| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_hints.h | 
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| 24 | * | 
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| 25 | *  Official documentation for SDL configuration variables | 
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| 26 | * | 
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| 27 | *  This file contains functions to set and get configuration hints, | 
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| 28 | *  as well as listing each of them alphabetically. | 
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| 29 | * | 
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| 30 | *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is | 
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| 31 | *  the environment variable that can be used to override the default. | 
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| 32 | * | 
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| 33 | *  In general these hints are just that - they may or may not be | 
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| 34 | *  supported or applicable on any given platform, but they provide | 
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| 35 | *  a way for an application or user to give the library a hint as | 
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| 36 | *  to how they would like the library to work. | 
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| 37 | */ | 
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| 38 |  | 
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| 39 | #ifndef SDL_hints_h_ | 
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| 40 | #define SDL_hints_h_ | 
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| 41 |  | 
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| 42 | #include "SDL_stdinc.h" | 
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| 43 |  | 
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| 44 | #include "begin_code.h" | 
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| 45 | /* Set up for C function definitions, even when using C++ */ | 
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| 46 | #ifdef __cplusplus | 
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| 47 | extern "C"{ | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. | 
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| 52 | * | 
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| 53 | *  SDL can try to accelerate the SDL screen surface by using streaming | 
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| 54 | *  textures with a 3D rendering engine.  This variable controls whether and | 
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| 55 | *  how this is done. | 
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| 56 | * | 
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| 57 | *  This variable can be set to the following values: | 
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| 58 | *    "0"       - Disable 3D acceleration | 
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| 59 | *    "1"       - Enable 3D acceleration, using the default renderer. | 
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| 60 | *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.) | 
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| 61 | * | 
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| 62 | *  By default SDL tries to make a best guess for each platform whether | 
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| 63 | *  to use acceleration or not. | 
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| 64 | */ | 
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| 65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION" | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | *  \brief  A variable specifying which render driver to use. | 
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| 69 | * | 
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| 70 | *  If the application doesn't pick a specific renderer to use, this variable | 
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| 71 | *  specifies the name of the preferred renderer.  If the preferred renderer | 
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| 72 | *  can't be initialized, the normal default renderer is used. | 
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| 73 | * | 
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| 74 | *  This variable is case insensitive and can be set to the following values: | 
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| 75 | *    "direct3d" | 
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| 76 | *    "opengl" | 
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| 77 | *    "opengles2" | 
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| 78 | *    "opengles" | 
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| 79 | *    "metal" | 
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| 80 | *    "software" | 
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| 81 | * | 
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| 82 | *  The default varies by platform, but it's the first one in the list that | 
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| 83 | *  is available on the current platform. | 
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| 84 | */ | 
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| 85 | #define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER" | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available. | 
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| 89 | * | 
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| 90 | *  This variable can be set to the following values: | 
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| 91 | *    "0"       - Disable shaders | 
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| 92 | *    "1"       - Enable shaders | 
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| 93 | * | 
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| 94 | *  By default shaders are used if OpenGL supports them. | 
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| 95 | */ | 
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| 96 | #define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS" | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations. | 
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| 100 | * | 
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| 101 | *  This variable can be set to the following values: | 
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| 102 | *    "0"       - Thread-safety is not enabled (faster) | 
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| 103 | *    "1"       - Thread-safety is enabled | 
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| 104 | * | 
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| 105 | *  By default the Direct3D device is created with thread-safety disabled. | 
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| 106 | */ | 
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| 107 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer. | 
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| 111 | * | 
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| 112 | *  This variable does not have any effect on the Direct3D 9 based renderer. | 
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| 113 | * | 
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| 114 | *  This variable can be set to the following values: | 
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| 115 | *    "0"       - Disable Debug Layer use | 
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| 116 | *    "1"       - Enable Debug Layer use | 
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| 117 | * | 
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| 118 | *  By default, SDL does not use Direct3D Debug Layer. | 
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| 119 | */ | 
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| 120 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG" | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | *  \brief  A variable controlling the scaling policy for SDL_RenderSetLogicalSize. | 
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| 124 | * | 
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| 125 | *  This variable can be set to the following values: | 
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| 126 | *    "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen | 
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| 127 | *    "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen | 
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| 128 | * | 
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| 129 | *  By default letterbox is used | 
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| 130 | */ | 
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| 131 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE       "SDL_RENDER_LOGICAL_SIZE_MODE" | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | *  \brief  A variable controlling the scaling quality | 
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| 135 | * | 
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| 136 | *  This variable can be set to the following values: | 
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| 137 | *    "0" or "nearest" - Nearest pixel sampling | 
