| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP |
| 18 | #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP |
| 19 | |
| 20 | #include "object/particlesystem.hpp" |
| 21 | |
| 22 | class Vector; |
| 23 | |
| 24 | /** |
| 25 | This is an alternative class for particle systems. It is |
| 26 | responsible for storing a set of particles with each having an x- |
| 27 | and y-coordinate the number of the layer where it should be drawn |
| 28 | and a texture. |
| 29 | |
| 30 | This version of the particle system class doesn't use virtual |
| 31 | screen coordinates, but Interactive ones. Particle systems which |
| 32 | need Interactive levels coordinates, such as rain, should be |
| 33 | implemented here. |
| 34 | |
| 35 | Classes that implement a particle system should subclass from this |
| 36 | class, initialize particles in the constructor and move them in the |
| 37 | simulate function. |
| 38 | */ |
| 39 | class ParticleSystem_Interactive : public ParticleSystem |
| 40 | { |
| 41 | public: |
| 42 | ParticleSystem_Interactive(); |
| 43 | ParticleSystem_Interactive(const ReaderMapping& mapping); |
| 44 | virtual ~ParticleSystem_Interactive(); |
| 45 | |
| 46 | virtual void draw(DrawingContext& context) override; |
| 47 | virtual std::string get_display_name() const override { |
| 48 | return _("Interactive particle system" ); |
| 49 | } |
| 50 | |
| 51 | protected: |
| 52 | int collision(Particle* particle, const Vector& movement); |
| 53 | |
| 54 | private: |
| 55 | ParticleSystem_Interactive(const ParticleSystem_Interactive&) = delete; |
| 56 | ParticleSystem_Interactive& operator=(const ParticleSystem_Interactive&) = delete; |
| 57 | }; |
| 58 | |
| 59 | #endif |
| 60 | |
| 61 | /* EOF */ |
| 62 | |