1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_video.h |
24 | * |
25 | * Header file for SDL video functions. |
26 | */ |
27 | |
28 | #ifndef SDL_video_h_ |
29 | #define SDL_video_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_pixels.h" |
33 | #include "SDL_rect.h" |
34 | #include "SDL_surface.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | /** |
43 | * \brief The structure that defines a display mode |
44 | * |
45 | * \sa SDL_GetNumDisplayModes() |
46 | * \sa SDL_GetDisplayMode() |
47 | * \sa SDL_GetDesktopDisplayMode() |
48 | * \sa SDL_GetCurrentDisplayMode() |
49 | * \sa SDL_GetClosestDisplayMode() |
50 | * \sa SDL_SetWindowDisplayMode() |
51 | * \sa SDL_GetWindowDisplayMode() |
52 | */ |
53 | typedef struct |
54 | { |
55 | Uint32 format; /**< pixel format */ |
56 | int w; /**< width, in screen coordinates */ |
57 | int h; /**< height, in screen coordinates */ |
58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
60 | } SDL_DisplayMode; |
61 | |
62 | /** |
63 | * \brief The type used to identify a window |
64 | * |
65 | * \sa SDL_CreateWindow() |
66 | * \sa SDL_CreateWindowFrom() |
67 | * \sa SDL_DestroyWindow() |
68 | * \sa SDL_GetWindowData() |
69 | * \sa SDL_GetWindowFlags() |
70 | * \sa SDL_GetWindowGrab() |
71 | * \sa SDL_GetWindowPosition() |
72 | * \sa SDL_GetWindowSize() |
73 | * \sa SDL_GetWindowTitle() |
74 | * \sa SDL_HideWindow() |
75 | * \sa SDL_MaximizeWindow() |
76 | * \sa SDL_MinimizeWindow() |
77 | * \sa SDL_RaiseWindow() |
78 | * \sa SDL_RestoreWindow() |
79 | * \sa SDL_SetWindowData() |
80 | * \sa SDL_SetWindowFullscreen() |
81 | * \sa SDL_SetWindowGrab() |
82 | * \sa SDL_SetWindowIcon() |
83 | * \sa SDL_SetWindowPosition() |
84 | * \sa SDL_SetWindowSize() |
85 | * \sa SDL_SetWindowBordered() |
86 | * \sa SDL_SetWindowResizable() |
87 | * \sa SDL_SetWindowTitle() |
88 | * \sa SDL_ShowWindow() |
89 | */ |
90 | typedef struct SDL_Window SDL_Window; |
91 | |
92 | /** |
93 | * \brief The flags on a window |
94 | * |
95 | * \sa SDL_GetWindowFlags() |
96 | */ |
97 | typedef enum |
98 | { |
99 | /* !!! FIXME: change this to name = (1<<x). */ |
100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
114 | On macOS NSHighResolutionCapable must be set true in the |
115 | application's Info.plist for this to have any effect. */ |
116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ |
117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
118 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
119 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
120 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
121 | = 0x00080000, /**< window should be treated as a popup menu */ |
122 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ |
123 | } SDL_WindowFlags; |
124 | |
125 | /** |
126 | * \brief Used to indicate that you don't care what the window position is. |
127 | */ |
128 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
130 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
131 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
133 | |
134 | /** |
135 | * \brief Used to indicate that the window position should be centered. |
136 | */ |
137 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
139 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
140 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
142 | |
143 | /** |
144 | * \brief Event subtype for window events |
145 | */ |
146 | typedef enum |
147 | { |
148 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
149 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
150 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
151 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
152 | redrawn */ |
153 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
154 | */ |
155 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
156 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
157 | a result of an API call or through the |
158 | system or user changing the window size. */ |
159 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
160 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
161 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
162 | and position */ |
163 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
164 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
165 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
166 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
167 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
168 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
169 | SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
170 | } SDL_WindowEventID; |
171 | |
172 | /** |
173 | * \brief An opaque handle to an OpenGL context. |
174 | */ |
175 | typedef void *SDL_GLContext; |
176 | |
177 | /** |
178 | * \brief OpenGL configuration attributes |
179 | */ |
180 | typedef enum |
181 | { |
182 | SDL_GL_RED_SIZE, |
183 | SDL_GL_GREEN_SIZE, |
184 | SDL_GL_BLUE_SIZE, |
185 | SDL_GL_ALPHA_SIZE, |
186 | SDL_GL_BUFFER_SIZE, |
187 | SDL_GL_DOUBLEBUFFER, |
188 | SDL_GL_DEPTH_SIZE, |
189 | SDL_GL_STENCIL_SIZE, |
190 | SDL_GL_ACCUM_RED_SIZE, |
191 | SDL_GL_ACCUM_GREEN_SIZE, |
192 | SDL_GL_ACCUM_BLUE_SIZE, |
193 | SDL_GL_ACCUM_ALPHA_SIZE, |
194 | SDL_GL_STEREO, |
195 | SDL_GL_MULTISAMPLEBUFFERS, |
196 | SDL_GL_MULTISAMPLESAMPLES, |
197 | SDL_GL_ACCELERATED_VISUAL, |
198 | SDL_GL_RETAINED_BACKING, |
199 | SDL_GL_CONTEXT_MAJOR_VERSION, |
200 | SDL_GL_CONTEXT_MINOR_VERSION, |
201 | SDL_GL_CONTEXT_EGL, |
202 | SDL_GL_CONTEXT_FLAGS, |
203 | SDL_GL_CONTEXT_PROFILE_MASK, |
