324 |  | 
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| 325 | applyColors(); | 
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| 326 | } | 
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| 327 | catch(...) | 
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| 328 | { | 
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| 329 | cerr << "ERROR: TIA_Missile::load"<< endl; | 
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| 330 | return false; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | return true; | 
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| 334 | } | 
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| 335 |  | 
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