| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_video.h | 
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| 24 | * | 
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| 25 | *  Header file for SDL video functions. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_video_h_ | 
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| 29 | #define SDL_video_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_pixels.h" | 
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| 33 | #include "SDL_rect.h" | 
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| 34 | #include "SDL_surface.h" | 
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| 35 |  | 
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| 36 | #include "begin_code.h" | 
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| 37 | /* Set up for C function definitions, even when using C++ */ | 
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| 38 | #ifdef __cplusplus | 
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| 39 | extern "C"{ | 
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| 40 | #endif | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  \brief  The structure that defines a display mode | 
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| 44 | * | 
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| 45 | *  \sa SDL_GetNumDisplayModes() | 
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| 46 | *  \sa SDL_GetDisplayMode() | 
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| 47 | *  \sa SDL_GetDesktopDisplayMode() | 
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| 48 | *  \sa SDL_GetCurrentDisplayMode() | 
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| 49 | *  \sa SDL_GetClosestDisplayMode() | 
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| 50 | *  \sa SDL_SetWindowDisplayMode() | 
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| 51 | *  \sa SDL_GetWindowDisplayMode() | 
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| 52 | */ | 
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| 53 | typedef struct | 
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| 54 | { | 
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| 55 | Uint32 format;              /**< pixel format */ | 
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| 56 | int w;                      /**< width, in screen coordinates */ | 
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| 57 | int h;                      /**< height, in screen coordinates */ | 
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| 58 | int refresh_rate;           /**< refresh rate (or zero for unspecified) */ | 
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| 59 | void *driverdata;           /**< driver-specific data, initialize to 0 */ | 
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| 60 | } SDL_DisplayMode; | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | *  \brief The type used to identify a window | 
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| 64 | * | 
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| 65 | *  \sa SDL_CreateWindow() | 
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| 66 | *  \sa SDL_CreateWindowFrom() | 
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| 67 | *  \sa SDL_DestroyWindow() | 
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| 68 | *  \sa SDL_GetWindowData() | 
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| 69 | *  \sa SDL_GetWindowFlags() | 
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| 70 | *  \sa SDL_GetWindowGrab() | 
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| 71 | *  \sa SDL_GetWindowPosition() | 
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| 72 | *  \sa SDL_GetWindowSize() | 
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| 73 | *  \sa SDL_GetWindowTitle() | 
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| 74 | *  \sa SDL_HideWindow() | 
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| 75 | *  \sa SDL_MaximizeWindow() | 
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| 76 | *  \sa SDL_MinimizeWindow() | 
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| 77 | *  \sa SDL_RaiseWindow() | 
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| 78 | *  \sa SDL_RestoreWindow() | 
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| 79 | *  \sa SDL_SetWindowData() | 
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| 80 | *  \sa SDL_SetWindowFullscreen() | 
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| 81 | *  \sa SDL_SetWindowGrab() | 
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| 82 | *  \sa SDL_SetWindowIcon() | 
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| 83 | *  \sa SDL_SetWindowPosition() | 
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| 84 | *  \sa SDL_SetWindowSize() | 
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| 85 | *  \sa SDL_SetWindowBordered() | 
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| 86 | *  \sa SDL_SetWindowResizable() | 
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| 87 | *  \sa SDL_SetWindowTitle() | 
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| 88 | *  \sa SDL_ShowWindow() | 
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| 89 | */ | 
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| 90 | typedef struct SDL_Window SDL_Window; | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | *  \brief The flags on a window | 
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| 94 | * | 
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| 95 | *  \sa SDL_GetWindowFlags() | 
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| 96 | */ | 
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| 97 | typedef enum | 
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| 98 | { | 
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| 99 | /* !!! FIXME: change this to name = (1<<x). */ | 
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| 100 | SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */ | 
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| 101 | SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */ | 
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| 102 | SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */ | 
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| 103 | SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */ | 
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| 104 | SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */ | 
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| 105 | SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */ | 
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| 106 | SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */ | 
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| 107 | SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */ | 
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| 108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */ | 
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| 109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */ | 
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| 110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */ | 
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| 111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), | 
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| 112 | SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */ | 
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| 113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported. | 
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| 114 | On macOS NSHighResolutionCapable must be set true in the | 
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| 115 | application's Info.plist for this to have any effect. */ | 
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| 116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000,      /**< window has mouse captured (unrelated to INPUT_GRABBED) */ | 
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| 117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000,      /**< window should always be above others */ | 
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| 118 | SDL_WINDOW_SKIP_TASKBAR  = 0x00010000,      /**< window should not be added to the taskbar */ | 
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| 119 | SDL_WINDOW_UTILITY       = 0x00020000,      /**< window should be treated as a utility window */ | 
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| 120 | SDL_WINDOW_TOOLTIP       = 0x00040000,      /**< window should be treated as a tooltip */ | 
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| 121 | = 0x00080000,      /**< window should be treated as a popup menu */ | 
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| 122 | SDL_WINDOW_VULKAN        = 0x10000000       /**< window usable for Vulkan surface */ | 
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| 123 | } SDL_WindowFlags; | 
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| 124 |  | 
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| 125 | /** | 
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| 126 | *  \brief Used to indicate that you don't care what the window position is. | 
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| 127 | */ | 
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| 128 | #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u | 
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| 129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) | 