204 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
205 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
206 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
207 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
208 | SDL_GL_CONTEXT_NO_ERROR |
209 | } SDL_GLattr; |
210 | |
211 | typedef enum |
212 | { |
213 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
214 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
215 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
216 | } SDL_GLprofile; |
217 | |
218 | typedef enum |
219 | { |
220 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
221 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
222 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
223 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
224 | } SDL_GLcontextFlag; |
225 | |
226 | typedef enum |
227 | { |
228 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
229 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
230 | } SDL_GLcontextReleaseFlag; |
231 | |
232 | typedef enum |
233 | { |
234 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
235 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
236 | } SDL_GLContextResetNotification; |
237 | |
238 | /* Function prototypes */ |
239 | |
240 | /** |
241 | * \brief Get the number of video drivers compiled into SDL |
242 | * |
243 | * \sa SDL_GetVideoDriver() |
244 | */ |
245 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
246 | |
247 | /** |
248 | * \brief Get the name of a built in video driver. |
249 | * |
250 | * \note The video drivers are presented in the order in which they are |
251 | * normally checked during initialization. |
252 | * |
253 | * \sa SDL_GetNumVideoDrivers() |
254 | */ |
255 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
256 | |
257 | /** |
258 | * \brief Initialize the video subsystem, optionally specifying a video driver. |
259 | * |
260 | * \param driver_name Initialize a specific driver by name, or NULL for the |
261 | * default video driver. |
262 | * |
263 | * \return 0 on success, -1 on error |
264 | * |
265 | * This function initializes the video subsystem; setting up a connection |
266 | * to the window manager, etc, and determines the available display modes |
267 | * and pixel formats, but does not initialize a window or graphics mode. |
268 | * |
269 | * \sa SDL_VideoQuit() |
270 | */ |
271 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
272 | |
273 | /** |
274 | * \brief Shuts down the video subsystem. |
275 | * |
276 | * This function closes all windows, and restores the original video mode. |
277 | * |
278 | * \sa SDL_VideoInit() |
279 | */ |
280 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
281 | |
282 | /** |
283 | * \brief Returns the name of the currently initialized video driver. |
284 | * |
285 | * \return The name of the current video driver or NULL if no driver |
286 | * has been initialized |
287 | * |
288 | * \sa SDL_GetNumVideoDrivers() |
289 | * \sa SDL_GetVideoDriver() |
290 | */ |
291 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
292 | |
293 | /** |
294 | * \brief Returns the number of available video displays. |
295 | * |
296 | * \sa SDL_GetDisplayBounds() |
297 | */ |
298 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
299 | |
300 | /** |
301 | * \brief Get the name of a display in UTF-8 encoding |
302 | * |
303 | * \return The name of a display, or NULL for an invalid display index. |
304 | * |
305 | * \sa SDL_GetNumVideoDisplays() |
306 | */ |
307 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
308 | |
309 | /** |
310 | * \brief Get the desktop area represented by a display, with the primary |
311 | * display located at 0,0 |
312 | * |
313 | * \return 0 on success, or -1 if the index is out of range. |
314 | * |
315 | * \sa SDL_GetNumVideoDisplays() |
316 | */ |
317 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
318 | |
319 | /** |
320 | * \brief Get the dots/pixels-per-inch for a display |
321 | * |
322 | * \note Diagonal, horizontal and vertical DPI can all be optionally |
323 | * returned if the parameter is non-NULL. |
324 | * |
325 | * \return 0 on success, or -1 if no DPI information is available or the index is out of range. |
326 | * |
327 | * \sa SDL_GetNumVideoDisplays() |
328 | */ |
329 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
330 | |
331 | /** |
332 | * \brief Get the usable desktop area represented by a display, with the |
333 | * primary display located at 0,0 |
334 | * |
335 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
336 | * reserved by the system removed. For example, on Mac OS X, this subtracts |
337 | * the area occupied by the menu bar and dock. |
338 | * |
339 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
340 | * so these are good guidelines for the maximum space available to a |
341 | * non-fullscreen window. |
342 | * |
343 | * \return 0 on success, or -1 if the index is out of range. |
344 | * |
345 | * \sa SDL_GetDisplayBounds() |
346 | * \sa SDL_GetNumVideoDisplays() |
347 | */ |
348 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
349 | |
350 | /** |
351 | * \brief Returns the number of available display modes. |
352 | * |
353 | * \sa SDL_GetDisplayMode() |
354 | */ |
355 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
356 | |
357 | /** |
358 | * \brief Fill in information about a specific display mode. |
359 | * |
360 | * \note The display modes are sorted in this priority: |
361 | * \li bits per pixel -> more colors to fewer colors |
