| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_video.h |
| 24 | * |
| 25 | * Header file for SDL video functions. |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_video_h_ |
| 29 | #define SDL_video_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_pixels.h" |
| 33 | #include "SDL_rect.h" |
| 34 | #include "SDL_surface.h" |
| 35 | |
| 36 | #include "begin_code.h" |
| 37 | /* Set up for C function definitions, even when using C++ */ |
| 38 | #ifdef __cplusplus |
| 39 | extern "C" { |
| 40 | #endif |
| 41 | |
| 42 | /** |
| 43 | * \brief The structure that defines a display mode |
| 44 | * |
| 45 | * \sa SDL_GetNumDisplayModes() |
| 46 | * \sa SDL_GetDisplayMode() |
| 47 | * \sa SDL_GetDesktopDisplayMode() |
| 48 | * \sa SDL_GetCurrentDisplayMode() |
| 49 | * \sa SDL_GetClosestDisplayMode() |
| 50 | * \sa SDL_SetWindowDisplayMode() |
| 51 | * \sa SDL_GetWindowDisplayMode() |
| 52 | */ |
| 53 | typedef struct |
| 54 | { |
| 55 | Uint32 format; /**< pixel format */ |
| 56 | int w; /**< width, in screen coordinates */ |
| 57 | int h; /**< height, in screen coordinates */ |
| 58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
| 59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
| 60 | } SDL_DisplayMode; |
| 61 | |
| 62 | /** |
| 63 | * \brief The type used to identify a window |
| 64 | * |
| 65 | * \sa SDL_CreateWindow() |
| 66 | * \sa SDL_CreateWindowFrom() |
| 67 | * \sa SDL_DestroyWindow() |
| 68 | * \sa SDL_GetWindowData() |
| 69 | * \sa SDL_GetWindowFlags() |
| 70 | * \sa SDL_GetWindowGrab() |
| 71 | * \sa SDL_GetWindowPosition() |
| 72 | * \sa SDL_GetWindowSize() |
| 73 | * \sa SDL_GetWindowTitle() |
| 74 | * \sa SDL_HideWindow() |
| 75 | * \sa SDL_MaximizeWindow() |
| 76 | * \sa SDL_MinimizeWindow() |
| 77 | * \sa SDL_RaiseWindow() |
| 78 | * \sa SDL_RestoreWindow() |
| 79 | * \sa SDL_SetWindowData() |
| 80 | * \sa SDL_SetWindowFullscreen() |
| 81 | * \sa SDL_SetWindowGrab() |
| 82 | * \sa SDL_SetWindowIcon() |
| 83 | * \sa SDL_SetWindowPosition() |
| 84 | * \sa SDL_SetWindowSize() |
| 85 | * \sa SDL_SetWindowBordered() |
| 86 | * \sa SDL_SetWindowResizable() |
| 87 | * \sa SDL_SetWindowTitle() |
| 88 | * \sa SDL_ShowWindow() |
| 89 | */ |
| 90 | typedef struct SDL_Window SDL_Window; |
| 91 | |
| 92 | /** |
| 93 | * \brief The flags on a window |
| 94 | * |
| 95 | * \sa SDL_GetWindowFlags() |
| 96 | */ |
| 97 | typedef enum |
| 98 | { |
| 99 | /* !!! FIXME: change this to name = (1<<x). */ |
| 100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
| 101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
| 102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
| 103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
| 104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
| 105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
| 106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
| 107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
| 108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
| 109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
| 110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
| 111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
| 112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
| 113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
| 114 | On macOS NSHighResolutionCapable must be set true in the |
| 115 | application's Info.plist for this to have any effect. */ |
| 116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ |
| 117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
| 118 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
| 119 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
| 120 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
| 121 | = 0x00080000, /**< window should be treated as a popup menu */ |
| 122 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ |
| 123 | } SDL_WindowFlags; |
| 124 | |
| 125 | /** |
| 126 | * \brief Used to indicate that you don't care what the window position is. |
| 127 | */ |
| 128 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
| 129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
| 130 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
| 131 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
| 132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
| 133 | |
| 134 | /** |
| 135 | * \brief Used to indicate that the window position should be centered. |
| 136 | */ |
| 137 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
| 138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
| 139 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
| 140 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
| 141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
| 142 | |
| 143 | /** |
| 144 | * \brief Event subtype for window events |
| 145 | */ |
| 146 | typedef enum |
| 147 | { |
| 148 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
| 149 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
| 150 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
| 151 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
| 152 | redrawn */ |
| 153 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
| 154 | */ |
| 155 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
| 156 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
| 157 | a result of an API call or through the |
| 158 | system or user changing the window size. */ |
| 159 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
| 160 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
| 161 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
| 162 | and position */ |
| 163 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
| 164 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
| 165 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
| 166 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
| 167 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
| 168 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