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| 138 | *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D) | 
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| 139 | *    "2" or "best"    - Currently this is the same as "linear" | 
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| 140 | * | 
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| 141 | *  By default nearest pixel sampling is used | 
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| 142 | */ | 
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| 143 | #define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY" | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. | 
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| 147 | * | 
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| 148 | *  This variable can be set to the following values: | 
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| 149 | *    "0"       - Disable vsync | 
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| 150 | *    "1"       - Enable vsync | 
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| 151 | * | 
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| 152 | *  By default SDL does not sync screen surface updates with vertical refresh. | 
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| 153 | */ | 
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| 154 | #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC" | 
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| 155 |  | 
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| 156 | /** | 
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| 157 | *  \brief  A variable controlling whether the screensaver is enabled. | 
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| 158 | * | 
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| 159 | *  This variable can be set to the following values: | 
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| 160 | *    "0"       - Disable screensaver | 
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| 161 | *    "1"       - Enable screensaver | 
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| 162 | * | 
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| 163 | *  By default SDL will disable the screensaver. | 
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| 164 | */ | 
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| 165 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER" | 
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| 166 |  | 
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| 167 | /** | 
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| 168 | *  \brief  A variable controlling whether the X11 VidMode extension should be used. | 
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| 169 | * | 
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| 170 | *  This variable can be set to the following values: | 
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| 171 | *    "0"       - Disable XVidMode | 
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| 172 | *    "1"       - Enable XVidMode | 
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| 173 | * | 
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| 174 | *  By default SDL will use XVidMode if it is available. | 
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| 175 | */ | 
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| 176 | #define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE" | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | *  \brief  A variable controlling whether the X11 Xinerama extension should be used. | 
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| 180 | * | 
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| 181 | *  This variable can be set to the following values: | 
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| 182 | *    "0"       - Disable Xinerama | 
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| 183 | *    "1"       - Enable Xinerama | 
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| 184 | * | 
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| 185 | *  By default SDL will use Xinerama if it is available. | 
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| 186 | */ | 
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| 187 | #define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA" | 
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| 188 |  | 
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| 189 | /** | 
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| 190 | *  \brief  A variable controlling whether the X11 XRandR extension should be used. | 
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| 191 | * | 
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| 192 | *  This variable can be set to the following values: | 
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| 193 | *    "0"       - Disable XRandR | 
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| 194 | *    "1"       - Enable XRandR | 
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| 195 | * | 
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| 196 | *  By default SDL will not use XRandR because of window manager issues. | 
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| 197 | */ | 
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| 198 | #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR" | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported. | 
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| 202 | * | 
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| 203 | *  This variable can be set to the following values: | 
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| 204 | *    "0"       - Disable _NET_WM_PING | 
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| 205 | *    "1"       - Enable _NET_WM_PING | 
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| 206 | * | 
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| 207 | *  By default SDL will use _NET_WM_PING, but for applications that know they | 
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| 208 | *  will not always be able to respond to ping requests in a timely manner they can | 
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| 209 | *  turn it off to avoid the window manager thinking the app is hung. | 
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| 210 | *  The hint is checked in CreateWindow. | 
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| 211 | */ | 
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| 212 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | 
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| 213 |  | 
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| 214 | /** | 
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| 215 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | 
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| 216 | * | 
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| 217 | * This variable can be set to the following values: | 
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| 218 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | 
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| 219 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | 
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| 220 | * | 
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| 221 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | 
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| 222 | * | 
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| 223 | */ | 
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| 224 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 
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| 228 | * | 
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| 229 | *  This variable can be set to the following values: | 
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| 230 | *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc) | 
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| 231 | *    "1"       - The window frame is interactive when the cursor is hidden | 
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| 232 | * | 
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| 233 | *  By default SDL will allow interaction with the window frame when the cursor is hidden | 
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| 234 | */ | 
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| 235 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" | 
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| 236 |  | 
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| 237 | /** | 
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| 238 | * \brief A variable to specify custom icon resource id from RC file on Windows platform | 
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| 239 | */ | 
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| 240 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON       "SDL_WINDOWS_INTRESOURCE_ICON" | 
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| 241 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" | 
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| 242 |  | 
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| 243 | /** | 
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| 244 | *  \brief  A variable controlling whether the windows message loop is processed by SDL | 