362 | * \li width -> largest to smallest |
363 | * \li height -> largest to smallest |
364 | * \li refresh rate -> highest to lowest |
365 | * |
366 | * \sa SDL_GetNumDisplayModes() |
367 | */ |
368 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
369 | SDL_DisplayMode * mode); |
370 | |
371 | /** |
372 | * \brief Fill in information about the desktop display mode. |
373 | */ |
374 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
375 | |
376 | /** |
377 | * \brief Fill in information about the current display mode. |
378 | */ |
379 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
380 | |
381 | |
382 | /** |
383 | * \brief Get the closest match to the requested display mode. |
384 | * |
385 | * \param displayIndex The index of display from which mode should be queried. |
386 | * \param mode The desired display mode |
387 | * \param closest A pointer to a display mode to be filled in with the closest |
388 | * match of the available display modes. |
389 | * |
390 | * \return The passed in value \c closest, or NULL if no matching video mode |
391 | * was available. |
392 | * |
393 | * The available display modes are scanned, and \c closest is filled in with the |
394 | * closest mode matching the requested mode and returned. The mode format and |
395 | * refresh_rate default to the desktop mode if they are 0. The modes are |
396 | * scanned with size being first priority, format being second priority, and |
397 | * finally checking the refresh_rate. If all the available modes are too |
398 | * small, then NULL is returned. |
399 | * |
400 | * \sa SDL_GetNumDisplayModes() |
401 | * \sa SDL_GetDisplayMode() |
402 | */ |
403 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
404 | |
405 | /** |
406 | * \brief Get the display index associated with a window. |
407 | * |
408 | * \return the display index of the display containing the center of the |
409 | * window, or -1 on error. |
410 | */ |
411 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
412 | |
413 | /** |
414 | * \brief Set the display mode used when a fullscreen window is visible. |
415 | * |
416 | * By default the window's dimensions and the desktop format and refresh rate |
417 | * are used. |
418 | * |
419 | * \param window The window for which the display mode should be set. |
420 | * \param mode The mode to use, or NULL for the default mode. |
421 | * |
422 | * \return 0 on success, or -1 if setting the display mode failed. |
423 | * |
424 | * \sa SDL_GetWindowDisplayMode() |
425 | * \sa SDL_SetWindowFullscreen() |
426 | */ |
427 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
428 | const SDL_DisplayMode |
429 | * mode); |
430 | |
431 | /** |
432 | * \brief Fill in information about the display mode used when a fullscreen |
433 | * window is visible. |
434 | * |
435 | * \sa SDL_SetWindowDisplayMode() |
436 | * \sa SDL_SetWindowFullscreen() |
437 | */ |
438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
439 | SDL_DisplayMode * mode); |
440 | |
441 | /** |
442 | * \brief Get the pixel format associated with the window. |
443 | */ |
444 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
445 | |
446 | /** |
447 | * \brief Create a window with the specified position, dimensions, and flags. |
448 | * |
449 | * \param title The title of the window, in UTF-8 encoding. |
450 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
451 | * ::SDL_WINDOWPOS_UNDEFINED. |
452 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
453 | * ::SDL_WINDOWPOS_UNDEFINED. |
454 | * \param w The width of the window, in screen coordinates. |
455 | * \param h The height of the window, in screen coordinates. |
456 | * \param flags The flags for the window, a mask of any of the following: |
457 | * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
458 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, |
459 | * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
460 | * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, |
461 | * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. |
462 | * |
463 | * \return The created window, or NULL if window creation failed. |
464 | * |
465 | * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size |
466 | * in pixels may differ from its size in screen coordinates on platforms with |
467 | * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query |
468 | * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), |
469 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the |
470 | * drawable size in pixels. |
471 | * |
472 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
473 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
474 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
475 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
476 | * |
477 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
478 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
479 | * |
480 | * \note On non-Apple devices, SDL requires you to either not link to the |
481 | * Vulkan loader or link to a dynamic library version. This limitation |
482 | * may be removed in a future version of SDL. |
483 | * |
484 | * \sa SDL_DestroyWindow() |
485 | * \sa SDL_GL_LoadLibrary() |
486 | * \sa SDL_Vulkan_LoadLibrary() |
487 | */ |
488 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
489 | int x, int y, int w, |
490 | int h, Uint32 flags); |
491 | |
492 | /** |
493 | * \brief Create an SDL window from an existing native window. |
494 | * |
495 | * \param data A pointer to driver-dependent window creation data |