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| 130 | #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) | 
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| 131 | #define SDL_WINDOWPOS_ISUNDEFINED(X)    \ | 
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| 132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | *  \brief Used to indicate that the window position should be centered. | 
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| 136 | */ | 
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| 137 | #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u | 
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| 138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X)) | 
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| 139 | #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0) | 
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| 140 | #define SDL_WINDOWPOS_ISCENTERED(X)    \ | 
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| 141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) | 
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| 142 |  | 
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| 143 | /** | 
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| 144 | *  \brief Event subtype for window events | 
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| 145 | */ | 
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| 146 | typedef enum | 
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| 147 | { | 
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| 148 | SDL_WINDOWEVENT_NONE,           /**< Never used */ | 
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| 149 | SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */ | 
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| 150 | SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */ | 
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| 151 | SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be | 
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| 152 | redrawn */ | 
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| 153 | SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2 | 
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| 154 | */ | 
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| 155 | SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */ | 
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| 156 | SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as | 
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| 157 | a result of an API call or through the | 
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| 158 | system or user changing the window size. */ | 
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| 159 | SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */ | 
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| 160 | SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */ | 
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| 161 | SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size | 
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| 162 | and position */ | 
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| 163 | SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */ | 
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| 164 | SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */ | 
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| 165 | SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */ | 
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| 166 | SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */ | 
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| 167 | SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */ | 
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| 168 | SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ | 
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| 169 | SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ | 
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| 170 | } SDL_WindowEventID; | 
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| 171 |  | 
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| 172 | /** | 
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| 173 | *  \brief An opaque handle to an OpenGL context. | 
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| 174 | */ | 
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| 175 | typedef void *SDL_GLContext; | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | *  \brief OpenGL configuration attributes | 
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| 179 | */ | 
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| 180 | typedef enum | 
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| 181 | { | 
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| 182 | SDL_GL_RED_SIZE, | 
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| 183 | SDL_GL_GREEN_SIZE, | 
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| 184 | SDL_GL_BLUE_SIZE, | 
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| 185 | SDL_GL_ALPHA_SIZE, | 
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| 186 | SDL_GL_BUFFER_SIZE, | 
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| 187 | SDL_GL_DOUBLEBUFFER, | 
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| 188 | SDL_GL_DEPTH_SIZE, | 
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| 189 | SDL_GL_STENCIL_SIZE, | 
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| 190 | SDL_GL_ACCUM_RED_SIZE, | 
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| 191 | SDL_GL_ACCUM_GREEN_SIZE, | 
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| 192 | SDL_GL_ACCUM_BLUE_SIZE, | 
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| 193 | SDL_GL_ACCUM_ALPHA_SIZE, | 
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| 194 | SDL_GL_STEREO, | 
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| 195 | SDL_GL_MULTISAMPLEBUFFERS, | 
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| 196 | SDL_GL_MULTISAMPLESAMPLES, | 
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| 197 | SDL_GL_ACCELERATED_VISUAL, | 
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| 198 | SDL_GL_RETAINED_BACKING, | 
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| 199 | SDL_GL_CONTEXT_MAJOR_VERSION, | 
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| 200 | SDL_GL_CONTEXT_MINOR_VERSION, | 
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| 201 | SDL_GL_CONTEXT_EGL, | 
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| 202 | SDL_GL_CONTEXT_FLAGS, | 
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| 203 | SDL_GL_CONTEXT_PROFILE_MASK, | 
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| 204 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, | 
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| 205 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, | 
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| 206 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, | 
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| 207 | SDL_GL_CONTEXT_RESET_NOTIFICATION, | 
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| 208 | SDL_GL_CONTEXT_NO_ERROR | 
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| 209 | } SDL_GLattr; | 
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| 210 |  | 
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| 211 | typedef enum | 
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| 212 | { | 
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| 213 | SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001, | 
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| 214 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002, | 
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| 215 | SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ | 
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| 216 | } SDL_GLprofile; | 
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| 217 |  | 
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| 218 | typedef enum | 
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| 219 | { | 
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| 220 | SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001, | 
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| 221 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, | 
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| 222 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004, | 
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| 223 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008 | 
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| 224 | } SDL_GLcontextFlag; | 
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| 225 |  | 
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| 226 | typedef enum | 
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| 227 | { | 
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| 228 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000, | 
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| 229 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001 | 
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| 230 | } SDL_GLcontextReleaseFlag; | 
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| 231 |  | 
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| 232 | typedef enum | 
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| 233 | { | 
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| 234 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, | 
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| 235 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001 | 
