| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #ifndef SCRIPTING_API | 
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| 21 | #include <squirrel.h> | 
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| 22 | #include <string> | 
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| 23 |  | 
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| 24 | #define __suspend | 
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| 25 | #define __custom(x) | 
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| 26 | #endif | 
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| 27 |  | 
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| 28 | namespace scripting { | 
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| 29 |  | 
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| 30 | /** Display the value of the argument. This is useful for inspecting tables. */ | 
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| 31 | SQInteger display(HSQUIRRELVM vm) __custom( "t."); | 
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| 32 |  | 
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| 33 | /** Displays contents of the current stack */ | 
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| 34 | void print_stacktrace(HSQUIRRELVM vm); | 
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| 35 |  | 
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| 36 | /** returns the currently running thread */ | 
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| 37 | SQInteger get_current_thread(HSQUIRRELVM vm) __custom( "t"); | 
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| 38 |  | 
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| 39 | /** Should use christmas mode */ | 
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| 40 | bool is_christmas(); | 
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| 41 |  | 
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| 42 | /** Display a text file and scrolls it over the screen (on next screenswitch) */ | 
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| 43 | void display_text_file(const std::string& filename); | 
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| 44 |  | 
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| 45 | /** Load and display a worldmap (on next screenswitch) */ | 
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| 46 | void load_worldmap(const std::string& filename); | 
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| 47 |  | 
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| 48 | /** Switch to a different worldmap after unloading current one, after exit_screen() is called */ | 
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| 49 | void set_next_worldmap(const std::string& dirname, const std::string& spawnpoint); | 
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| 50 |  | 
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| 51 | /** Load and display a level (on next screenswitch) */ | 
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| 52 | void load_level(const std::string& filename); | 
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| 53 |  | 
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| 54 | /** Suspend the script execution for the specified number of seconds */ | 
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| 55 | void wait(HSQUIRRELVM vm, float seconds) __suspend; | 
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| 56 |  | 
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| 57 | /** Suspend the script execution until the current screen has been changed */ | 
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| 58 | void wait_for_screenswitch(HSQUIRRELVM vm) __suspend; | 
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| 59 |  | 
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| 60 | /** Exits the currently running screen (force exit from worldmap or scrolling text for example) */ | 
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| 61 | void exit_screen(); | 
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| 62 |  | 
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| 63 | /** Translate a text into the users language (by looking it up in the .po files) */ | 
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| 64 | std::string translate(const std::string& text); | 
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| 65 | std::string _(const std::string& text); | 
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| 66 |  | 
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| 67 | std::string translate_plural(const std::string& text, const std::string& | 
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| 68 | text_plural, int num); | 
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| 69 | std::string __(const std::string& text, const std::string& text_plural, int num); | 
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| 70 |  | 
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| 71 | /** Load a script file and executes it. This is typically used to import functions from external files. */ | 
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| 72 | void import(HSQUIRRELVM v, const std::string& filename); | 
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| 73 |  | 
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| 74 | /** Save world state to scripting table */ | 
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| 75 | void save_state(); | 
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| 76 |  | 
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| 77 | /** Load world state from scripting table */ | 
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| 78 | void load_state(); | 
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| 79 |  | 
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| 80 | /** enable/disable drawing of collision rectangles */ | 
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| 81 | void debug_collrects(bool enable); | 
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| 82 |  | 
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| 83 | /** enable/disable drawing of fps */ | 
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| 84 | void debug_show_fps(bool enable); | 
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| 85 |  | 
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| 86 | /** enable/disable drawing of non-solid layers */ | 
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| 87 | void debug_draw_solids_only(bool enable); | 
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| 88 |  | 
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| 89 | /** enable/disable drawing of editor images */ | 
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| 90 | void debug_draw_editor_images(bool enable); | 
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| 91 |  | 
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| 92 | /** enable/disable worldmap ghost mode */ | 
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| 93 | void debug_worldmap_ghost(bool enable); | 
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| 94 |  | 
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| 95 | /** Changes music to musicfile */ | 
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| 96 | void play_music(const std::string& musicfile); | 
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| 97 |  | 
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| 98 | /** Stops the music */ | 
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| 99 | void stop_music(float fadetime); | 
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| 100 |  | 
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| 101 | /** Plays a soundfile */ | 
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| 102 | void play_sound(const std::string& soundfile); | 
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| 103 |  | 
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| 104 | /**  Set the game_speed */ | 
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| 105 | void set_game_speed(float speed); | 
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| 106 |  | 
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| 107 | /** speeds Tux up */ | 
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| 108 | void grease(); | 
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| 109 |  | 
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| 110 | /** makes Tux invincible for 10000 units of time */ | 
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| 111 | void invincible(); | 
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| 112 |  | 
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| 113 | /** makes Tux a ghost, i.e. lets him float around and through solid objects */ | 
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| 114 | void ghost(); | 
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| 115 |  | 
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| 116 | /** recall Tux's invincibility and ghost status */ | 
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| 117 | void mortal(); | 
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| 118 |  | 
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| 119 | /** reinitialise and respawn Tux at the beginning of the current level */ | 
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| 120 | void restart(); | 
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| 121 |  | 
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| 122 | /** print Tux's current coordinates in a level */ | 
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| 123 | void whereami(); | 
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| 124 |  | 
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| 125 | /** move Tux near the end of the level */ | 
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| 126 | void gotoend(); | 
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| 127 |  | 
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| 128 | /** move Tux to the X and Y blocks relative to his position */ | 
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| 129 | void warp(float offset_x, float offset_y); | 
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| 130 |  | 
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| 131 | /** show the camera's coordinates */ | 
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| 132 | void camera(); | 
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| 133 |  | 
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| 134 | /** adjust gamma */ | 
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| 135 | void set_gamma(float gamma); | 
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| 136 |  | 
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| 137 | /** exit the game */ | 
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| 138 | void quit(); | 
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| 139 |  | 
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| 140 | /** Returns a random integer */ | 
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| 141 | int rand(); | 
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| 142 |  | 
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| 143 | /** Record a demo to the given file. */ | 
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| 144 | void record_demo(const std::string& filename); | 
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| 145 |  | 
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| 146 | /** Play back a demo from the given file. */ | 
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| 147 | void play_demo(const std::string& filename); | 
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| 148 |  | 
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| 149 | } // namespace scripting | 
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| 150 |  | 
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| 151 | #endif | 
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| 152 |  | 
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| 153 | /* EOF */ | 
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| 154 |  | 
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