496 | * |
497 | * \return The created window, or NULL if window creation failed. |
498 | * |
499 | * \sa SDL_DestroyWindow() |
500 | */ |
501 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
502 | |
503 | /** |
504 | * \brief Get the numeric ID of a window, for logging purposes. |
505 | */ |
506 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
507 | |
508 | /** |
509 | * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
510 | */ |
511 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
512 | |
513 | /** |
514 | * \brief Get the window flags. |
515 | */ |
516 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
517 | |
518 | /** |
519 | * \brief Set the title of a window, in UTF-8 format. |
520 | * |
521 | * \sa SDL_GetWindowTitle() |
522 | */ |
523 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
524 | const char *title); |
525 | |
526 | /** |
527 | * \brief Get the title of a window, in UTF-8 format. |
528 | * |
529 | * \sa SDL_SetWindowTitle() |
530 | */ |
531 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
532 | |
533 | /** |
534 | * \brief Set the icon for a window. |
535 | * |
536 | * \param window The window for which the icon should be set. |
537 | * \param icon The icon for the window. |
538 | */ |
539 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
540 | SDL_Surface * icon); |
541 | |
542 | /** |
543 | * \brief Associate an arbitrary named pointer with a window. |
544 | * |
545 | * \param window The window to associate with the pointer. |
546 | * \param name The name of the pointer. |
547 | * \param userdata The associated pointer. |
548 | * |
549 | * \return The previous value associated with 'name' |
550 | * |
551 | * \note The name is case-sensitive. |
552 | * |
553 | * \sa SDL_GetWindowData() |
554 | */ |
555 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
556 | const char *name, |
557 | void *userdata); |
558 | |
559 | /** |
560 | * \brief Retrieve the data pointer associated with a window. |
561 | * |
562 | * \param window The window to query. |
563 | * \param name The name of the pointer. |
564 | * |
565 | * \return The value associated with 'name' |
566 | * |
567 | * \sa SDL_SetWindowData() |
568 | */ |
569 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
570 | const char *name); |
571 | |
572 | /** |
573 | * \brief Set the position of a window. |
574 | * |
575 | * \param window The window to reposition. |
576 | * \param x The x coordinate of the window in screen coordinates, or |
577 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
578 | * \param y The y coordinate of the window in screen coordinates, or |
579 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
580 | * |
581 | * \note The window coordinate origin is the upper left of the display. |
582 | * |
583 | * \sa SDL_GetWindowPosition() |
584 | */ |
585 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
586 | int x, int y); |
587 | |
588 | /** |
589 | * \brief Get the position of a window. |
590 | * |
591 | * \param window The window to query. |
592 | * \param x Pointer to variable for storing the x position, in screen |
593 | * coordinates. May be NULL. |
594 | * \param y Pointer to variable for storing the y position, in screen |
595 | * coordinates. May be NULL. |
596 | * |
597 | * \sa SDL_SetWindowPosition() |
598 | */ |
599 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
600 | int *x, int *y); |
601 | |
602 | /** |
603 | * \brief Set the size of a window's client area. |
604 | * |
605 | * \param window The window to resize. |
606 | * \param w The width of the window, in screen coordinates. Must be >0. |
607 | * \param h The height of the window, in screen coordinates. Must be >0. |
608 | * |
609 | * \note Fullscreen windows automatically match the size of the display mode, |
610 | * and you should use SDL_SetWindowDisplayMode() to change their size. |
611 | * |
612 | * The window size in screen coordinates may differ from the size in pixels, if |
613 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
614 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
615 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
616 | * |
617 | * \sa SDL_GetWindowSize() |
618 | * \sa SDL_SetWindowDisplayMode() |
619 | */ |
620 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
621 | int h); |
622 | |
623 | /** |
624 | * \brief Get the size of a window's client area. |
625 | * |
626 | * \param window The window to query. |
627 | * \param w Pointer to variable for storing the width, in screen |
628 | * coordinates. May be NULL. |
629 | * \param h Pointer to variable for storing the height, in screen |
630 | * coordinates. May be NULL. |
631 | * |
632 | * The window size in screen coordinates may differ from the size in pixels, if |
633 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
634 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
635 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
636 | * |
637 | * \sa SDL_SetWindowSize() |
638 | */ |
639 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
640 | int *h); |
641 | |
642 | /** |
643 | * \brief Get the size of a window's borders (decorations) around the client area. |
644 | * |
645 | * \param window The window to query. |
646 | * \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
647 | * \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
648 | * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
649 | * \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
650 | * |
