1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_hints.h |
24 | * |
25 | * Official documentation for SDL configuration variables |
26 | * |
27 | * This file contains functions to set and get configuration hints, |
28 | * as well as listing each of them alphabetically. |
29 | * |
30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
31 | * the environment variable that can be used to override the default. |
32 | * |
33 | * In general these hints are just that - they may or may not be |
34 | * supported or applicable on any given platform, but they provide |
35 | * a way for an application or user to give the library a hint as |
36 | * to how they would like the library to work. |
37 | */ |
38 | |
39 | #ifndef SDL_hints_h_ |
40 | #define SDL_hints_h_ |
41 | |
42 | #include "SDL_stdinc.h" |
43 | |
44 | #include "begin_code.h" |
45 | /* Set up for C function definitions, even when using C++ */ |
46 | #ifdef __cplusplus |
47 | extern "C" { |
48 | #endif |
49 | |
50 | /** |
51 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
52 | * |
53 | * SDL can try to accelerate the SDL screen surface by using streaming |
54 | * textures with a 3D rendering engine. This variable controls whether and |
55 | * how this is done. |
56 | * |
57 | * This variable can be set to the following values: |
58 | * "0" - Disable 3D acceleration |
59 | * "1" - Enable 3D acceleration, using the default renderer. |
60 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
61 | * |
62 | * By default SDL tries to make a best guess for each platform whether |
63 | * to use acceleration or not. |
64 | */ |
65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
66 | |
67 | /** |
68 | * \brief A variable specifying which render driver to use. |
69 | * |
70 | * If the application doesn't pick a specific renderer to use, this variable |
71 | * specifies the name of the preferred renderer. If the preferred renderer |
72 | * can't be initialized, the normal default renderer is used. |
73 | * |
74 | * This variable is case insensitive and can be set to the following values: |
75 | * "direct3d" |
76 | * "opengl" |
77 | * "opengles2" |
78 | * "opengles" |
79 | * "metal" |
80 | * "software" |
81 | * |
82 | * The default varies by platform, but it's the first one in the list that |
83 | * is available on the current platform. |
84 | */ |
85 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
86 | |
87 | /** |
88 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
89 | * |
90 | * This variable can be set to the following values: |
91 | * "0" - Disable shaders |
92 | * "1" - Enable shaders |
93 | * |
94 | * By default shaders are used if OpenGL supports them. |
95 | */ |
96 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
97 | |
98 | /** |
99 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
100 | * |
101 | * This variable can be set to the following values: |
102 | * "0" - Thread-safety is not enabled (faster) |
103 | * "1" - Thread-safety is enabled |
104 | * |
105 | * By default the Direct3D device is created with thread-safety disabled. |
106 | */ |
107 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
108 | |
109 | /** |
110 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
111 | * |
112 | * This variable does not have any effect on the Direct3D 9 based renderer. |
113 | * |
114 | * This variable can be set to the following values: |
115 | * "0" - Disable Debug Layer use |
116 | * "1" - Enable Debug Layer use |
117 | * |
118 | * By default, SDL does not use Direct3D Debug Layer. |
119 | */ |
120 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
121 | |
122 | /** |
123 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. |
124 | * |
125 | * This variable can be set to the following values: |
126 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen |
127 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen |
128 | * |
129 | * By default letterbox is used |
130 | */ |
131 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" |
132 | |
133 | /** |
134 | * \brief A variable controlling the scaling quality |
135 | * |
136 | * This variable can be set to the following values: |
137 | * "0" or "nearest" - Nearest pixel sampling |
138 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
139 | * "2" or "best" - Currently this is the same as "linear" |
140 | * |
141 | * By default nearest pixel sampling is used |
142 | */ |
143 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
144 | |
145 | /** |
146 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
147 | * |
148 | * This variable can be set to the following values: |
149 | * "0" - Disable vsync |
150 | * "1" - Enable vsync |
151 | * |
152 | * By default SDL does not sync screen surface updates with vertical refresh. |
153 | */ |
154 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
155 | |
156 | /** |
157 | * \brief A variable controlling whether the screensaver is enabled. |
158 | * |
159 | * This variable can be set to the following values: |
160 | * "0" - Disable screensaver |
161 | * "1" - Enable screensaver |
162 | * |
163 | * By default SDL will disable the screensaver. |
164 | */ |
