| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "scripting/functions.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "math/random.hpp" | 
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| 21 | #include "object/camera.hpp" | 
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| 22 | #include "object/player.hpp" | 
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| 23 | #include "physfs/ifile_stream.hpp" | 
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| 24 | #include "supertux/console.hpp" | 
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| 25 | #include "supertux/debug.hpp" | 
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| 26 | #include "supertux/game_manager.hpp" | 
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| 27 | #include "supertux/game_session.hpp" | 
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| 28 | #include "supertux/gameconfig.hpp" | 
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| 29 | #include "supertux/level.hpp" | 
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| 30 | #include "supertux/screen_manager.hpp" | 
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| 31 | #include "supertux/sector.hpp" | 
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| 32 | #include "supertux/shrinkfade.hpp" | 
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| 33 | #include "supertux/textscroller_screen.hpp" | 
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| 34 | #include "supertux/tile.hpp" | 
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| 35 | #include "video/renderer.hpp" | 
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| 36 | #include "video/video_system.hpp" | 
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| 37 | #include "video/viewport.hpp" | 
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| 38 | #include "worldmap/tux.hpp" | 
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| 39 | #include "worldmap/worldmap.hpp" | 
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| 40 | #include "worldmap/worldmap_screen.hpp" | 
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| 41 |  | 
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| 42 | namespace { | 
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| 43 |  | 
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| 44 | // not added to header, function to only be used by others | 
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| 45 | // in this file | 
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| 46 | bool validate_sector_player() | 
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| 47 | { | 
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| 48 | if (::Sector::current() == nullptr) | 
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| 49 | { | 
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| 50 | log_info << "No current sector."<< std::endl; | 
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| 51 | return false; | 
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| 52 | } | 
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| 53 |  | 
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| 54 | return true; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | } // namespace | 
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| 58 |  | 
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| 59 | namespace scripting { | 
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| 60 |  | 
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| 61 | SQInteger display(HSQUIRRELVM vm) | 
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| 62 | { | 
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| 63 | ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl; | 
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| 64 | return 0; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void print_stacktrace(HSQUIRRELVM vm) | 
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| 68 | { | 
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| 69 | print_squirrel_stack(vm); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | SQInteger get_current_thread(HSQUIRRELVM vm) | 
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| 73 | { | 
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| 74 | sq_pushthread(vm, vm); | 
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| 75 | return 1; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | bool is_christmas() | 
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| 79 | { | 
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| 80 | return g_config->christmas_mode; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void wait(HSQUIRRELVM vm, float seconds) | 
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| 84 | { | 
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| 85 | if (auto squirrelenv = static_cast<SquirrelEnvironment*>(sq_getforeignptr(vm))) | 
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| 86 | { | 
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| 87 | squirrelenv->wait_for_seconds(vm, seconds); | 
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| 88 | } | 
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| 89 | else if (auto squirrelvm = static_cast<SquirrelVirtualMachine*>(sq_getsharedforeignptr(vm))) | 
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| 90 | { | 
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| 91 | squirrelvm->wait_for_seconds(vm, seconds); | 
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| 92 | } | 
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| 93 | else | 
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| 94 | { | 
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| 95 | log_warning << "wait(): no VM or environment available\n"; | 
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| 96 | } | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void wait_for_screenswitch(HSQUIRRELVM vm) | 
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| 100 | { | 
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| 101 | auto squirrelvm = static_cast<SquirrelVirtualMachine*>(sq_getsharedforeignptr(vm)); | 
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| 102 | //auto squirrelenv = static_cast<SquirrelEnvironment*>(sq_getforeignptr(vm)); | 
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| 103 | squirrelvm->wait_for_screenswitch(vm); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void exit_screen() | 
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| 107 | { | 
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| 108 | ScreenManager::current()->pop_screen(); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | std::string translate(const std::string& text) | 
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| 112 | { | 
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| 113 | return g_dictionary_manager->get_dictionary().translate(text); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | std::string _(const std::string& text) | 
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| 117 | { | 
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| 118 | return translate(text); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | std::string translate_plural(const std::string& text, const std::string& text_plural, int num) | 
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| 122 | { | 
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| 123 | return g_dictionary_manager->get_dictionary().translate_plural(text, text_plural, num); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | std::string __(const std::string& text, const std::string& text_plural, int num) | 
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| 127 | { | 
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| 128 | return translate_plural(text, text_plural, num); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void display_text_file(const std::string& filename) | 
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| 132 | { | 
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| 133 | ScreenManager::current()->push_screen(std::make_unique<TextScrollerScreen>(filename)); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void load_worldmap(const std::string& filename) | 
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| 137 | { | 
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| 138 | using namespace worldmap; | 
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| 139 |  | 