| 169 | SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
| 170 | } SDL_WindowEventID; |
| 171 | |
| 172 | /** |
| 173 | * \brief An opaque handle to an OpenGL context. |
| 174 | */ |
| 175 | typedef void *SDL_GLContext; |
| 176 | |
| 177 | /** |
| 178 | * \brief OpenGL configuration attributes |
| 179 | */ |
| 180 | typedef enum |
| 181 | { |
| 182 | SDL_GL_RED_SIZE, |
| 183 | SDL_GL_GREEN_SIZE, |
| 184 | SDL_GL_BLUE_SIZE, |
| 185 | SDL_GL_ALPHA_SIZE, |
| 186 | SDL_GL_BUFFER_SIZE, |
| 187 | SDL_GL_DOUBLEBUFFER, |
| 188 | SDL_GL_DEPTH_SIZE, |
| 189 | SDL_GL_STENCIL_SIZE, |
| 190 | SDL_GL_ACCUM_RED_SIZE, |
| 191 | SDL_GL_ACCUM_GREEN_SIZE, |
| 192 | SDL_GL_ACCUM_BLUE_SIZE, |
| 193 | SDL_GL_ACCUM_ALPHA_SIZE, |
| 194 | SDL_GL_STEREO, |
| 195 | SDL_GL_MULTISAMPLEBUFFERS, |
| 196 | SDL_GL_MULTISAMPLESAMPLES, |
| 197 | SDL_GL_ACCELERATED_VISUAL, |
| 198 | SDL_GL_RETAINED_BACKING, |
| 199 | SDL_GL_CONTEXT_MAJOR_VERSION, |
| 200 | SDL_GL_CONTEXT_MINOR_VERSION, |
| 201 | SDL_GL_CONTEXT_EGL, |
| 202 | SDL_GL_CONTEXT_FLAGS, |
| 203 | SDL_GL_CONTEXT_PROFILE_MASK, |
| 204 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
| 205 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
| 206 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
| 207 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
| 208 | SDL_GL_CONTEXT_NO_ERROR |
| 209 | } SDL_GLattr; |
| 210 | |
| 211 | typedef enum |
| 212 | { |
| 213 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
| 214 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
| 215 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
| 216 | } SDL_GLprofile; |
| 217 | |
| 218 | typedef enum |
| 219 | { |
| 220 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
| 221 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
| 222 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
| 223 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
| 224 | } SDL_GLcontextFlag; |
| 225 | |
| 226 | typedef enum |
| 227 | { |
| 228 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
| 229 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
| 230 | } SDL_GLcontextReleaseFlag; |
| 231 | |
| 232 | typedef enum |
| 233 | { |
| 234 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
| 235 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
| 236 | } SDL_GLContextResetNotification; |
| 237 | |
| 238 | /* Function prototypes */ |
| 239 | |
| 240 | /** |
| 241 | * \brief Get the number of video drivers compiled into SDL |
| 242 | * |
| 243 | * \sa SDL_GetVideoDriver() |
| 244 | */ |
| 245 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
| 246 | |
| 247 | /** |
| 248 | * \brief Get the name of a built in video driver. |
| 249 | * |
| 250 | * \note The video drivers are presented in the order in which they are |
| 251 | * normally checked during initialization. |
| 252 | * |
| 253 | * \sa SDL_GetNumVideoDrivers() |
| 254 | */ |
| 255 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
| 256 | |
| 257 | /** |
| 258 | * \brief Initialize the video subsystem, optionally specifying a video driver. |
| 259 | * |
| 260 | * \param driver_name Initialize a specific driver by name, or NULL for the |
| 261 | * default video driver. |
| 262 | * |
| 263 | * \return 0 on success, -1 on error |
| 264 | * |
| 265 | * This function initializes the video subsystem; setting up a connection |
| 266 | * to the window manager, etc, and determines the available display modes |
| 267 | * and pixel formats, but does not initialize a window or graphics mode. |
| 268 | * |
| 269 | * \sa SDL_VideoQuit() |
| 270 | */ |
| 271 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
| 272 | |
| 273 | /** |
| 274 | * \brief Shuts down the video subsystem. |
| 275 | * |
| 276 | * This function closes all windows, and restores the original video mode. |
| 277 | * |
| 278 | * \sa SDL_VideoInit() |
| 279 | */ |
| 280 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
| 281 | |
| 282 | /** |
| 283 | * \brief Returns the name of the currently initialized video driver. |
| 284 | * |
| 285 | * \return The name of the current video driver or NULL if no driver |
| 286 | * has been initialized |
| 287 | * |
| 288 | * \sa SDL_GetNumVideoDrivers() |
| 289 | * \sa SDL_GetVideoDriver() |
| 290 | */ |
| 291 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
| 292 | |
| 293 | /** |
| 294 | * \brief Returns the number of available video displays. |
| 295 | * |
| 296 | * \sa SDL_GetDisplayBounds() |
| 297 | */ |
| 298 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
| 299 | |
| 300 | /** |
| 301 | * \brief Get the name of a display in UTF-8 encoding |
| 302 | * |
| 303 | * \return The name of a display, or NULL for an invalid display index. |
| 304 | * |
| 305 | * \sa SDL_GetNumVideoDisplays() |
| 306 | */ |
| 307 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
| 308 | |
| 309 | /** |
| 310 | * \brief Get the desktop area represented by a display, with the primary |
| 311 | * display located at 0,0 |
| 312 | * |
| 313 | * \return 0 on success, or -1 if the index is out of range. |
| 314 | * |
| 315 | * \sa SDL_GetNumVideoDisplays() |
| 316 | */ |
| 317 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
| 318 | |
| 319 | /** |
| 320 | * \brief Get the dots/pixels-per-inch for a display |
| 321 | * |
| 322 | * \note Diagonal, horizontal and vertical DPI can all be optionally |
| 323 | * returned if the parameter is non-NULL. |
| 324 | * |
| 325 | * \return 0 on success, or -1 if no DPI information is available or the index is out of range. |
| 326 | * |
| 327 | * \sa SDL_GetNumVideoDisplays() |
| 328 | */ |
| 329 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
| 330 | |
| 331 | /** |
| 332 | * \brief Get the usable desktop area represented by a display, with the |
| 333 | * primary display located at 0,0 |
| 334 | * |
| 335 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
| 336 | * reserved by the system removed. For example, on Mac OS X, this subtracts |