165 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
166 | |
167 | /** |
168 | * \brief A variable controlling whether the X11 VidMode extension should be used. |
169 | * |
170 | * This variable can be set to the following values: |
171 | * "0" - Disable XVidMode |
172 | * "1" - Enable XVidMode |
173 | * |
174 | * By default SDL will use XVidMode if it is available. |
175 | */ |
176 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
177 | |
178 | /** |
179 | * \brief A variable controlling whether the X11 Xinerama extension should be used. |
180 | * |
181 | * This variable can be set to the following values: |
182 | * "0" - Disable Xinerama |
183 | * "1" - Enable Xinerama |
184 | * |
185 | * By default SDL will use Xinerama if it is available. |
186 | */ |
187 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
188 | |
189 | /** |
190 | * \brief A variable controlling whether the X11 XRandR extension should be used. |
191 | * |
192 | * This variable can be set to the following values: |
193 | * "0" - Disable XRandR |
194 | * "1" - Enable XRandR |
195 | * |
196 | * By default SDL will not use XRandR because of window manager issues. |
197 | */ |
198 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
199 | |
200 | /** |
201 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
202 | * |
203 | * This variable can be set to the following values: |
204 | * "0" - Disable _NET_WM_PING |
205 | * "1" - Enable _NET_WM_PING |
206 | * |
207 | * By default SDL will use _NET_WM_PING, but for applications that know they |
208 | * will not always be able to respond to ping requests in a timely manner they can |
209 | * turn it off to avoid the window manager thinking the app is hung. |
210 | * The hint is checked in CreateWindow. |
211 | */ |
212 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
213 | |
214 | /** |
215 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. |
216 | * |
217 | * This variable can be set to the following values: |
218 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR |
219 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR |
220 | * |
221 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR |
222 | * |
223 | */ |
224 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" |
225 | |
226 | /** |
227 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden |
228 | * |
229 | * This variable can be set to the following values: |
230 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
231 | * "1" - The window frame is interactive when the cursor is hidden |
232 | * |
233 | * By default SDL will allow interaction with the window frame when the cursor is hidden |
234 | */ |
235 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
236 | |
237 | /** |
238 | * \brief A variable to specify custom icon resource id from RC file on Windows platform |
239 | */ |
240 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
241 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
242 | |
243 | /** |
244 | * \brief A variable controlling whether the windows message loop is processed by SDL |
245 | * |
246 | * This variable can be set to the following values: |
247 | * "0" - The window message loop is not run |
248 | * "1" - The window message loop is processed in SDL_PumpEvents() |
249 | * |
250 | * By default SDL will process the windows message loop |
251 | */ |
252 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
253 | |
254 | /** |
255 | * \brief A variable controlling whether grabbing input grabs the keyboard |
256 | * |
257 | * This variable can be set to the following values: |
258 | * "0" - Grab will affect only the mouse |
259 | * "1" - Grab will affect mouse and keyboard |
260 | * |
261 | * By default SDL will not grab the keyboard so system shortcuts still work. |
262 | */ |
263 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
264 | |
265 | /** |
266 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode |
267 | */ |
268 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
269 | |
270 | /** |
271 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode |
272 | */ |
273 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
274 | |
275 | /** |
276 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
277 | * |
278 | * This variable can be set to the following values: |
279 | * "0" - Relative mouse mode uses raw input |
280 | * "1" - Relative mouse mode uses mouse warping |
281 | * |
282 | * By default SDL will use raw input for relative mouse mode |
283 | */ |
284 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
285 | |
286 | /** |
287 | * \brief Allow mouse click events when clicking to focus an SDL window |
288 | * |
289 | * This variable can be set to the following values: |
290 | * "0" - Ignore mouse clicks that activate a window |
291 | * "1" - Generate events for mouse clicks that activate a window |
292 | * |
293 | * By default SDL will ignore mouse clicks that activate a window |
294 | */ |
295 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
296 | |
297 | /** |
298 | * \brief A variable controlling whether touch events should generate synthetic mouse events |
299 | * |
300 | * This variable can be set to the following values: |
