1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_SMOKE_CLOUD_HPP
18#define HEADER_SUPERTUX_OBJECT_SMOKE_CLOUD_HPP
19
20#include "math/vector.hpp"
21#include "sprite/sprite_ptr.hpp"
22#include "supertux/game_object.hpp"
23#include "supertux/timer.hpp"
24
25class SmokeCloud final : public GameObject
26{
27public:
28 SmokeCloud(const Vector& pos);
29
30 virtual void update(float dt_sec) override;
31 virtual void draw(DrawingContext& context) override;
32 virtual bool is_saveable() const override {
33 return false;
34 }
35
36private:
37 SpritePtr sprite;
38 Timer timer;
39 Vector position;
40
41private:
42 SmokeCloud(const SmokeCloud&) = delete;
43 SmokeCloud& operator=(const SmokeCloud&) = delete;
44};
45
46#endif
47
48/* EOF */
49