| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIA_ABSTRACT_FRAME_MANAGER |
| 19 | #define TIA_ABSTRACT_FRAME_MANAGER |
| 20 | |
| 21 | #include <functional> |
| 22 | |
| 23 | #include "Serializable.hxx" |
| 24 | #include "FrameLayout.hxx" |
| 25 | |
| 26 | class AbstractFrameManager : public Serializable |
| 27 | { |
| 28 | public: |
| 29 | |
| 30 | using callback = std::function<void()>; |
| 31 | |
| 32 | public: |
| 33 | |
| 34 | AbstractFrameManager(); |
| 35 | |
| 36 | public: |
| 37 | |
| 38 | /** |
| 39 | * Configure the various handler callbacks. |
| 40 | */ |
| 41 | void setHandlers( |
| 42 | callback frameStartCallback, |
| 43 | callback frameCompletionCallback |
| 44 | ); |
| 45 | |
| 46 | /** |
| 47 | * Clear the configured handler callbacks. |
| 48 | */ |
| 49 | void clearHandlers(); |
| 50 | |
| 51 | /** |
| 52 | * Reset. |
| 53 | */ |
| 54 | void reset(); |
| 55 | |
| 56 | /** |
| 57 | * Called by TIA to notify the start of the next scanline. |
| 58 | */ |
| 59 | void nextLine(); |
| 60 | |
| 61 | /** |
| 62 | * Called by TIA on VBLANK writes. |
| 63 | */ |
| 64 | void setVblank(bool vblank); |
| 65 | |
| 66 | /** |
| 67 | * Called by TIA on VSYNC writes. |
| 68 | */ |
| 69 | void setVsync(bool vsync); |
| 70 | |
| 71 | /** |
| 72 | * Should the TIA render its frame? This is buffered in a flag for |
| 73 | * performance reasons; descendants must update the flag. |
| 74 | */ |
| 75 | bool isRendering() const { return myIsRendering; } |
| 76 | |
| 77 | /** |
| 78 | * Is vsync on? |
| 79 | */ |
| 80 | bool vsync() const { return myVsync; } |
| 81 | |
| 82 | /** |
| 83 | * Is vblank on? |
| 84 | */ |
| 85 | bool vblank() const { return myVblank; } |
| 86 | |
| 87 | /** |
| 88 | * The number of scanlines in the last finished frame. |
| 89 | */ |
| 90 | uInt32 scanlinesLastFrame() const { return myCurrentFrameFinalLines; } |
| 91 | |
| 92 | /** |
| 93 | * Did the number of scanlines switch between even / odd (used for color loss |
| 94 | * emulation). |
| 95 | */ |
| 96 | bool scanlineParityChanged() const { |
| 97 | return (myPreviousFrameFinalLines & 0x1) != (myCurrentFrameFinalLines & 0x1); |
| 98 | } |
| 99 | |
| 100 | /** |
| 101 | * The total number of frames. 32 bit should be good for > 2 years :) |
| 102 | */ |
| 103 | uInt32 frameCount() const { return myTotalFrames; } |
| 104 | |
| 105 | /** |
| 106 | * The configured (our autodetected) frame layout (PAL / NTSC). |
| 107 | */ |
| 108 | FrameLayout layout() const { return myLayout; } |
| 109 | |
| 110 | /** |
| 111 | * Save state. |
| 112 | */ |
| 113 | bool save(Serializer& out) const override; |
| 114 | |
| 115 | /** |
| 116 | * Restore state. |
| 117 | */ |
| 118 | bool load(Serializer& in) override; |
| 119 | |
| 120 | public: |
| 121 | // The following methods are implement as noops and should be overriden as |
| 122 | // required. All of these are irrelevant if nothing is displayed (during |
| 123 | // autodetect). |
| 124 | |
| 125 | /** |
| 126 | * The jitter factor determines the time jitter simulation takes to recover. |
| 127 | */ |
| 128 | virtual void setJitterFactor(uInt8 factor) {} |
| 129 | |
| 130 | /** |
| 131 | * Is jitter simulation enabled? |
| 132 | */ |
| 133 | virtual bool jitterEnabled() const { return false; } |
| 134 | |
| 135 | /** |
| 136 | * Enable jitter simulation |
| 137 | */ |
| 138 | virtual void enableJitter(bool enabled) {} |
| 139 | |
| 140 | /** |
| 141 | * The scanline difference between the last two frames. Used in the TIA to |
| 142 | * clear any scanlines that were not repainted. |
| 143 | */ |
| 144 | virtual Int32 missingScanlines() const { return 0; } |
| 145 | |
| 146 | /** |
| 147 | * Frame height. |
| 148 | */ |
| 149 | virtual uInt32 height() const { return 0; } |
| 150 | |
| 151 | /** |
| 152 | * The current y coordinate (valid only during rendering). |
| 153 | */ |
| 154 | virtual uInt32 getY() const { return 0; } |
