1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_ABSTRACT_FRAME_MANAGER |
19 | #define TIA_ABSTRACT_FRAME_MANAGER |
20 | |
21 | #include <functional> |
22 | |
23 | #include "Serializable.hxx" |
24 | #include "FrameLayout.hxx" |
25 | |
26 | class AbstractFrameManager : public Serializable |
27 | { |
28 | public: |
29 | |
30 | using callback = std::function<void()>; |
31 | |
32 | public: |
33 | |
34 | AbstractFrameManager(); |
35 | |
36 | public: |
37 | |
38 | /** |
39 | * Configure the various handler callbacks. |
40 | */ |
41 | void setHandlers( |
42 | callback frameStartCallback, |
43 | callback frameCompletionCallback |
44 | ); |
45 | |
46 | /** |
47 | * Clear the configured handler callbacks. |
48 | */ |
49 | void clearHandlers(); |
50 | |
51 | /** |
52 | * Reset. |
53 | */ |
54 | void reset(); |
55 | |
56 | /** |
57 | * Called by TIA to notify the start of the next scanline. |
58 | */ |
59 | void nextLine(); |
60 | |
61 | /** |
62 | * Called by TIA on VBLANK writes. |
63 | */ |
64 | void setVblank(bool vblank); |
65 | |
66 | /** |
67 | * Called by TIA on VSYNC writes. |
68 | */ |
69 | void setVsync(bool vsync); |
70 | |
71 | /** |
72 | * Should the TIA render its frame? This is buffered in a flag for |
73 | * performance reasons; descendants must update the flag. |
74 | */ |
75 | bool isRendering() const { return myIsRendering; } |
76 | |
77 | /** |
78 | * Is vsync on? |
79 | */ |
80 | bool vsync() const { return myVsync; } |
81 | |
82 | /** |
83 | * Is vblank on? |
84 | */ |
85 | bool vblank() const { return myVblank; } |
86 | |
87 | /** |
88 | * The number of scanlines in the last finished frame. |
89 | */ |
90 | uInt32 scanlinesLastFrame() const { return myCurrentFrameFinalLines; } |
91 | |
92 | /** |
93 | * Did the number of scanlines switch between even / odd (used for color loss |
94 | * emulation). |
95 | */ |
96 | bool scanlineParityChanged() const { |
97 | return (myPreviousFrameFinalLines & 0x1) != (myCurrentFrameFinalLines & 0x1); |
98 | } |
99 | |
100 | /** |
101 | * The total number of frames. 32 bit should be good for > 2 years :) |
102 | */ |
103 | uInt32 frameCount() const { return myTotalFrames; } |
104 | |
105 | /** |
106 | * The configured (our autodetected) frame layout (PAL / NTSC). |
107 | */ |
108 | FrameLayout layout() const { return myLayout; } |
109 | |
110 | /** |
111 | * Save state. |
112 | */ |
113 | bool save(Serializer& out) const override; |
114 | |
115 | /** |
116 | * Restore state. |
117 | */ |
118 | bool load(Serializer& in) override; |
119 | |
120 | public: |
121 | // The following methods are implement as noops and should be overriden as |
122 | // required. All of these are irrelevant if nothing is displayed (during |
123 | // autodetect). |
124 | |
125 | /** |
126 | * The jitter factor determines the time jitter simulation takes to recover. |
127 | */ |
128 | virtual void setJitterFactor(uInt8 factor) {} |
129 | |
130 | /** |
131 | * Is jitter simulation enabled? |
132 | */ |
133 | virtual bool jitterEnabled() const { return false; } |
134 | |
135 | /** |
136 | * Enable jitter simulation |
137 | */ |
138 | virtual void enableJitter(bool enabled) {} |
139 | |
140 | /** |
141 | * The scanline difference between the last two frames. Used in the TIA to |
142 | * clear any scanlines that were not repainted. |
143 | */ |
144 | virtual Int32 missingScanlines() const { return 0; } |
145 | |
146 | /** |
147 | * Frame height. |
148 | */ |
149 | virtual uInt32 height() const { return 0; } |
150 | |
151 | /** |
152 | * The current y coordinate (valid only during rendering). |
153 | */ |
154 | virtual uInt32 getY() const { return 0; } |