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| 236 | } SDL_GLContextResetNotification; | 
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| 237 |  | 
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| 238 | /* Function prototypes */ | 
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| 239 |  | 
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| 240 | /** | 
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| 241 | *  \brief Get the number of video drivers compiled into SDL | 
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| 242 | * | 
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| 243 | *  \sa SDL_GetVideoDriver() | 
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| 244 | */ | 
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| 245 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | *  \brief Get the name of a built in video driver. | 
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| 249 | * | 
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| 250 | *  \note The video drivers are presented in the order in which they are | 
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| 251 | *        normally checked during initialization. | 
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| 252 | * | 
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| 253 | *  \sa SDL_GetNumVideoDrivers() | 
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| 254 | */ | 
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| 255 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); | 
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| 256 |  | 
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| 257 | /** | 
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| 258 | *  \brief Initialize the video subsystem, optionally specifying a video driver. | 
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| 259 | * | 
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| 260 | *  \param driver_name Initialize a specific driver by name, or NULL for the | 
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| 261 | *                     default video driver. | 
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| 262 | * | 
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| 263 | *  \return 0 on success, -1 on error | 
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| 264 | * | 
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| 265 | *  This function initializes the video subsystem; setting up a connection | 
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| 266 | *  to the window manager, etc, and determines the available display modes | 
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| 267 | *  and pixel formats, but does not initialize a window or graphics mode. | 
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| 268 | * | 
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| 269 | *  \sa SDL_VideoQuit() | 
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| 270 | */ | 
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| 271 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); | 
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| 272 |  | 
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| 273 | /** | 
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| 274 | *  \brief Shuts down the video subsystem. | 
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| 275 | * | 
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| 276 | *  This function closes all windows, and restores the original video mode. | 
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| 277 | * | 
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| 278 | *  \sa SDL_VideoInit() | 
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| 279 | */ | 
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| 280 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); | 
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| 281 |  | 
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| 282 | /** | 
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| 283 | *  \brief Returns the name of the currently initialized video driver. | 
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| 284 | * | 
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| 285 | *  \return The name of the current video driver or NULL if no driver | 
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| 286 | *          has been initialized | 
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| 287 | * | 
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| 288 | *  \sa SDL_GetNumVideoDrivers() | 
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| 289 | *  \sa SDL_GetVideoDriver() | 
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| 290 | */ | 
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| 291 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); | 
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| 292 |  | 
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| 293 | /** | 
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| 294 | *  \brief Returns the number of available video displays. | 
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| 295 | * | 
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| 296 | *  \sa SDL_GetDisplayBounds() | 
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| 297 | */ | 
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| 298 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); | 
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| 299 |  | 
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| 300 | /** | 
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| 301 | *  \brief Get the name of a display in UTF-8 encoding | 
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| 302 | * | 
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| 303 | *  \return The name of a display, or NULL for an invalid display index. | 
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| 304 | * | 
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| 305 | *  \sa SDL_GetNumVideoDisplays() | 
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| 306 | */ | 
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| 307 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); | 
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| 308 |  | 
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| 309 | /** | 
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| 310 | *  \brief Get the desktop area represented by a display, with the primary | 
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| 311 | *         display located at 0,0 | 
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| 312 | * | 
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| 313 | *  \return 0 on success, or -1 if the index is out of range. | 
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| 314 | * | 
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| 315 | *  \sa SDL_GetNumVideoDisplays() | 
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| 316 | */ | 
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| 317 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); | 
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| 318 |  | 
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| 319 | /** | 
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| 320 | *  \brief Get the dots/pixels-per-inch for a display | 
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| 321 | * | 
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| 322 | *  \note Diagonal, horizontal and vertical DPI can all be optionally | 
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| 323 | *        returned if the parameter is non-NULL. | 
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| 324 | * | 
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| 325 | *  \return 0 on success, or -1 if no DPI information is available or the index is out of range. | 
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| 326 | * | 
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| 327 | *  \sa SDL_GetNumVideoDisplays() | 
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| 328 | */ | 
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| 329 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | *  \brief Get the usable desktop area represented by a display, with the | 
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| 333 | *         primary display located at 0,0 | 
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| 334 | * | 
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| 335 | *  This is the same area as SDL_GetDisplayBounds() reports, but with portions | 
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| 336 | *  reserved by the system removed. For example, on Mac OS X, this subtracts | 
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| 337 | *  the area occupied by the menu bar and dock. | 
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| 338 | * | 
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| 339 | *  Setting a window to be fullscreen generally bypasses these unusable areas, | 
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| 340 | *  so these are good guidelines for the maximum space available to a | 
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| 341 | *  non-fullscreen window. | 
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| 342 | * | 
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| 343 | *  \return 0 on success, or -1 if the index is out of range. | 
