| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP |
| 18 | #define |
| 19 | |
| 20 | class CollisionHit; |
| 21 | class GameObject; |
| 22 | |
| 23 | class CollisionListener |
| 24 | { |
| 25 | public: |
| 26 | virtual ~CollisionListener() {} |
| 27 | |
| 28 | /** this function is called when the object collided with something solid */ |
| 29 | virtual void collision_solid(const CollisionHit& /*hit*/) = 0; |
| 30 | |
| 31 | /** when 2 objects collided, we will first call the |
| 32 | pre_collision_check functions of both objects that can decide on |
| 33 | how to react to the collision. */ |
| 34 | virtual bool collides(GameObject& /*other*/, const CollisionHit& /*hit*/) const = 0; |
| 35 | |
| 36 | /** this function is called when the object collided with any other object */ |
| 37 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) = 0; |
| 38 | |
| 39 | /** called when tiles with special attributes have been touched */ |
| 40 | virtual void collision_tile(uint32_t /*tile_attributes*/) = 0; |
| 41 | |
| 42 | virtual bool listener_is_valid() const = 0; |
| 43 | }; |
| 44 | |
| 45 | #endif |
| 46 | |
| 47 | /* EOF */ |
| 48 | |