301 | * "0" - Touch events will not generate mouse events |
302 | * "1" - Touch events will generate mouse events |
303 | * |
304 | * By default SDL will generate mouse events for touch events |
305 | */ |
306 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
307 | |
308 | /** |
309 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. |
310 | * |
311 | */ |
312 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
313 | |
314 | /** |
315 | * \brief A variable controlling whether the idle timer is disabled on iOS. |
316 | * |
317 | * When an iOS app does not receive touches for some time, the screen is |
318 | * dimmed automatically. For games where the accelerometer is the only input |
319 | * this is problematic. This functionality can be disabled by setting this |
320 | * hint. |
321 | * |
322 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
323 | * accomplish the same thing on iOS. They should be preferred over this hint. |
324 | * |
325 | * This variable can be set to the following values: |
326 | * "0" - Enable idle timer |
327 | * "1" - Disable idle timer |
328 | */ |
329 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
330 | |
331 | /** |
332 | * \brief A variable controlling which orientations are allowed on iOS. |
333 | * |
334 | * In some circumstances it is necessary to be able to explicitly control |
335 | * which UI orientations are allowed. |
336 | * |
337 | * This variable is a space delimited list of the following values: |
338 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
339 | */ |
340 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
341 | |
342 | /** |
343 | * \brief A variable controlling whether controllers used with the Apple TV |
344 | * generate UI events. |
345 | * |
346 | * When UI events are generated by controller input, the app will be |
347 | * backgrounded when the Apple TV remote's menu button is pressed, and when the |
348 | * pause or B buttons on gamepads are pressed. |
349 | * |
350 | * More information about properly making use of controllers for the Apple TV |
351 | * can be found here: |
352 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
353 | * |
354 | * This variable can be set to the following values: |
355 | * "0" - Controller input does not generate UI events (the default). |
356 | * "1" - Controller input generates UI events. |
357 | */ |
358 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
359 | |
360 | /** |
361 | * \brief A variable controlling whether the Apple TV remote's joystick axes |
362 | * will automatically match the rotation of the remote. |
363 | * |
364 | * This variable can be set to the following values: |
365 | * "0" - Remote orientation does not affect joystick axes (the default). |
366 | * "1" - Joystick axes are based on the orientation of the remote. |
367 | */ |
368 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
369 | |
370 | /** |
371 | * \brief A variable controlling whether the home indicator bar on iPhone X |
372 | * should be hidden. |
373 | * |
374 | * This variable can be set to the following values: |
375 | * "0" - The indicator bar is not hidden (default for windowed applications) |
376 | * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) |
377 | * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) |
378 | */ |
379 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" |
380 | |
381 | /** |
382 | * \brief A variable controlling whether the Android / iOS built-in |
383 | * accelerometer should be listed as a joystick device. |
384 | * |
385 | * This variable can be set to the following values: |
386 | * "0" - The accelerometer is not listed as a joystick |
387 | * "1" - The accelerometer is available as a 3 axis joystick (the default). |
388 | */ |
389 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
390 | |
391 | /** |
392 | * \brief A variable controlling whether the Android / tvOS remotes |
393 | * should be listed as joystick devices, instead of sending keyboard events. |
394 | * |
395 | * This variable can be set to the following values: |
396 | * "0" - Remotes send enter/escape/arrow key events |
397 | * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). |
398 | */ |
399 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" |
400 | |
401 | /** |
402 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
403 | * |
404 | * The variable can be set to the following values: |
405 | * "0" - Disable XInput detection (only uses direct input) |
406 | * "1" - Enable XInput detection (the default) |
407 | */ |
408 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
409 | |
410 | /** |
411 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
412 | * |
413 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 |
414 | * |
415 | * The default value is "0". This hint must be set before SDL_Init() |
416 | */ |
417 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
418 | |
419 | /** |
420 | * \brief A variable that lets you manually hint extra gamecontroller db entries. |
421 | * |
422 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
423 | * |
424 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
425 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