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| 344 | * | 
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| 345 | *  \sa SDL_GetDisplayBounds() | 
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| 346 | *  \sa SDL_GetNumVideoDisplays() | 
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| 347 | */ | 
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| 348 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); | 
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| 349 |  | 
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| 350 | /** | 
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| 351 | *  \brief Returns the number of available display modes. | 
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| 352 | * | 
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| 353 | *  \sa SDL_GetDisplayMode() | 
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| 354 | */ | 
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| 355 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); | 
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| 356 |  | 
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| 357 | /** | 
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| 358 | *  \brief Fill in information about a specific display mode. | 
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| 359 | * | 
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| 360 | *  \note The display modes are sorted in this priority: | 
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| 361 | *        \li bits per pixel -> more colors to fewer colors | 
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| 362 | *        \li width -> largest to smallest | 
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| 363 | *        \li height -> largest to smallest | 
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| 364 | *        \li refresh rate -> highest to lowest | 
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| 365 | * | 
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| 366 | *  \sa SDL_GetNumDisplayModes() | 
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| 367 | */ | 
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| 368 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, | 
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| 369 | SDL_DisplayMode * mode); | 
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| 370 |  | 
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| 371 | /** | 
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| 372 | *  \brief Fill in information about the desktop display mode. | 
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| 373 | */ | 
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| 374 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); | 
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| 375 |  | 
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| 376 | /** | 
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| 377 | *  \brief Fill in information about the current display mode. | 
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| 378 | */ | 
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| 379 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); | 
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| 380 |  | 
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| 381 |  | 
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| 382 | /** | 
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| 383 | *  \brief Get the closest match to the requested display mode. | 
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| 384 | * | 
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| 385 | *  \param displayIndex The index of display from which mode should be queried. | 
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| 386 | *  \param mode The desired display mode | 
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| 387 | *  \param closest A pointer to a display mode to be filled in with the closest | 
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| 388 | *                 match of the available display modes. | 
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| 389 | * | 
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| 390 | *  \return The passed in value \c closest, or NULL if no matching video mode | 
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| 391 | *          was available. | 
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| 392 | * | 
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| 393 | *  The available display modes are scanned, and \c closest is filled in with the | 
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| 394 | *  closest mode matching the requested mode and returned.  The mode format and | 
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| 395 | *  refresh_rate default to the desktop mode if they are 0.  The modes are | 
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| 396 | *  scanned with size being first priority, format being second priority, and | 
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| 397 | *  finally checking the refresh_rate.  If all the available modes are too | 
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| 398 | *  small, then NULL is returned. | 
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| 399 | * | 
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| 400 | *  \sa SDL_GetNumDisplayModes() | 
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| 401 | *  \sa SDL_GetDisplayMode() | 
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| 402 | */ | 
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| 403 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); | 
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| 404 |  | 
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| 405 | /** | 
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| 406 | *  \brief Get the display index associated with a window. | 
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| 407 | * | 
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| 408 | *  \return the display index of the display containing the center of the | 
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| 409 | *          window, or -1 on error. | 
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| 410 | */ | 
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| 411 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); | 
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| 412 |  | 
|---|
| 413 | /** | 
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| 414 | *  \brief Set the display mode used when a fullscreen window is visible. | 
|---|
| 415 | * | 
|---|
| 416 | *  By default the window's dimensions and the desktop format and refresh rate | 
|---|
| 417 | *  are used. | 
|---|
| 418 | * | 
|---|
| 419 | *  \param window The window for which the display mode should be set. | 
|---|
| 420 | *  \param mode The mode to use, or NULL for the default mode. | 
|---|
| 421 | * | 
|---|
| 422 | *  \return 0 on success, or -1 if setting the display mode failed. | 
|---|
| 423 | * | 
|---|
| 424 | *  \sa SDL_GetWindowDisplayMode() | 
|---|
| 425 | *  \sa SDL_SetWindowFullscreen() | 
|---|
| 426 | */ | 
|---|
| 427 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, | 
|---|
| 428 | const SDL_DisplayMode | 
|---|
| 429 | * mode); | 
|---|
| 430 |  | 
|---|
| 431 | /** | 
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| 432 | *  \brief Fill in information about the display mode used when a fullscreen | 
|---|
| 433 | *         window is visible. | 
|---|
| 434 | * | 
|---|
| 435 | *  \sa SDL_SetWindowDisplayMode() | 
|---|
| 436 | *  \sa SDL_SetWindowFullscreen() | 
|---|
| 437 | */ | 
|---|
| 438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, | 
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| 439 | SDL_DisplayMode * mode); | 
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| 440 |  | 
|---|
| 441 | /** | 
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| 442 | *  \brief Get the pixel format associated with the window. | 
|---|
| 443 | */ | 
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| 444 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); | 
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| 445 |  | 
|---|
| 446 | /** | 
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| 447 | *  \brief Create a window with the specified position, dimensions, and flags. | 
|---|
| 448 | * | 
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| 449 | *  \param title The title of the window, in UTF-8 encoding. | 
|---|
| 450 | *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or | 
|---|
| 451 | *               ::SDL_WINDOWPOS_UNDEFINED. | 
|---|
| 452 | *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or | 
|---|
| 453 | *               ::SDL_WINDOWPOS_UNDEFINED. | 
|---|
| 454 | *  \param w     The width of the window, in screen coordinates. | 
|---|
| 455 | *  \param h     The height of the window, in screen coordinates. | 
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| 456 | *  \param flags The flags for the window, a mask of any of the following: | 
|---|
| 457 | *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL, | 
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| 458 | *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS, | 
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| 459 | *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED, | 
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| 460 | *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED, | 
