| 1 | //  AngryStone - A spiked block that charges towards the player | 
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| 2 | //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/angrystone.hpp" | 
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| 18 |  | 
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| 19 | #include "object/player.hpp" | 
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| 20 | #include "sprite/sprite.hpp" | 
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| 21 |  | 
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| 22 | static const float CHARGE_SPEED = 240; | 
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| 23 |  | 
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| 24 | static const float CHARGE_TIME = .5; | 
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| 25 | static const float ATTACK_TIME = 1; | 
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| 26 | static const float RECOVER_TIME = .5; | 
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| 27 |  | 
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| 28 | AngryStone::AngryStone(const ReaderMapping& reader) : | 
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| 29 | BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), | 
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| 30 | attackDirection(), | 
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| 31 | oldWallDirection(), | 
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| 32 | timer(), | 
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| 33 | state(IDLE) | 
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| 34 | { | 
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| 35 | m_countMe = false; | 
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| 36 | m_physic.set_velocity_x(0); | 
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| 37 | m_physic.set_velocity_y(0); | 
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| 38 | m_physic.enable_gravity(true); | 
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| 39 | m_sprite->set_action( "idle"); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | void | 
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| 43 | AngryStone::collision_solid(const CollisionHit& /*hit*/) | 
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| 44 | { | 
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| 45 | // TODO | 
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| 46 | #if 0 | 
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| 47 | if ((state == ATTACKING) && | 
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| 48 | (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { | 
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| 49 | state = IDLE; | 
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| 50 | sprite->set_action( "idle"); | 
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| 51 | physic.set_velocity_x(0); | 
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| 52 | physic.set_velocity_y(0); | 
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| 53 | physic.enable_gravity(true); | 
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| 54 | oldWallDirection.x = attackDirection.x; | 
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| 55 | oldWallDirection.y = attackDirection.y; | 
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| 56 | } | 
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| 57 | #endif | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void | 
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| 61 | AngryStone::kill_fall() | 
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| 62 | { | 
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| 63 | //prevents AngryStone from getting killed by other enemies or the player | 
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| 64 | } | 
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| 65 |  | 
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| 66 | HitResponse | 
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| 67 | AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& ) | 
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| 68 | { | 
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| 69 | if (state == ATTACKING) { | 
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| 70 | badguy.kill_fall(); | 
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| 71 | return FORCE_MOVE; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | return FORCE_MOVE; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void | 
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| 78 | AngryStone::active_update(float dt_sec) { | 
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| 79 | BadGuy::active_update(dt_sec); | 
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| 80 |  | 
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| 81 | if (m_frozen) { | 
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| 82 | return; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | switch (state) { | 
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| 86 |  | 
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| 87 |  | 
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| 88 | case IDLE: { | 
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| 89 | auto player = get_nearest_player(); | 
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| 90 | if (player) { | 
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| 91 | auto badguy = this; | 
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| 92 | const Vector& playerPos = player->get_pos(); | 
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| 93 | const Vector& badguyPos = badguy->get_pos(); | 
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| 94 | float dx = (playerPos.x - badguyPos.x); | 
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| 95 | float dy = (playerPos.y - badguyPos.y); | 
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| 96 |  | 
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| 97 | float playerHeight = player->get_bbox().get_height(); | 
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| 98 | float badguyHeight = badguy->get_bbox().get_height(); | 
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| 99 |  | 
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| 100 | float playerWidth = player->get_bbox().get_width(); | 
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| 101 | float badguyWidth = badguy->get_bbox().get_width(); | 
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| 102 |  | 
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| 103 | if ((dx > -playerWidth) && (dx < badguyWidth)) { | 
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| 104 | if (dy > 0) { | 
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| 105 | attackDirection.x = 0; | 
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| 106 | attackDirection.y = 1; | 
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| 107 | } else { | 
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| 108 | attackDirection.x = 0; | 
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| 109 | attackDirection.y = -1; | 
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| 110 | } | 
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| 111 | if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { | 
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| 112 | m_sprite->set_action( "charging"); | 
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| 113 | timer.start(CHARGE_TIME); | 
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| 114 | state = CHARGING; | 
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| 115 | } | 
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| 116 | } else if ((dy > -playerHeight) && (dy < badguyHeight)) { | 
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| 117 | if (dx > 0) { | 
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| 118 | attackDirection.x = 1; | 
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| 119 | attackDirection.y = 0; | 
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| 120 | } else { | 
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| 121 | attackDirection.x = -1; | 
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| 122 | attackDirection.y = 0; | 
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| 123 | } | 
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| 124 | if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { | 
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| 125 | m_sprite->set_action( "charging"); | 
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| 126 | timer.start(CHARGE_TIME); | 
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| 127 | state = CHARGING; | 
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| 128 | } | 
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| 129 | } | 
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| 130 | } | 
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| 131 | } break; | 
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| 132 |  | 
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| 133 | case CHARGING: { | 
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| 134 | if (timer.check()) { | 
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| 135 | m_sprite->set_action( "attacking"); | 
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| 136 | timer.start(ATTACK_TIME); | 
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| 137 | state = ATTACKING; | 
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| 138 | m_physic.enable_gravity(false); | 
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| 139 | m_physic.set_velocity_x(CHARGE_SPEED * attackDirection.x); | 
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| 140 | m_physic.set_velocity_y(CHARGE_SPEED * attackDirection.y); | 
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| 141 | oldWallDirection.x = 0; | 
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| 142 | oldWallDirection.y = 0; | 
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| 143 | } | 
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| 144 | } break; | 
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| 145 |  | 
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| 146 | case ATTACKING: { | 
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| 147 | if (timer.check()) { | 
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| 148 | timer.start(RECOVER_TIME); | 
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| 149 | state = RECOVERING; | 
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| 150 | m_sprite->set_action( "idle"); | 
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| 151 | m_physic.enable_gravity(true); | 
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| 152 | m_physic.set_velocity_x(0); | 
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| 153 | m_physic.set_velocity_y(0); | 
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| 154 | } | 
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| 155 | } break; | 
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| 156 |  | 
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| 157 | case RECOVERING: { | 
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| 158 | if (timer.check()) { | 
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| 159 | state = IDLE; | 
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| 160 | m_sprite->set_action( "idle"); | 
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| 161 | m_physic.enable_gravity(true); | 
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| 162 | m_physic.set_velocity_x(0); | 
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| 163 | m_physic.set_velocity_y(0); | 
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| 164 | } | 
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| 165 | } break; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | } | 
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| 169 |  | 
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| 170 | bool | 
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| 171 | AngryStone::is_freezable() const | 
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| 172 | { | 
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| 173 | return state != ATTACKING; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | bool | 
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| 177 | AngryStone::is_flammable() const | 
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| 178 | { | 
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| 179 | return false; | 
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| 180 | } | 
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| 181 |  | 
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| 182 | /* EOF */ | 
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| 183 |  | 
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