1 | // SuperTux |
2 | // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP |
18 | #define |
19 | |
20 | #include "badguy/badguy.hpp" |
21 | |
22 | /** Kamikaze Snowball will fly in one direction until he hits something. |
23 | On impact he is destroyed, trying to kill what he hit or hit him. */ |
24 | class KamikazeSnowball : public BadGuy |
25 | { |
26 | public: |
27 | KamikazeSnowball(const ReaderMapping& reader); |
28 | |
29 | virtual void initialize() override; |
30 | virtual void collision_solid(const CollisionHit& hit) override; |
31 | virtual std::string get_class() const override { return "kamikazesnowball" ; } |
32 | virtual std::string get_display_name() const override { return _("Snowshot" ); } |
33 | |
34 | protected: |
35 | virtual bool collision_squished(GameObject& object) override; |
36 | virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; |
37 | void kill_collision(); |
38 | |
39 | private: |
40 | KamikazeSnowball(const KamikazeSnowball&) = delete; |
41 | KamikazeSnowball& operator=(const KamikazeSnowball&) = delete; |
42 | }; |
43 | |
44 | class LeafShot final : public KamikazeSnowball |
45 | { |
46 | public: |
47 | LeafShot(const ReaderMapping& reader); |
48 | |
49 | virtual void initialize() override; |
50 | virtual bool is_freezable() const override; |
51 | virtual std::string get_class() const override { return "leafshot" ; } |
52 | virtual std::string get_display_name() const override { return _("Leafshot" ); } |
53 | |
54 | protected: |
55 | virtual bool collision_squished(GameObject& object) override; |
56 | |
57 | private: |
58 | LeafShot(const LeafShot&) = delete; |
59 | LeafShot& operator=(const LeafShot&) = delete; |
60 | }; |
61 | |
62 | #endif |
63 | |
64 | /* EOF */ |
65 | |