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| 461 | *               ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. | 
|---|
| 462 | * | 
|---|
| 463 | *  \return The created window, or NULL if window creation failed. | 
|---|
| 464 | * | 
|---|
| 465 | *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size | 
|---|
| 466 | *  in pixels may differ from its size in screen coordinates on platforms with | 
|---|
| 467 | *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query | 
|---|
| 468 | *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), | 
|---|
| 469 | *  SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the | 
|---|
| 470 | *  drawable size in pixels. | 
|---|
| 471 | * | 
|---|
| 472 | *  If the window is created with any of the SDL_WINDOW_OPENGL or | 
|---|
| 473 | *  SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function | 
|---|
| 474 | *  (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the | 
|---|
| 475 | *  corresponding UnloadLibrary function is called by SDL_DestroyWindow(). | 
|---|
| 476 | * | 
|---|
| 477 | *  If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, | 
|---|
| 478 | *  SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. | 
|---|
| 479 | * | 
|---|
| 480 | *  \note On non-Apple devices, SDL requires you to either not link to the | 
|---|
| 481 | *        Vulkan loader or link to a dynamic library version. This limitation | 
|---|
| 482 | *        may be removed in a future version of SDL. | 
|---|
| 483 | * | 
|---|
| 484 | *  \sa SDL_DestroyWindow() | 
|---|
| 485 | *  \sa SDL_GL_LoadLibrary() | 
|---|
| 486 | *  \sa SDL_Vulkan_LoadLibrary() | 
|---|
| 487 | */ | 
|---|
| 488 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, | 
|---|
| 489 | int x, int y, int w, | 
|---|
| 490 | int h, Uint32 flags); | 
|---|
| 491 |  | 
|---|
| 492 | /** | 
|---|
| 493 | *  \brief Create an SDL window from an existing native window. | 
|---|
| 494 | * | 
|---|
| 495 | *  \param data A pointer to driver-dependent window creation data | 
|---|
| 496 | * | 
|---|
| 497 | *  \return The created window, or NULL if window creation failed. | 
|---|
| 498 | * | 
|---|
| 499 | *  \sa SDL_DestroyWindow() | 
|---|
| 500 | */ | 
|---|
| 501 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); | 
|---|
| 502 |  | 
|---|
| 503 | /** | 
|---|
| 504 | *  \brief Get the numeric ID of a window, for logging purposes. | 
|---|
| 505 | */ | 
|---|
| 506 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); | 
|---|
| 507 |  | 
|---|
| 508 | /** | 
|---|
| 509 | *  \brief Get a window from a stored ID, or NULL if it doesn't exist. | 
|---|
| 510 | */ | 
|---|
| 511 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); | 
|---|
| 512 |  | 
|---|
| 513 | /** | 
|---|
| 514 | *  \brief Get the window flags. | 
|---|
| 515 | */ | 
|---|
| 516 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); | 
|---|
| 517 |  | 
|---|
| 518 | /** | 
|---|
| 519 | *  \brief Set the title of a window, in UTF-8 format. | 
|---|
| 520 | * | 
|---|
| 521 | *  \sa SDL_GetWindowTitle() | 
|---|
| 522 | */ | 
|---|
| 523 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, | 
|---|
| 524 | const char *title); | 
|---|
| 525 |  | 
|---|
| 526 | /** | 
|---|
| 527 | *  \brief Get the title of a window, in UTF-8 format. | 
|---|
| 528 | * | 
|---|
| 529 | *  \sa SDL_SetWindowTitle() | 
|---|
| 530 | */ | 
|---|
| 531 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); | 
|---|
| 532 |  | 
|---|
| 533 | /** | 
|---|
| 534 | *  \brief Set the icon for a window. | 
|---|
| 535 | * | 
|---|
| 536 | *  \param window The window for which the icon should be set. | 
|---|
| 537 | *  \param icon The icon for the window. | 
|---|
| 538 | */ | 
|---|
| 539 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, | 
|---|
| 540 | SDL_Surface * icon); | 
|---|
| 541 |  | 
|---|
| 542 | /** | 
|---|
| 543 | *  \brief Associate an arbitrary named pointer with a window. | 
|---|
| 544 | * | 
|---|
| 545 | *  \param window   The window to associate with the pointer. | 
|---|
| 546 | *  \param name     The name of the pointer. | 
|---|
| 547 | *  \param userdata The associated pointer. | 
|---|
| 548 | * | 
|---|
| 549 | *  \return The previous value associated with 'name' | 
|---|
| 550 | * | 
|---|
| 551 | *  \note The name is case-sensitive. | 
|---|
| 552 | * | 
|---|
| 553 | *  \sa SDL_GetWindowData() | 
|---|
| 554 | */ | 
|---|
| 555 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, | 
|---|
| 556 | const char *name, | 
|---|
| 557 | void *userdata); | 
|---|
| 558 |  | 
|---|
| 559 | /** | 
|---|
| 560 | *  \brief Retrieve the data pointer associated with a window. | 
|---|
| 561 | * | 
|---|
| 562 | *  \param window   The window to query. | 
|---|
| 563 | *  \param name     The name of the pointer. | 
|---|
| 564 | * | 
|---|
| 565 | *  \return The value associated with 'name' | 
|---|
| 566 | * | 
|---|
| 567 | *  \sa SDL_SetWindowData() | 
|---|
| 568 | */ | 
|---|
| 569 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, | 
|---|
| 570 | const char *name); | 
|---|
| 571 |  | 
|---|
| 572 | /** | 
|---|
| 573 | *  \brief Set the position of a window. | 
|---|
| 574 | * | 
|---|
| 575 | *  \param window   The window to reposition. | 
|---|
| 576 | *  \param x        The x coordinate of the window in screen coordinates, or | 
|---|
| 577 | *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. | 
|---|
| 578 | *  \param y        The y coordinate of the window in screen coordinates, or | 
|---|
| 579 | *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. | 
|---|
| 580 | * | 
|---|
| 581 | *  \note The window coordinate origin is the upper left of the display. | 
|---|
| 582 | * | 
|---|
| 583 | *  \sa SDL_GetWindowPosition() | 
|---|
| 584 | */ | 
|---|
| 585 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, | 
|---|
| 586 | int x, int y); | 
|---|
| 587 |  | 
|---|
| 588 | /** | 
|---|
| 589 | *  \brief Get the position of a window. | 
|---|
| 590 | * | 
|---|
| 591 | *  \param window   The window to query. | 
|---|
| 592 | *  \param x        Pointer to variable for storing the x position, in screen | 
|---|
| 593 | *                  coordinates. May be NULL. | 
|---|
| 594 | *  \param y        Pointer to variable for storing the y position, in screen | 
|---|
| 595 | *                  coordinates. May be NULL. | 
|---|
| 596 | * | 
|---|
| 597 | *  \sa SDL_SetWindowPosition() | 
|---|
| 598 | */ | 
|---|
| 599 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, | 
|---|
| 600 | int *x, int *y); | 
|---|
| 601 |  | 
|---|
| 602 | /** | 
|---|
| 603 | *  \brief Set the size of a window's client area. | 
|---|
| 604 | * | 
|---|
| 605 | *  \param window   The window to resize. | 
|---|
| 606 | *  \param w        The width of the window, in screen coordinates. Must be >0. | 
|---|
| 607 | *  \param h        The height of the window, in screen coordinates. Must be >0. | 
|---|
| 608 | * | 
|---|
| 609 | *  \note Fullscreen windows automatically match the size of the display mode, | 
|---|
| 610 | *        and you should use SDL_SetWindowDisplayMode() to change their size. | 
|---|
| 611 | * | 
|---|
| 612 | *  The window size in screen coordinates may differ from the size in pixels, if | 
|---|
| 613 | *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with | 
|---|
| 614 | *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or | 
|---|
| 615 | *  SDL_GetRendererOutputSize() to get the real client area size in pixels. | 
|---|
| 616 | * | 
|---|
| 617 | *  \sa SDL_GetWindowSize() | 
|---|
| 618 | *  \sa SDL_SetWindowDisplayMode() | 
|---|
| 619 | */ | 
|---|
| 620 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, | 
|---|
| 621 | int h); | 
|---|
| 622 |  | 
|---|
| 623 | /** | 
|---|
| 624 | *  \brief Get the size of a window's client area. | 
|---|
| 625 | * | 
|---|
| 626 | *  \param window   The window to query. | 
|---|
| 627 | *  \param w        Pointer to variable for storing the width, in screen | 
|---|
| 628 | *                  coordinates. May be NULL. | 
|---|
| 629 | *  \param h        Pointer to variable for storing the height, in screen | 
|---|
| 630 | *                  coordinates. May be NULL. | 
|---|
| 631 | * | 
|---|
| 632 | *  The window size in screen coordinates may differ from the size in pixels, if | 
|---|
| 633 | *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with | 
|---|
| 634 | *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or | 
|---|
| 635 | *  SDL_GetRendererOutputSize() to get the real client area size in pixels. | 
|---|
| 636 | * | 
|---|
| 637 | *  \sa SDL_SetWindowSize() | 
|---|
| 638 | */ | 
|---|
| 639 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, | 
|---|
| 640 | int *h); | 
|---|
| 641 |  | 
|---|
| 642 | /** | 
|---|
| 643 | *  \brief Get the size of a window's borders (decorations) around the client area. | 
|---|
| 644 | * | 
|---|
| 645 | *  \param window The window to query. | 
|---|
| 646 | *  \param top Pointer to variable for storing the size of the top border. NULL is permitted. | 
|---|
| 647 | *  \param left Pointer to variable for storing the size of the left border. NULL is permitted. | 
|---|
| 648 | *  \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. | 
|---|
| 649 | *  \param right Pointer to variable for storing the size of the right border. NULL is permitted. | 
|---|
| 650 | * | 
|---|
| 651 | *  \return 0 on success, or -1 if getting this information is not supported. | 
|---|
| 652 | * | 
|---|
| 653 | *  \note if this function fails (returns -1), the size values will be | 
|---|