| 155 | |
| 156 | /** |
| 157 | * The current number of scanlines in the current frame (including invisible |
| 158 | * lines). |
| 159 | */ |
| 160 | virtual uInt32 scanlines() const { return 0; } |
| 161 | |
| 162 | /** |
| 163 | * Configure the ystart value. |
| 164 | */ |
| 165 | virtual void setYstart(uInt32 ystart) {} |
| 166 | |
| 167 | /** |
| 168 | * The configured ystart value. |
| 169 | */ |
| 170 | virtual uInt32 ystart() const { return 0; } |
| 171 | |
| 172 | /** |
| 173 | * Set the frame layout. This may be a noop (on the autodetection manager). |
| 174 | */ |
| 175 | virtual void setLayout(FrameLayout mode) {} |
| 176 | |
| 177 | protected: |
| 178 | // The following are template methods that can be implemented to hook into |
| 179 | // the frame logic. |
| 180 | |
| 181 | /** |
| 182 | * Called if vblank changes. |
| 183 | */ |
| 184 | virtual void onSetVblank() {} |
| 185 | |
| 186 | /** |
| 187 | * Called if vsync changes. |
| 188 | */ |
| 189 | virtual void onSetVsync() {} |
| 190 | |
| 191 | /** |
| 192 | * Called if the next line is signalled, after the internal bookkeeping has |
| 193 | * been updated. |
| 194 | */ |
| 195 | virtual void onNextLine() {} |
| 196 | |
| 197 | /** |
| 198 | * Called on reset (after the base class has reset). |
| 199 | */ |
| 200 | virtual void onReset() {} |
| 201 | |
| 202 | /** |
| 203 | * Called after a frame layout change. |
| 204 | */ |
| 205 | virtual void onLayoutChange() {} |
| 206 | |
| 207 | /** |
| 208 | * Called during state save (after the base class has serialized its state). |
| 209 | */ |
| 210 | virtual bool onSave(Serializer& out) const { throw runtime_error("cannot be serialized" ); } |
| 211 | |
| 212 | /** |
| 213 | * Called during state restore (after the base class has restored its state). |
| 214 | */ |
| 215 | virtual bool onLoad(Serializer& in) { throw runtime_error("cannot be serialized" ); } |
| 216 | |
| 217 | protected: |
| 218 | // These need to be called in order to drive the frame lifecycle of the |
| 219 | // emulation. |
| 220 | |
| 221 | /** |
| 222 | * Signal frame start. |
| 223 | */ |
| 224 | void notifyFrameStart(); |
| 225 | |
| 226 | /** |
| 227 | * Signal frame stop. |
| 228 | */ |
| 229 | void notifyFrameComplete(); |
| 230 | |
| 231 | /** |
| 232 | * The internal setter to update the frame layout. |
| 233 | */ |
| 234 | void layout(FrameLayout layout); |
| 235 | |
| 236 | protected: |
| 237 | |
| 238 | /** |
| 239 | * Rendering flag. |
| 240 | */ |
| 241 | bool myIsRendering; |
| 242 | |
| 243 | /** |
| 244 | * Vsync flag. |
| 245 | */ |
| 246 | bool myVsync; |
| 247 | |
| 248 | /** |
| 249 | * Vblank flag. |
| 250 | */ |
| 251 | bool myVblank; |
| 252 | |
| 253 | /** |
| 254 | * Current scanline count in the current frame. |
| 255 | */ |
| 256 | uInt32 myCurrentFrameTotalLines; |
| 257 | |
| 258 | /** |
| 259 | * Total number of scanlines in the last complete frame. |
| 260 | */ |
| 261 | uInt32 myCurrentFrameFinalLines; |
| 262 | |
| 263 | /** |
| 264 | * Total number of scanlines in the second last complete frame. |
| 265 | */ |
| 266 | uInt32 myPreviousFrameFinalLines; |
| 267 | |
| 268 | /** |
| 269 | * Total frame count. |
| 270 | */ |
| 271 | uInt32 myTotalFrames; |
| 272 | |
| 273 | private: |
| 274 | |
| 275 | /** |
| 276 | * Current frame layout. |
| 277 | */ |
| 278 | FrameLayout myLayout; |
| 279 | |
| 280 | /** |
| 281 | * The various lifecycle callbacks. |
| 282 | */ |
| 283 | callback myOnFrameStart; |
| 284 | callback myOnFrameComplete; |
| 285 | |
| 286 | private: |
| 287 | |
| 288 | AbstractFrameManager(const AbstractFrameManager&) = delete; |
| 289 | AbstractFrameManager(AbstractFrameManager&&) = delete; |
| 290 | AbstractFrameManager& operator=(const AbstractFrameManager&); |
| 291 | AbstractFrameManager& operator=(AbstractFrameManager&&); |
| 292 | |
| 293 | }; |
| 294 | |
| 295 | #endif // TIA_ABSTRACT_FRAME_MANAGER |
| 296 | |