| 337 | * the area occupied by the menu bar and dock. |
| 338 | * |
| 339 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
| 340 | * so these are good guidelines for the maximum space available to a |
| 341 | * non-fullscreen window. |
| 342 | * |
| 343 | * \return 0 on success, or -1 if the index is out of range. |
| 344 | * |
| 345 | * \sa SDL_GetDisplayBounds() |
| 346 | * \sa SDL_GetNumVideoDisplays() |
| 347 | */ |
| 348 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
| 349 | |
| 350 | /** |
| 351 | * \brief Returns the number of available display modes. |
| 352 | * |
| 353 | * \sa SDL_GetDisplayMode() |
| 354 | */ |
| 355 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
| 356 | |
| 357 | /** |
| 358 | * \brief Fill in information about a specific display mode. |
| 359 | * |
| 360 | * \note The display modes are sorted in this priority: |
| 361 | * \li bits per pixel -> more colors to fewer colors |
| 362 | * \li width -> largest to smallest |
| 363 | * \li height -> largest to smallest |
| 364 | * \li refresh rate -> highest to lowest |
| 365 | * |
| 366 | * \sa SDL_GetNumDisplayModes() |
| 367 | */ |
| 368 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
| 369 | SDL_DisplayMode * mode); |
| 370 | |
| 371 | /** |
| 372 | * \brief Fill in information about the desktop display mode. |
| 373 | */ |
| 374 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
| 375 | |
| 376 | /** |
| 377 | * \brief Fill in information about the current display mode. |
| 378 | */ |
| 379 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
| 380 | |
| 381 | |
| 382 | /** |
| 383 | * \brief Get the closest match to the requested display mode. |
| 384 | * |
| 385 | * \param displayIndex The index of display from which mode should be queried. |
| 386 | * \param mode The desired display mode |
| 387 | * \param closest A pointer to a display mode to be filled in with the closest |
| 388 | * match of the available display modes. |
| 389 | * |
| 390 | * \return The passed in value \c closest, or NULL if no matching video mode |
| 391 | * was available. |
| 392 | * |
| 393 | * The available display modes are scanned, and \c closest is filled in with the |
| 394 | * closest mode matching the requested mode and returned. The mode format and |
| 395 | * refresh_rate default to the desktop mode if they are 0. The modes are |
| 396 | * scanned with size being first priority, format being second priority, and |
| 397 | * finally checking the refresh_rate. If all the available modes are too |
| 398 | * small, then NULL is returned. |
| 399 | * |
| 400 | * \sa SDL_GetNumDisplayModes() |
| 401 | * \sa SDL_GetDisplayMode() |
| 402 | */ |
| 403 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
| 404 | |
| 405 | /** |
| 406 | * \brief Get the display index associated with a window. |
| 407 | * |
| 408 | * \return the display index of the display containing the center of the |
| 409 | * window, or -1 on error. |
| 410 | */ |
| 411 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
| 412 | |
| 413 | /** |
| 414 | * \brief Set the display mode used when a fullscreen window is visible. |
| 415 | * |
| 416 | * By default the window's dimensions and the desktop format and refresh rate |
| 417 | * are used. |
| 418 | * |
| 419 | * \param window The window for which the display mode should be set. |
| 420 | * \param mode The mode to use, or NULL for the default mode. |
| 421 | * |
| 422 | * \return 0 on success, or -1 if setting the display mode failed. |
| 423 | * |
| 424 | * \sa SDL_GetWindowDisplayMode() |
| 425 | * \sa SDL_SetWindowFullscreen() |
| 426 | */ |
| 427 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
| 428 | const SDL_DisplayMode |
| 429 | * mode); |
| 430 | |
| 431 | /** |
| 432 | * \brief Fill in information about the display mode used when a fullscreen |
| 433 | * window is visible. |
| 434 | * |
| 435 | * \sa SDL_SetWindowDisplayMode() |
| 436 | * \sa SDL_SetWindowFullscreen() |
| 437 | */ |
| 438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
| 439 | SDL_DisplayMode * mode); |
| 440 | |
| 441 | /** |
| 442 | * \brief Get the pixel format associated with the window. |
| 443 | */ |
| 444 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
| 445 | |
| 446 | /** |
| 447 | * \brief Create a window with the specified position, dimensions, and flags. |
| 448 | * |
| 449 | * \param title The title of the window, in UTF-8 encoding. |
| 450 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
| 451 | * ::SDL_WINDOWPOS_UNDEFINED. |
| 452 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
| 453 | * ::SDL_WINDOWPOS_UNDEFINED. |
| 454 | * \param w The width of the window, in screen coordinates. |
| 455 | * \param h The height of the window, in screen coordinates. |
| 456 | * \param flags The flags for the window, a mask of any of the following: |
| 457 | * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
| 458 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, |
| 459 | * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
| 460 | * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, |
| 461 | * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. |
| 462 | * |
| 463 | * \return The created window, or NULL if window creation failed. |
| 464 | * |
| 465 | * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size |
| 466 | * in pixels may differ from its size in screen coordinates on platforms with |
| 467 | * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query |
| 468 | * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), |
| 469 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the |
| 470 | * drawable size in pixels. |
| 471 | * |
| 472 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
| 473 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
| 474 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
| 475 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
| 476 | * |