| 654 | *        initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as | 
|---|
| 655 | *        if the window in question was borderless. | 
|---|
| 656 | */ | 
|---|
| 657 | extern DECLSPEC int SDLCALL (SDL_Window * window, | 
|---|
| 658 | int *top, int *left, | 
|---|
| 659 | int *bottom, int *right); | 
|---|
| 660 |  | 
|---|
| 661 | /** | 
|---|
| 662 | *  \brief Set the minimum size of a window's client area. | 
|---|
| 663 | * | 
|---|
| 664 | *  \param window    The window to set a new minimum size. | 
|---|
| 665 | *  \param min_w     The minimum width of the window, must be >0 | 
|---|
| 666 | *  \param min_h     The minimum height of the window, must be >0 | 
|---|
| 667 | * | 
|---|
| 668 | *  \note You can't change the minimum size of a fullscreen window, it | 
|---|
| 669 | *        automatically matches the size of the display mode. | 
|---|
| 670 | * | 
|---|
| 671 | *  \sa SDL_GetWindowMinimumSize() | 
|---|
| 672 | *  \sa SDL_SetWindowMaximumSize() | 
|---|
| 673 | */ | 
|---|
| 674 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, | 
|---|
| 675 | int min_w, int min_h); | 
|---|
| 676 |  | 
|---|
| 677 | /** | 
|---|
| 678 | *  \brief Get the minimum size of a window's client area. | 
|---|
| 679 | * | 
|---|
| 680 | *  \param window   The window to query. | 
|---|
| 681 | *  \param w        Pointer to variable for storing the minimum width, may be NULL | 
|---|
| 682 | *  \param h        Pointer to variable for storing the minimum height, may be NULL | 
|---|
| 683 | * | 
|---|
| 684 | *  \sa SDL_GetWindowMaximumSize() | 
|---|
| 685 | *  \sa SDL_SetWindowMinimumSize() | 
|---|
| 686 | */ | 
|---|
| 687 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, | 
|---|
| 688 | int *w, int *h); | 
|---|
| 689 |  | 
|---|
| 690 | /** | 
|---|
| 691 | *  \brief Set the maximum size of a window's client area. | 
|---|
| 692 | * | 
|---|
| 693 | *  \param window    The window to set a new maximum size. | 
|---|
| 694 | *  \param max_w     The maximum width of the window, must be >0 | 
|---|
| 695 | *  \param max_h     The maximum height of the window, must be >0 | 
|---|
| 696 | * | 
|---|
| 697 | *  \note You can't change the maximum size of a fullscreen window, it | 
|---|
| 698 | *        automatically matches the size of the display mode. | 
|---|
| 699 | * | 
|---|
| 700 | *  \sa SDL_GetWindowMaximumSize() | 
|---|
| 701 | *  \sa SDL_SetWindowMinimumSize() | 
|---|
| 702 | */ | 
|---|
| 703 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, | 
|---|
| 704 | int max_w, int max_h); | 
|---|
| 705 |  | 
|---|
| 706 | /** | 
|---|
| 707 | *  \brief Get the maximum size of a window's client area. | 
|---|
| 708 | * | 
|---|
| 709 | *  \param window   The window to query. | 
|---|
| 710 | *  \param w        Pointer to variable for storing the maximum width, may be NULL | 
|---|
| 711 | *  \param h        Pointer to variable for storing the maximum height, may be NULL | 
|---|
| 712 | * | 
|---|
| 713 | *  \sa SDL_GetWindowMinimumSize() | 
|---|
| 714 | *  \sa SDL_SetWindowMaximumSize() | 
|---|
| 715 | */ | 
|---|
| 716 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, | 
|---|
| 717 | int *w, int *h); | 
|---|
| 718 |  | 
|---|
| 719 | /** | 
|---|
| 720 | *  \brief Set the border state of a window. | 
|---|
| 721 | * | 
|---|
| 722 | *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and | 
|---|
| 723 | *  add or remove the border from the actual window. This is a no-op if the | 
|---|
| 724 | *  window's border already matches the requested state. | 
|---|
| 725 | * | 
|---|
| 726 | *  \param window The window of which to change the border state. | 
|---|
| 727 | *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. | 
|---|
| 728 | * | 
|---|
| 729 | *  \note You can't change the border state of a fullscreen window. | 
|---|
| 730 | * | 
|---|
| 731 | *  \sa SDL_GetWindowFlags() | 
|---|
| 732 | */ | 
|---|
| 733 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, | 
|---|
| 734 | SDL_bool bordered); | 
|---|
| 735 |  | 
|---|
| 736 | /** | 
|---|
| 737 | *  \brief Set the user-resizable state of a window. | 
|---|
| 738 | * | 
|---|
| 739 | *  This will add or remove the window's SDL_WINDOW_RESIZABLE flag and | 
|---|
| 740 | *  allow/disallow user resizing of the window. This is a no-op if the | 
|---|
| 741 | *  window's resizable state already matches the requested state. | 
|---|
| 742 | * | 
|---|
| 743 | *  \param window The window of which to change the resizable state. | 
|---|
| 744 | *  \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. | 
|---|
| 745 | * | 
|---|
| 746 | *  \note You can't change the resizable state of a fullscreen window. | 
|---|
| 747 | * | 
|---|
| 748 | *  \sa SDL_GetWindowFlags() | 
|---|
| 749 | */ | 
|---|
| 750 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, | 
|---|
| 751 | SDL_bool resizable); | 
|---|
| 752 |  | 
|---|
| 753 | /** | 
|---|
| 754 | *  \brief Show a window. | 
|---|
| 755 | * | 
|---|
| 756 | *  \sa SDL_HideWindow() | 
|---|
| 757 | */ | 
|---|
| 758 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); | 
|---|
| 759 |  | 
|---|
| 760 | /** | 
|---|
| 761 | *  \brief Hide a window. | 
|---|
| 762 | * | 
|---|
| 763 | *  \sa SDL_ShowWindow() | 
|---|
| 764 | */ | 
|---|
| 765 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); | 
|---|
| 766 |  | 
|---|
| 767 | /** | 
|---|
| 768 | *  \brief Raise a window above other windows and set the input focus. | 
|---|
| 769 | */ | 
|---|
| 770 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); | 
|---|
| 771 |  | 
|---|
| 772 | /** | 
|---|
| 773 | *  \brief Make a window as large as possible. | 
|---|
| 774 | * | 
|---|
| 775 | *  \sa SDL_RestoreWindow() | 
|---|
| 776 | */ | 
|---|
| 777 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); | 
|---|
| 778 |  | 
|---|
| 779 | /** | 
|---|
| 780 | *  \brief Minimize a window to an iconic representation. | 
|---|
| 781 | * | 
|---|
| 782 | *  \sa SDL_RestoreWindow() | 
|---|
| 783 | */ | 
|---|
| 784 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); | 
|---|
| 785 |  | 
|---|
| 786 | /** | 
|---|
| 787 | *  \brief Restore the size and position of a minimized or maximized window. | 
|---|
| 788 | * | 
|---|
| 789 | *  \sa SDL_MaximizeWindow() | 
|---|
| 790 | *  \sa SDL_MinimizeWindow() | 
|---|
| 791 | */ | 
|---|
| 792 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); | 
|---|
| 793 |  | 
|---|
| 794 | /** | 
|---|
| 795 | *  \brief Set a window's fullscreen state. | 
|---|
| 796 | * | 
|---|
| 797 | *  \return 0 on success, or -1 if setting the display mode failed. | 
|---|
| 798 | * | 
|---|
| 799 | *  \sa SDL_SetWindowDisplayMode() | 
|---|
| 800 | *  \sa SDL_GetWindowDisplayMode() | 
|---|
| 801 | */ | 
|---|
| 802 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, | 
|---|
| 803 | Uint32 flags); | 
|---|
| 804 |  | 
|---|
| 805 | /** | 
|---|
| 806 | *  \brief Get the SDL surface associated with the window. | 
|---|
| 807 | * | 
|---|
| 808 | *  \return The window's framebuffer surface, or NULL on error. | 
|---|
| 809 | * | 
|---|
| 810 | *  A new surface will be created with the optimal format for the window, | 
|---|
| 811 | *  if necessary. This surface will be freed when the window is destroyed. | 
|---|
| 812 | * | 
|---|
| 813 | *  \note You may not combine this with 3D or the rendering API on this window. | 
|---|
| 814 | * | 
|---|
| 815 | *  \sa SDL_UpdateWindowSurface() | 
|---|
| 816 | *  \sa SDL_UpdateWindowSurfaceRects() | 
|---|
| 817 | */ | 
|---|
| 818 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); | 
|---|
| 819 |  | 
|---|
| 820 | /** | 
|---|
| 821 | *  \brief Copy the window surface to the screen. | 
|---|
| 822 | * | 
|---|
| 823 | *  \return 0 on success, or -1 on error. | 
|---|
| 824 | * | 
|---|
| 825 | *  \sa SDL_GetWindowSurface() | 
|---|
| 826 | *  \sa SDL_UpdateWindowSurfaceRects() | 
|---|
| 827 | */ | 
|---|
| 828 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); | 
|---|
| 829 |  | 
|---|
| 830 | /** | 
|---|
| 831 | *  \brief Copy a number of rectangles on the window surface to the screen. | 
|---|
| 832 | * | 
|---|
| 833 | *  \return 0 on success, or -1 on error. | 
|---|
| 834 | * | 
|---|
| 835 | *  \sa SDL_GetWindowSurface() | 
|---|
| 836 | *  \sa SDL_UpdateWindowSurface() | 
|---|
| 837 | */ | 
|---|
| 838 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, | 
|---|
| 839 | const SDL_Rect * rects, | 
|---|
| 840 | int numrects); | 
|---|
| 841 |  | 
|---|
| 842 | /** | 
|---|
| 843 | *  \brief Set a window's input grab mode. | 
|---|
| 844 | * | 
|---|
| 845 | *  \param window The window for which the input grab mode should be set. | 
|---|
| 846 | *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. | 
|---|
| 847 | * | 
|---|
| 848 | *  If the caller enables a grab while another window is currently grabbed, | 
|---|
| 849 | *  the other window loses its grab in favor of the caller's window. | 
|---|
| 850 | * | 
|---|
| 851 | *  \sa SDL_GetWindowGrab() | 
|---|
| 852 | */ | 
|---|
| 853 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, | 
|---|
| 854 | SDL_bool grabbed); | 
|---|
| 855 |  | 
|---|
| 856 | /** | 
|---|
| 857 | *  \brief Get a window's input grab mode. | 
|---|
| 858 | * | 
|---|
| 859 | *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. | 
|---|
| 860 | * | 
|---|
| 861 | *  \sa SDL_SetWindowGrab() | 
|---|
| 862 | */ | 
|---|
| 863 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); | 
|---|
| 864 |  | 
|---|
| 865 | /** | 
|---|
| 866 | *  \brief Get the window that currently has an input grab enabled. | 
|---|
| 867 | * | 
|---|
| 868 | *  \return This returns the window if input is grabbed, and NULL otherwise. | 