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| 245 | * | 
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| 246 | *  This variable can be set to the following values: | 
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| 247 | *    "0"       - The window message loop is not run | 
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| 248 | *    "1"       - The window message loop is processed in SDL_PumpEvents() | 
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| 249 | * | 
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| 250 | *  By default SDL will process the windows message loop | 
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| 251 | */ | 
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| 252 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" | 
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| 253 |  | 
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| 254 | /** | 
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| 255 | *  \brief  A variable controlling whether grabbing input grabs the keyboard | 
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| 256 | * | 
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| 257 | *  This variable can be set to the following values: | 
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| 258 | *    "0"       - Grab will affect only the mouse | 
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| 259 | *    "1"       - Grab will affect mouse and keyboard | 
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| 260 | * | 
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| 261 | *  By default SDL will not grab the keyboard so system shortcuts still work. | 
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| 262 | */ | 
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| 263 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 
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| 267 | */ | 
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| 268 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | 
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| 269 |  | 
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| 270 | /** | 
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| 271 | *  \brief  A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode | 
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| 272 | */ | 
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| 273 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE    "SDL_MOUSE_RELATIVE_SPEED_SCALE" | 
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| 274 |  | 
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| 275 | /** | 
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| 276 | *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping | 
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| 277 | * | 
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| 278 | *  This variable can be set to the following values: | 
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| 279 | *    "0"       - Relative mouse mode uses raw input | 
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| 280 | *    "1"       - Relative mouse mode uses mouse warping | 
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| 281 | * | 
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| 282 | *  By default SDL will use raw input for relative mouse mode | 
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| 283 | */ | 
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| 284 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP" | 
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| 285 |  | 
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| 286 | /** | 
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| 287 | *  \brief Allow mouse click events when clicking to focus an SDL window | 
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| 288 | * | 
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| 289 | *  This variable can be set to the following values: | 
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| 290 | *    "0"       - Ignore mouse clicks that activate a window | 
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| 291 | *    "1"       - Generate events for mouse clicks that activate a window | 
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| 292 | * | 
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| 293 | *  By default SDL will ignore mouse clicks that activate a window | 
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| 294 | */ | 
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| 295 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | *  \brief  A variable controlling whether touch events should generate synthetic mouse events | 
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| 299 | * | 
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| 300 | *  This variable can be set to the following values: | 
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| 301 | *    "0"       - Touch events will not generate mouse events | 
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| 302 | *    "1"       - Touch events will generate mouse events | 
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| 303 | * | 
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| 304 | *  By default SDL will generate mouse events for touch events | 
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| 305 | */ | 
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| 306 | #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS" | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. | 
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| 310 | * | 
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| 311 | */ | 
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| 312 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" | 
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| 313 |  | 
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| 314 | /** | 
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| 315 | *  \brief  A variable controlling whether the idle timer is disabled on iOS. | 
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| 316 | * | 
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| 317 | *  When an iOS app does not receive touches for some time, the screen is | 
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| 318 | *  dimmed automatically. For games where the accelerometer is the only input | 
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| 319 | *  this is problematic. This functionality can be disabled by setting this | 
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| 320 | *  hint. | 
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| 321 | * | 
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| 322 | *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() | 
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| 323 | *  accomplish the same thing on iOS. They should be preferred over this hint. | 
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| 324 | * | 
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| 325 | *  This variable can be set to the following values: | 
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| 326 | *    "0"       - Enable idle timer | 
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| 327 | *    "1"       - Disable idle timer | 
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| 328 | */ | 
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| 329 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | *  \brief  A variable controlling which orientations are allowed on iOS. | 
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| 333 | * | 
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| 334 | *  In some circumstances it is necessary to be able to explicitly control | 
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| 335 | *  which UI orientations are allowed. | 
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| 336 | * | 
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| 337 | *  This variable is a space delimited list of the following values: | 
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| 338 | *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" | 
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| 339 | */ | 
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| 340 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" | 
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| 341 |  | 
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| 342 | /** | 
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| 343 | *  \brief  A variable controlling whether controllers used with the Apple TV | 
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| 344 | *  generate UI events. | 
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| 345 | * | 
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| 346 | * When UI events are generated by controller input, the app will be | 
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| 347 | * backgrounded when the Apple TV remote's menu button is pressed, and when the | 
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| 348 | * pause or B buttons on gamepads are pressed. | 
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| 349 | * | 
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| 350 | * More information about properly making use of controllers for the Apple TV | 