155 | |
156 | /** |
157 | * The current number of scanlines in the current frame (including invisible |
158 | * lines). |
159 | */ |
160 | virtual uInt32 scanlines() const { return 0; } |
161 | |
162 | /** |
163 | * Configure the ystart value. |
164 | */ |
165 | virtual void setYstart(uInt32 ystart) {} |
166 | |
167 | /** |
168 | * The configured ystart value. |
169 | */ |
170 | virtual uInt32 ystart() const { return 0; } |
171 | |
172 | /** |
173 | * Set the frame layout. This may be a noop (on the autodetection manager). |
174 | */ |
175 | virtual void setLayout(FrameLayout mode) {} |
176 | |
177 | protected: |
178 | // The following are template methods that can be implemented to hook into |
179 | // the frame logic. |
180 | |
181 | /** |
182 | * Called if vblank changes. |
183 | */ |
184 | virtual void onSetVblank() {} |
185 | |
186 | /** |
187 | * Called if vsync changes. |
188 | */ |
189 | virtual void onSetVsync() {} |
190 | |
191 | /** |
192 | * Called if the next line is signalled, after the internal bookkeeping has |
193 | * been updated. |
194 | */ |
195 | virtual void onNextLine() {} |
196 | |
197 | /** |
198 | * Called on reset (after the base class has reset). |
199 | */ |
200 | virtual void onReset() {} |
201 | |
202 | /** |
203 | * Called after a frame layout change. |
204 | */ |
205 | virtual void onLayoutChange() {} |
206 | |
207 | /** |
208 | * Called during state save (after the base class has serialized its state). |
209 | */ |
210 | virtual bool onSave(Serializer& out) const { throw runtime_error("cannot be serialized" ); } |
211 | |
212 | /** |
213 | * Called during state restore (after the base class has restored its state). |
214 | */ |
215 | virtual bool onLoad(Serializer& in) { throw runtime_error("cannot be serialized" ); } |
216 | |
217 | protected: |
218 | // These need to be called in order to drive the frame lifecycle of the |
219 | // emulation. |
220 | |
221 | /** |
222 | * Signal frame start. |
223 | */ |
224 | void notifyFrameStart(); |
225 | |
226 | /** |
227 | * Signal frame stop. |
228 | */ |
229 | void notifyFrameComplete(); |
230 | |
231 | /** |
232 | * The internal setter to update the frame layout. |
233 | */ |
234 | void layout(FrameLayout layout); |
235 | |
236 | protected: |
237 | |
238 | /** |
239 | * Rendering flag. |
240 | */ |
241 | bool myIsRendering; |
242 | |
243 | /** |
244 | * Vsync flag. |
245 | */ |
246 | bool myVsync; |
247 | |
248 | /** |
249 | * Vblank flag. |
250 | */ |
251 | bool myVblank; |
252 | |
253 | /** |
254 | * Current scanline count in the current frame. |
255 | */ |
256 | uInt32 myCurrentFrameTotalLines; |
257 | |
258 | /** |
259 | * Total number of scanlines in the last complete frame. |
260 | */ |
261 | uInt32 myCurrentFrameFinalLines; |
262 | |
263 | /** |
264 | * Total number of scanlines in the second last complete frame. |
265 | */ |
266 | uInt32 myPreviousFrameFinalLines; |
267 | |
268 | /** |
269 | * Total frame count. |
270 | */ |
271 | uInt32 myTotalFrames; |
272 | |
273 | private: |
274 | |
275 | /** |
276 | * Current frame layout. |
277 | */ |
278 | FrameLayout myLayout; |
279 | |
280 | /** |
281 | * The various lifecycle callbacks. |
282 | */ |
283 | callback myOnFrameStart; |
284 | callback myOnFrameComplete; |
285 | |
286 | private: |
287 | |
288 | AbstractFrameManager(const AbstractFrameManager&) = delete; |
289 | AbstractFrameManager(AbstractFrameManager&&) = delete; |
290 | AbstractFrameManager& operator=(const AbstractFrameManager&); |
291 | AbstractFrameManager& operator=(AbstractFrameManager&&); |
292 | |
293 | }; |
294 | |
295 | #endif // TIA_ABSTRACT_FRAME_MANAGER |
296 | |