1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_AMBIENT_LIGHT_HPP |
18 | #define |
19 | |
20 | #include "supertux/game_object.hpp" |
21 | |
22 | #include "video/color.hpp" |
23 | |
24 | class AmbientLight : public GameObject |
25 | { |
26 | public: |
27 | AmbientLight(const Color& color); |
28 | AmbientLight(const ReaderMapping& mapping); |
29 | |
30 | virtual void update(float dt_sec) override; |
31 | virtual void draw(DrawingContext& context) override; |
32 | |
33 | virtual bool is_singleton() const override { return true; } |
34 | |
35 | virtual std::string get_class() const override { return "ambient-light" ; } |
36 | virtual std::string get_display_name() const override { return _("Ambient Light" ); } |
37 | virtual const std::string get_icon_path() const override { return "images/engine/editor/ambient_light.png" ; } |
38 | |
39 | virtual ObjectSettings get_settings() override; |
40 | |
41 | void set_ambient_light(const Color& ambient_light); |
42 | Color get_ambient_light() const; |
43 | |
44 | /** Fades to the target ambient light */ |
45 | void fade_to_ambient_light(float red, float green, float blue, float seconds); |
46 | |
47 | private: |
48 | Color m_ambient_light; |
49 | |
50 | /** Specifies whether we're fading the ambient light*/ |
51 | bool m_ambient_light_fading; |
52 | |
53 | /** Source color for fading */ |
54 | Color m_source_ambient_light; |
55 | |
56 | /** Target color for fading */ |
57 | Color m_target_ambient_light; |
58 | |
59 | /** Ambient light fade duration */ |
60 | float m_ambient_light_fade_duration; |
61 | |
62 | /** Accumulated time for fading */ |
63 | float m_ambient_light_fade_accum; |
64 | |
65 | private: |
66 | AmbientLight(const AmbientLight&) = delete; |
67 | AmbientLight& operator=(const AmbientLight&) = delete; |
68 | }; |
69 | |
70 | #endif |
71 | |
72 | /* EOF */ |
73 | |