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| 351 | * can be found here: | 
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| 352 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | 
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| 353 | * | 
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| 354 | *  This variable can be set to the following values: | 
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| 355 | *    "0"       - Controller input does not generate UI events (the default). | 
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| 356 | *    "1"       - Controller input generates UI events. | 
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| 357 | */ | 
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| 358 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" | 
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| 359 |  | 
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| 360 | /** | 
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| 361 | * \brief  A variable controlling whether the Apple TV remote's joystick axes | 
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| 362 | *         will automatically match the rotation of the remote. | 
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| 363 | * | 
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| 364 | *  This variable can be set to the following values: | 
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| 365 | *    "0"       - Remote orientation does not affect joystick axes (the default). | 
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| 366 | *    "1"       - Joystick axes are based on the orientation of the remote. | 
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| 367 | */ | 
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| 368 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | 
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| 369 |  | 
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| 370 | /** | 
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| 371 | * \brief  A variable controlling whether the home indicator bar on iPhone X | 
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| 372 | *         should be hidden. | 
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| 373 | * | 
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| 374 | *  This variable can be set to the following values: | 
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| 375 | *    "0"       - The indicator bar is not hidden (default for windowed applications) | 
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| 376 | *    "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | 
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| 377 | *    "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | 
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| 378 | */ | 
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| 379 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | 
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| 380 |  | 
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| 381 | /** | 
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| 382 | *  \brief  A variable controlling whether the Android / iOS built-in | 
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| 383 | *  accelerometer should be listed as a joystick device. | 
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| 384 | * | 
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| 385 | *  This variable can be set to the following values: | 
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| 386 | *    "0"       - The accelerometer is not listed as a joystick | 
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| 387 | *    "1"       - The accelerometer is available as a 3 axis joystick (the default). | 
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| 388 | */ | 
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| 389 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | 
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| 390 |  | 
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| 391 | /** | 
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| 392 | *  \brief  A variable controlling whether the Android / tvOS remotes | 
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| 393 | *  should be listed as joystick devices, instead of sending keyboard events. | 
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| 394 | * | 
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| 395 | *  This variable can be set to the following values: | 
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| 396 | *    "0"       - Remotes send enter/escape/arrow key events | 
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| 397 | *    "1"       - Remotes are available as 2 axis, 2 button joysticks (the default). | 
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| 398 | */ | 
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| 399 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | 
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| 400 |  | 
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| 401 | /** | 
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| 402 | *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 
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| 403 | * | 
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| 404 | *  The variable can be set to the following values: | 
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| 405 | *    "0"       - Disable XInput detection (only uses direct input) | 
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| 406 | *    "1"       - Enable XInput detection (the default) | 
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| 407 | */ | 
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| 408 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" | 
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| 409 |  | 
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| 410 | /** | 
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| 411 | *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices. | 
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| 412 | * | 
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| 413 | *  This hint is for backwards compatibility only and will be removed in SDL 2.1 | 
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| 414 | * | 
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| 415 | *  The default value is "0".  This hint must be set before SDL_Init() | 
|---|
| 416 | */ | 
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| 417 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" | 
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| 418 |  | 
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| 419 | /** | 
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| 420 | *  \brief  A variable that lets you manually hint extra gamecontroller db entries. | 
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| 421 | * | 
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| 422 | *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h | 
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| 423 | * | 
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| 424 | *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
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| 425 | *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | 
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| 426 | */ | 
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| 427 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" | 
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| 428 |  | 
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| 429 | /** | 
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| 430 | *  \brief  A variable containing a list of devices to skip when scanning for game controllers. | 
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| 431 | * | 
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| 432 | *  The format of the string is a comma separated list of USB VID/PID pairs | 
|---|
| 433 | *  in hexadecimal form, e.g. | 
|---|
| 434 | * | 
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| 435 | *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
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| 436 | * | 
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| 437 | *  The variable can also take the form of @file, in which case the named | 
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| 438 | *  file will be loaded and interpreted as the value of the variable. | 
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| 439 | */ | 
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| 440 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" | 
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| 441 |  | 
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| 442 | /** | 
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| 443 | *  \brief  If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. | 
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| 444 | * | 
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| 445 | *  The format of the string is a comma separated list of USB VID/PID pairs | 
|---|
| 446 | *  in hexadecimal form, e.g. | 
|---|
| 447 | * | 
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| 448 | *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
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| 449 | * | 
