| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Missile.hxx" |
| 19 | #include "DrawCounterDecodes.hxx" |
| 20 | #include "TIA.hxx" |
| 21 | |
| 22 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 23 | Missile::Missile(uInt32 collisionMask) |
| 24 | : myCollisionMaskDisabled(collisionMask), |
| 25 | myCollisionMaskEnabled(0xFFFF), |
| 26 | myIsSuppressed(false), |
| 27 | myDecodesOffset(0), |
| 28 | myTIA(nullptr) |
| 29 | { |
| 30 | reset(); |
| 31 | } |
| 32 | |
| 33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 34 | void Missile::reset() |
| 35 | { |
| 36 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; |
| 37 | myIsEnabled = false; |
| 38 | myEnam = false; |
| 39 | myResmp = 0; |
| 40 | myHmmClocks = 0; |
| 41 | myCounter = 0; |
| 42 | isMoving = false; |
| 43 | myWidth = 1; |
| 44 | myEffectiveWidth = 1; |
| 45 | myIsRendering = false; |
| 46 | myIsVisible = false; |
| 47 | myRenderCounter = 0; |
| 48 | myColor = myObjectColor = myDebugColor = 0; |
| 49 | myDebugEnabled = false; |
| 50 | collision = myCollisionMaskDisabled; |
| 51 | myIsEnabled = false; |
| 52 | myInvertedPhaseClock = false; |
| 53 | myUseInvertedPhaseClock = false; |
| 54 | } |
| 55 | |
| 56 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 57 | void Missile::enam(uInt8 value) |
| 58 | { |
| 59 | const auto oldEnam = myEnam; |
| 60 | |
| 61 | myEnam = (value & 0x02) > 0; |
| 62 | |
| 63 | if (oldEnam != myEnam) { |
| 64 | myTIA->flushLineCache(); |
| 65 | |
| 66 | updateEnabled(); |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 71 | void Missile::hmm(uInt8 value) |
| 72 | { |
| 73 | myHmmClocks = (value >> 4) ^ 0x08; |
| 74 | } |
| 75 | |
| 76 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 77 | void Missile::resm(uInt8 counter, bool hblank) |
| 78 | { |
| 79 | myCounter = counter; |
| 80 | |
| 81 | if (myIsRendering) { |
| 82 | if (myRenderCounter < 0) { |
| 83 | myRenderCounter = Count::renderCounterOffset + (counter - 157); |
| 84 | |
| 85 | } else { |
| 86 | // The following is an effective description of the behavior of missile width after a |
| 87 | // RESMx during draw. It would be much simpler without the HBLANK cases :) |
| 88 | |
| 89 | switch (myWidth) { |
| 90 | case 8: |
| 91 | myRenderCounter = (counter - 157) + ((myRenderCounter >= 4) ? 4 : 0); |
| 92 | break; |
| 93 | |
| 94 | case 4: |
| 95 | myRenderCounter = (counter - 157); |
| 96 | break; |
| 97 | |
| 98 | case 2: |
| 99 | if (hblank) myIsRendering = myRenderCounter > 1; |
| 100 | else if (myRenderCounter == 0) ++myRenderCounter; |
| 101 | |
| 102 | break; |
| 103 | |
| 104 | default: |
| 105 | if (hblank) myIsRendering = myRenderCounter > 0; |
| 106 | |
| 107 | break; |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 114 | void Missile::resmp(uInt8 value, const Player& player) |
| 115 | { |
| 116 | const uInt8 resmp = value & 0x02; |
| 117 | |
| 118 | if (resmp == myResmp) return; |
| 119 | |
| 120 | myTIA->flushLineCache(); |
| 121 | |
| 122 | myResmp = resmp; |
| 123 | |
| 124 | if (!myResmp) |
| 125 | myCounter = player.getRespClock(); |
| 126 | |
| 127 | updateEnabled(); |
| 128 | } |
| 129 | |
| 130 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 131 | void Missile::toggleCollisions(bool enabled) |
| 132 | { |
| 133 | myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); |
| 134 | } |
| 135 | |
| 136 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 137 | void Missile::toggleEnabled(bool enabled) |
| 138 | { |
| 139 | myIsSuppressed = !enabled; |
| 140 | updateEnabled(); |
| 141 | } |
| 142 | |
| 143 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 144 | void Missile::nusiz(uInt8 value) |
| 145 | { |
| 146 | static constexpr uInt8 ourWidths[] = { 1, 2, 4, 8 }; |
| 147 | |
| 148 | myDecodesOffset = value & 0x07; |
| 149 | myWidth = ourWidths[(value & 0x30) >> 4]; |
| 150 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; |
| 151 | |
| 152 | if (myIsRendering && myRenderCounter >= myWidth) |
| 153 | myIsRendering = false; |
| 154 | } |
| 155 | |
| 156 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 157 | void Missile::startMovement() |
| 158 | { |
| 159 | isMoving = true; |
| 160 | } |
| 161 | |
| 162 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 163 | void Missile::nextLine() |
| 164 | { |
| 165 | myIsVisible = myIsRendering && (myRenderCounter >= 0); |
| 166 | collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; |
| 167 | } |
| 168 | |
| 169 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 170 | void Missile::setColor(uInt8 color) |
| 171 | { |
| 172 | if (color != myObjectColor && myIsEnabled) myTIA->flushLineCache(); |
| 173 | |
| 174 | myObjectColor = color; |
| 175 | applyColors(); |
| 176 | } |
| 177 | |
| 178 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 179 | void Missile::setDebugColor(uInt8 color) |
| 180 | { |
