1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_LIGHT_HPP |
18 | #define |
19 | |
20 | #include "math/vector.hpp" |
21 | #include "sprite/sprite_ptr.hpp" |
22 | #include "supertux/game_object.hpp" |
23 | #include "video/color.hpp" |
24 | |
25 | class Light : public GameObject |
26 | { |
27 | public: |
28 | Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0)); |
29 | virtual ~Light(); |
30 | virtual bool is_saveable() const override { |
31 | return false; |
32 | } |
33 | |
34 | virtual void update(float dt_sec) override; |
35 | virtual void draw(DrawingContext& context) override; |
36 | |
37 | protected: |
38 | Vector position; |
39 | Color color; |
40 | SpritePtr sprite; |
41 | }; |
42 | |
43 | #endif |
44 | |
45 | /* EOF */ |
46 | |