426 | */ |
427 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
428 | |
429 | /** |
430 | * \brief A variable containing a list of devices to skip when scanning for game controllers. |
431 | * |
432 | * The format of the string is a comma separated list of USB VID/PID pairs |
433 | * in hexadecimal form, e.g. |
434 | * |
435 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
436 | * |
437 | * The variable can also take the form of @file, in which case the named |
438 | * file will be loaded and interpreted as the value of the variable. |
439 | */ |
440 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
441 | |
442 | /** |
443 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. |
444 | * |
445 | * The format of the string is a comma separated list of USB VID/PID pairs |
446 | * in hexadecimal form, e.g. |
447 | * |
448 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
449 | * |
450 | * The variable can also take the form of @file, in which case the named |
451 | * file will be loaded and interpreted as the value of the variable. |
452 | */ |
453 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
454 | |
455 | /** |
456 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
457 | * |
458 | * The variable can be set to the following values: |
459 | * "0" - Disable joystick & gamecontroller input events when the |
460 | * application is in the background. |
461 | * "1" - Enable joystick & gamecontroller input events when the |
462 | * application is in the background. |
463 | * |
464 | * The default value is "0". This hint may be set at any time. |
465 | */ |
466 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
467 | |
468 | /** |
469 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
470 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
471 | * |
472 | * This variable can be set to the following values: |
473 | * "0" - don't allow topmost |
474 | * "1" - allow topmost |
475 | */ |
476 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
477 | |
478 | /** |
479 | * \brief A variable that controls the timer resolution, in milliseconds. |
480 | * |
481 | * The higher resolution the timer, the more frequently the CPU services |
482 | * timer interrupts, and the more precise delays are, but this takes up |
483 | * power and CPU time. This hint is only used on Windows 7 and earlier. |
484 | * |
485 | * See this blog post for more information: |
486 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
487 | * |
488 | * If this variable is set to "0", the system timer resolution is not set. |
489 | * |
490 | * The default value is "1". This hint may be set at any time. |
491 | */ |
492 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
493 | |
494 | |
495 | /** |
496 | * \brief A variable describing the content orientation on QtWayland-based platforms. |
497 | * |
498 | * On QtWayland platforms, windows are rotated client-side to allow for custom |
499 | * transitions. In order to correctly position overlays (e.g. volume bar) and |
500 | * gestures (e.g. events view, close/minimize gestures), the system needs to |
501 | * know in which orientation the application is currently drawing its contents. |
502 | * |
503 | * This does not cause the window to be rotated or resized, the application |
504 | * needs to take care of drawing the content in the right orientation (the |
505 | * framebuffer is always in portrait mode). |
506 | * |
507 | * This variable can be one of the following values: |
508 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" |
509 | */ |
510 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" |
511 | |
512 | /** |
513 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. |
514 | * |
515 | * On QtWayland platforms, this hint controls the flags to set on the windows. |
516 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. |
517 | * |
518 | * This variable is a space-separated list of the following values (empty = no flags): |
519 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" |
520 | */ |
521 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" |
522 | |
523 | /** |
524 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
525 | * |
526 | * Use this hint in case you need to set SDL's threads stack size to other than the default. |
527 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
528 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
529 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
530 | */ |
531 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
532 | |
533 | /** |
534 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
535 | */ |
536 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
537 | |
538 | /** |
539 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
540 | * |
541 | * If present, holding ctrl while left clicking will generate a right click |
542 | * event when on Mac. |
543 | */ |
544 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
545 | |
546 | /** |
547 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
548 | * |
549 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
550 | * can use two different sets of binaries, those compiled by the user from source |