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| 140 | if (!WorldMap::current()) | 
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| 141 | { | 
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| 142 | throw std::runtime_error( "Can't start Worldmap without active WorldMap"); | 
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| 143 | } | 
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| 144 | else | 
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| 145 | { | 
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| 146 | ScreenManager::current()->push_screen(std::make_unique<WorldMapScreen>( | 
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| 147 | std::make_unique<WorldMap>(filename, WorldMap::current()->get_savegame()))); | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void set_next_worldmap(const std::string& dirname, const std::string& spawnpoint) | 
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| 152 | { | 
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| 153 | GameManager::current()->set_next_worldmap(dirname, spawnpoint); | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void load_level(const std::string& filename) | 
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| 157 | { | 
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| 158 | if (!GameSession::current()) | 
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| 159 | { | 
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| 160 | throw std::runtime_error( "Can't start level without active level."); | 
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| 161 | } | 
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| 162 | else | 
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| 163 | { | 
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| 164 | ScreenManager::current()->push_screen(std::make_unique<GameSession>(filename, GameSession::current()->get_savegame())); | 
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| 165 | } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void import(HSQUIRRELVM vm, const std::string& filename) | 
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| 169 | { | 
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| 170 | IFileStream in(filename); | 
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| 171 | compile_and_run(vm, in, filename); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void debug_collrects(bool enable) | 
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| 175 | { | 
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| 176 | g_debug.show_collision_rects = enable; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void debug_show_fps(bool enable) | 
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| 180 | { | 
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| 181 | g_config->show_fps = enable; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | void debug_draw_solids_only(bool enable) | 
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| 185 | { | 
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| 186 | ::Sector::s_draw_solids_only = enable; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | void debug_draw_editor_images(bool enable) | 
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| 190 | { | 
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| 191 | Tile::draw_editor_images = enable; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void debug_worldmap_ghost(bool enable) | 
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| 195 | { | 
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| 196 | auto worldmap = worldmap::WorldMap::current(); | 
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| 197 |  | 
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| 198 | if (worldmap == nullptr) | 
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| 199 | throw std::runtime_error( "Can't change ghost mode without active WorldMap"); | 
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| 200 |  | 
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| 201 | auto& tux = worldmap->get_singleton_by_type<worldmap::Tux>(); | 
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| 202 | tux.set_ghost_mode(enable); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | void save_state() | 
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| 206 | { | 
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| 207 | auto worldmap = worldmap::WorldMap::current(); | 
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| 208 |  | 
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| 209 | if (!worldmap) | 
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| 210 | { | 
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| 211 | throw std::runtime_error( "Can't save state without active Worldmap"); | 
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| 212 | } | 
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| 213 | else | 
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| 214 | { | 
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| 215 | worldmap->save_state(); | 
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| 216 | } | 
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| 217 | } | 
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| 218 |  | 
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| 219 | void load_state() | 
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| 220 | { | 
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| 221 | auto worldmap = worldmap::WorldMap::current(); | 
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| 222 |  | 
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| 223 | if (!worldmap) | 
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| 224 | { | 
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| 225 | throw std::runtime_error( "Can't save state without active Worldmap"); | 
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| 226 | } | 
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| 227 | else | 
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| 228 | { | 
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| 229 | worldmap->load_state(); | 
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| 230 | } | 
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| 231 | } | 
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| 232 |  | 
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| 233 | void play_music(const std::string& filename) | 
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| 234 | { | 
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| 235 | SoundManager::current()->play_music(filename); | 
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| 236 | } | 
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| 237 |  | 
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| 238 | void stop_music(float fadetime) | 
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| 239 | { | 
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| 240 | SoundManager::current()->stop_music(fadetime); | 
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| 241 | } | 
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| 242 |  | 
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| 243 | void play_sound(const std::string& filename) | 
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| 244 | { | 
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| 245 | SoundManager::current()->play(filename); | 
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| 246 | } | 
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| 247 |  | 
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| 248 | void grease() | 
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| 249 | { | 
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| 250 | if (!validate_sector_player()) return; | 
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| 251 | ::Player& tux = ::Sector::get().get_player(); // scripting::Player != ::Player | 
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| 252 | tux.get_physic().set_velocity_x(tux.get_physic().get_velocity_x()*3); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void invincible() | 
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| 256 | { | 
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| 257 | if (!validate_sector_player()) return; | 
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| 258 | ::Player& tux = ::Sector::get().get_player(); | 