| 181 | myTIA->flushLineCache(); |
| 182 | myDebugColor = color; |
| 183 | applyColors(); |
| 184 | } |
| 185 | |
| 186 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 187 | void Missile::enableDebugColors(bool enabled) |
| 188 | { |
| 189 | myTIA->flushLineCache(); |
| 190 | myDebugEnabled = enabled; |
| 191 | applyColors(); |
| 192 | } |
| 193 | |
| 194 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 195 | void Missile::applyColorLoss() |
| 196 | { |
| 197 | myTIA->flushLineCache(); |
| 198 | applyColors(); |
| 199 | } |
| 200 | |
| 201 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 202 | void Missile::setInvertedPhaseClock(bool enable) |
| 203 | { |
| 204 | myUseInvertedPhaseClock = enable; |
| 205 | } |
| 206 | |
| 207 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 208 | void Missile::updateEnabled() |
| 209 | { |
| 210 | myIsEnabled = !myIsSuppressed && myEnam && !myResmp; |
| 211 | |
| 212 | collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; |
| 213 | myTIA->scheduleCollisionUpdate(); |
| 214 | } |
| 215 | |
| 216 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 217 | void Missile::applyColors() |
| 218 | { |
| 219 | if (!myDebugEnabled) |
| 220 | { |
| 221 | if (myTIA->colorLossActive()) myObjectColor |= 0x01; |
| 222 | else myObjectColor &= 0xfe; |
| 223 | myColor = myObjectColor; |
| 224 | } |
| 225 | else |
| 226 | myColor = myDebugColor; |
| 227 | } |
| 228 | |
| 229 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 230 | uInt8 Missile::getPosition() const |
| 231 | { |
| 232 | // position = |
| 233 | // current playfield x + |
| 234 | // (current counter - 156 (the decode clock of copy 0)) + |
| 235 | // clock count after decode until first pixel + |
| 236 | // 1 (it'll take another cycle after the decode for the rendter counter to start ticking) |
| 237 | // |
| 238 | // The result may be negative, so we add 160 and do the modulus |
| 239 | // |
| 240 | // Mind the sign of renderCounterOffset: it's defined negative above |
| 241 | return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; |
| 242 | } |
| 243 | |
| 244 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 245 | void Missile::setPosition(uInt8 newPosition) |
| 246 | { |
| 247 | myTIA->flushLineCache(); |
| 248 | |
| 249 | // See getPosition for an explanation |
| 250 | myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; |
| 251 | } |
| 252 | |
| 253 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 254 | bool Missile::save(Serializer& out) const |
| 255 | { |
| 256 | try |
| 257 | { |
| 258 | out.putInt(collision); |
| 259 | out.putInt(myCollisionMaskDisabled); |
| 260 | out.putInt(myCollisionMaskEnabled); |
| 261 | |
| 262 | out.putBool(myIsEnabled); |
| 263 | out.putBool(myIsSuppressed); |
| 264 | out.putBool(myEnam); |
| 265 | out.putByte(myResmp); |
| 266 | |
| 267 | out.putByte(myHmmClocks); |
| 268 | out.putByte(myCounter); |
| 269 | out.putBool(isMoving); |
| 270 | out.putByte(myWidth); |
| 271 | out.putByte(myEffectiveWidth); |
| 272 | |
| 273 | out.putBool(myIsVisible); |
| 274 | out.putBool(myIsRendering); |
| 275 | out.putByte(myRenderCounter); |
| 276 | |
| 277 | out.putByte(myDecodesOffset); |
| 278 | |
| 279 | out.putByte(myColor); |
| 280 | out.putByte(myObjectColor); out.putByte(myDebugColor); |
| 281 | out.putBool(myDebugEnabled); |
| 282 | out.putBool(myInvertedPhaseClock); |
| 283 | } |
| 284 | catch(...) |
| 285 | { |
| 286 | cerr << "ERROR: TIA_Missile::save" << endl; |
| 287 | return false; |
| 288 | } |
| 289 | |
| 290 | return true; |
| 291 | } |
| 292 | |
| 293 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 294 | bool Missile::load(Serializer& in) |
| 295 | { |
| 296 | try |
| 297 | { |
| 298 | collision = in.getInt(); |
| 299 | myCollisionMaskDisabled = in.getInt(); |
| 300 | myCollisionMaskEnabled = in.getInt(); |
| 301 | |
| 302 | myIsEnabled = in.getBool(); |
| 303 | myIsSuppressed = in.getBool(); |
| 304 | myEnam = in.getBool(); |
| 305 | myResmp = in.getByte(); |
| 306 | |
| 307 | myHmmClocks = in.getByte(); |
| 308 | myCounter = in.getByte(); |
| 309 | isMoving = in.getBool(); |
| 310 | myWidth = in.getByte(); |
| 311 | myEffectiveWidth = in.getByte(); |
| 312 | |
| 313 | myIsVisible = in.getBool(); |
| 314 | myIsRendering = in.getBool(); |
| 315 | myRenderCounter = in.getByte(); |
| 316 | |
| 317 | myDecodesOffset = in.getByte(); |
| 318 | myDecodes = DrawCounterDecodes::get().missileDecodes()[myDecodesOffset]; |
| 319 | |
| 320 | myColor = in.getByte(); |
| 321 | myObjectColor = in.getByte(); myDebugColor = in.getByte(); |
| 322 | myDebugEnabled = in.getBool(); |
| 323 | myInvertedPhaseClock = in.getBool(); |
| 324 | |
| 325 | applyColors(); |
| 326 | } |
| 327 | catch(...) |
| 328 | { |
| 329 | cerr << "ERROR: TIA_Missile::load" << endl; |
| 330 | return false; |
| 331 | } |
| 332 | |
| 333 | return true; |
| 334 | } |
| 335 | |