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| 450 | *  The variable can also take the form of @file, in which case the named | 
|---|
| 451 | *  file will be loaded and interpreted as the value of the variable. | 
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| 452 | */ | 
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| 453 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" | 
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| 454 |  | 
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| 455 | /** | 
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| 456 | *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. | 
|---|
| 457 | * | 
|---|
| 458 | *  The variable can be set to the following values: | 
|---|
| 459 | *    "0"       - Disable joystick & gamecontroller input events when the | 
|---|
| 460 | *                application is in the background. | 
|---|
| 461 | *    "1"       - Enable joystick & gamecontroller input events when the | 
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| 462 | *                application is in the background. | 
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| 463 | * | 
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| 464 | *  The default value is "0".  This hint may be set at any time. | 
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| 465 | */ | 
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| 466 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | 
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| 467 |  | 
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| 468 | /** | 
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| 469 | *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 
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| 470 | *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | 
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| 471 | * | 
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| 472 | *  This variable can be set to the following values: | 
|---|
| 473 | *    "0"       - don't allow topmost | 
|---|
| 474 | *    "1"       - allow topmost | 
|---|
| 475 | */ | 
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| 476 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" | 
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| 477 |  | 
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| 478 | /** | 
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| 479 | *  \brief A variable that controls the timer resolution, in milliseconds. | 
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| 480 | * | 
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| 481 | *  The higher resolution the timer, the more frequently the CPU services | 
|---|
| 482 | *  timer interrupts, and the more precise delays are, but this takes up | 
|---|
| 483 | *  power and CPU time.  This hint is only used on Windows 7 and earlier. | 
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| 484 | * | 
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| 485 | *  See this blog post for more information: | 
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| 486 | *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ | 
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| 487 | * | 
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| 488 | *  If this variable is set to "0", the system timer resolution is not set. | 
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| 489 | * | 
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| 490 | *  The default value is "1". This hint may be set at any time. | 
|---|
| 491 | */ | 
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| 492 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" | 
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| 493 |  | 
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| 494 |  | 
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| 495 | /** | 
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| 496 | *  \brief  A variable describing the content orientation on QtWayland-based platforms. | 
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| 497 | * | 
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| 498 | *  On QtWayland platforms, windows are rotated client-side to allow for custom | 
|---|
| 499 | *  transitions. In order to correctly position overlays (e.g. volume bar) and | 
|---|
| 500 | *  gestures (e.g. events view, close/minimize gestures), the system needs to | 
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| 501 | *  know in which orientation the application is currently drawing its contents. | 
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| 502 | * | 
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| 503 | *  This does not cause the window to be rotated or resized, the application | 
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| 504 | *  needs to take care of drawing the content in the right orientation (the | 
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| 505 | *  framebuffer is always in portrait mode). | 
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| 506 | * | 
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| 507 | *  This variable can be one of the following values: | 
|---|
| 508 | *    "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" | 
|---|
| 509 | */ | 
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| 510 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" | 
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| 511 |  | 
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| 512 | /** | 
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| 513 | *  \brief  Flags to set on QtWayland windows to integrate with the native window manager. | 
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| 514 | * | 
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| 515 | *  On QtWayland platforms, this hint controls the flags to set on the windows. | 
|---|
| 516 | *  For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. | 
|---|
| 517 | * | 
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| 518 | *  This variable is a space-separated list of the following values (empty = no flags): | 
|---|
| 519 | *    "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" | 
|---|
| 520 | */ | 
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| 521 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" | 
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| 522 |  | 
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| 523 | /** | 
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| 524 | *  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size | 
|---|
| 525 | * | 
|---|
| 526 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | 
|---|
| 527 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | 
|---|
| 528 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | 
|---|
| 529 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | 
|---|
| 530 | */ | 
|---|
| 531 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | 
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| 532 |  | 
|---|
| 533 | /** | 
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| 534 | *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 
|---|
| 535 | */ | 
|---|
| 536 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" | 
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| 537 |  | 
|---|
| 538 | /** | 
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| 539 | *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac | 
|---|
| 540 | * | 
|---|
| 541 | *  If present, holding ctrl while left clicking will generate a right click | 
|---|
| 542 | *  event when on Mac. | 
|---|
| 543 | */ | 
|---|
| 544 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" | 
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| 545 |  | 
|---|
| 546 | /** | 
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| 547 | *  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries | 
|---|
| 548 | * | 
|---|
| 549 | *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It | 
|---|
| 550 | *  can use two different sets of binaries, those compiled by the user from source | 
|---|
| 551 | *  or those provided by the Chrome browser. In the later case, these binaries require | 
|---|
| 552 | *  that SDL loads a DLL providing the shader compiler. | 
|---|
| 553 | * | 
|---|
| 554 | *  This variable can be set to the following values: | 
|---|
| 555 | *    "d3dcompiler_46.dll" - default, best for Vista or later. | 
|---|
| 556 | *    "d3dcompiler_43.dll" - for XP support. | 
|---|
| 557 | *    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. | 
|---|
| 558 | * | 
|---|
| 559 | */ | 
|---|
| 560 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER" | 
|---|
| 561 |  | 
|---|
| 562 | /** | 
|---|
| 563 | *  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). | 
|---|
| 564 | * | 
|---|
| 565 | *  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has | 
|---|
| 566 | *  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly | 
|---|
| 567 | *  created SDL_Window: | 
|---|
| 568 | * | 
|---|
| 569 | *  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is | 
|---|
| 570 | *  needed for example when sharing an OpenGL context across multiple windows. | 
|---|
| 571 | * | 
|---|
| 572 | *  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for | 
|---|
| 573 | *  OpenGL rendering. | 
|---|
| 574 | * | 
|---|