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| 259 | tux.m_invincible_timer.start(10000); | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void ghost() | 
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| 263 | { | 
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| 264 | if (!validate_sector_player()) return; | 
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| 265 | ::Player& tux = ::Sector::get().get_player(); | 
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| 266 | tux.set_ghost_mode(true); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | void mortal() | 
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| 270 | { | 
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| 271 | if (!validate_sector_player()) return; | 
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| 272 | ::Player& tux = ::Sector::get().get_player(); | 
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| 273 | tux.m_invincible_timer.stop(); | 
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| 274 | tux.set_ghost_mode(false); | 
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| 275 | } | 
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| 276 |  | 
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| 277 | void restart() | 
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| 278 | { | 
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| 279 | auto session = GameSession::current(); | 
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| 280 | if (session == nullptr) | 
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| 281 | { | 
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| 282 | log_info << "No game session"<< std::endl; | 
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| 283 | return; | 
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| 284 | } | 
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| 285 | session->restart_level(); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | void whereami() | 
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| 289 | { | 
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| 290 | if (!validate_sector_player()) return; | 
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| 291 | ::Player& tux = ::Sector::get().get_player(); | 
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| 292 | log_info << "You are at x "<< (static_cast<int>(tux.get_pos().x)) << ", y "<< (static_cast<int>(tux.get_pos().y)) << std::endl; | 
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| 293 | } | 
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| 294 |  | 
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| 295 | void gotoend() | 
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| 296 | { | 
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| 297 | if (!validate_sector_player()) return; | 
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| 298 | ::Player& tux = ::Sector::get().get_player(); | 
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| 299 | tux.move(Vector( | 
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| 300 | (::Sector::get().get_width()) - (static_cast<float>(SCREEN_WIDTH) * 2.0f), 0)); | 
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| 301 | ::Sector::get().get_camera().reset( | 
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| 302 | Vector(tux.get_pos().x, tux.get_pos().y)); | 
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| 303 | } | 
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| 304 |  | 
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| 305 | void warp(float offset_x, float offset_y) | 
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| 306 | { | 
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| 307 | if (!validate_sector_player()) return; | 
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| 308 | ::Player& tux = ::Sector::get().get_player(); | 
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| 309 | tux.move(Vector( | 
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| 310 | tux.get_pos().x + (offset_x*32), tux.get_pos().y - (offset_y*32))); | 
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| 311 | ::Sector::get().get_camera().reset( | 
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| 312 | Vector(tux.get_pos().x, tux.get_pos().y)); | 
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| 313 | } | 
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| 314 |  | 
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| 315 | void camera() | 
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| 316 | { | 
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| 317 | if (!validate_sector_player()) return; | 
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| 318 | const auto& cam_pos = ::Sector::get().get_camera().get_translation(); | 
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| 319 | log_info << "Camera is at "<< cam_pos.x << ","<< cam_pos.y << std::endl; | 
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| 320 | } | 
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| 321 |  | 
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| 322 | void set_gamma(float gamma) | 
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| 323 | { | 
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| 324 | VideoSystem::current()->set_gamma(gamma); | 
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| 325 | } | 
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| 326 |  | 
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| 327 | void quit() | 
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| 328 | { | 
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| 329 | ScreenManager::current()->quit(); | 
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| 330 | } | 
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| 331 |  | 
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| 332 | int rand() | 
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| 333 | { | 
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| 334 | return gameRandom.rand(); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | void set_game_speed(float speed) | 
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| 338 | { | 
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| 339 | ::g_debug.set_game_speed_multiplier(speed); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void record_demo(const std::string& filename) | 
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| 343 | { | 
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| 344 | if (GameSession::current() == nullptr) | 
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| 345 | { | 
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| 346 | log_info << "No game session"<< std::endl; | 
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| 347 | return; | 
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| 348 | } | 
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| 349 | GameSession::current()->restart_level(); | 
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| 350 | GameSession::current()->record_demo(filename); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | void play_demo(const std::string& filename) | 
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| 354 | { | 
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| 355 | auto session = GameSession::current(); | 
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| 356 | if (session == nullptr) | 
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| 357 | { | 
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| 358 | log_info << "No game session"<< std::endl; | 
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| 359 | return; | 
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| 360 | } | 
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| 361 | // Reset random seed | 
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| 362 | g_config->random_seed = session->get_demo_random_seed(filename); | 
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| 363 | gameRandom.seed(g_config->random_seed); | 
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| 364 | session->restart_level(); | 
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| 365 | session->play_demo(filename); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | } | 
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| 369 |  | 
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| 370 | /* EOF */ | 
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| 371 |  | 
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