| 477 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
| 478 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
| 479 | * |
| 480 | * \note On non-Apple devices, SDL requires you to either not link to the |
| 481 | * Vulkan loader or link to a dynamic library version. This limitation |
| 482 | * may be removed in a future version of SDL. |
| 483 | * |
| 484 | * \sa SDL_DestroyWindow() |
| 485 | * \sa SDL_GL_LoadLibrary() |
| 486 | * \sa SDL_Vulkan_LoadLibrary() |
| 487 | */ |
| 488 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
| 489 | int x, int y, int w, |
| 490 | int h, Uint32 flags); |
| 491 | |
| 492 | /** |
| 493 | * \brief Create an SDL window from an existing native window. |
| 494 | * |
| 495 | * \param data A pointer to driver-dependent window creation data |
| 496 | * |
| 497 | * \return The created window, or NULL if window creation failed. |
| 498 | * |
| 499 | * \sa SDL_DestroyWindow() |
| 500 | */ |
| 501 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
| 502 | |
| 503 | /** |
| 504 | * \brief Get the numeric ID of a window, for logging purposes. |
| 505 | */ |
| 506 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
| 507 | |
| 508 | /** |
| 509 | * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
| 510 | */ |
| 511 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
| 512 | |
| 513 | /** |
| 514 | * \brief Get the window flags. |
| 515 | */ |
| 516 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
| 517 | |
| 518 | /** |
| 519 | * \brief Set the title of a window, in UTF-8 format. |
| 520 | * |
| 521 | * \sa SDL_GetWindowTitle() |
| 522 | */ |
| 523 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
| 524 | const char *title); |
| 525 | |
| 526 | /** |
| 527 | * \brief Get the title of a window, in UTF-8 format. |
| 528 | * |
| 529 | * \sa SDL_SetWindowTitle() |
| 530 | */ |
| 531 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
| 532 | |
| 533 | /** |
| 534 | * \brief Set the icon for a window. |
| 535 | * |
| 536 | * \param window The window for which the icon should be set. |
| 537 | * \param icon The icon for the window. |
| 538 | */ |
| 539 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
| 540 | SDL_Surface * icon); |
| 541 | |
| 542 | /** |
| 543 | * \brief Associate an arbitrary named pointer with a window. |
| 544 | * |
| 545 | * \param window The window to associate with the pointer. |
| 546 | * \param name The name of the pointer. |
| 547 | * \param userdata The associated pointer. |
| 548 | * |
| 549 | * \return The previous value associated with 'name' |
| 550 | * |
| 551 | * \note The name is case-sensitive. |
| 552 | * |
| 553 | * \sa SDL_GetWindowData() |
| 554 | */ |
| 555 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
| 556 | const char *name, |
| 557 | void *userdata); |
| 558 | |
| 559 | /** |
| 560 | * \brief Retrieve the data pointer associated with a window. |
| 561 | * |
| 562 | * \param window The window to query. |
| 563 | * \param name The name of the pointer. |
| 564 | * |
| 565 | * \return The value associated with 'name' |
| 566 | * |
| 567 | * \sa SDL_SetWindowData() |
| 568 | */ |
| 569 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
| 570 | const char *name); |
| 571 | |
| 572 | /** |
| 573 | * \brief Set the position of a window. |
| 574 | * |
| 575 | * \param window The window to reposition. |
| 576 | * \param x The x coordinate of the window in screen coordinates, or |
| 577 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
| 578 | * \param y The y coordinate of the window in screen coordinates, or |
| 579 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
| 580 | * |
| 581 | * \note The window coordinate origin is the upper left of the display. |
| 582 | * |
| 583 | * \sa SDL_GetWindowPosition() |
| 584 | */ |
| 585 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
| 586 | int x, int y); |
| 587 | |
| 588 | /** |
| 589 | * \brief Get the position of a window. |
| 590 | * |
| 591 | * \param window The window to query. |
| 592 | * \param x Pointer to variable for storing the x position, in screen |
| 593 | * coordinates. May be NULL. |
| 594 | * \param y Pointer to variable for storing the y position, in screen |
| 595 | * coordinates. May be NULL. |
| 596 | * |
| 597 | * \sa SDL_SetWindowPosition() |
| 598 | */ |
| 599 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
| 600 | int *x, int *y); |
| 601 | |
| 602 | /** |
| 603 | * \brief Set the size of a window's client area. |
| 604 | * |
| 605 | * \param window The window to resize. |
| 606 | * \param w The width of the window, in screen coordinates. Must be >0. |
| 607 | * \param h The height of the window, in screen coordinates. Must be >0. |
| 608 | * |
| 609 | * \note Fullscreen windows automatically match the size of the display mode, |
| 610 | * and you should use SDL_SetWindowDisplayMode() to change their size. |
| 611 | * |
| 612 | * The window size in screen coordinates may differ from the size in pixels, if |
| 613 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
| 614 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
| 615 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
| 616 | * |
| 617 | * \sa SDL_GetWindowSize() |
| 618 | * \sa SDL_SetWindowDisplayMode() |
| 619 | */ |
| 620 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
| 621 | int h); |
| 622 | |
| 623 | /** |
| 624 | * \brief Get the size of a window's client area. |
| 625 | * |
| 626 | * \param window The window to query. |
| 627 | * \param w Pointer to variable for storing the width, in screen |
| 628 | * coordinates. May be NULL. |
| 629 | * \param h Pointer to variable for storing the height, in screen |
| 630 | * coordinates. May be NULL. |
| 631 | * |
| 632 | * The window size in screen coordinates may differ from the size in pixels, if |
| 633 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
| 634 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
| 635 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