|---|
| 869 | * | 
|---|
| 870 | *  \sa SDL_SetWindowGrab() | 
|---|
| 871 | */ | 
|---|
| 872 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); | 
|---|
| 873 |  | 
|---|
| 874 | /** | 
|---|
| 875 | *  \brief Set the brightness (gamma correction) for a window. | 
|---|
| 876 | * | 
|---|
| 877 | *  \return 0 on success, or -1 if setting the brightness isn't supported. | 
|---|
| 878 | * | 
|---|
| 879 | *  \sa SDL_GetWindowBrightness() | 
|---|
| 880 | *  \sa SDL_SetWindowGammaRamp() | 
|---|
| 881 | */ | 
|---|
| 882 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); | 
|---|
| 883 |  | 
|---|
| 884 | /** | 
|---|
| 885 | *  \brief Get the brightness (gamma correction) for a window. | 
|---|
| 886 | * | 
|---|
| 887 | *  \return The last brightness value passed to SDL_SetWindowBrightness() | 
|---|
| 888 | * | 
|---|
| 889 | *  \sa SDL_SetWindowBrightness() | 
|---|
| 890 | */ | 
|---|
| 891 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); | 
|---|
| 892 |  | 
|---|
| 893 | /** | 
|---|
| 894 | *  \brief Set the opacity for a window | 
|---|
| 895 | * | 
|---|
| 896 | *  \param window The window which will be made transparent or opaque | 
|---|
| 897 | *  \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be | 
|---|
| 898 | *                 clamped internally between 0.0f and 1.0f. | 
|---|
| 899 | * | 
|---|
| 900 | *  \return 0 on success, or -1 if setting the opacity isn't supported. | 
|---|
| 901 | * | 
|---|
| 902 | *  \sa SDL_GetWindowOpacity() | 
|---|
| 903 | */ | 
|---|
| 904 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); | 
|---|
| 905 |  | 
|---|
| 906 | /** | 
|---|
| 907 | *  \brief Get the opacity of a window. | 
|---|
| 908 | * | 
|---|
| 909 | *  If transparency isn't supported on this platform, opacity will be reported | 
|---|
| 910 | *  as 1.0f without error. | 
|---|
| 911 | * | 
|---|
| 912 | *  \param window The window in question. | 
|---|
| 913 | *  \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) | 
|---|
| 914 | * | 
|---|
| 915 | *  \return 0 on success, or -1 on error (invalid window, etc). | 
|---|
| 916 | * | 
|---|
| 917 | *  \sa SDL_SetWindowOpacity() | 
|---|
| 918 | */ | 
|---|
| 919 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); | 
|---|
| 920 |  | 
|---|
| 921 | /** | 
|---|
| 922 | *  \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) | 
|---|
| 923 | * | 
|---|
| 924 | *  \param modal_window The window that should be modal | 
|---|
| 925 | *  \param parent_window The parent window | 
|---|
| 926 | * | 
|---|
| 927 | *  \return 0 on success, or -1 otherwise. | 
|---|
| 928 | */ | 
|---|
| 929 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); | 
|---|
| 930 |  | 
|---|
| 931 | /** | 
|---|
| 932 | *  \brief Explicitly sets input focus to the window. | 
|---|
| 933 | * | 
|---|
| 934 | *  You almost certainly want SDL_RaiseWindow() instead of this function. Use | 
|---|
| 935 | *  this with caution, as you might give focus to a window that's completely | 
|---|
| 936 | *  obscured by other windows. | 
|---|
| 937 | * | 
|---|
| 938 | *  \param window The window that should get the input focus | 
|---|
| 939 | * | 
|---|
| 940 | *  \return 0 on success, or -1 otherwise. | 
|---|
| 941 | *  \sa SDL_RaiseWindow() | 
|---|
| 942 | */ | 
|---|
| 943 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); | 
|---|
| 944 |  | 
|---|
| 945 | /** | 
|---|
| 946 | *  \brief Set the gamma ramp for a window. | 
|---|
| 947 | * | 
|---|
| 948 | *  \param window The window for which the gamma ramp should be set. | 
|---|
| 949 | *  \param red The translation table for the red channel, or NULL. | 
|---|
| 950 | *  \param green The translation table for the green channel, or NULL. | 
|---|
| 951 | *  \param blue The translation table for the blue channel, or NULL. | 
|---|
| 952 | * | 
|---|
| 953 | *  \return 0 on success, or -1 if gamma ramps are unsupported. | 
|---|
| 954 | * | 
|---|
| 955 | *  Set the gamma translation table for the red, green, and blue channels | 
|---|
| 956 | *  of the video hardware.  Each table is an array of 256 16-bit quantities, | 
|---|
| 957 | *  representing a mapping between the input and output for that channel. | 
|---|
| 958 | *  The input is the index into the array, and the output is the 16-bit | 
|---|
| 959 | *  gamma value at that index, scaled to the output color precision. | 
|---|
| 960 | * | 
|---|
| 961 | *  \sa SDL_GetWindowGammaRamp() | 
|---|
| 962 | */ | 
|---|
| 963 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, | 
|---|
| 964 | const Uint16 * red, | 
|---|
| 965 | const Uint16 * green, | 
|---|
| 966 | const Uint16 * blue); | 
|---|
| 967 |  | 
|---|
| 968 | /** | 
|---|
| 969 | *  \brief Get the gamma ramp for a window. | 
|---|
| 970 | * | 
|---|
| 971 | *  \param window The window from which the gamma ramp should be queried. | 
|---|
| 972 | *  \param red   A pointer to a 256 element array of 16-bit quantities to hold | 
|---|
| 973 | *               the translation table for the red channel, or NULL. | 
|---|
| 974 | *  \param green A pointer to a 256 element array of 16-bit quantities to hold | 
|---|
| 975 | *               the translation table for the green channel, or NULL. | 
|---|
| 976 | *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold | 
|---|
| 977 | *               the translation table for the blue channel, or NULL. | 
|---|
| 978 | * | 
|---|
| 979 | *  \return 0 on success, or -1 if gamma ramps are unsupported. | 
|---|
| 980 | * | 
|---|
| 981 | *  \sa SDL_SetWindowGammaRamp() | 
|---|
| 982 | */ | 
|---|
| 983 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, | 
|---|
| 984 | Uint16 * red, | 
|---|
| 985 | Uint16 * green, | 
|---|
| 986 | Uint16 * blue); | 
|---|
| 987 |  | 
|---|
| 988 | /** | 
|---|
| 989 | *  \brief Possible return values from the SDL_HitTest callback. | 
|---|
| 990 | * | 
|---|
| 991 | *  \sa SDL_HitTest | 
|---|
| 992 | */ | 
|---|
| 993 | typedef enum | 
|---|
| 994 | { | 
|---|
| 995 | SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */ | 
|---|
| 996 | SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */ | 
|---|
| 997 | SDL_HITTEST_RESIZE_TOPLEFT, | 
|---|
| 998 | SDL_HITTEST_RESIZE_TOP, | 
|---|
| 999 | SDL_HITTEST_RESIZE_TOPRIGHT, | 
|---|
| 1000 | SDL_HITTEST_RESIZE_RIGHT, | 
|---|
| 1001 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, | 
|---|
| 1002 | SDL_HITTEST_RESIZE_BOTTOM, | 
|---|
| 1003 | SDL_HITTEST_RESIZE_BOTTOMLEFT, | 
|---|
| 1004 | SDL_HITTEST_RESIZE_LEFT | 
|---|
| 1005 | } SDL_HitTestResult; | 
|---|
| 1006 |  | 
|---|
| 1007 | /** | 
|---|
| 1008 | *  \brief Callback used for hit-testing. | 
|---|
| 1009 | * | 
|---|
| 1010 | *  \sa SDL_SetWindowHitTest | 
|---|
| 1011 | */ | 
|---|
| 1012 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, | 
|---|
| 1013 | const SDL_Point *area, | 
|---|
| 1014 | void *data); | 
|---|
| 1015 |  | 
|---|
| 1016 | /** | 
|---|
| 1017 | *  \brief Provide a callback that decides if a window region has special properties. | 
|---|
| 1018 | * | 
|---|
| 1019 | *  Normally windows are dragged and resized by decorations provided by the | 
|---|
| 1020 | *  system window manager (a title bar, borders, etc), but for some apps, it | 
|---|
| 1021 | *  makes sense to drag them from somewhere else inside the window itself; for | 
|---|
| 1022 | *  example, one might have a borderless window that wants to be draggable | 
|---|
| 1023 | *  from any part, or simulate its own title bar, etc. | 
|---|
| 1024 | * | 
|---|
| 1025 | *  This function lets the app provide a callback that designates pieces of | 
|---|
| 1026 | *  a given window as special. This callback is run during event processing | 
|---|
| 1027 | *  if we need to tell the OS to treat a region of the window specially; the | 
|---|
| 1028 | *  use of this callback is known as "hit testing." | 
|---|
| 1029 | * | 
|---|
| 1030 | *  Mouse input may not be delivered to your application if it is within | 
|---|
| 1031 | *  a special area; the OS will often apply that input to moving the window or | 
|---|
| 1032 | *  resizing the window and not deliver it to the application. | 
|---|
| 1033 | * | 
|---|
| 1034 | *  Specifying NULL for a callback disables hit-testing. Hit-testing is | 
|---|
| 1035 | *  disabled by default. | 
|---|
| 1036 | * | 
|---|
| 1037 | *  Platforms that don't support this functionality will return -1 | 
|---|
| 1038 | *  unconditionally, even if you're attempting to disable hit-testing. | 
|---|
| 1039 | * | 
|---|
| 1040 | *  Your callback may fire at any time, and its firing does not indicate any | 
|---|
| 1041 | *  specific behavior (for example, on Windows, this certainly might fire | 
|---|
| 1042 | *  when the OS is deciding whether to drag your window, but it fires for lots | 
|---|
| 1043 | *  of other reasons, too, some unrelated to anything you probably care about | 
|---|
| 1044 | *  _and when the mouse isn't actually at the location it is testing_). | 
|---|
| 1045 | *  Since this can fire at any time, you should try to keep your callback | 
|---|
| 1046 | *  efficient, devoid of allocations, etc. | 
|---|
| 1047 | * | 
|---|
| 1048 | *  \param window The window to set hit-testing on. | 
|---|
| 1049 | *  \param callback The callback to call when doing a hit-test. | 
|---|
| 1050 | *  \param callback_data An app-defined void pointer passed to the callback. | 
|---|
| 1051 | *  \return 0 on success, -1 on error (including unsupported). | 
|---|
| 1052 | */ | 
|---|
| 1053 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, | 
|---|
| 1054 | SDL_HitTest callback, | 
|---|
| 1055 | void *callback_data); | 