| 575 | *  This variable can be set to the following values: | 
|---|
| 576 | *    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should | 
|---|
| 577 | *    share a pixel format with. | 
|---|
| 578 | */ | 
|---|
| 579 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" | 
|---|
| 580 |  | 
|---|
| 581 | /** | 
|---|
| 582 | *  \brief A URL to a WinRT app's privacy policy | 
|---|
| 583 | * | 
|---|
| 584 | *  All network-enabled WinRT apps must make a privacy policy available to its | 
|---|
| 585 | *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be | 
|---|
| 586 | *  be available in the Windows Settings charm, as accessed from within the app. | 
|---|
| 587 | *  SDL provides code to add a URL-based link there, which can point to the app's | 
|---|
| 588 | *  privacy policy. | 
|---|
| 589 | * | 
|---|
| 590 | *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
|---|
| 591 | *  before calling any SDL_Init() functions.  The contents of the hint should | 
|---|
| 592 | *  be a valid URL.  For example, "http://www.example.com". | 
|---|
| 593 | * | 
|---|
| 594 | *  The default value is "", which will prevent SDL from adding a privacy policy | 
|---|
| 595 | *  link to the Settings charm.  This hint should only be set during app init. | 
|---|
| 596 | * | 
|---|
| 597 | *  The label text of an app's "Privacy Policy" link may be customized via another | 
|---|
| 598 | *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
|---|
| 599 | * | 
|---|
| 600 | *  Please note that on Windows Phone, Microsoft does not provide standard UI | 
|---|
| 601 | *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
|---|
| 602 | *  will not get used on that platform.  Network-enabled phone apps should display | 
|---|
| 603 | *  their privacy policy through some other, in-app means. | 
|---|
| 604 | */ | 
|---|
| 605 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" | 
|---|
| 606 |  | 
|---|
| 607 | /** \brief Label text for a WinRT app's privacy policy link | 
|---|
| 608 | * | 
|---|
| 609 | *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT, | 
|---|
| 610 | *  Microsoft mandates that this policy be available via the Windows Settings charm. | 
|---|
| 611 | *  SDL provides code to add a link there, with its label text being set via the | 
|---|
| 612 | *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
|---|
| 613 | * | 
|---|
| 614 | *  Please note that a privacy policy's contents are not set via this hint.  A separate | 
|---|
| 615 | *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the | 
|---|
| 616 | *  policy. | 
|---|
| 617 | * | 
|---|
| 618 | *  The contents of this hint should be encoded as a UTF8 string. | 
|---|
| 619 | * | 
|---|
| 620 | *  The default value is "Privacy Policy".  This hint should only be set during app | 
|---|
| 621 | *  initialization, preferably before any calls to SDL_Init(). | 
|---|
| 622 | * | 
|---|
| 623 | *  For additional information on linking to a privacy policy, see the documentation for | 
|---|
| 624 | *  SDL_HINT_WINRT_PRIVACY_POLICY_URL. | 
|---|
| 625 | */ | 
|---|
| 626 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" | 
|---|
| 627 |  | 
|---|
| 628 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled | 
|---|
| 629 | * | 
|---|
| 630 | *  Windows Phone devices typically feature a Back button.  When pressed, | 
|---|
| 631 | *  the OS will emit back-button-press events, which apps are expected to | 
|---|
| 632 | *  handle in an appropriate manner.  If apps do not explicitly mark these | 
|---|
| 633 | *  events as 'Handled', then the OS will invoke its default behavior for | 
|---|
| 634 | *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to | 
|---|
| 635 | *  terminate the app (and attempt to switch to the previous app, or to the | 
|---|
| 636 | *  device's home screen). | 
|---|
| 637 | * | 
|---|
| 638 | *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL | 
|---|
| 639 | *  to mark back-button-press events as Handled, if and when one is sent to | 
|---|
| 640 | *  the app. | 
|---|
| 641 | * | 
|---|
| 642 | *  Internally, Windows Phone sends back button events as parameters to | 
|---|
| 643 | *  special back-button-press callback functions.  Apps that need to respond | 
|---|
| 644 | *  to back-button-press events are expected to register one or more | 
|---|
| 645 | *  callback functions for such, shortly after being launched (during the | 
|---|
| 646 | *  app's initialization phase).  After the back button is pressed, the OS | 
|---|
| 647 | *  will invoke these callbacks.  If the app's callback(s) do not explicitly | 
|---|
| 648 | *  mark the event as handled by the time they return, or if the app never | 
|---|
| 649 | *  registers one of these callback, the OS will consider the event | 
|---|
| 650 | *  un-handled, and it will apply its default back button behavior (terminate | 
|---|
| 651 | *  the app). | 
|---|
| 652 | * | 
|---|
| 653 | *  SDL registers its own back-button-press callback with the Windows Phone | 
|---|
| 654 | *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN | 
|---|
| 655 | *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which | 
|---|
| 656 | *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. | 
|---|
| 657 | *  If the hint's value is set to "1", the back button event's Handled | 
|---|
| 658 | *  property will get set to 'true'.  If the hint's value is set to something | 
|---|
| 659 | *  else, or if it is unset, SDL will leave the event's Handled property | 
|---|
| 660 | *  alone.  (By default, the OS sets this property to 'false', to note.) | 
|---|
| 661 | * | 
|---|
| 662 | *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a | 
|---|
| 663 | *  back button is pressed, or can set it in direct-response to a back button | 
|---|
| 664 | *  being pressed. | 
|---|
| 665 | * | 
|---|
| 666 | *  In order to get notified when a back button is pressed, SDL apps should | 
|---|
| 667 | *  register a callback function with SDL_AddEventWatch(), and have it listen | 
|---|
| 668 | *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. | 
|---|
| 669 | *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for | 
|---|
| 670 | *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON | 
|---|
| 671 | *  set by such a callback, will be applied to the OS' current | 
|---|
| 672 | *  back-button-press event. | 
|---|
| 673 | * | 
|---|
| 674 | *  More details on back button behavior in Windows Phone apps can be found | 
|---|
| 675 | *  at the following page, on Microsoft's developer site: | 
|---|
| 676 | *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx | 
|---|
| 677 | */ | 
|---|
| 678 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" | 
|---|
| 679 |  | 
|---|
| 680 | /** | 
|---|
| 681 | *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X. | 
|---|
| 682 | * | 
|---|
| 683 | *  This hint only applies to Mac OS X. | 
|---|
| 684 | * | 
|---|
| 685 | *  The variable can be set to the following values: | 
|---|
| 686 | *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | 
|---|
| 687 | *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | 
|---|
| 688 | *                button on their titlebars). | 
|---|
| 689 | *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and | 
|---|
| 690 | *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | 
|---|
| 691 | *                button on their titlebars). | 
|---|
| 692 | * | 
|---|
| 693 | *  The default value is "1". Spaces are disabled regardless of this hint if | 
|---|
| 694 | *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before | 
|---|
| 695 | *   any windows are created. | 
|---|
| 696 | */ | 
|---|
| 697 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES" | 
|---|
| 698 |  | 
|---|
| 699 | /** | 
|---|
| 700 | *  \brief  When set don't force the SDL app to become a foreground process | 
|---|
| 701 | * | 
|---|
| 702 | *  This hint only applies to Mac OS X. | 
|---|
| 703 | * | 
|---|
| 704 | */ | 
|---|
| 705 | #define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP" | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. | 
|---|
| 709 | * | 
|---|
| 710 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. | 
|---|
| 711 | * | 
|---|
| 712 | * If both hints were set then SDL_RWFromFile() will look into expansion files | 
|---|
| 713 | * after a given relative path was not found in the internal storage and assets. | 
|---|
| 714 | * | 
|---|
| 715 | * By default this hint is not set and the APK expansion files are not searched. | 
|---|
| 716 | */ | 
|---|
| 717 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" | 
|---|
| 718 |  | 
|---|
| 719 | /** | 
|---|
| 720 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. | 
|---|
| 721 | * | 
|---|
| 722 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. | 
|---|
| 723 | * | 
|---|
| 724 | * If both hints were set then SDL_RWFromFile() will look into expansion files | 
|---|
| 725 | * after a given relative path was not found in the internal storage and assets. | 
|---|
| 726 | * | 
|---|
| 727 | * By default this hint is not set and the APK expansion files are not searched. | 
|---|
| 728 | */ | 
|---|
| 729 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" | 
|---|
| 730 |  | 
|---|
| 731 | /** | 
|---|
| 732 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. | 
|---|
| 733 | * | 
|---|
| 734 | * The variable can be set to the following values: | 
|---|
| 735 | *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's | 
|---|
| 736 | *               responsibility to render the text from these events and | 