| 636 | * |
| 637 | * \sa SDL_SetWindowSize() |
| 638 | */ |
| 639 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
| 640 | int *h); |
| 641 | |
| 642 | /** |
| 643 | * \brief Get the size of a window's borders (decorations) around the client area. |
| 644 | * |
| 645 | * \param window The window to query. |
| 646 | * \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
| 647 | * \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
| 648 | * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
| 649 | * \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
| 650 | * |
| 651 | * \return 0 on success, or -1 if getting this information is not supported. |
| 652 | * |
| 653 | * \note if this function fails (returns -1), the size values will be |
| 654 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
| 655 | * if the window in question was borderless. |
| 656 | */ |
| 657 | extern DECLSPEC int SDLCALL (SDL_Window * window, |
| 658 | int *top, int *left, |
| 659 | int *bottom, int *right); |
| 660 | |
| 661 | /** |
| 662 | * \brief Set the minimum size of a window's client area. |
| 663 | * |
| 664 | * \param window The window to set a new minimum size. |
| 665 | * \param min_w The minimum width of the window, must be >0 |
| 666 | * \param min_h The minimum height of the window, must be >0 |
| 667 | * |
| 668 | * \note You can't change the minimum size of a fullscreen window, it |
| 669 | * automatically matches the size of the display mode. |
| 670 | * |
| 671 | * \sa SDL_GetWindowMinimumSize() |
| 672 | * \sa SDL_SetWindowMaximumSize() |
| 673 | */ |
| 674 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
| 675 | int min_w, int min_h); |
| 676 | |
| 677 | /** |
| 678 | * \brief Get the minimum size of a window's client area. |
| 679 | * |
| 680 | * \param window The window to query. |
| 681 | * \param w Pointer to variable for storing the minimum width, may be NULL |
| 682 | * \param h Pointer to variable for storing the minimum height, may be NULL |
| 683 | * |
| 684 | * \sa SDL_GetWindowMaximumSize() |
| 685 | * \sa SDL_SetWindowMinimumSize() |
| 686 | */ |
| 687 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
| 688 | int *w, int *h); |
| 689 | |
| 690 | /** |
| 691 | * \brief Set the maximum size of a window's client area. |
| 692 | * |
| 693 | * \param window The window to set a new maximum size. |
| 694 | * \param max_w The maximum width of the window, must be >0 |
| 695 | * \param max_h The maximum height of the window, must be >0 |
| 696 | * |
| 697 | * \note You can't change the maximum size of a fullscreen window, it |
| 698 | * automatically matches the size of the display mode. |
| 699 | * |
| 700 | * \sa SDL_GetWindowMaximumSize() |
| 701 | * \sa SDL_SetWindowMinimumSize() |
| 702 | */ |
| 703 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
| 704 | int max_w, int max_h); |
| 705 | |
| 706 | /** |
| 707 | * \brief Get the maximum size of a window's client area. |
| 708 | * |
| 709 | * \param window The window to query. |
| 710 | * \param w Pointer to variable for storing the maximum width, may be NULL |
| 711 | * \param h Pointer to variable for storing the maximum height, may be NULL |
| 712 | * |
| 713 | * \sa SDL_GetWindowMinimumSize() |
| 714 | * \sa SDL_SetWindowMaximumSize() |
| 715 | */ |
| 716 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
| 717 | int *w, int *h); |
| 718 | |
| 719 | /** |
| 720 | * \brief Set the border state of a window. |
| 721 | * |
| 722 | * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and |
| 723 | * add or remove the border from the actual window. This is a no-op if the |
| 724 | * window's border already matches the requested state. |
| 725 | * |
| 726 | * \param window The window of which to change the border state. |
| 727 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. |
| 728 | * |
| 729 | * \note You can't change the border state of a fullscreen window. |
| 730 | * |
| 731 | * \sa SDL_GetWindowFlags() |
| 732 | */ |
| 733 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
| 734 | SDL_bool bordered); |
| 735 | |
| 736 | /** |
| 737 | * \brief Set the user-resizable state of a window. |
| 738 | * |
| 739 | * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and |
| 740 | * allow/disallow user resizing of the window. This is a no-op if the |
| 741 | * window's resizable state already matches the requested state. |
| 742 | * |
| 743 | * \param window The window of which to change the resizable state. |
| 744 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. |
| 745 | * |
| 746 | * \note You can't change the resizable state of a fullscreen window. |
| 747 | * |
| 748 | * \sa SDL_GetWindowFlags() |
| 749 | */ |
| 750 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
| 751 | SDL_bool resizable); |
| 752 | |
| 753 | /** |
| 754 | * \brief Show a window. |
| 755 | * |
| 756 | * \sa SDL_HideWindow() |
| 757 | */ |
| 758 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
| 759 | |
| 760 | /** |
| 761 | * \brief Hide a window. |
| 762 | * |
| 763 | * \sa SDL_ShowWindow() |
| 764 | */ |
| 765 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
| 766 | |
| 767 | /** |
| 768 | * \brief Raise a window above other windows and set the input focus. |
| 769 | */ |
| 770 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
| 771 | |
| 772 | /** |
| 773 | * \brief Make a window as large as possible. |
| 774 | * |
| 775 | * \sa SDL_RestoreWindow() |
| 776 | */ |
| 777 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
| 778 | |
| 779 | /** |
| 780 | * \brief Minimize a window to an iconic representation. |
| 781 | * |
| 782 | * \sa SDL_RestoreWindow() |
| 783 | */ |
| 784 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
| 785 | |
| 786 | /** |
| 787 | * \brief Restore the size and position of a minimized or maximized window. |
| 788 | * |
| 789 | * \sa SDL_MaximizeWindow() |
| 790 | * \sa SDL_MinimizeWindow() |
| 791 | */ |
| 792 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