551 | * or those provided by the Chrome browser. In the later case, these binaries require |
552 | * that SDL loads a DLL providing the shader compiler. |
553 | * |
554 | * This variable can be set to the following values: |
555 | * "d3dcompiler_46.dll" - default, best for Vista or later. |
556 | * "d3dcompiler_43.dll" - for XP support. |
557 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
558 | * |
559 | */ |
560 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
561 | |
562 | /** |
563 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
564 | * |
565 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
566 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly |
567 | * created SDL_Window: |
568 | * |
569 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
570 | * needed for example when sharing an OpenGL context across multiple windows. |
571 | * |
572 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
573 | * OpenGL rendering. |
574 | * |
575 | * This variable can be set to the following values: |
576 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
577 | * share a pixel format with. |
578 | */ |
579 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
580 | |
581 | /** |
582 | * \brief A URL to a WinRT app's privacy policy |
583 | * |
584 | * All network-enabled WinRT apps must make a privacy policy available to its |
585 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
586 | * be available in the Windows Settings charm, as accessed from within the app. |
587 | * SDL provides code to add a URL-based link there, which can point to the app's |
588 | * privacy policy. |
589 | * |
590 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
591 | * before calling any SDL_Init() functions. The contents of the hint should |
592 | * be a valid URL. For example, "http://www.example.com". |
593 | * |
594 | * The default value is "", which will prevent SDL from adding a privacy policy |
595 | * link to the Settings charm. This hint should only be set during app init. |
596 | * |
597 | * The label text of an app's "Privacy Policy" link may be customized via another |
598 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
599 | * |
600 | * Please note that on Windows Phone, Microsoft does not provide standard UI |
601 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
602 | * will not get used on that platform. Network-enabled phone apps should display |
603 | * their privacy policy through some other, in-app means. |
604 | */ |
605 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
606 | |
607 | /** \brief Label text for a WinRT app's privacy policy link |
608 | * |
609 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
610 | * Microsoft mandates that this policy be available via the Windows Settings charm. |
611 | * SDL provides code to add a link there, with its label text being set via the |
612 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
613 | * |
614 | * Please note that a privacy policy's contents are not set via this hint. A separate |
615 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
616 | * policy. |
617 | * |
618 | * The contents of this hint should be encoded as a UTF8 string. |
619 | * |
620 | * The default value is "Privacy Policy". This hint should only be set during app |
621 | * initialization, preferably before any calls to SDL_Init(). |
622 | * |
623 | * For additional information on linking to a privacy policy, see the documentation for |
624 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
625 | */ |
626 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
627 | |
628 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled |
629 | * |
630 | * Windows Phone devices typically feature a Back button. When pressed, |
631 | * the OS will emit back-button-press events, which apps are expected to |
632 | * handle in an appropriate manner. If apps do not explicitly mark these |
633 | * events as 'Handled', then the OS will invoke its default behavior for |
634 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
635 | * terminate the app (and attempt to switch to the previous app, or to the |
636 | * device's home screen). |
637 | * |
638 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
639 | * to mark back-button-press events as Handled, if and when one is sent to |
640 | * the app. |
641 | * |
642 | * Internally, Windows Phone sends back button events as parameters to |
643 | * special back-button-press callback functions. Apps that need to respond |
644 | * to back-button-press events are expected to register one or more |
645 | * callback functions for such, shortly after being launched (during the |
646 | * app's initialization phase). After the back button is pressed, the OS |
647 | * will invoke these callbacks. If the app's callback(s) do not explicitly |
648 | * mark the event as handled by the time they return, or if the app never |
649 | * registers one of these callback, the OS will consider the event |
650 | * un-handled, and it will apply its default back button behavior (terminate |
651 | * the app). |
652 | * |