651 | * \return 0 on success, or -1 if getting this information is not supported. |
652 | * |
653 | * \note if this function fails (returns -1), the size values will be |
654 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
655 | * if the window in question was borderless. |
656 | */ |
657 | extern DECLSPEC int SDLCALL (SDL_Window * window, |
658 | int *top, int *left, |
659 | int *bottom, int *right); |
660 | |
661 | /** |
662 | * \brief Set the minimum size of a window's client area. |
663 | * |
664 | * \param window The window to set a new minimum size. |
665 | * \param min_w The minimum width of the window, must be >0 |
666 | * \param min_h The minimum height of the window, must be >0 |
667 | * |
668 | * \note You can't change the minimum size of a fullscreen window, it |
669 | * automatically matches the size of the display mode. |
670 | * |
671 | * \sa SDL_GetWindowMinimumSize() |
672 | * \sa SDL_SetWindowMaximumSize() |
673 | */ |
674 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
675 | int min_w, int min_h); |
676 | |
677 | /** |
678 | * \brief Get the minimum size of a window's client area. |
679 | * |
680 | * \param window The window to query. |
681 | * \param w Pointer to variable for storing the minimum width, may be NULL |
682 | * \param h Pointer to variable for storing the minimum height, may be NULL |
683 | * |
684 | * \sa SDL_GetWindowMaximumSize() |
685 | * \sa SDL_SetWindowMinimumSize() |
686 | */ |
687 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
688 | int *w, int *h); |
689 | |
690 | /** |
691 | * \brief Set the maximum size of a window's client area. |
692 | * |
693 | * \param window The window to set a new maximum size. |
694 | * \param max_w The maximum width of the window, must be >0 |
695 | * \param max_h The maximum height of the window, must be >0 |
696 | * |
697 | * \note You can't change the maximum size of a fullscreen window, it |
698 | * automatically matches the size of the display mode. |
699 | * |
700 | * \sa SDL_GetWindowMaximumSize() |
701 | * \sa SDL_SetWindowMinimumSize() |
702 | */ |
703 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
704 | int max_w, int max_h); |
705 | |
706 | /** |
707 | * \brief Get the maximum size of a window's client area. |
708 | * |
709 | * \param window The window to query. |
710 | * \param w Pointer to variable for storing the maximum width, may be NULL |
711 | * \param h Pointer to variable for storing the maximum height, may be NULL |
712 | * |
713 | * \sa SDL_GetWindowMinimumSize() |
714 | * \sa SDL_SetWindowMaximumSize() |
715 | */ |
716 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
717 | int *w, int *h); |
718 | |
719 | /** |
720 | * \brief Set the border state of a window. |
721 | * |
722 | * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and |
723 | * add or remove the border from the actual window. This is a no-op if the |
724 | * window's border already matches the requested state. |
725 | * |
726 | * \param window The window of which to change the border state. |
727 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. |
728 | * |
729 | * \note You can't change the border state of a fullscreen window. |
730 | * |
731 | * \sa SDL_GetWindowFlags() |
732 | */ |
733 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
734 | SDL_bool bordered); |
735 | |
736 | /** |
737 | * \brief Set the user-resizable state of a window. |
738 | * |
739 | * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and |
740 | * allow/disallow user resizing of the window. This is a no-op if the |
741 | * window's resizable state already matches the requested state. |
742 | * |
743 | * \param window The window of which to change the resizable state. |
744 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. |
745 | * |
746 | * \note You can't change the resizable state of a fullscreen window. |
747 | * |
748 | * \sa SDL_GetWindowFlags() |
749 | */ |
750 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
751 | SDL_bool resizable); |
752 | |
753 | /** |
754 | * \brief Show a window. |
755 | * |
756 | * \sa SDL_HideWindow() |
757 | */ |
758 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
759 | |
760 | /** |
761 | * \brief Hide a window. |
762 | * |
763 | * \sa SDL_ShowWindow() |
764 | */ |
765 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
766 | |
767 | /** |
768 | * \brief Raise a window above other windows and set the input focus. |
769 | */ |
770 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
771 | |
772 | /** |
773 | * \brief Make a window as large as possible. |
774 | * |
775 | * \sa SDL_RestoreWindow() |
776 | */ |
777 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
778 | |
779 | /** |
780 | * \brief Minimize a window to an iconic representation. |
781 | * |
782 | * \sa SDL_RestoreWindow() |
783 | */ |
784 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
785 | |
786 | /** |
787 | * \brief Restore the size and position of a minimized or maximized window. |
788 | * |
789 | * \sa SDL_MaximizeWindow() |
790 | * \sa SDL_MinimizeWindow() |
791 | */ |
792 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
793 | |
794 | /** |
795 | * \brief Set a window's fullscreen state. |
796 | * |
797 | * \return 0 on success, or -1 if setting the display mode failed. |
798 | * |
799 | * \sa SDL_SetWindowDisplayMode() |
800 | * \sa SDL_GetWindowDisplayMode() |
801 | */ |
802 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
803 | Uint32 flags); |
804 | |
805 | /** |
806 | * \brief Get the SDL surface associated with the window. |
