| 1 | //  DartTrap - Shoots a Dart at regular intervals | 
|---|
| 2 | //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> | 
|---|
| 3 | // | 
|---|
| 4 | //  This program is free software: you can redistribute it and/or modify | 
|---|
| 5 | //  it under the terms of the GNU General Public License as published by | 
|---|
| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
|---|
| 7 | //  (at your option) any later version. | 
|---|
| 8 | // | 
|---|
| 9 | //  This program is distributed in the hope that it will be useful, | 
|---|
| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 12 | //  GNU General Public License for more details. | 
|---|
| 13 | // | 
|---|
| 14 | //  You should have received a copy of the GNU General Public License | 
|---|
| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
|---|
| 16 |  | 
|---|
| 17 | #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP | 
|---|
| 18 | #define | 
|---|
| 19 |  | 
|---|
| 20 | #include "badguy/badguy.hpp" | 
|---|
| 21 |  | 
|---|
| 22 | /** Badguy "DartTrap" - Shoots a Dart at regular intervals */ | 
|---|
| 23 | class DartTrap final : public BadGuy | 
|---|
| 24 | { | 
|---|
| 25 | public: | 
|---|
| 26 | DartTrap(const ReaderMapping& reader); | 
|---|
| 27 |  | 
|---|
| 28 | virtual void initialize() override; | 
|---|
| 29 | virtual void activate() override; | 
|---|
| 30 | virtual void active_update(float dt_sec) override; | 
|---|
| 31 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; | 
|---|
| 32 | virtual std::string get_class() const override { return "darttrap"; } | 
|---|
| 33 | virtual std::string get_display_name() const override { return _( "Dart Trap"); } | 
|---|
| 34 |  | 
|---|
| 35 | virtual ObjectSettings get_settings() override; | 
|---|
| 36 |  | 
|---|
| 37 | protected: | 
|---|
| 38 | enum State { | 
|---|
| 39 | IDLE, LOADING | 
|---|
| 40 | }; | 
|---|
| 41 |  | 
|---|
| 42 | void load(); /**< load a shot */ | 
|---|
| 43 | void fire(); /**< fire a shot */ | 
|---|
| 44 |  | 
|---|
| 45 | private: | 
|---|
| 46 | bool enabled; /** Is DartTrap enabled **/ | 
|---|
| 47 | float initial_delay; /**< time to wait before firing first shot */ | 
|---|
| 48 | float fire_delay; /**< reload time */ | 
|---|
| 49 | int ammo; /**< ammo left (-1 means unlimited) */ | 
|---|
| 50 |  | 
|---|
| 51 | State state; /**< current state */ | 
|---|
| 52 | Timer fire_timer; /**< time until new shot is fired */ | 
|---|
| 53 |  | 
|---|
| 54 | private: | 
|---|
| 55 | DartTrap(const DartTrap&) = delete; | 
|---|
| 56 | DartTrap& operator=(const DartTrap&) = delete; | 
|---|
| 57 | }; | 
|---|
| 58 |  | 
|---|
| 59 | #endif | 
|---|
| 60 |  | 
|---|
| 61 | /* EOF */ | 
|---|
| 62 |  | 
|---|