| 1 | // DartTrap - Shoots a Dart at regular intervals |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "badguy/badguy.hpp" |
| 21 | |
| 22 | /** Badguy "DartTrap" - Shoots a Dart at regular intervals */ |
| 23 | class DartTrap final : public BadGuy |
| 24 | { |
| 25 | public: |
| 26 | DartTrap(const ReaderMapping& reader); |
| 27 | |
| 28 | virtual void initialize() override; |
| 29 | virtual void activate() override; |
| 30 | virtual void active_update(float dt_sec) override; |
| 31 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; |
| 32 | virtual std::string get_class() const override { return "darttrap" ; } |
| 33 | virtual std::string get_display_name() const override { return _("Dart Trap" ); } |
| 34 | |
| 35 | virtual ObjectSettings get_settings() override; |
| 36 | |
| 37 | protected: |
| 38 | enum State { |
| 39 | IDLE, LOADING |
| 40 | }; |
| 41 | |
| 42 | void load(); /**< load a shot */ |
| 43 | void fire(); /**< fire a shot */ |
| 44 | |
| 45 | private: |
| 46 | bool enabled; /** Is DartTrap enabled **/ |
| 47 | float initial_delay; /**< time to wait before firing first shot */ |
| 48 | float fire_delay; /**< reload time */ |
| 49 | int ammo; /**< ammo left (-1 means unlimited) */ |
| 50 | |
| 51 | State state; /**< current state */ |
| 52 | Timer fire_timer; /**< time until new shot is fired */ |
| 53 | |
| 54 | private: |
| 55 | DartTrap(const DartTrap&) = delete; |
| 56 | DartTrap& operator=(const DartTrap&) = delete; |
| 57 | }; |
| 58 | |
| 59 | #endif |
| 60 | |
| 61 | /* EOF */ |
| 62 | |