|---|
| 1056 |  | 
|---|
| 1057 | /** | 
|---|
| 1058 | *  \brief Destroy a window. | 
|---|
| 1059 | */ | 
|---|
| 1060 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); | 
|---|
| 1061 |  | 
|---|
| 1062 |  | 
|---|
| 1063 | /** | 
|---|
| 1064 | *  \brief Returns whether the screensaver is currently enabled (default off). | 
|---|
| 1065 | * | 
|---|
| 1066 | *  \sa SDL_EnableScreenSaver() | 
|---|
| 1067 | *  \sa SDL_DisableScreenSaver() | 
|---|
| 1068 | */ | 
|---|
| 1069 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); | 
|---|
| 1070 |  | 
|---|
| 1071 | /** | 
|---|
| 1072 | *  \brief Allow the screen to be blanked by a screensaver | 
|---|
| 1073 | * | 
|---|
| 1074 | *  \sa SDL_IsScreenSaverEnabled() | 
|---|
| 1075 | *  \sa SDL_DisableScreenSaver() | 
|---|
| 1076 | */ | 
|---|
| 1077 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); | 
|---|
| 1078 |  | 
|---|
| 1079 | /** | 
|---|
| 1080 | *  \brief Prevent the screen from being blanked by a screensaver | 
|---|
| 1081 | * | 
|---|
| 1082 | *  \sa SDL_IsScreenSaverEnabled() | 
|---|
| 1083 | *  \sa SDL_EnableScreenSaver() | 
|---|
| 1084 | */ | 
|---|
| 1085 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); | 
|---|
| 1086 |  | 
|---|
| 1087 |  | 
|---|
| 1088 | /** | 
|---|
| 1089 | *  \name OpenGL support functions | 
|---|
| 1090 | */ | 
|---|
| 1091 | /* @{ */ | 
|---|
| 1092 |  | 
|---|
| 1093 | /** | 
|---|
| 1094 | *  \brief Dynamically load an OpenGL library. | 
|---|
| 1095 | * | 
|---|
| 1096 | *  \param path The platform dependent OpenGL library name, or NULL to open the | 
|---|
| 1097 | *              default OpenGL library. | 
|---|
| 1098 | * | 
|---|
| 1099 | *  \return 0 on success, or -1 if the library couldn't be loaded. | 
|---|
| 1100 | * | 
|---|
| 1101 | *  This should be done after initializing the video driver, but before | 
|---|
| 1102 | *  creating any OpenGL windows.  If no OpenGL library is loaded, the default | 
|---|
| 1103 | *  library will be loaded upon creation of the first OpenGL window. | 
|---|
| 1104 | * | 
|---|
| 1105 | *  \note If you do this, you need to retrieve all of the GL functions used in | 
|---|
| 1106 | *        your program from the dynamic library using SDL_GL_GetProcAddress(). | 
|---|
| 1107 | * | 
|---|
| 1108 | *  \sa SDL_GL_GetProcAddress() | 
|---|
| 1109 | *  \sa SDL_GL_UnloadLibrary() | 
|---|
| 1110 | */ | 
|---|
| 1111 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); | 
|---|
| 1112 |  | 
|---|
| 1113 | /** | 
|---|
| 1114 | *  \brief Get the address of an OpenGL function. | 
|---|
| 1115 | */ | 
|---|
| 1116 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); | 
|---|
| 1117 |  | 
|---|
| 1118 | /** | 
|---|
| 1119 | *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). | 
|---|
| 1120 | * | 
|---|
| 1121 | *  \sa SDL_GL_LoadLibrary() | 
|---|
| 1122 | */ | 
|---|
| 1123 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); | 
|---|
| 1124 |  | 
|---|
| 1125 | /** | 
|---|
| 1126 | *  \brief Return true if an OpenGL extension is supported for the current | 
|---|
| 1127 | *         context. | 
|---|
| 1128 | */ | 
|---|
| 1129 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char | 
|---|
| 1130 | *extension); | 
|---|
| 1131 |  | 
|---|
| 1132 | /** | 
|---|
| 1133 | *  \brief Reset all previously set OpenGL context attributes to their default values | 
|---|
| 1134 | */ | 
|---|
| 1135 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); | 
|---|
| 1136 |  | 
|---|
| 1137 | /** | 
|---|
| 1138 | *  \brief Set an OpenGL window attribute before window creation. | 
|---|
| 1139 | * | 
|---|
| 1140 | *  \return 0 on success, or -1 if the attribute could not be set. | 
|---|
| 1141 | */ | 
|---|
| 1142 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); | 
|---|
| 1143 |  | 
|---|
| 1144 | /** | 
|---|
| 1145 | *  \brief Get the actual value for an attribute from the current context. | 
|---|
| 1146 | * | 
|---|
| 1147 | *  \return 0 on success, or -1 if the attribute could not be retrieved. | 
|---|
| 1148 | *          The integer at \c value will be modified in either case. | 
|---|
| 1149 | */ | 
|---|
| 1150 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); | 
|---|
| 1151 |  | 
|---|
| 1152 | /** | 
|---|
| 1153 | *  \brief Create an OpenGL context for use with an OpenGL window, and make it | 
|---|
| 1154 | *         current. | 
|---|
| 1155 | * | 
|---|
| 1156 | *  \sa SDL_GL_DeleteContext() | 
|---|
| 1157 | */ | 
|---|
| 1158 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * | 
|---|
| 1159 | window); | 
|---|
| 1160 |  | 
|---|
| 1161 | /** | 
|---|
| 1162 | *  \brief Set up an OpenGL context for rendering into an OpenGL window. | 
|---|
| 1163 | * | 
|---|
| 1164 | *  \note The context must have been created with a compatible window. | 
|---|
| 1165 | */ | 
|---|
| 1166 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, | 
|---|
| 1167 | SDL_GLContext context); | 
|---|
| 1168 |  | 
|---|
| 1169 | /** | 
|---|
| 1170 | *  \brief Get the currently active OpenGL window. | 
|---|
| 1171 | */ | 
|---|
| 1172 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); | 
|---|
| 1173 |  | 
|---|
| 1174 | /** | 
|---|
| 1175 | *  \brief Get the currently active OpenGL context. | 
|---|
| 1176 | */ | 
|---|
| 1177 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); | 
|---|
| 1178 |  | 
|---|
| 1179 | /** | 
|---|
| 1180 | *  \brief Get the size of a window's underlying drawable in pixels (for use | 
|---|
| 1181 | *         with glViewport). | 
|---|
| 1182 | * | 
|---|
| 1183 | *  \param window   Window from which the drawable size should be queried | 
|---|
| 1184 | *  \param w        Pointer to variable for storing the width in pixels, may be NULL | 
|---|
| 1185 | *  \param h        Pointer to variable for storing the height in pixels, may be NULL | 
|---|
| 1186 | * | 
|---|
| 1187 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI | 
|---|
| 1188 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a | 
|---|
| 1189 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled | 
|---|
| 1190 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. | 
|---|
| 1191 | * | 
|---|
| 1192 | *  \sa SDL_GetWindowSize() | 
|---|
| 1193 | *  \sa SDL_CreateWindow() | 
|---|
| 1194 | */ | 
|---|
| 1195 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, | 
|---|
| 1196 | int *h); | 
|---|
| 1197 |  | 
|---|
| 1198 | /** | 
|---|
| 1199 | *  \brief Set the swap interval for the current OpenGL context. | 
|---|
| 1200 | * | 
|---|
| 1201 | *  \param interval 0 for immediate updates, 1 for updates synchronized with the | 
|---|
| 1202 | *                  vertical retrace. If the system supports it, you may | 
|---|
| 1203 | *                  specify -1 to allow late swaps to happen immediately | 
|---|
| 1204 | *                  instead of waiting for the next retrace. | 
|---|
| 1205 | * | 
|---|
| 1206 | *  \return 0 on success, or -1 if setting the swap interval is not supported. | 
|---|
| 1207 | * | 
|---|
| 1208 | *  \sa SDL_GL_GetSwapInterval() | 
|---|
| 1209 | */ | 
|---|
| 1210 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); | 
|---|
| 1211 |  | 
|---|
| 1212 | /** | 
|---|
| 1213 | *  \brief Get the swap interval for the current OpenGL context. | 
|---|
| 1214 | * | 
|---|
| 1215 | *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer | 
|---|
| 1216 | *          swap is synchronized with the vertical retrace, and -1 if late | 
|---|
| 1217 | *          swaps happen immediately instead of waiting for the next retrace. | 
|---|
| 1218 | *          If the system can't determine the swap interval, or there isn't a | 
|---|
| 1219 | *          valid current context, this will return 0 as a safe default. | 
|---|
| 1220 | * | 
|---|
| 1221 | *  \sa SDL_GL_SetSwapInterval() | 
|---|
| 1222 | */ | 
|---|
| 1223 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); | 
|---|
| 1224 |  | 
|---|
| 1225 | /** | 
|---|
| 1226 | * \brief Swap the OpenGL buffers for a window, if double-buffering is | 
|---|
| 1227 | *        supported. | 
|---|
| 1228 | */ | 
|---|
| 1229 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); | 
|---|
| 1230 |  | 
|---|
| 1231 | /** | 
|---|
| 1232 | *  \brief Delete an OpenGL context. | 
|---|
| 1233 | * | 
|---|
| 1234 | *  \sa SDL_GL_CreateContext() | 
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| 1235 | */ | 
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| 1236 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); | 
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| 1237 |  | 
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| 1238 | /* @} *//* OpenGL support functions */ | 
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| 1239 |  | 
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| 1240 |  | 
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| 1241 | /* Ends C function definitions when using C++ */ | 
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| 1242 | #ifdef __cplusplus | 
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| 1243 | } | 
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| 1244 | #endif | 
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| 1245 | #include "close_code.h" | 
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| 1246 |  | 
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| 1247 | #endif /* SDL_video_h_ */ | 
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| 1248 |  | 
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| 1249 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 1250 |  | 
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