1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_LIGHT_HPP
18#define HEADER_SUPERTUX_OBJECT_LIGHT_HPP
19
20#include "math/vector.hpp"
21#include "sprite/sprite_ptr.hpp"
22#include "supertux/game_object.hpp"
23#include "video/color.hpp"
24
25class Light : public GameObject
26{
27public:
28 Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
29 virtual ~Light();
30 virtual bool is_saveable() const override {
31 return false;
32 }
33
34 virtual void update(float dt_sec) override;
35 virtual void draw(DrawingContext& context) override;
36
37protected:
38 Vector position;
39 Color color;
40 SpritePtr sprite;
41};
42
43#endif
44
45/* EOF */
46