653 | * SDL registers its own back-button-press callback with the Windows Phone |
654 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
655 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
656 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
657 | * If the hint's value is set to "1", the back button event's Handled |
658 | * property will get set to 'true'. If the hint's value is set to something |
659 | * else, or if it is unset, SDL will leave the event's Handled property |
660 | * alone. (By default, the OS sets this property to 'false', to note.) |
661 | * |
662 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
663 | * back button is pressed, or can set it in direct-response to a back button |
664 | * being pressed. |
665 | * |
666 | * In order to get notified when a back button is pressed, SDL apps should |
667 | * register a callback function with SDL_AddEventWatch(), and have it listen |
668 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
669 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
670 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
671 | * set by such a callback, will be applied to the OS' current |
672 | * back-button-press event. |
673 | * |
674 | * More details on back button behavior in Windows Phone apps can be found |
675 | * at the following page, on Microsoft's developer site: |
676 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx |
677 | */ |
678 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
679 | |
680 | /** |
681 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
682 | * |
683 | * This hint only applies to Mac OS X. |
684 | * |
685 | * The variable can be set to the following values: |
686 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
687 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
688 | * button on their titlebars). |
689 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
690 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
691 | * button on their titlebars). |
692 | * |
693 | * The default value is "1". Spaces are disabled regardless of this hint if |
694 | * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before |
695 | * any windows are created. |
696 | */ |
697 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
698 | |
699 | /** |
700 | * \brief When set don't force the SDL app to become a foreground process |
701 | * |
702 | * This hint only applies to Mac OS X. |
703 | * |
704 | */ |
705 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
706 | |
707 | /** |
708 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
709 | * |
710 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
711 | * |
712 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
713 | * after a given relative path was not found in the internal storage and assets. |
714 | * |
715 | * By default this hint is not set and the APK expansion files are not searched. |
716 | */ |
717 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
718 | |
719 | /** |
720 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
721 | * |
722 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
723 | * |
724 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
725 | * after a given relative path was not found in the internal storage and assets. |
726 | * |
727 | * By default this hint is not set and the APK expansion files are not searched. |
728 | */ |
729 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
730 | |
731 | /** |
732 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
733 | * |
734 | * The variable can be set to the following values: |
735 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's |
736 | * responsibility to render the text from these events and |
737 | * differentiate it somehow from committed text. (default) |
738 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, |
739 | * and text that is being composed will be rendered in its own UI. |
740 | */ |
741 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
742 | |
743 | /** |
744 | * \brief A variable to control whether mouse and touch events are to be treated together or separately |
745 | * |
746 | * The variable can be set to the following values: |
747 | * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse |
748 | * events. This is the behaviour of SDL <= 2.0.3. (default) |
749 | * "1" - Mouse events will be handled separately from pure touch events. |
750 | * |
751 | * The value of this hint is used at runtime, so it can be changed at any time. |
752 | */ |
753 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" |
754 | |
755 | /** |
756 | * \brief A variable to control whether the return key on the soft keyboard |
757 | * should hide the soft keyboard on Android and iOS. |
758 | * |
759 | * The variable can be set to the following values: |
760 | * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) |
761 | * "1" - The return key will hide the keyboard. |
762 | * |
763 | * The value of this hint is used at runtime, so it can be changed at any time. |
764 | */ |
765 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" |
766 | |
767 | /** |
768 | * \brief override the binding element for keyboard inputs for Emscripten builds |
769 | * |
