| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #ifndef SDL_main_h_ | 
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| 23 | #define SDL_main_h_ | 
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| 24 |  | 
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| 25 | #include "SDL_stdinc.h" | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | *  \file SDL_main.h | 
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| 29 | * | 
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| 30 | *  Redefine main() on some platforms so that it is called by SDL. | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #ifndef SDL_MAIN_HANDLED | 
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| 34 | #if defined(__WIN32__) | 
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| 35 | /* On Windows SDL provides WinMain(), which parses the command line and passes | 
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| 36 | the arguments to your main function. | 
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| 37 |  | 
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| 38 | If you provide your own WinMain(), you may define SDL_MAIN_HANDLED | 
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| 39 | */ | 
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| 40 | #define SDL_MAIN_AVAILABLE | 
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| 41 |  | 
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| 42 | #elif defined(__WINRT__) | 
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| 43 | /* On WinRT, SDL provides a main function that initializes CoreApplication, | 
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| 44 | creating an instance of IFrameworkView in the process. | 
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| 45 |  | 
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| 46 | Please note that #include'ing SDL_main.h is not enough to get a main() | 
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| 47 | function working.  In non-XAML apps, the file, | 
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| 48 | src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled | 
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| 49 | into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be | 
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| 50 | called, with a pointer to the Direct3D-hosted XAML control passed in. | 
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| 51 | */ | 
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| 52 | #define SDL_MAIN_NEEDED | 
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| 53 |  | 
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| 54 | #elif defined(__IPHONEOS__) | 
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| 55 | /* On iOS SDL provides a main function that creates an application delegate | 
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| 56 | and starts the iOS application run loop. | 
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| 57 |  | 
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| 58 | See src/video/uikit/SDL_uikitappdelegate.m for more details. | 
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| 59 | */ | 
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| 60 | #define SDL_MAIN_NEEDED | 
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| 61 |  | 
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| 62 | #elif defined(__ANDROID__) | 
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| 63 | /* On Android SDL provides a Java class in SDLActivity.java that is the | 
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| 64 | main activity entry point. | 
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| 65 |  | 
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| 66 | See docs/README-android.md for more details on extending that class. | 
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| 67 | */ | 
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| 68 | #define SDL_MAIN_NEEDED | 
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| 69 |  | 
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| 70 | /* We need to export SDL_main so it can be launched from Java */ | 
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| 71 | #define SDLMAIN_DECLSPEC    DECLSPEC | 
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| 72 |  | 
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| 73 | #elif defined(__NACL__) | 
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| 74 | /* On NACL we use ppapi_simple to set up the application helper code, | 
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| 75 | then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before | 
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| 76 | starting the user main function. | 
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| 77 | All user code is run in a separate thread by ppapi_simple, thus | 
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| 78 | allowing for blocking io to take place via nacl_io | 
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| 79 | */ | 
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| 80 | #define SDL_MAIN_NEEDED | 
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| 81 |  | 
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| 82 | #endif | 
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| 83 | #endif /* SDL_MAIN_HANDLED */ | 
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| 84 |  | 
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| 85 | #ifdef __cplusplus | 
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| 86 | #define C_LINKAGE   "C" | 
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| 87 | #else | 
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| 88 | #define C_LINKAGE | 
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| 89 | #endif /* __cplusplus */ | 
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| 90 |  | 
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| 91 | #ifndef SDLMAIN_DECLSPEC | 
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| 92 | #define SDLMAIN_DECLSPEC | 
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| 93 | #endif | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | *  \file SDL_main.h | 
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| 97 | * | 
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| 98 | *  The application's main() function must be called with C linkage, | 
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| 99 | *  and should be declared like this: | 
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| 100 | *  \code | 
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| 101 | *  #ifdef __cplusplus | 
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| 102 | *  extern "C" | 
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| 103 | *  #endif | 
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| 104 | *  int main(int argc, char *argv[]) | 
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| 105 | *  { | 
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| 106 | *  } | 
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| 107 | *  \endcode | 
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| 108 | */ | 
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| 109 |  | 
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| 110 | #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) | 
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| 111 | #define main    SDL_main | 
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| 112 | #endif | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | *  The prototype for the application's main() function | 
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| 116 | */ | 
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| 117 | extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); | 
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| 118 |  | 
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| 119 |  | 
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| 120 | #include "begin_code.h" | 
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| 121 | #ifdef __cplusplus | 
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| 122 | extern "C"{ | 
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| 123 | #endif | 
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| 124 |  | 
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| 125 | /** | 
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| 126 | *  This is called by the real SDL main function to let the rest of the | 
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| 127 | *  library know that initialization was done properly. | 
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| 128 | * | 
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| 129 | *  Calling this yourself without knowing what you're doing can cause | 
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| 130 | *  crashes and hard to diagnose problems with your application. | 
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| 131 | */ | 
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| 132 | extern DECLSPEC void SDLCALL SDL_SetMainReady(void); | 
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| 133 |  | 
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| 134 | #ifdef __WIN32__ | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | *  This can be called to set the application class at startup | 
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| 138 | */ | 
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| 139 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, | 
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| 140 | void *hInst); | 
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| 141 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | 
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| 142 |  | 
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| 143 | #endif /* __WIN32__ */ | 
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| 144 |  | 
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| 145 |  | 
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| 146 | #ifdef __WINRT__ | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | *  \brief Initializes and launches an SDL/WinRT application. | 
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| 150 | * | 
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| 151 | *  \param mainFunction The SDL app's C-style main(). | 
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| 152 | *  \param reserved Reserved for future use; should be NULL | 
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| 153 | *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more | 
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| 154 | *      information on the failure. | 
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| 155 | */ | 
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| 156 | extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); | 
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| 157 |  | 
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| 158 | #endif /* __WINRT__ */ | 
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| 159 |  | 
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| 160 |  | 
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| 161 | #ifdef __cplusplus | 
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| 162 | } | 
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| 163 | #endif | 
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| 164 | #include "close_code.h" | 
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| 165 |  | 
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| 166 | #endif /* SDL_main_h_ */ | 
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| 167 |  | 
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| 168 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 169 |  | 
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