807 | * |
808 | * \return The window's framebuffer surface, or NULL on error. |
809 | * |
810 | * A new surface will be created with the optimal format for the window, |
811 | * if necessary. This surface will be freed when the window is destroyed. |
812 | * |
813 | * \note You may not combine this with 3D or the rendering API on this window. |
814 | * |
815 | * \sa SDL_UpdateWindowSurface() |
816 | * \sa SDL_UpdateWindowSurfaceRects() |
817 | */ |
818 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
819 | |
820 | /** |
821 | * \brief Copy the window surface to the screen. |
822 | * |
823 | * \return 0 on success, or -1 on error. |
824 | * |
825 | * \sa SDL_GetWindowSurface() |
826 | * \sa SDL_UpdateWindowSurfaceRects() |
827 | */ |
828 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
829 | |
830 | /** |
831 | * \brief Copy a number of rectangles on the window surface to the screen. |
832 | * |
833 | * \return 0 on success, or -1 on error. |
834 | * |
835 | * \sa SDL_GetWindowSurface() |
836 | * \sa SDL_UpdateWindowSurface() |
837 | */ |
838 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
839 | const SDL_Rect * rects, |
840 | int numrects); |
841 | |
842 | /** |
843 | * \brief Set a window's input grab mode. |
844 | * |
845 | * \param window The window for which the input grab mode should be set. |
846 | * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. |
847 | * |
848 | * If the caller enables a grab while another window is currently grabbed, |
849 | * the other window loses its grab in favor of the caller's window. |
850 | * |
851 | * \sa SDL_GetWindowGrab() |
852 | */ |
853 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
854 | SDL_bool grabbed); |
855 | |
856 | /** |
857 | * \brief Get a window's input grab mode. |
858 | * |
859 | * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. |
860 | * |
861 | * \sa SDL_SetWindowGrab() |
862 | */ |
863 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
864 | |
865 | /** |
866 | * \brief Get the window that currently has an input grab enabled. |
867 | * |
868 | * \return This returns the window if input is grabbed, and NULL otherwise. |
869 | * |
870 | * \sa SDL_SetWindowGrab() |
871 | */ |
872 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
873 | |
874 | /** |
875 | * \brief Set the brightness (gamma correction) for a window. |
876 | * |
877 | * \return 0 on success, or -1 if setting the brightness isn't supported. |
878 | * |
879 | * \sa SDL_GetWindowBrightness() |
880 | * \sa SDL_SetWindowGammaRamp() |
881 | */ |
882 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
883 | |
884 | /** |
885 | * \brief Get the brightness (gamma correction) for a window. |
886 | * |
887 | * \return The last brightness value passed to SDL_SetWindowBrightness() |
888 | * |
889 | * \sa SDL_SetWindowBrightness() |
890 | */ |
891 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
892 | |
893 | /** |
894 | * \brief Set the opacity for a window |
895 | * |
896 | * \param window The window which will be made transparent or opaque |
897 | * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be |
898 | * clamped internally between 0.0f and 1.0f. |
899 | * |
900 | * \return 0 on success, or -1 if setting the opacity isn't supported. |
901 | * |
902 | * \sa SDL_GetWindowOpacity() |
903 | */ |
904 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
905 | |
906 | /** |
907 | * \brief Get the opacity of a window. |
908 | * |
909 | * If transparency isn't supported on this platform, opacity will be reported |
910 | * as 1.0f without error. |
911 | * |
912 | * \param window The window in question. |
913 | * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) |
914 | * |
915 | * \return 0 on success, or -1 on error (invalid window, etc). |
916 | * |
917 | * \sa SDL_SetWindowOpacity() |
918 | */ |
919 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
920 | |
921 | /** |
922 | * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) |
923 | * |
924 | * \param modal_window The window that should be modal |
925 | * \param parent_window The parent window |
926 | * |
927 | * \return 0 on success, or -1 otherwise. |
928 | */ |
929 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
930 | |
931 | /** |
932 | * \brief Explicitly sets input focus to the window. |
933 | * |
934 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
935 | * this with caution, as you might give focus to a window that's completely |
936 | * obscured by other windows. |
937 | * |
938 | * \param window The window that should get the input focus |
939 | * |
940 | * \return 0 on success, or -1 otherwise. |
941 | * \sa SDL_RaiseWindow() |
942 | */ |
943 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
944 | |
945 | /** |
946 | * \brief Set the gamma ramp for a window. |
947 | * |
948 | * \param window The window for which the gamma ramp should be set. |
949 | * \param red The translation table for the red channel, or NULL. |
950 | * \param green The translation table for the green channel, or NULL. |
951 | * \param blue The translation table for the blue channel, or NULL. |
952 | * |
953 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
954 | * |
955 | * Set the gamma translation table for the red, green, and blue channels |
956 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
957 | * representing a mapping between the input and output for that channel. |
958 | * The input is the index into the array, and the output is the 16-bit |