| 793 | |
| 794 | /** |
| 795 | * \brief Set a window's fullscreen state. |
| 796 | * |
| 797 | * \return 0 on success, or -1 if setting the display mode failed. |
| 798 | * |
| 799 | * \sa SDL_SetWindowDisplayMode() |
| 800 | * \sa SDL_GetWindowDisplayMode() |
| 801 | */ |
| 802 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
| 803 | Uint32 flags); |
| 804 | |
| 805 | /** |
| 806 | * \brief Get the SDL surface associated with the window. |
| 807 | * |
| 808 | * \return The window's framebuffer surface, or NULL on error. |
| 809 | * |
| 810 | * A new surface will be created with the optimal format for the window, |
| 811 | * if necessary. This surface will be freed when the window is destroyed. |
| 812 | * |
| 813 | * \note You may not combine this with 3D or the rendering API on this window. |
| 814 | * |
| 815 | * \sa SDL_UpdateWindowSurface() |
| 816 | * \sa SDL_UpdateWindowSurfaceRects() |
| 817 | */ |
| 818 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
| 819 | |
| 820 | /** |
| 821 | * \brief Copy the window surface to the screen. |
| 822 | * |
| 823 | * \return 0 on success, or -1 on error. |
| 824 | * |
| 825 | * \sa SDL_GetWindowSurface() |
| 826 | * \sa SDL_UpdateWindowSurfaceRects() |
| 827 | */ |
| 828 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
| 829 | |
| 830 | /** |
| 831 | * \brief Copy a number of rectangles on the window surface to the screen. |
| 832 | * |
| 833 | * \return 0 on success, or -1 on error. |
| 834 | * |
| 835 | * \sa SDL_GetWindowSurface() |
| 836 | * \sa SDL_UpdateWindowSurface() |
| 837 | */ |
| 838 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
| 839 | const SDL_Rect * rects, |
| 840 | int numrects); |
| 841 | |
| 842 | /** |
| 843 | * \brief Set a window's input grab mode. |
| 844 | * |
| 845 | * \param window The window for which the input grab mode should be set. |
| 846 | * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. |
| 847 | * |
| 848 | * If the caller enables a grab while another window is currently grabbed, |
| 849 | * the other window loses its grab in favor of the caller's window. |
| 850 | * |
| 851 | * \sa SDL_GetWindowGrab() |
| 852 | */ |
| 853 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
| 854 | SDL_bool grabbed); |
| 855 | |
| 856 | /** |
| 857 | * \brief Get a window's input grab mode. |
| 858 | * |
| 859 | * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. |
| 860 | * |
| 861 | * \sa SDL_SetWindowGrab() |
| 862 | */ |
| 863 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
| 864 | |
| 865 | /** |
| 866 | * \brief Get the window that currently has an input grab enabled. |
| 867 | * |
| 868 | * \return This returns the window if input is grabbed, and NULL otherwise. |
| 869 | * |
| 870 | * \sa SDL_SetWindowGrab() |
| 871 | */ |
| 872 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
| 873 | |
| 874 | /** |
| 875 | * \brief Set the brightness (gamma correction) for a window. |
| 876 | * |
| 877 | * \return 0 on success, or -1 if setting the brightness isn't supported. |
| 878 | * |
| 879 | * \sa SDL_GetWindowBrightness() |
| 880 | * \sa SDL_SetWindowGammaRamp() |
| 881 | */ |
| 882 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
| 883 | |
| 884 | /** |
| 885 | * \brief Get the brightness (gamma correction) for a window. |
| 886 | * |
| 887 | * \return The last brightness value passed to SDL_SetWindowBrightness() |
| 888 | * |
| 889 | * \sa SDL_SetWindowBrightness() |
| 890 | */ |
| 891 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
| 892 | |
| 893 | /** |
| 894 | * \brief Set the opacity for a window |
| 895 | * |
| 896 | * \param window The window which will be made transparent or opaque |
| 897 | * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be |
| 898 | * clamped internally between 0.0f and 1.0f. |
| 899 | * |
| 900 | * \return 0 on success, or -1 if setting the opacity isn't supported. |
| 901 | * |
| 902 | * \sa SDL_GetWindowOpacity() |
| 903 | */ |
| 904 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
| 905 | |
| 906 | /** |
| 907 | * \brief Get the opacity of a window. |
| 908 | * |
| 909 | * If transparency isn't supported on this platform, opacity will be reported |
| 910 | * as 1.0f without error. |
| 911 | * |
| 912 | * \param window The window in question. |
| 913 | * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) |
| 914 | * |
| 915 | * \return 0 on success, or -1 on error (invalid window, etc). |
| 916 | * |
| 917 | * \sa SDL_SetWindowOpacity() |
| 918 | */ |
| 919 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
| 920 | |
| 921 | /** |
| 922 | * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) |
| 923 | * |
| 924 | * \param modal_window The window that should be modal |
| 925 | * \param parent_window The parent window |
| 926 | * |
| 927 | * \return 0 on success, or -1 otherwise. |
| 928 | */ |
| 929 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
| 930 | |
| 931 | /** |
| 932 | * \brief Explicitly sets input focus to the window. |
| 933 | * |
| 934 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
| 935 | * this with caution, as you might give focus to a window that's completely |
| 936 | * obscured by other windows. |
| 937 | * |
| 938 | * \param window The window that should get the input focus |
| 939 | * |
| 940 | * \return 0 on success, or -1 otherwise. |
| 941 | * \sa SDL_RaiseWindow() |
| 942 | */ |
| 943 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
| 944 | |
| 945 | /** |
| 946 | * \brief Set the gamma ramp for a window. |
| 947 | * |
| 948 | * \param window The window for which the gamma ramp should be set. |
| 949 | * \param red The translation table for the red channel, or NULL. |
| 950 | * \param green The translation table for the green channel, or NULL. |
| 951 | * \param blue The translation table for the blue channel, or NULL. |
| 952 | * |
| 953 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
| 954 | * |
