| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_filesystem.h | 
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| 24 | * | 
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| 25 | *  \brief Include file for filesystem SDL API functions | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_filesystem_h_ | 
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| 29 | #define SDL_filesystem_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 |  | 
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| 33 | #include "begin_code.h" | 
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| 34 |  | 
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| 35 | /* Set up for C function definitions, even when using C++ */ | 
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| 36 | #ifdef __cplusplus | 
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| 37 | extern "C"{ | 
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| 38 | #endif | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * \brief Get the path where the application resides. | 
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| 42 | * | 
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| 43 | * Get the "base path". This is the directory where the application was run | 
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| 44 | *  from, which is probably the installation directory, and may or may not | 
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| 45 | *  be the process's current working directory. | 
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| 46 | * | 
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| 47 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to | 
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| 48 | *  end with a path separator ('\\' on Windows, '/' most other places). | 
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| 49 | * | 
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| 50 | * The pointer returned by this function is owned by you. Please call | 
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| 51 | *  SDL_free() on the pointer when you are done with it, or it will be a | 
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| 52 | *  memory leak. This is not necessarily a fast call, though, so you should | 
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| 53 | *  call this once near startup and save the string if you need it. | 
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| 54 | * | 
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| 55 | * Some platforms can't determine the application's path, and on other | 
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| 56 | *  platforms, this might be meaningless. In such cases, this function will | 
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| 57 | *  return NULL. | 
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| 58 | * | 
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| 59 | *  \return String of base dir in UTF-8 encoding, or NULL on error. | 
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| 60 | * | 
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| 61 | * \sa SDL_GetPrefPath | 
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| 62 | */ | 
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| 63 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * \brief Get the user-and-app-specific path where files can be written. | 
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| 67 | * | 
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| 68 | * Get the "pref dir". This is meant to be where users can write personal | 
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| 69 | *  files (preferences and save games, etc) that are specific to your | 
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| 70 | *  application. This directory is unique per user, per application. | 
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| 71 | * | 
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| 72 | * This function will decide the appropriate location in the native filesystem, | 
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| 73 | *  create the directory if necessary, and return a string of the absolute | 
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| 74 | *  path to the directory in UTF-8 encoding. | 
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| 75 | * | 
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| 76 | * On Windows, the string might look like: | 
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| 77 | *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" | 
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| 78 | * | 
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| 79 | * On Linux, the string might look like: | 
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| 80 | *  "/home/bob/.local/share/My Program Name/" | 
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| 81 | * | 
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| 82 | * On Mac OS X, the string might look like: | 
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| 83 | *  "/Users/bob/Library/Application Support/My Program Name/" | 
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| 84 | * | 
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| 85 | * (etc.) | 
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| 86 | * | 
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| 87 | * You specify the name of your organization (if it's not a real organization, | 
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| 88 | *  your name or an Internet domain you own might do) and the name of your | 
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| 89 | *  application. These should be untranslated proper names. | 
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| 90 | * | 
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| 91 | * Both the org and app strings may become part of a directory name, so | 
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| 92 | *  please follow these rules: | 
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| 93 | * | 
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| 94 | *    - Try to use the same org string (including case-sensitivity) for | 
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| 95 | *      all your applications that use this function. | 
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| 96 | *    - Always use a unique app string for each one, and make sure it never | 
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| 97 | *      changes for an app once you've decided on it. | 
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| 98 | *    - Unicode characters are legal, as long as it's UTF-8 encoded, but... | 
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| 99 | *    - ...only use letters, numbers, and spaces. Avoid punctuation like | 
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| 100 | *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | 
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| 101 | * | 
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| 102 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to | 
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| 103 | *  end with a path separator ('\\' on Windows, '/' most other places). | 
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| 104 | * | 
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| 105 | * The pointer returned by this function is owned by you. Please call | 
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| 106 | *  SDL_free() on the pointer when you are done with it, or it will be a | 
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| 107 | *  memory leak. This is not necessarily a fast call, though, so you should | 
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| 108 | *  call this once near startup and save the string if you need it. | 
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| 109 | * | 
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| 110 | * You should assume the path returned by this function is the only safe | 
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| 111 | *  place to write files (and that SDL_GetBasePath(), while it might be | 
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| 112 | *  writable, or even the parent of the returned path, aren't where you | 
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| 113 | *  should be writing things). | 
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| 114 | * | 
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| 115 | * Some platforms can't determine the pref path, and on other | 
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| 116 | *  platforms, this might be meaningless. In such cases, this function will | 
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| 117 | *  return NULL. | 
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| 118 | * | 
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| 119 | *   \param org The name of your organization. | 
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| 120 | *   \param app The name of your application. | 
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| 121 | *  \return UTF-8 string of user dir in platform-dependent notation. NULL | 
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| 122 | *          if there's a problem (creating directory failed, etc). | 
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| 123 | * | 
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| 124 | * \sa SDL_GetBasePath | 
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| 125 | */ | 
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| 126 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | 
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| 127 |  | 
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| 128 | /* Ends C function definitions when using C++ */ | 
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| 129 | #ifdef __cplusplus | 
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| 130 | } | 
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| 131 | #endif | 
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| 132 | #include "close_code.h" | 
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| 133 |  | 
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| 134 | #endif /* SDL_filesystem_h_ */ | 
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| 135 |  | 
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| 136 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 137 |  | 
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