959 | * gamma value at that index, scaled to the output color precision. |
960 | * |
961 | * \sa SDL_GetWindowGammaRamp() |
962 | */ |
963 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
964 | const Uint16 * red, |
965 | const Uint16 * green, |
966 | const Uint16 * blue); |
967 | |
968 | /** |
969 | * \brief Get the gamma ramp for a window. |
970 | * |
971 | * \param window The window from which the gamma ramp should be queried. |
972 | * \param red A pointer to a 256 element array of 16-bit quantities to hold |
973 | * the translation table for the red channel, or NULL. |
974 | * \param green A pointer to a 256 element array of 16-bit quantities to hold |
975 | * the translation table for the green channel, or NULL. |
976 | * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
977 | * the translation table for the blue channel, or NULL. |
978 | * |
979 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
980 | * |
981 | * \sa SDL_SetWindowGammaRamp() |
982 | */ |
983 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
984 | Uint16 * red, |
985 | Uint16 * green, |
986 | Uint16 * blue); |
987 | |
988 | /** |
989 | * \brief Possible return values from the SDL_HitTest callback. |
990 | * |
991 | * \sa SDL_HitTest |
992 | */ |
993 | typedef enum |
994 | { |
995 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
996 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
997 | SDL_HITTEST_RESIZE_TOPLEFT, |
998 | SDL_HITTEST_RESIZE_TOP, |
999 | SDL_HITTEST_RESIZE_TOPRIGHT, |
1000 | SDL_HITTEST_RESIZE_RIGHT, |
1001 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
1002 | SDL_HITTEST_RESIZE_BOTTOM, |
1003 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
1004 | SDL_HITTEST_RESIZE_LEFT |
1005 | } SDL_HitTestResult; |
1006 | |
1007 | /** |
1008 | * \brief Callback used for hit-testing. |
1009 | * |
1010 | * \sa SDL_SetWindowHitTest |
1011 | */ |
1012 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
1013 | const SDL_Point *area, |
1014 | void *data); |
1015 | |
1016 | /** |
1017 | * \brief Provide a callback that decides if a window region has special properties. |
1018 | * |
1019 | * Normally windows are dragged and resized by decorations provided by the |
1020 | * system window manager (a title bar, borders, etc), but for some apps, it |
1021 | * makes sense to drag them from somewhere else inside the window itself; for |
1022 | * example, one might have a borderless window that wants to be draggable |
1023 | * from any part, or simulate its own title bar, etc. |
1024 | * |
1025 | * This function lets the app provide a callback that designates pieces of |
1026 | * a given window as special. This callback is run during event processing |
1027 | * if we need to tell the OS to treat a region of the window specially; the |
1028 | * use of this callback is known as "hit testing." |
1029 | * |
1030 | * Mouse input may not be delivered to your application if it is within |
1031 | * a special area; the OS will often apply that input to moving the window or |
1032 | * resizing the window and not deliver it to the application. |
1033 | * |
1034 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
1035 | * disabled by default. |
1036 | * |
1037 | * Platforms that don't support this functionality will return -1 |
1038 | * unconditionally, even if you're attempting to disable hit-testing. |
1039 | * |
1040 | * Your callback may fire at any time, and its firing does not indicate any |
1041 | * specific behavior (for example, on Windows, this certainly might fire |
1042 | * when the OS is deciding whether to drag your window, but it fires for lots |
1043 | * of other reasons, too, some unrelated to anything you probably care about |
1044 | * _and when the mouse isn't actually at the location it is testing_). |
1045 | * Since this can fire at any time, you should try to keep your callback |
1046 | * efficient, devoid of allocations, etc. |
1047 | * |
1048 | * \param window The window to set hit-testing on. |
1049 | * \param callback The callback to call when doing a hit-test. |
1050 | * \param callback_data An app-defined void pointer passed to the callback. |
1051 | * \return 0 on success, -1 on error (including unsupported). |
1052 | */ |
1053 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
1054 | SDL_HitTest callback, |
1055 | void *callback_data); |
1056 | |
1057 | /** |
1058 | * \brief Destroy a window. |
1059 | */ |
1060 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
1061 | |
1062 | |
1063 | /** |
1064 | * \brief Returns whether the screensaver is currently enabled (default off). |
1065 | * |
1066 | * \sa SDL_EnableScreenSaver() |
1067 | * \sa SDL_DisableScreenSaver() |
1068 | */ |
1069 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
1070 | |
1071 | /** |
1072 | * \brief Allow the screen to be blanked by a screensaver |
1073 | * |
1074 | * \sa SDL_IsScreenSaverEnabled() |
1075 | * \sa SDL_DisableScreenSaver() |
1076 | */ |
1077 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
1078 | |
1079 | /** |
1080 | * \brief Prevent the screen from being blanked by a screensaver |
1081 | * |
1082 | * \sa SDL_IsScreenSaverEnabled() |
1083 | * \sa SDL_EnableScreenSaver() |
1084 | */ |
1085 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
1086 | |
1087 | |
1088 | /** |
1089 | * \name OpenGL support functions |
1090 | */ |
1091 | /* @{ */ |
1092 | |
1093 | /** |
1094 | * \brief Dynamically load an OpenGL library. |
1095 | * |
1096 | * \param path The platform dependent OpenGL library name, or NULL to open the |
