| 1 | // SuperTux - WalkingBadguy |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "badguy/badguy.hpp" |
| 21 | |
| 22 | class Timer; |
| 23 | |
| 24 | /** Base class for Badguys that walk on the floor. */ |
| 25 | class WalkingBadguy : public BadGuy |
| 26 | { |
| 27 | public: |
| 28 | WalkingBadguy(const Vector& pos, |
| 29 | const std::string& sprite_name, |
| 30 | const std::string& walk_left_action, |
| 31 | const std::string& walk_right_action, |
| 32 | int layer = LAYER_OBJECTS, |
| 33 | const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite" ); |
| 34 | WalkingBadguy(const Vector& pos, Direction direction, |
| 35 | const std::string& sprite_name, |
| 36 | const std::string& walk_left_action, |
| 37 | const std::string& walk_right_action, |
| 38 | int layer = LAYER_OBJECTS, |
| 39 | const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite" ); |
| 40 | WalkingBadguy(const ReaderMapping& reader, |
| 41 | const std::string& sprite_name, |
| 42 | const std::string& walk_left_action, |
| 43 | const std::string& walk_right_action, |
| 44 | int layer = LAYER_OBJECTS, |
| 45 | const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite" ); |
| 46 | |
| 47 | virtual void initialize() override; |
| 48 | virtual void active_update(float dt_sec) override; |
| 49 | virtual void collision_solid(const CollisionHit& hit) override; |
| 50 | virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; |
| 51 | virtual void freeze() override; |
| 52 | virtual void unfreeze() override; |
| 53 | |
| 54 | void active_update(float dt_sec, float target_velocity); |
| 55 | |
| 56 | float get_velocity_y() const; |
| 57 | void set_velocity_y(float vy); |
| 58 | |
| 59 | /** Adds velocity to the badguy (be careful when using this) */ |
| 60 | void add_velocity(const Vector& velocity); |
| 61 | |
| 62 | float get_walk_speed() const { return walk_speed; } |
| 63 | void set_walk_speed (float); |
| 64 | bool is_active() const { return BadGuy::is_active(); } |
| 65 | |
| 66 | protected: |
| 67 | void turn_around(); |
| 68 | |
| 69 | protected: |
| 70 | std::string walk_left_action; |
| 71 | std::string walk_right_action; |
| 72 | float walk_speed; |
| 73 | int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */ |
| 74 | Timer turn_around_timer; |
| 75 | int turn_around_counter; /**< counts number of turns since turn_around_timer was started */ |
| 76 | |
| 77 | private: |
| 78 | WalkingBadguy(const WalkingBadguy&) = delete; |
| 79 | WalkingBadguy& operator=(const WalkingBadguy&) = delete; |
| 80 | }; |
| 81 | |
| 82 | #endif |
| 83 | |
| 84 | /* EOF */ |
| 85 | |