| 1 | // SuperTux |
| 2 | // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/kamikazesnowball.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "sprite/sprite.hpp" |
| 21 | #include "sprite/sprite_manager.hpp" |
| 22 | |
| 23 | namespace{ |
| 24 | static const float KAMIKAZE_SPEED = 200; |
| 25 | static const float LEAFSHOT_SPEED = 400; |
| 26 | const std::string SPLAT_SOUND = "sounds/splat.wav" ; |
| 27 | } |
| 28 | |
| 29 | KamikazeSnowball::KamikazeSnowball(const ReaderMapping& reader) : |
| 30 | BadGuy(reader, "images/creatures/snowball/kamikaze-snowball.sprite" ) |
| 31 | { |
| 32 | SoundManager::current()->preload(SPLAT_SOUND); |
| 33 | set_action (m_dir == Direction::LEFT ? "left" : "right" , /* loops = */ -1); |
| 34 | } |
| 35 | |
| 36 | void |
| 37 | KamikazeSnowball::initialize() |
| 38 | { |
| 39 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -KAMIKAZE_SPEED : KAMIKAZE_SPEED); |
| 40 | m_physic.enable_gravity(false); |
| 41 | m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right" ); |
| 42 | } |
| 43 | |
| 44 | bool |
| 45 | KamikazeSnowball::collision_squished(GameObject& object) |
| 46 | { |
| 47 | m_sprite->set_action(m_dir == Direction::LEFT ? "squished-left" : "squished-right" ); |
| 48 | kill_squished(object); |
| 49 | return true; |
| 50 | } |
| 51 | |
| 52 | void |
| 53 | KamikazeSnowball::collision_solid(const CollisionHit& hit) |
| 54 | { |
| 55 | if (hit.top || hit.bottom) { |
| 56 | m_physic.set_velocity_y(0); |
| 57 | } |
| 58 | if (hit.left || hit.right) { |
| 59 | kill_collision(); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | void |
| 64 | KamikazeSnowball::kill_collision() |
| 65 | { |
| 66 | m_sprite->set_action(m_dir == Direction::LEFT ? "collision-left" : "collision-right" ); |
| 67 | SoundManager::current()->play(SPLAT_SOUND, get_pos()); |
| 68 | m_physic.set_velocity_x(0); |
| 69 | m_physic.set_velocity_y(0); |
| 70 | m_physic.enable_gravity(true); |
| 71 | set_state(STATE_FALLING); |
| 72 | |
| 73 | run_dead_script(); |
| 74 | } |
| 75 | |
| 76 | HitResponse |
| 77 | KamikazeSnowball::collision_player(Player& player, const CollisionHit& hit) |
| 78 | { |
| 79 | //Hack to tell if we should die |
| 80 | HitResponse response = BadGuy::collision_player(player, hit); |
| 81 | if (response == FORCE_MOVE) { |
| 82 | kill_collision(); |
| 83 | } |
| 84 | |
| 85 | return ABORT_MOVE; |
| 86 | } |
| 87 | |
| 88 | LeafShot::LeafShot(const ReaderMapping& reader) : |
| 89 | KamikazeSnowball(reader) |
| 90 | { |
| 91 | m_sprite = SpriteManager::current()->create("images/creatures/leafshot/leafshot.sprite" ); |
| 92 | } |
| 93 | |
| 94 | void |
| 95 | LeafShot::initialize() |
| 96 | { |
| 97 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -LEAFSHOT_SPEED : LEAFSHOT_SPEED); |
| 98 | m_physic.enable_gravity(false); |
| 99 | m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right" ); |
| 100 | } |
| 101 | |
| 102 | bool |
| 103 | LeafShot::is_freezable() const |
| 104 | { |
| 105 | return true; |
| 106 | } |
| 107 | |
| 108 | bool |
| 109 | LeafShot::collision_squished(GameObject& object) |
| 110 | { |
| 111 | m_sprite->set_action(m_dir == Direction::LEFT ? "squished-left" : "squished-right" ); |
| 112 | // Spawn death particles |
| 113 | spawn_explosion_sprites(3, "images/objects/particles/leafshot.sprite" ); |
| 114 | kill_squished(object); |
| 115 | return true; |
| 116 | } |
| 117 | |
| 118 | /* EOF */ |
| 119 | |