| 1 | // DartTrap - Shoots a Dart at regular intervals |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/darttrap.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "audio/sound_source.hpp" |
| 21 | #include "badguy/dart.hpp" |
| 22 | #include "editor/editor.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | #include "util/log.hpp" |
| 26 | #include "util/reader_mapping.hpp" |
| 27 | |
| 28 | namespace { |
| 29 | const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */ |
| 30 | } |
| 31 | |
| 32 | DartTrap::DartTrap(const ReaderMapping& reader) : |
| 33 | BadGuy(reader, "images/creatures/darttrap/darttrap.sprite" , LAYER_TILES-1), |
| 34 | enabled(true), |
| 35 | initial_delay(), |
| 36 | fire_delay(), |
| 37 | ammo(), |
| 38 | state(IDLE), |
| 39 | fire_timer() |
| 40 | { |
| 41 | reader.get("enabled" , enabled, true); |
| 42 | reader.get("initial-delay" , initial_delay, 0.0f); |
| 43 | reader.get("fire-delay" , fire_delay, 2.0f); |
| 44 | reader.get("ammo" , ammo, -1); |
| 45 | m_countMe = false; |
| 46 | SoundManager::current()->preload("sounds/dartfire.wav" ); |
| 47 | if (m_start_dir == Direction::AUTO) { log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl; } |
| 48 | state = IDLE; |
| 49 | set_colgroup_active(COLGROUP_DISABLED); |
| 50 | |
| 51 | if (!Editor::is_active()) { |
| 52 | if (initial_delay == 0) initial_delay = 0.1f; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | DartTrap::initialize() |
| 58 | { |
| 59 | m_sprite->set_action(m_dir == Direction::LEFT ? "idle-left" : "idle-right" ); |
| 60 | } |
| 61 | |
| 62 | void |
| 63 | DartTrap::activate() |
| 64 | { |
| 65 | fire_timer.start(initial_delay); |
| 66 | } |
| 67 | |
| 68 | HitResponse |
| 69 | DartTrap::collision_player(Player& , const CollisionHit& ) |
| 70 | { |
| 71 | return ABORT_MOVE; |
| 72 | } |
| 73 | |
| 74 | void |
| 75 | DartTrap::active_update(float ) |
| 76 | { |
| 77 | if (!enabled) { |
| 78 | return; |
| 79 | } |
| 80 | switch (state) { |
| 81 | case IDLE: |
| 82 | if ((ammo != 0) && (fire_timer.check())) { |
| 83 | if (ammo > 0) ammo--; |
| 84 | load(); |
| 85 | fire_timer.start(fire_delay); |
| 86 | } |
| 87 | break; |
| 88 | |
| 89 | case LOADING: |
| 90 | if (m_sprite->animation_done()) { |
| 91 | fire(); |
| 92 | } |
| 93 | break; |
| 94 | |
| 95 | default: |
| 96 | break; |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | void |
| 101 | DartTrap::load() |
| 102 | { |
| 103 | state = LOADING; |
| 104 | m_sprite->set_action(m_dir == Direction::LEFT ? "loading-left" : "loading-right" , 1); |
| 105 | } |
| 106 | |
| 107 | void |
| 108 | DartTrap::fire() |
| 109 | { |
| 110 | float px = get_pos().x; |
| 111 | if (m_dir == Direction::RIGHT) px += 5; |
| 112 | float py = get_pos().y; |
| 113 | py += MUZZLE_Y; |
| 114 | |
| 115 | SoundManager::current()->play("sounds/dartfire.wav" , get_pos()); |
| 116 | Sector::get().add<Dart>(Vector(px, py), m_dir, this); |
| 117 | state = IDLE; |
| 118 | m_sprite->set_action(m_dir == Direction::LEFT ? "idle-left" : "idle-right" ); |
| 119 | } |
| 120 | |
| 121 | ObjectSettings |
| 122 | DartTrap::get_settings() |
| 123 | { |
| 124 | ObjectSettings result = BadGuy::get_settings(); |
| 125 | |
| 126 | result.add_float(_("Initial delay" ), &initial_delay, "initial-delay" ); |
| 127 | result.add_bool(_("Enabled" ), &enabled, "enabled" , true); |
| 128 | result.add_float(_("Fire delay" ), &fire_delay, "fire-delay" ); |
| 129 | result.add_int(_("Ammo" ), &ammo, "ammo" ); |
| 130 | |
| 131 | result.reorder({"initial-delay" , "fire-delay" , "ammo" , "direction" , "x" , "y" }); |
| 132 | |
| 133 | return result; |
| 134 | } |
| 135 | |
| 136 | /* EOF */ |
| 137 | |