|---|
| 737 | *               differentiate it somehow from committed text. (default) | 
|---|
| 738 | *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent, | 
|---|
| 739 | *               and text that is being composed will be rendered in its own UI. | 
|---|
| 740 | */ | 
|---|
| 741 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" | 
|---|
| 742 |  | 
|---|
| 743 | /** | 
|---|
| 744 | * \brief A variable to control whether mouse and touch events are to be treated together or separately | 
|---|
| 745 | * | 
|---|
| 746 | * The variable can be set to the following values: | 
|---|
| 747 | *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse | 
|---|
| 748 | *               events. This is the behaviour of SDL <= 2.0.3. (default) | 
|---|
| 749 | *   "1"       - Mouse events will be handled separately from pure touch events. | 
|---|
| 750 | * | 
|---|
| 751 | * The value of this hint is used at runtime, so it can be changed at any time. | 
|---|
| 752 | */ | 
|---|
| 753 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" | 
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| 754 |  | 
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| 755 | /** | 
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| 756 | * \brief A variable to control whether the return key on the soft keyboard | 
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| 757 | *        should hide the soft keyboard on Android and iOS. | 
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| 758 | * | 
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| 759 | * The variable can be set to the following values: | 
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| 760 | *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | 
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| 761 | *   "1"       - The return key will hide the keyboard. | 
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| 762 | * | 
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| 763 | * The value of this hint is used at runtime, so it can be changed at any time. | 
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| 764 | */ | 
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| 765 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | 
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| 766 |  | 
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| 767 | /** | 
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| 768 | *  \brief override the binding element for keyboard inputs for Emscripten builds | 
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| 769 | * | 
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| 770 | * This hint only applies to the emscripten platform | 
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| 771 | * | 
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| 772 | * The variable can be one of | 
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| 773 | *    "#window"      - The javascript window object (this is the default) | 
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| 774 | *    "#document"    - The javascript document object | 
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| 775 | *    "#screen"      - the javascript window.screen object | 
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| 776 | *    "#canvas"      - the WebGL canvas element | 
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| 777 | *    any other string without a leading # sign applies to the element on the page with that ID. | 
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| 778 | */ | 
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| 779 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" | 
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| 780 |  | 
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| 781 | /** | 
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| 782 | *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals. | 
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| 783 | * | 
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| 784 | * This hint only applies to Unix-like platforms. | 
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| 785 | * | 
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| 786 | * The variable can be set to the following values: | 
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| 787 | *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it | 
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| 788 | *               catches a signal, convert it into an SDL_QUIT event. | 
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| 789 | *   "1"       - SDL will not install a signal handler at all. | 
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| 790 | */ | 
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| 791 | #define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS" | 
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| 792 |  | 
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| 793 | /** | 
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| 794 | *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. | 
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| 795 | * | 
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| 796 | * The variable can be set to the following values: | 
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| 797 | *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | 
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| 798 | *   "1"       - SDL will only do normal key handling for Alt+F4. | 
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| 799 | */ | 
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| 800 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | 
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| 801 |  | 
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| 802 | /** | 
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| 803 | *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | 
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| 804 | * | 
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| 805 | * The bitmap header version 4 is required for proper alpha channel support and | 
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| 806 | * SDL will use it when required. Should this not be desired, this hint can | 
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| 807 | * force the use of the 40 byte header version which is supported everywhere. | 
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| 808 | * | 
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| 809 | * The variable can be set to the following values: | 
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| 810 | *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 811 | *               32-bit BMP file with an alpha mask. SDL will use the bitmap | 
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| 812 | *               header version 4 and set the alpha mask accordingly. | 
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| 813 | *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 814 | *               32-bit BMP file without an alpha mask. The alpha channel data | 
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| 815 | *               will be in the file, but applications are going to ignore it. | 
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| 816 | * | 
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| 817 | * The default value is "0". | 
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| 818 | */ | 
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| 819 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" | 
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| 820 |  | 
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| 821 | /** | 
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| 822 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. | 
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| 823 | *        The 0x406D1388 Exception is a trick used to inform Visual Studio of a | 
|---|
| 824 | *        thread's name, but it tends to cause problems with other debuggers, | 
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| 825 | *        and the .NET runtime. Note that SDL 2.0.6 and later will still use | 
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| 826 | *        the (safer) SetThreadDescription API, introduced in the Windows 10 | 
|---|
| 827 | *        Creators Update, if available. | 
|---|
| 828 | * | 
|---|
| 829 | * The variable can be set to the following values: | 
|---|
| 830 | *   "0"       - SDL will raise the 0x406D1388 Exception to name threads. | 
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| 831 | *               This is the default behavior of SDL <= 2.0.4. | 
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| 832 | *   "1"       - SDL will not raise this exception, and threads will be unnamed. (default) | 
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| 833 | *               This is necessary with .NET languages or debuggers that aren't Visual Studio. | 
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| 834 | */ | 
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| 835 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" | 
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| 836 |  | 
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| 837 | /** | 
