| 1 | // AngryStone - A spiked block that charges towards the player |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/angrystone.hpp" |
| 18 | |
| 19 | #include "object/player.hpp" |
| 20 | #include "sprite/sprite.hpp" |
| 21 | |
| 22 | static const float CHARGE_SPEED = 240; |
| 23 | |
| 24 | static const float CHARGE_TIME = .5; |
| 25 | static const float ATTACK_TIME = 1; |
| 26 | static const float RECOVER_TIME = .5; |
| 27 | |
| 28 | AngryStone::AngryStone(const ReaderMapping& reader) : |
| 29 | BadGuy(reader, "images/creatures/angrystone/angrystone.sprite" ), |
| 30 | attackDirection(), |
| 31 | oldWallDirection(), |
| 32 | timer(), |
| 33 | state(IDLE) |
| 34 | { |
| 35 | m_countMe = false; |
| 36 | m_physic.set_velocity_x(0); |
| 37 | m_physic.set_velocity_y(0); |
| 38 | m_physic.enable_gravity(true); |
| 39 | m_sprite->set_action("idle" ); |
| 40 | } |
| 41 | |
| 42 | void |
| 43 | AngryStone::collision_solid(const CollisionHit& /*hit*/) |
| 44 | { |
| 45 | // TODO |
| 46 | #if 0 |
| 47 | if ((state == ATTACKING) && |
| 48 | (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { |
| 49 | state = IDLE; |
| 50 | sprite->set_action("idle" ); |
| 51 | physic.set_velocity_x(0); |
| 52 | physic.set_velocity_y(0); |
| 53 | physic.enable_gravity(true); |
| 54 | oldWallDirection.x = attackDirection.x; |
| 55 | oldWallDirection.y = attackDirection.y; |
| 56 | } |
| 57 | #endif |
| 58 | } |
| 59 | |
| 60 | void |
| 61 | AngryStone::kill_fall() |
| 62 | { |
| 63 | //prevents AngryStone from getting killed by other enemies or the player |
| 64 | } |
| 65 | |
| 66 | HitResponse |
| 67 | AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& ) |
| 68 | { |
| 69 | if (state == ATTACKING) { |
| 70 | badguy.kill_fall(); |
| 71 | return FORCE_MOVE; |
| 72 | } |
| 73 | |
| 74 | return FORCE_MOVE; |
| 75 | } |
| 76 | |
| 77 | void |
| 78 | AngryStone::active_update(float dt_sec) { |
| 79 | BadGuy::active_update(dt_sec); |
| 80 | |
| 81 | if (m_frozen) { |
| 82 | return; |
| 83 | } |
| 84 | |
| 85 | switch (state) { |
| 86 | |
| 87 | |
| 88 | case IDLE: { |
| 89 | auto player = get_nearest_player(); |
| 90 | if (player) { |
| 91 | auto badguy = this; |
| 92 | const Vector& playerPos = player->get_pos(); |
| 93 | const Vector& badguyPos = badguy->get_pos(); |
| 94 | float dx = (playerPos.x - badguyPos.x); |
| 95 | float dy = (playerPos.y - badguyPos.y); |
| 96 | |
| 97 | float playerHeight = player->get_bbox().get_height(); |
| 98 | float badguyHeight = badguy->get_bbox().get_height(); |
| 99 | |
| 100 | float playerWidth = player->get_bbox().get_width(); |
| 101 | float badguyWidth = badguy->get_bbox().get_width(); |
| 102 | |
| 103 | if ((dx > -playerWidth) && (dx < badguyWidth)) { |
| 104 | if (dy > 0) { |
| 105 | attackDirection.x = 0; |
| 106 | attackDirection.y = 1; |
| 107 | } else { |
| 108 | attackDirection.x = 0; |
| 109 | attackDirection.y = -1; |
| 110 | } |
| 111 | if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { |
| 112 | m_sprite->set_action("charging" ); |
| 113 | timer.start(CHARGE_TIME); |
| 114 | state = CHARGING; |
| 115 | } |
| 116 | } else if ((dy > -playerHeight) && (dy < badguyHeight)) { |
| 117 | if (dx > 0) { |
| 118 | attackDirection.x = 1; |
| 119 | attackDirection.y = 0; |
| 120 | } else { |
| 121 | attackDirection.x = -1; |
| 122 | attackDirection.y = 0; |
| 123 | } |
| 124 | if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { |
| 125 | m_sprite->set_action("charging" ); |
| 126 | timer.start(CHARGE_TIME); |
| 127 | state = CHARGING; |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | } break; |
| 132 | |
| 133 | case CHARGING: { |
| 134 | if (timer.check()) { |
| 135 | m_sprite->set_action("attacking" ); |
| 136 | timer.start(ATTACK_TIME); |
| 137 | state = ATTACKING; |
| 138 | m_physic.enable_gravity(false); |
| 139 | m_physic.set_velocity_x(CHARGE_SPEED * attackDirection.x); |
| 140 | m_physic.set_velocity_y(CHARGE_SPEED * attackDirection.y); |
| 141 | oldWallDirection.x = 0; |
| 142 | oldWallDirection.y = 0; |
| 143 | } |
| 144 | } break; |
| 145 | |
| 146 | case ATTACKING: { |
| 147 | if (timer.check()) { |
| 148 | timer.start(RECOVER_TIME); |
| 149 | state = RECOVERING; |
| 150 | m_sprite->set_action("idle" ); |
| 151 | m_physic.enable_gravity(true); |
| 152 | m_physic.set_velocity_x(0); |
| 153 | m_physic.set_velocity_y(0); |
| 154 | } |
| 155 | } break; |
| 156 | |
| 157 | case RECOVERING: { |
| 158 | if (timer.check()) { |
| 159 | state = IDLE; |
| 160 | m_sprite->set_action("idle" ); |
| 161 | m_physic.enable_gravity(true); |
| 162 | m_physic.set_velocity_x(0); |
| 163 | m_physic.set_velocity_y(0); |
| 164 | } |
| 165 | } break; |
| 166 | } |
| 167 | |
| 168 | } |
| 169 | |
| 170 | bool |
| 171 | AngryStone::is_freezable() const |
| 172 | { |
| 173 | return state != ATTACKING; |
| 174 | } |
| 175 | |
| 176 | bool |
| 177 | AngryStone::is_flammable() const |
| 178 | { |
| 179 | return false; |
| 180 | } |
| 181 | |
| 182 | /* EOF */ |
| 183 | |