1// SuperTux - Crystallo
2// Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
18#define HEADER_SUPERTUX_BADGUY_CRYSTALLO_HPP
19
20#include "badguy/walking_badguy.hpp"
21
22/** Basic badguy, patrols around a fixed position. */
23class Crystallo final : public WalkingBadguy
24{
25public:
26 Crystallo(const ReaderMapping& reader);
27
28 virtual ObjectSettings get_settings() override;
29 virtual std::string get_class() const override { return "crystallo"; }
30 virtual std::string get_display_name() const override { return _("Crystallo"); }
31
32 virtual void active_update(float dt_sec) override;
33 virtual bool is_flammable() const override;
34
35protected:
36 virtual bool collision_squished(GameObject& object) override;
37
38private:
39 float m_radius;
40
41private:
42 Crystallo(const Crystallo&) = delete;
43 Crystallo& operator=(const Crystallo&) = delete;
44};
45
46#endif
47
48/* EOF */
49