1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP |
18 | #define HEADER_SUPERTUX_OBJECT_PARTICLESYSTEM_INTERACTIVE_HPP |
19 | |
20 | #include "object/particlesystem.hpp" |
21 | |
22 | class Vector; |
23 | |
24 | /** |
25 | This is an alternative class for particle systems. It is |
26 | responsible for storing a set of particles with each having an x- |
27 | and y-coordinate the number of the layer where it should be drawn |
28 | and a texture. |
29 | |
30 | This version of the particle system class doesn't use virtual |
31 | screen coordinates, but Interactive ones. Particle systems which |
32 | need Interactive levels coordinates, such as rain, should be |
33 | implemented here. |
34 | |
35 | Classes that implement a particle system should subclass from this |
36 | class, initialize particles in the constructor and move them in the |
37 | simulate function. |
38 | */ |
39 | class ParticleSystem_Interactive : public ParticleSystem |
40 | { |
41 | public: |
42 | ParticleSystem_Interactive(); |
43 | ParticleSystem_Interactive(const ReaderMapping& mapping); |
44 | virtual ~ParticleSystem_Interactive(); |
45 | |
46 | virtual void draw(DrawingContext& context) override; |
47 | virtual std::string get_display_name() const override { |
48 | return _("Interactive particle system" ); |
49 | } |
50 | |
51 | protected: |
52 | int collision(Particle* particle, const Vector& movement); |
53 | |
54 | private: |
55 | ParticleSystem_Interactive(const ParticleSystem_Interactive&) = delete; |
56 | ParticleSystem_Interactive& operator=(const ParticleSystem_Interactive&) = delete; |
57 | }; |
58 | |
59 | #endif |
60 | |
61 | /* EOF */ |
62 | |