1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_LISTENER_HPP |
18 | #define |
19 | |
20 | class CollisionHit; |
21 | class GameObject; |
22 | |
23 | class CollisionListener |
24 | { |
25 | public: |
26 | virtual ~CollisionListener() {} |
27 | |
28 | /** this function is called when the object collided with something solid */ |
29 | virtual void collision_solid(const CollisionHit& /*hit*/) = 0; |
30 | |
31 | /** when 2 objects collided, we will first call the |
32 | pre_collision_check functions of both objects that can decide on |
33 | how to react to the collision. */ |
34 | virtual bool collides(GameObject& /*other*/, const CollisionHit& /*hit*/) const = 0; |
35 | |
36 | /** this function is called when the object collided with any other object */ |
37 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) = 0; |
38 | |
39 | /** called when tiles with special attributes have been touched */ |
40 | virtual void collision_tile(uint32_t /*tile_attributes*/) = 0; |
41 | |
42 | virtual bool listener_is_valid() const = 0; |
43 | }; |
44 | |
45 | #endif |
46 | |
47 | /* EOF */ |
48 | |