| 955 | * Set the gamma translation table for the red, green, and blue channels |
| 956 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
| 957 | * representing a mapping between the input and output for that channel. |
| 958 | * The input is the index into the array, and the output is the 16-bit |
| 959 | * gamma value at that index, scaled to the output color precision. |
| 960 | * |
| 961 | * \sa SDL_GetWindowGammaRamp() |
| 962 | */ |
| 963 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
| 964 | const Uint16 * red, |
| 965 | const Uint16 * green, |
| 966 | const Uint16 * blue); |
| 967 | |
| 968 | /** |
| 969 | * \brief Get the gamma ramp for a window. |
| 970 | * |
| 971 | * \param window The window from which the gamma ramp should be queried. |
| 972 | * \param red A pointer to a 256 element array of 16-bit quantities to hold |
| 973 | * the translation table for the red channel, or NULL. |
| 974 | * \param green A pointer to a 256 element array of 16-bit quantities to hold |
| 975 | * the translation table for the green channel, or NULL. |
| 976 | * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
| 977 | * the translation table for the blue channel, or NULL. |
| 978 | * |
| 979 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
| 980 | * |
| 981 | * \sa SDL_SetWindowGammaRamp() |
| 982 | */ |
| 983 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
| 984 | Uint16 * red, |
| 985 | Uint16 * green, |
| 986 | Uint16 * blue); |
| 987 | |
| 988 | /** |
| 989 | * \brief Possible return values from the SDL_HitTest callback. |
| 990 | * |
| 991 | * \sa SDL_HitTest |
| 992 | */ |
| 993 | typedef enum |
| 994 | { |
| 995 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
| 996 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
| 997 | SDL_HITTEST_RESIZE_TOPLEFT, |
| 998 | SDL_HITTEST_RESIZE_TOP, |
| 999 | SDL_HITTEST_RESIZE_TOPRIGHT, |
| 1000 | SDL_HITTEST_RESIZE_RIGHT, |
| 1001 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
| 1002 | SDL_HITTEST_RESIZE_BOTTOM, |
| 1003 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
| 1004 | SDL_HITTEST_RESIZE_LEFT |
| 1005 | } SDL_HitTestResult; |
| 1006 | |
| 1007 | /** |
| 1008 | * \brief Callback used for hit-testing. |
| 1009 | * |
| 1010 | * \sa SDL_SetWindowHitTest |
| 1011 | */ |
| 1012 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
| 1013 | const SDL_Point *area, |
| 1014 | void *data); |
| 1015 | |
| 1016 | /** |
| 1017 | * \brief Provide a callback that decides if a window region has special properties. |
| 1018 | * |
| 1019 | * Normally windows are dragged and resized by decorations provided by the |
| 1020 | * system window manager (a title bar, borders, etc), but for some apps, it |
| 1021 | * makes sense to drag them from somewhere else inside the window itself; for |
| 1022 | * example, one might have a borderless window that wants to be draggable |
| 1023 | * from any part, or simulate its own title bar, etc. |
| 1024 | * |
| 1025 | * This function lets the app provide a callback that designates pieces of |
| 1026 | * a given window as special. This callback is run during event processing |
| 1027 | * if we need to tell the OS to treat a region of the window specially; the |
| 1028 | * use of this callback is known as "hit testing." |
| 1029 | * |
| 1030 | * Mouse input may not be delivered to your application if it is within |
| 1031 | * a special area; the OS will often apply that input to moving the window or |
| 1032 | * resizing the window and not deliver it to the application. |
| 1033 | * |
| 1034 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
| 1035 | * disabled by default. |
| 1036 | * |
| 1037 | * Platforms that don't support this functionality will return -1 |
| 1038 | * unconditionally, even if you're attempting to disable hit-testing. |
| 1039 | * |
| 1040 | * Your callback may fire at any time, and its firing does not indicate any |
| 1041 | * specific behavior (for example, on Windows, this certainly might fire |
| 1042 | * when the OS is deciding whether to drag your window, but it fires for lots |
| 1043 | * of other reasons, too, some unrelated to anything you probably care about |
| 1044 | * _and when the mouse isn't actually at the location it is testing_). |
| 1045 | * Since this can fire at any time, you should try to keep your callback |
| 1046 | * efficient, devoid of allocations, etc. |
| 1047 | * |
| 1048 | * \param window The window to set hit-testing on. |
| 1049 | * \param callback The callback to call when doing a hit-test. |
| 1050 | * \param callback_data An app-defined void pointer passed to the callback. |
| 1051 | * \return 0 on success, -1 on error (including unsupported). |
| 1052 | */ |
| 1053 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
| 1054 | SDL_HitTest callback, |
| 1055 | void *callback_data); |
| 1056 | |
| 1057 | /** |
| 1058 | * \brief Destroy a window. |
| 1059 | */ |
| 1060 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
| 1061 | |
| 1062 | |
| 1063 | /** |
| 1064 | * \brief Returns whether the screensaver is currently enabled (default off). |
| 1065 | * |
| 1066 | * \sa SDL_EnableScreenSaver() |
| 1067 | * \sa SDL_DisableScreenSaver() |
| 1068 | */ |
| 1069 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
| 1070 | |
| 1071 | /** |
| 1072 | * \brief Allow the screen to be blanked by a screensaver |
| 1073 | * |
| 1074 | * \sa SDL_IsScreenSaverEnabled() |
| 1075 | * \sa SDL_DisableScreenSaver() |
| 1076 | */ |
| 1077 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
| 1078 | |
| 1079 | /** |
| 1080 | * \brief Prevent the screen from being blanked by a screensaver |
| 1081 | * |
| 1082 | * \sa SDL_IsScreenSaverEnabled() |
| 1083 | * \sa SDL_EnableScreenSaver() |
| 1084 | */ |
| 1085 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
| 1086 | |
| 1087 | |
| 1088 | /** |
| 1089 | * \name OpenGL support functions |
| 1090 | */ |
| 1091 | /* @{ */ |
| 1092 | |
| 1093 | /** |
