| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/ambient_light.hpp" |
| 18 | |
| 19 | #include <sexp/io.hpp> |
| 20 | #include <sexp/value.hpp> |
| 21 | |
| 22 | #include "util/log.hpp" |
| 23 | #include "util/reader_mapping.hpp" |
| 24 | #include "util/writer.hpp" |
| 25 | #include "video/drawing_context.hpp" |
| 26 | |
| 27 | AmbientLight::AmbientLight(const Color& color) : |
| 28 | m_ambient_light(color), |
| 29 | m_ambient_light_fading(false), |
| 30 | m_source_ambient_light(color), |
| 31 | m_target_ambient_light(color), |
| 32 | m_ambient_light_fade_duration(0.0f), |
| 33 | m_ambient_light_fade_accum(0.0f) |
| 34 | { |
| 35 | } |
| 36 | |
| 37 | AmbientLight::AmbientLight(const ReaderMapping& mapping) : |
| 38 | m_ambient_light(1.0f, 1.0f, 1.0f, 1.0f), |
| 39 | m_ambient_light_fading(false), |
| 40 | m_source_ambient_light(1.0f, 1.0f, 1.0f, 1.0f), |
| 41 | m_target_ambient_light(1.0f, 1.0f, 1.0f, 1.0f), |
| 42 | m_ambient_light_fade_duration(0.0f), |
| 43 | m_ambient_light_fade_accum(0.0f) |
| 44 | { |
| 45 | std::vector<float> color_vec; |
| 46 | if (mapping.get("color" , color_vec)) |
| 47 | { |
| 48 | if (color_vec.size() < 3) { |
| 49 | log_warning << "ambient-light requires three float arguments" << std::endl; |
| 50 | } else { |
| 51 | m_ambient_light = Color(color_vec); |
| 52 | } |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | AmbientLight::update(float dt_sec) |
| 58 | { |
| 59 | if (m_ambient_light_fading) |
| 60 | { |
| 61 | m_ambient_light_fade_accum += dt_sec; |
| 62 | float percent_done = m_ambient_light_fade_accum / m_ambient_light_fade_duration * 1.0f; |
| 63 | float r = (1.0f - percent_done) * m_source_ambient_light.red + percent_done * m_target_ambient_light.red; |
| 64 | float g = (1.0f - percent_done) * m_source_ambient_light.green + percent_done * m_target_ambient_light.green; |
| 65 | float b = (1.0f - percent_done) * m_source_ambient_light.blue + percent_done * m_target_ambient_light.blue; |
| 66 | |
| 67 | if (r > 1.0f) |
| 68 | r = 1.0; |
| 69 | if (g > 1.0f) |
| 70 | g = 1.0; |
| 71 | if (b > 1.0f) |
| 72 | b = 1.0; |
| 73 | |
| 74 | if (r < 0) |
| 75 | r = 0; |
| 76 | if (g < 0) |
| 77 | g = 0; |
| 78 | if (b < 0) |
| 79 | b = 0; |
| 80 | |
| 81 | m_ambient_light = Color(r, g, b); |
| 82 | |
| 83 | if (m_ambient_light_fade_accum >= m_ambient_light_fade_duration) |
| 84 | { |
| 85 | m_ambient_light = m_target_ambient_light; |
| 86 | m_ambient_light_fading = false; |
| 87 | m_ambient_light_fade_accum = 0; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void |
| 93 | AmbientLight::draw(DrawingContext& context) |
| 94 | { |
| 95 | context.set_ambient_color(m_ambient_light); |
| 96 | } |
| 97 | |
| 98 | void |
| 99 | AmbientLight::set_ambient_light(const Color& ambient_light) |
| 100 | { |
| 101 | m_ambient_light = ambient_light; |
| 102 | } |
| 103 | |
| 104 | Color |
| 105 | AmbientLight::get_ambient_light() const |
| 106 | { |
| 107 | return m_ambient_light; |
| 108 | } |
| 109 | |
| 110 | void |
| 111 | AmbientLight::fade_to_ambient_light(float red, float green, float blue, float seconds) |
| 112 | { |
| 113 | if (seconds == 0) |
| 114 | { |
| 115 | m_ambient_light = Color(red, green, blue); |
| 116 | return; |
| 117 | } |
| 118 | |
| 119 | m_ambient_light_fading = true; |
| 120 | m_ambient_light_fade_accum = 0; |
| 121 | m_ambient_light_fade_duration = seconds; |
| 122 | m_source_ambient_light = m_ambient_light; |
| 123 | m_target_ambient_light = Color(red, green, blue); |
| 124 | } |
| 125 | |
| 126 | ObjectSettings |
| 127 | AmbientLight::get_settings() |
| 128 | { |
| 129 | ObjectSettings result = GameObject::get_settings(); |
| 130 | |
| 131 | result.add_color(_("Color" ), &m_ambient_light, "color" ); |
| 132 | |
| 133 | return result; |
| 134 | } |
| 135 | |
| 136 | /* EOF */ |
| 137 | |