770 | * This hint only applies to the emscripten platform |
771 | * |
772 | * The variable can be one of |
773 | * "#window" - The javascript window object (this is the default) |
774 | * "#document" - The javascript document object |
775 | * "#screen" - the javascript window.screen object |
776 | * "#canvas" - the WebGL canvas element |
777 | * any other string without a leading # sign applies to the element on the page with that ID. |
778 | */ |
779 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
780 | |
781 | /** |
782 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
783 | * |
784 | * This hint only applies to Unix-like platforms. |
785 | * |
786 | * The variable can be set to the following values: |
787 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
788 | * catches a signal, convert it into an SDL_QUIT event. |
789 | * "1" - SDL will not install a signal handler at all. |
790 | */ |
791 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
792 | |
793 | /** |
794 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
795 | * |
796 | * The variable can be set to the following values: |
797 | * "0" - SDL will generate a window-close event when it sees Alt+F4. |
798 | * "1" - SDL will only do normal key handling for Alt+F4. |
799 | */ |
800 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
801 | |
802 | /** |
803 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
804 | * |
805 | * The bitmap header version 4 is required for proper alpha channel support and |
806 | * SDL will use it when required. Should this not be desired, this hint can |
807 | * force the use of the 40 byte header version which is supported everywhere. |
808 | * |
809 | * The variable can be set to the following values: |
810 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a |
811 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap |
812 | * header version 4 and set the alpha mask accordingly. |
813 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a |
814 | * 32-bit BMP file without an alpha mask. The alpha channel data |
815 | * will be in the file, but applications are going to ignore it. |
816 | * |
817 | * The default value is "0". |
818 | */ |
819 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
820 | |
821 | /** |
822 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. |
823 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a |
824 | * thread's name, but it tends to cause problems with other debuggers, |
825 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use |
826 | * the (safer) SetThreadDescription API, introduced in the Windows 10 |
827 | * Creators Update, if available. |
828 | * |
829 | * The variable can be set to the following values: |
830 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. |
831 | * This is the default behavior of SDL <= 2.0.4. |
832 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) |
833 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. |
834 | */ |
835 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
836 | |
837 | /** |
838 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
839 | * |
840 | * Also known as Z-order. The variable can take a negative or positive value. |
841 | * The default is 10000. |
842 | */ |
843 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
844 | |
845 | /** |
846 | * \brief Tell the video driver that we only want a double buffer. |
847 | * |
848 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that |
849 | * wastes no CPU time on waiting for vsync after issuing a flip, but |
850 | * introduces a frame of latency. On the other hand, using a double buffer |
851 | * scheme instead is recommended for cases where low latency is an important |
852 | * factor because we save a whole frame of latency. |
853 | * We do so by waiting for vsync immediately after issuing a flip, usually just |
854 | * after eglSwapBuffers call in the backend's *_SwapWindow function. |
855 | * |
856 | * Since it's driver-specific, it's only supported where possible and |
857 | * implemented. Currently supported the following drivers: |
858 | * - KMSDRM (kmsdrm) |
859 | * - Raspberry Pi (raspberrypi) |
860 | */ |
861 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" |
862 | |
863 | /** |
864 | * \brief A variable controlling what driver to use for OpenGL ES contexts. |
865 | * |
866 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
867 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
868 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
869 | * library, e.g. that provided by the ANGLE project. This variable controls |
870 | * whether SDL follows this default behaviour or will always load an |
871 | * OpenGL ES library. |
872 | * |
873 | * Circumstances where this is useful include |
874 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, |
875 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. |
876 | * - Resolving OpenGL ES function addresses at link time by linking with |
877 | * the OpenGL ES library instead of querying them at run time with |
878 | * SDL_GL_GetProcAddress(). |
879 | * |
880 | * Caution: for an application to work with the default behaviour across |
