| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP |
| 18 | #define |
| 19 | |
| 20 | #ifndef SCRIPTING_API |
| 21 | #include <squirrel.h> |
| 22 | #include <string> |
| 23 | |
| 24 | #define __suspend |
| 25 | #define __custom(x) |
| 26 | #endif |
| 27 | |
| 28 | namespace scripting { |
| 29 | |
| 30 | /** Display the value of the argument. This is useful for inspecting tables. */ |
| 31 | SQInteger display(HSQUIRRELVM vm) __custom("t." ); |
| 32 | |
| 33 | /** Displays contents of the current stack */ |
| 34 | void print_stacktrace(HSQUIRRELVM vm); |
| 35 | |
| 36 | /** returns the currently running thread */ |
| 37 | SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t" ); |
| 38 | |
| 39 | /** Should use christmas mode */ |
| 40 | bool is_christmas(); |
| 41 | |
| 42 | /** Display a text file and scrolls it over the screen (on next screenswitch) */ |
| 43 | void display_text_file(const std::string& filename); |
| 44 | |
| 45 | /** Load and display a worldmap (on next screenswitch) */ |
| 46 | void load_worldmap(const std::string& filename); |
| 47 | |
| 48 | /** Switch to a different worldmap after unloading current one, after exit_screen() is called */ |
| 49 | void set_next_worldmap(const std::string& dirname, const std::string& spawnpoint); |
| 50 | |
| 51 | /** Load and display a level (on next screenswitch) */ |
| 52 | void load_level(const std::string& filename); |
| 53 | |
| 54 | /** Suspend the script execution for the specified number of seconds */ |
| 55 | void wait(HSQUIRRELVM vm, float seconds) __suspend; |
| 56 | |
| 57 | /** Suspend the script execution until the current screen has been changed */ |
| 58 | void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; |
| 59 | |
| 60 | /** Exits the currently running screen (force exit from worldmap or scrolling text for example) */ |
| 61 | void exit_screen(); |
| 62 | |
| 63 | /** Translate a text into the users language (by looking it up in the .po files) */ |
| 64 | std::string translate(const std::string& text); |
| 65 | std::string _(const std::string& text); |
| 66 | |
| 67 | std::string translate_plural(const std::string& text, const std::string& |
| 68 | text_plural, int num); |
| 69 | std::string __(const std::string& text, const std::string& text_plural, int num); |
| 70 | |
| 71 | /** Load a script file and executes it. This is typically used to import functions from external files. */ |
| 72 | void import(HSQUIRRELVM v, const std::string& filename); |
| 73 | |
| 74 | /** Save world state to scripting table */ |
| 75 | void save_state(); |
| 76 | |
| 77 | /** Load world state from scripting table */ |
| 78 | void load_state(); |
| 79 | |
| 80 | /** enable/disable drawing of collision rectangles */ |
| 81 | void debug_collrects(bool enable); |
| 82 | |
| 83 | /** enable/disable drawing of fps */ |
| 84 | void debug_show_fps(bool enable); |
| 85 | |
| 86 | /** enable/disable drawing of non-solid layers */ |
| 87 | void debug_draw_solids_only(bool enable); |
| 88 | |
| 89 | /** enable/disable drawing of editor images */ |
| 90 | void debug_draw_editor_images(bool enable); |
| 91 | |
| 92 | /** enable/disable worldmap ghost mode */ |
| 93 | void debug_worldmap_ghost(bool enable); |
| 94 | |
| 95 | /** Changes music to musicfile */ |
| 96 | void play_music(const std::string& musicfile); |
| 97 | |
| 98 | /** Stops the music */ |
| 99 | void stop_music(float fadetime); |
| 100 | |
| 101 | /** Plays a soundfile */ |
| 102 | void play_sound(const std::string& soundfile); |
| 103 | |
| 104 | /** Set the game_speed */ |
| 105 | void set_game_speed(float speed); |
| 106 | |
| 107 | /** speeds Tux up */ |
| 108 | void grease(); |
| 109 | |
| 110 | /** makes Tux invincible for 10000 units of time */ |
| 111 | void invincible(); |
| 112 | |
| 113 | /** makes Tux a ghost, i.e. lets him float around and through solid objects */ |
| 114 | void ghost(); |
| 115 | |
| 116 | /** recall Tux's invincibility and ghost status */ |
| 117 | void mortal(); |
| 118 | |
| 119 | /** reinitialise and respawn Tux at the beginning of the current level */ |
| 120 | void restart(); |
| 121 | |
| 122 | /** print Tux's current coordinates in a level */ |
| 123 | void whereami(); |
| 124 | |
| 125 | /** move Tux near the end of the level */ |
| 126 | void gotoend(); |
| 127 | |
| 128 | /** move Tux to the X and Y blocks relative to his position */ |
| 129 | void warp(float offset_x, float offset_y); |
| 130 | |
| 131 | /** show the camera's coordinates */ |
| 132 | void camera(); |
| 133 | |
| 134 | /** adjust gamma */ |
| 135 | void set_gamma(float gamma); |
| 136 | |
| 137 | /** exit the game */ |
| 138 | void quit(); |
| 139 | |
| 140 | /** Returns a random integer */ |
| 141 | int rand(); |
| 142 | |
| 143 | /** Record a demo to the given file. */ |
| 144 | void record_demo(const std::string& filename); |
| 145 | |
| 146 | /** Play back a demo from the given file. */ |
| 147 | void play_demo(const std::string& filename); |
| 148 | |
| 149 | } // namespace scripting |
| 150 | |
| 151 | #endif |
| 152 | |
| 153 | /* EOF */ |
| 154 | |