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| 838 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI | 
|---|
| 839 | * | 
|---|
| 840 | * Also known as Z-order. The variable can take a negative or positive value. | 
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| 841 | * The default is 10000. | 
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| 842 | */ | 
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| 843 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | 
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| 844 |  | 
|---|
| 845 | /** | 
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| 846 | * \brief Tell the video driver that we only want a double buffer. | 
|---|
| 847 | * | 
|---|
| 848 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that | 
|---|
| 849 | * wastes no CPU time on waiting for vsync after issuing a flip, but | 
|---|
| 850 | * introduces a frame of latency. On the other hand, using a double buffer | 
|---|
| 851 | * scheme instead is recommended for cases where low latency is an important | 
|---|
| 852 | * factor because we save a whole frame of latency. | 
|---|
| 853 | * We do so by waiting for vsync immediately after issuing a flip, usually just | 
|---|
| 854 | * after eglSwapBuffers call in the backend's *_SwapWindow function. | 
|---|
| 855 | * | 
|---|
| 856 | * Since it's driver-specific, it's only supported where possible and | 
|---|
| 857 | * implemented. Currently supported the following drivers: | 
|---|
| 858 | * - KMSDRM (kmsdrm) | 
|---|
| 859 | * - Raspberry Pi (raspberrypi) | 
|---|
| 860 | */ | 
|---|
| 861 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER" | 
|---|
| 862 |  | 
|---|
| 863 | /** | 
|---|
| 864 | *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 
|---|
| 865 | * | 
|---|
| 866 | *  On some platforms, currently Windows and X11, OpenGL drivers may support | 
|---|
| 867 | *  creating contexts with an OpenGL ES profile. By default SDL uses these | 
|---|
| 868 | *  profiles, when available, otherwise it attempts to load an OpenGL ES | 
|---|
| 869 | *  library, e.g. that provided by the ANGLE project. This variable controls | 
|---|
| 870 | *  whether SDL follows this default behaviour or will always load an | 
|---|
| 871 | *  OpenGL ES library. | 
|---|
| 872 | * | 
|---|
| 873 | *  Circumstances where this is useful include | 
|---|
| 874 | *  - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, | 
|---|
| 875 | *    or emulator, e.g. those from ARM, Imagination or Qualcomm. | 
|---|
| 876 | *  - Resolving OpenGL ES function addresses at link time by linking with | 
|---|
| 877 | *    the OpenGL ES library instead of querying them at run time with | 
|---|
| 878 | *    SDL_GL_GetProcAddress(). | 
|---|
| 879 | * | 
|---|
| 880 | *  Caution: for an application to work with the default behaviour across | 
|---|
| 881 | *  different OpenGL drivers it must query the OpenGL ES function | 
|---|
| 882 | *  addresses at run time using SDL_GL_GetProcAddress(). | 
|---|
| 883 | * | 
|---|
| 884 | *  This variable is ignored on most platforms because OpenGL ES is native | 
|---|
| 885 | *  or not supported. | 
|---|
| 886 | * | 
|---|
| 887 | *  This variable can be set to the following values: | 
|---|
| 888 | *    "0"       - Use ES profile of OpenGL, if available. (Default when not set.) | 
|---|
| 889 | *    "1"       - Load OpenGL ES library using the default library names. | 
|---|
| 890 | * | 
|---|
| 891 | */ | 
|---|
| 892 | #define SDL_HINT_OPENGL_ES_DRIVER   "SDL_OPENGL_ES_DRIVER" | 
|---|
| 893 |  | 
|---|
| 894 | /** | 
|---|
| 895 | *  \brief  A variable controlling speed/quality tradeoff of audio resampling. | 
|---|
| 896 | * | 
|---|
| 897 | *  If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) | 
|---|
| 898 | *  to handle audio resampling. There are different resampling modes available | 
|---|
| 899 | *  that produce different levels of quality, using more CPU. | 
|---|
| 900 | * | 
|---|
| 901 | *  If this hint isn't specified to a valid setting, or libsamplerate isn't | 
|---|
| 902 | *  available, SDL will use the default, internal resampling algorithm. | 
|---|
| 903 | * | 
|---|
| 904 | *  Note that this is currently only applicable to resampling audio that is | 
|---|
| 905 | *  being written to a device for playback or audio being read from a device | 
|---|
| 906 | *  for capture. SDL_AudioCVT always uses the default resampler (although this | 
|---|
| 907 | *  might change for SDL 2.1). | 
|---|
| 908 | * | 
|---|
| 909 | *  This hint is currently only checked at audio subsystem initialization. | 
|---|
| 910 | * | 
|---|
| 911 | *  This variable can be set to the following values: | 
|---|
| 912 | * | 
|---|
| 913 | *    "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) | 
|---|
| 914 | *    "1" or "fast"    - Use fast, slightly higher quality resampling, if available | 
|---|
| 915 | *    "2" or "medium"  - Use medium quality resampling, if available | 
|---|
| 916 | *    "3" or "best"    - Use high quality resampling, if available | 
|---|
| 917 | */ | 
|---|
| 918 | #define SDL_HINT_AUDIO_RESAMPLING_MODE   "SDL_AUDIO_RESAMPLING_MODE" | 
|---|
| 919 |  | 
|---|
| 920 | /** | 
|---|
| 921 | *  \brief  A variable controlling the audio category on iOS and Mac OS X | 
|---|
| 922 | * | 
|---|
| 923 | *  This variable can be set to the following values: | 
|---|
| 924 | * | 
|---|
| 925 | *    "ambient"     - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) | 
|---|
| 926 | *    "playback"    - Use the AVAudioSessionCategoryPlayback category | 
|---|
| 927 | * | 
|---|
| 928 | *  For more information, see Apple's documentation: | 
|---|
| 929 | *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html | 
|---|
| 930 | */ | 
|---|
| 931 | #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY" | 
|---|
| 932 |  | 
|---|
| 933 | /** | 
|---|
| 934 | *  \brief  An enumeration of hint priorities | 
|---|
| 935 | */ | 
|---|
| 936 | typedef enum | 
|---|
| 937 | { | 
|---|
| 938 | SDL_HINT_DEFAULT, | 
|---|
| 939 | SDL_HINT_NORMAL, | 
|---|
| 940 | SDL_HINT_OVERRIDE | 
|---|
| 941 | } SDL_HintPriority; | 
|---|
| 942 |  | 
|---|
| 943 |  | 
|---|
| 944 | /** | 
|---|
| 945 | *  \brief Set a hint with a specific priority | 
|---|
| 946 | * | 
|---|
| 947 | *  The priority controls the behavior when setting a hint that already | 
|---|
| 948 | *  has a value.  Hints will replace existing hints of their priority and | 
|---|
| 949 | *  lower.  Environment variables are considered to have override priority. | 
|---|
| 950 | * | 
|---|
| 951 | *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise | 
|---|
| 952 | */ | 
|---|
| 953 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, | 
|---|
| 954 | const char *value, | 
|---|
| 955 | SDL_HintPriority priority); | 
|---|
| 956 |  | 
|---|
| 957 | /** | 
|---|
| 958 | *  \brief Set a hint with normal priority | 
|---|
| 959 | * | 
|---|
| 960 | *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise | 
|---|
| 961 | */ | 
|---|
| 962 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, | 
|---|
| 963 | const char *value); | 
|---|
| 964 |  | 
|---|
| 965 | /** | 
|---|
| 966 | *  \brief Get a hint | 
|---|
| 967 | * | 
|---|
| 968 | *  \return The string value of a hint variable. | 
|---|
| 969 | */ | 
|---|
| 970 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); | 
|---|
| 971 |  | 
|---|
| 972 | /** | 
|---|
| 973 | *  \brief Get a hint | 
|---|
| 974 | * | 
|---|
| 975 | *  \return The boolean value of a hint variable. | 
|---|
| 976 | */ | 
|---|
| 977 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); | 
|---|
| 978 |  | 
|---|
| 979 | /** | 
|---|
| 980 | * \brief type definition of the hint callback function. | 
|---|
| 981 | */ | 
|---|
| 982 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); | 
|---|
| 983 |  | 
|---|
| 984 | /** | 
|---|
| 985 | *  \brief Add a function to watch a particular hint | 
|---|
| 986 | * | 
|---|
| 987 | *  \param name The hint to watch | 
|---|
| 988 | *  \param callback The function to call when the hint value changes | 
|---|
| 989 | *  \param userdata A pointer to pass to the callback function | 
|---|
| 990 | */ | 
|---|
| 991 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, | 
|---|
| 992 | SDL_HintCallback callback, | 
|---|
| 993 | void *userdata); | 
|---|
| 994 |  | 
|---|
| 995 | /** | 
|---|
| 996 | *  \brief Remove a function watching a particular hint | 
|---|
| 997 | * | 
|---|
| 998 | *  \param name The hint being watched | 
|---|
| 999 | *  \param callback The function being called when the hint value changes | 
|---|
| 1000 | *  \param userdata A pointer being passed to the callback function | 
|---|
| 1001 | */ | 
|---|
| 1002 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, | 
|---|
| 1003 | SDL_HintCallback callback, | 
|---|
| 1004 | void *userdata); | 
|---|
| 1005 |  | 
|---|
| 1006 | /** | 
|---|
| 1007 | *  \brief  Clear all hints | 
|---|
| 1008 | * | 
|---|
| 1009 | *  This function is called during SDL_Quit() to free stored hints. | 
|---|
| 1010 | */ | 
|---|
| 1011 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); | 
|---|
| 1012 |  | 
|---|
| 1013 |  | 
|---|
| 1014 | /* Ends C function definitions when using C++ */ | 
|---|
| 1015 | #ifdef __cplusplus | 
|---|
| 1016 | } | 
|---|
| 1017 | #endif | 
|---|
| 1018 | #include "close_code.h" | 
|---|
| 1019 |  | 
|---|
| 1020 | #endif /* SDL_hints_h_ */ | 
|---|
| 1021 |  | 
|---|
| 1022 | /* vi: set ts=4 sw=4 expandtab: */ | 
|---|
| 1023 |  | 
|---|