1// SuperTux
2// Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP
18#define HEADER_SUPERTUX_BADGUY_KAMIKAZESNOWBALL_HPP
19
20#include "badguy/badguy.hpp"
21
22/** Kamikaze Snowball will fly in one direction until he hits something.
23 On impact he is destroyed, trying to kill what he hit or hit him. */
24class KamikazeSnowball : public BadGuy
25{
26public:
27 KamikazeSnowball(const ReaderMapping& reader);
28
29 virtual void initialize() override;
30 virtual void collision_solid(const CollisionHit& hit) override;
31 virtual std::string get_class() const override { return "kamikazesnowball"; }
32 virtual std::string get_display_name() const override { return _("Snowshot"); }
33
34protected:
35 virtual bool collision_squished(GameObject& object) override;
36 virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
37 void kill_collision();
38
39private:
40 KamikazeSnowball(const KamikazeSnowball&) = delete;
41 KamikazeSnowball& operator=(const KamikazeSnowball&) = delete;
42};
43
44class LeafShot final : public KamikazeSnowball
45{
46public:
47 LeafShot(const ReaderMapping& reader);
48
49 virtual void initialize() override;
50 virtual bool is_freezable() const override;
51 virtual std::string get_class() const override { return "leafshot"; }
52 virtual std::string get_display_name() const override { return _("Leafshot"); }
53
54protected:
55 virtual bool collision_squished(GameObject& object) override;
56
57private:
58 LeafShot(const LeafShot&) = delete;
59 LeafShot& operator=(const LeafShot&) = delete;
60};
61
62#endif
63
64/* EOF */
65