| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_AMBIENT_LIGHT_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "supertux/game_object.hpp" |
| 21 | |
| 22 | #include "video/color.hpp" |
| 23 | |
| 24 | class AmbientLight : public GameObject |
| 25 | { |
| 26 | public: |
| 27 | AmbientLight(const Color& color); |
| 28 | AmbientLight(const ReaderMapping& mapping); |
| 29 | |
| 30 | virtual void update(float dt_sec) override; |
| 31 | virtual void draw(DrawingContext& context) override; |
| 32 | |
| 33 | virtual bool is_singleton() const override { return true; } |
| 34 | |
| 35 | virtual std::string get_class() const override { return "ambient-light" ; } |
| 36 | virtual std::string get_display_name() const override { return _("Ambient Light" ); } |
| 37 | virtual const std::string get_icon_path() const override { return "images/engine/editor/ambient_light.png" ; } |
| 38 | |
| 39 | virtual ObjectSettings get_settings() override; |
| 40 | |
| 41 | void set_ambient_light(const Color& ambient_light); |
| 42 | Color get_ambient_light() const; |
| 43 | |
| 44 | /** Fades to the target ambient light */ |
| 45 | void fade_to_ambient_light(float red, float green, float blue, float seconds); |
| 46 | |
| 47 | private: |
| 48 | Color m_ambient_light; |
| 49 | |
| 50 | /** Specifies whether we're fading the ambient light*/ |
| 51 | bool m_ambient_light_fading; |
| 52 | |
| 53 | /** Source color for fading */ |
| 54 | Color m_source_ambient_light; |
| 55 | |
| 56 | /** Target color for fading */ |
| 57 | Color m_target_ambient_light; |
| 58 | |
| 59 | /** Ambient light fade duration */ |
| 60 | float m_ambient_light_fade_duration; |
| 61 | |
| 62 | /** Accumulated time for fading */ |
| 63 | float m_ambient_light_fade_accum; |
| 64 | |
| 65 | private: |
| 66 | AmbientLight(const AmbientLight&) = delete; |
| 67 | AmbientLight& operator=(const AmbientLight&) = delete; |
| 68 | }; |
| 69 | |
| 70 | #endif |
| 71 | |
| 72 | /* EOF */ |
| 73 | |