881 | * different OpenGL drivers it must query the OpenGL ES function |
882 | * addresses at run time using SDL_GL_GetProcAddress(). |
883 | * |
884 | * This variable is ignored on most platforms because OpenGL ES is native |
885 | * or not supported. |
886 | * |
887 | * This variable can be set to the following values: |
888 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) |
889 | * "1" - Load OpenGL ES library using the default library names. |
890 | * |
891 | */ |
892 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
893 | |
894 | /** |
895 | * \brief A variable controlling speed/quality tradeoff of audio resampling. |
896 | * |
897 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) |
898 | * to handle audio resampling. There are different resampling modes available |
899 | * that produce different levels of quality, using more CPU. |
900 | * |
901 | * If this hint isn't specified to a valid setting, or libsamplerate isn't |
902 | * available, SDL will use the default, internal resampling algorithm. |
903 | * |
904 | * Note that this is currently only applicable to resampling audio that is |
905 | * being written to a device for playback or audio being read from a device |
906 | * for capture. SDL_AudioCVT always uses the default resampler (although this |
907 | * might change for SDL 2.1). |
908 | * |
909 | * This hint is currently only checked at audio subsystem initialization. |
910 | * |
911 | * This variable can be set to the following values: |
912 | * |
913 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) |
914 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available |
915 | * "2" or "medium" - Use medium quality resampling, if available |
916 | * "3" or "best" - Use high quality resampling, if available |
917 | */ |
918 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" |
919 | |
920 | /** |
921 | * \brief A variable controlling the audio category on iOS and Mac OS X |
922 | * |
923 | * This variable can be set to the following values: |
924 | * |
925 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) |
926 | * "playback" - Use the AVAudioSessionCategoryPlayback category |
927 | * |
928 | * For more information, see Apple's documentation: |
929 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
930 | */ |
931 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
932 | |
933 | /** |
934 | * \brief An enumeration of hint priorities |
935 | */ |
936 | typedef enum |
937 | { |
938 | SDL_HINT_DEFAULT, |
939 | SDL_HINT_NORMAL, |
940 | SDL_HINT_OVERRIDE |
941 | } SDL_HintPriority; |
942 | |
943 | |
944 | /** |
945 | * \brief Set a hint with a specific priority |
946 | * |
947 | * The priority controls the behavior when setting a hint that already |
948 | * has a value. Hints will replace existing hints of their priority and |
949 | * lower. Environment variables are considered to have override priority. |
950 | * |
951 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
952 | */ |
953 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
954 | const char *value, |
955 | SDL_HintPriority priority); |
956 | |
957 | /** |
958 | * \brief Set a hint with normal priority |
959 | * |
960 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
961 | */ |
962 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
963 | const char *value); |
964 | |
965 | /** |
966 | * \brief Get a hint |
967 | * |
968 | * \return The string value of a hint variable. |
969 | */ |
970 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
971 | |
972 | /** |
973 | * \brief Get a hint |
974 | * |
975 | * \return The boolean value of a hint variable. |
976 | */ |
977 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
978 | |
979 | /** |
980 | * \brief type definition of the hint callback function. |
981 | */ |
982 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
983 | |
984 | /** |
985 | * \brief Add a function to watch a particular hint |
986 | * |
987 | * \param name The hint to watch |
988 | * \param callback The function to call when the hint value changes |
989 | * \param userdata A pointer to pass to the callback function |
990 | */ |
991 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
992 | SDL_HintCallback callback, |
993 | void *userdata); |
994 | |
995 | /** |
996 | * \brief Remove a function watching a particular hint |
997 | * |
998 | * \param name The hint being watched |
999 | * \param callback The function being called when the hint value changes |
1000 | * \param userdata A pointer being passed to the callback function |
1001 | */ |
1002 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
1003 | SDL_HintCallback callback, |
1004 | void *userdata); |
1005 | |
1006 | /** |
1007 | * \brief Clear all hints |
1008 | * |
1009 | * This function is called during SDL_Quit() to free stored hints. |
1010 | */ |
1011 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
1012 | |
1013 | |
1014 | /* Ends C function definitions when using C++ */ |
1015 | #ifdef __cplusplus |
1016 | } |
1017 | #endif |
1018 | #include "close_code.h" |
1019 | |
1020 | #endif /* SDL_hints_h_ */ |
1021 | |
1022 | /* vi: set ts=4 sw=4 expandtab: */ |
1023 | |