1097 | * default OpenGL library. |
1098 | * |
1099 | * \return 0 on success, or -1 if the library couldn't be loaded. |
1100 | * |
1101 | * This should be done after initializing the video driver, but before |
1102 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
1103 | * library will be loaded upon creation of the first OpenGL window. |
1104 | * |
1105 | * \note If you do this, you need to retrieve all of the GL functions used in |
1106 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
1107 | * |
1108 | * \sa SDL_GL_GetProcAddress() |
1109 | * \sa SDL_GL_UnloadLibrary() |
1110 | */ |
1111 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
1112 | |
1113 | /** |
1114 | * \brief Get the address of an OpenGL function. |
1115 | */ |
1116 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
1117 | |
1118 | /** |
1119 | * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
1120 | * |
1121 | * \sa SDL_GL_LoadLibrary() |
1122 | */ |
1123 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
1124 | |
1125 | /** |
1126 | * \brief Return true if an OpenGL extension is supported for the current |
1127 | * context. |
1128 | */ |
1129 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
1130 | *extension); |
1131 | |
1132 | /** |
1133 | * \brief Reset all previously set OpenGL context attributes to their default values |
1134 | */ |
1135 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
1136 | |
1137 | /** |
1138 | * \brief Set an OpenGL window attribute before window creation. |
1139 | * |
1140 | * \return 0 on success, or -1 if the attribute could not be set. |
1141 | */ |
1142 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
1143 | |
1144 | /** |
1145 | * \brief Get the actual value for an attribute from the current context. |
1146 | * |
1147 | * \return 0 on success, or -1 if the attribute could not be retrieved. |
1148 | * The integer at \c value will be modified in either case. |
1149 | */ |
1150 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
1151 | |
1152 | /** |
1153 | * \brief Create an OpenGL context for use with an OpenGL window, and make it |
1154 | * current. |
1155 | * |
1156 | * \sa SDL_GL_DeleteContext() |
1157 | */ |
1158 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
1159 | window); |
1160 | |
1161 | /** |
1162 | * \brief Set up an OpenGL context for rendering into an OpenGL window. |
1163 | * |
1164 | * \note The context must have been created with a compatible window. |
1165 | */ |
1166 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
1167 | SDL_GLContext context); |
1168 | |
1169 | /** |
1170 | * \brief Get the currently active OpenGL window. |
1171 | */ |
1172 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
1173 | |
1174 | /** |
1175 | * \brief Get the currently active OpenGL context. |
1176 | */ |
1177 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
1178 | |
1179 | /** |
1180 | * \brief Get the size of a window's underlying drawable in pixels (for use |
1181 | * with glViewport). |
1182 | * |
1183 | * \param window Window from which the drawable size should be queried |
1184 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
1185 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
1186 | * |
1187 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
1188 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a |
1189 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled |
1190 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. |
1191 | * |
1192 | * \sa SDL_GetWindowSize() |
1193 | * \sa SDL_CreateWindow() |
1194 | */ |
1195 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
1196 | int *h); |
1197 | |
1198 | /** |
1199 | * \brief Set the swap interval for the current OpenGL context. |
1200 | * |
1201 | * \param interval 0 for immediate updates, 1 for updates synchronized with the |
1202 | * vertical retrace. If the system supports it, you may |
1203 | * specify -1 to allow late swaps to happen immediately |
1204 | * instead of waiting for the next retrace. |
1205 | * |
1206 | * \return 0 on success, or -1 if setting the swap interval is not supported. |
1207 | * |
1208 | * \sa SDL_GL_GetSwapInterval() |
1209 | */ |
1210 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
1211 | |
1212 | /** |
1213 | * \brief Get the swap interval for the current OpenGL context. |
1214 | * |
1215 | * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
1216 | * swap is synchronized with the vertical retrace, and -1 if late |
1217 | * swaps happen immediately instead of waiting for the next retrace. |
1218 | * If the system can't determine the swap interval, or there isn't a |
1219 | * valid current context, this will return 0 as a safe default. |
1220 | * |
1221 | * \sa SDL_GL_SetSwapInterval() |
1222 | */ |
1223 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
1224 | |
1225 | /** |
1226 | * \brief Swap the OpenGL buffers for a window, if double-buffering is |
1227 | * supported. |
1228 | */ |
1229 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
1230 | |
1231 | /** |
1232 | * \brief Delete an OpenGL context. |
1233 | * |
1234 | * \sa SDL_GL_CreateContext() |
1235 | */ |
1236 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
1237 | |
1238 | /* @} *//* OpenGL support functions */ |
1239 | |
1240 | |
1241 | /* Ends C function definitions when using C++ */ |
1242 | #ifdef __cplusplus |
1243 | } |
1244 | #endif |
1245 | #include "close_code.h" |
1246 | |
1247 | #endif /* SDL_video_h_ */ |
1248 | |
1249 | /* vi: set ts=4 sw=4 expandtab: */ |
1250 | |