| 1094 | * \brief Dynamically load an OpenGL library. |
| 1095 | * |
| 1096 | * \param path The platform dependent OpenGL library name, or NULL to open the |
| 1097 | * default OpenGL library. |
| 1098 | * |
| 1099 | * \return 0 on success, or -1 if the library couldn't be loaded. |
| 1100 | * |
| 1101 | * This should be done after initializing the video driver, but before |
| 1102 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
| 1103 | * library will be loaded upon creation of the first OpenGL window. |
| 1104 | * |
| 1105 | * \note If you do this, you need to retrieve all of the GL functions used in |
| 1106 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
| 1107 | * |
| 1108 | * \sa SDL_GL_GetProcAddress() |
| 1109 | * \sa SDL_GL_UnloadLibrary() |
| 1110 | */ |
| 1111 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
| 1112 | |
| 1113 | /** |
| 1114 | * \brief Get the address of an OpenGL function. |
| 1115 | */ |
| 1116 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
| 1117 | |
| 1118 | /** |
| 1119 | * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
| 1120 | * |
| 1121 | * \sa SDL_GL_LoadLibrary() |
| 1122 | */ |
| 1123 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
| 1124 | |
| 1125 | /** |
| 1126 | * \brief Return true if an OpenGL extension is supported for the current |
| 1127 | * context. |
| 1128 | */ |
| 1129 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
| 1130 | *extension); |
| 1131 | |
| 1132 | /** |
| 1133 | * \brief Reset all previously set OpenGL context attributes to their default values |
| 1134 | */ |
| 1135 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
| 1136 | |
| 1137 | /** |
| 1138 | * \brief Set an OpenGL window attribute before window creation. |
| 1139 | * |
| 1140 | * \return 0 on success, or -1 if the attribute could not be set. |
| 1141 | */ |
| 1142 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
| 1143 | |
| 1144 | /** |
| 1145 | * \brief Get the actual value for an attribute from the current context. |
| 1146 | * |
| 1147 | * \return 0 on success, or -1 if the attribute could not be retrieved. |
| 1148 | * The integer at \c value will be modified in either case. |
| 1149 | */ |
| 1150 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
| 1151 | |
| 1152 | /** |
| 1153 | * \brief Create an OpenGL context for use with an OpenGL window, and make it |
| 1154 | * current. |
| 1155 | * |
| 1156 | * \sa SDL_GL_DeleteContext() |
| 1157 | */ |
| 1158 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
| 1159 | window); |
| 1160 | |
| 1161 | /** |
| 1162 | * \brief Set up an OpenGL context for rendering into an OpenGL window. |
| 1163 | * |
| 1164 | * \note The context must have been created with a compatible window. |
| 1165 | */ |
| 1166 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
| 1167 | SDL_GLContext context); |
| 1168 | |
| 1169 | /** |
| 1170 | * \brief Get the currently active OpenGL window. |
| 1171 | */ |
| 1172 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
| 1173 | |
| 1174 | /** |
| 1175 | * \brief Get the currently active OpenGL context. |
| 1176 | */ |
| 1177 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
| 1178 | |
| 1179 | /** |
| 1180 | * \brief Get the size of a window's underlying drawable in pixels (for use |
| 1181 | * with glViewport). |
| 1182 | * |
| 1183 | * \param window Window from which the drawable size should be queried |
| 1184 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
| 1185 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
| 1186 | * |
| 1187 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
| 1188 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a |
| 1189 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled |
| 1190 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. |
| 1191 | * |
| 1192 | * \sa SDL_GetWindowSize() |
| 1193 | * \sa SDL_CreateWindow() |
| 1194 | */ |
| 1195 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
| 1196 | int *h); |
| 1197 | |
| 1198 | /** |
| 1199 | * \brief Set the swap interval for the current OpenGL context. |
| 1200 | * |
| 1201 | * \param interval 0 for immediate updates, 1 for updates synchronized with the |
| 1202 | * vertical retrace. If the system supports it, you may |
| 1203 | * specify -1 to allow late swaps to happen immediately |
| 1204 | * instead of waiting for the next retrace. |
| 1205 | * |
| 1206 | * \return 0 on success, or -1 if setting the swap interval is not supported. |
| 1207 | * |
| 1208 | * \sa SDL_GL_GetSwapInterval() |
| 1209 | */ |
| 1210 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
| 1211 | |
| 1212 | /** |
| 1213 | * \brief Get the swap interval for the current OpenGL context. |
| 1214 | * |
| 1215 | * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
| 1216 | * swap is synchronized with the vertical retrace, and -1 if late |
| 1217 | * swaps happen immediately instead of waiting for the next retrace. |
| 1218 | * If the system can't determine the swap interval, or there isn't a |
| 1219 | * valid current context, this will return 0 as a safe default. |
| 1220 | * |
| 1221 | * \sa SDL_GL_SetSwapInterval() |
| 1222 | */ |
| 1223 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
| 1224 | |
| 1225 | /** |
| 1226 | * \brief Swap the OpenGL buffers for a window, if double-buffering is |
| 1227 | * supported. |
| 1228 | */ |
| 1229 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
| 1230 | |
| 1231 | /** |
| 1232 | * \brief Delete an OpenGL context. |
| 1233 | * |
| 1234 | * \sa SDL_GL_CreateContext() |
| 1235 | */ |
| 1236 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
| 1237 | |
| 1238 | /* @} *//* OpenGL support functions */ |
| 1239 | |
| 1240 | |
| 1241 | /* Ends C function definitions when using C++ */ |
| 1242 | #ifdef __cplusplus |
| 1243 | } |
| 1244 | #endif |
| 1245 | #include "close_code.h" |
| 1246 | |
| 1247 | #endif /* SDL_video_h_ */ |
| 1248 | |
| 1249 | /* vi: set ts=4 sw=4 expandtab: */ |
| 1250 | |