| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "scripting/functions.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "math/random.hpp" |
| 21 | #include "object/camera.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "physfs/ifile_stream.hpp" |
| 24 | #include "supertux/console.hpp" |
| 25 | #include "supertux/debug.hpp" |
| 26 | #include "supertux/game_manager.hpp" |
| 27 | #include "supertux/game_session.hpp" |
| 28 | #include "supertux/gameconfig.hpp" |
| 29 | #include "supertux/level.hpp" |
| 30 | #include "supertux/screen_manager.hpp" |
| 31 | #include "supertux/sector.hpp" |
| 32 | #include "supertux/shrinkfade.hpp" |
| 33 | #include "supertux/textscroller_screen.hpp" |
| 34 | #include "supertux/tile.hpp" |
| 35 | #include "video/renderer.hpp" |
| 36 | #include "video/video_system.hpp" |
| 37 | #include "video/viewport.hpp" |
| 38 | #include "worldmap/tux.hpp" |
| 39 | #include "worldmap/worldmap.hpp" |
| 40 | #include "worldmap/worldmap_screen.hpp" |
| 41 | |
| 42 | namespace { |
| 43 | |
| 44 | // not added to header, function to only be used by others |
| 45 | // in this file |
| 46 | bool validate_sector_player() |
| 47 | { |
| 48 | if (::Sector::current() == nullptr) |
| 49 | { |
| 50 | log_info << "No current sector." << std::endl; |
| 51 | return false; |
| 52 | } |
| 53 | |
| 54 | return true; |
| 55 | } |
| 56 | |
| 57 | } // namespace |
| 58 | |
| 59 | namespace scripting { |
| 60 | |
| 61 | SQInteger display(HSQUIRRELVM vm) |
| 62 | { |
| 63 | ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl; |
| 64 | return 0; |
| 65 | } |
| 66 | |
| 67 | void print_stacktrace(HSQUIRRELVM vm) |
| 68 | { |
| 69 | print_squirrel_stack(vm); |
| 70 | } |
| 71 | |
| 72 | SQInteger get_current_thread(HSQUIRRELVM vm) |
| 73 | { |
| 74 | sq_pushthread(vm, vm); |
| 75 | return 1; |
| 76 | } |
| 77 | |
| 78 | bool is_christmas() |
| 79 | { |
| 80 | return g_config->christmas_mode; |
| 81 | } |
| 82 | |
| 83 | void wait(HSQUIRRELVM vm, float seconds) |
| 84 | { |
| 85 | if (auto squirrelenv = static_cast<SquirrelEnvironment*>(sq_getforeignptr(vm))) |
| 86 | { |
| 87 | squirrelenv->wait_for_seconds(vm, seconds); |
| 88 | } |
| 89 | else if (auto squirrelvm = static_cast<SquirrelVirtualMachine*>(sq_getsharedforeignptr(vm))) |
| 90 | { |
| 91 | squirrelvm->wait_for_seconds(vm, seconds); |
| 92 | } |
| 93 | else |
| 94 | { |
| 95 | log_warning << "wait(): no VM or environment available\n" ; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void wait_for_screenswitch(HSQUIRRELVM vm) |
| 100 | { |
| 101 | auto squirrelvm = static_cast<SquirrelVirtualMachine*>(sq_getsharedforeignptr(vm)); |
| 102 | //auto squirrelenv = static_cast<SquirrelEnvironment*>(sq_getforeignptr(vm)); |
| 103 | squirrelvm->wait_for_screenswitch(vm); |
| 104 | } |
| 105 | |
| 106 | void exit_screen() |
| 107 | { |
| 108 | ScreenManager::current()->pop_screen(); |
| 109 | } |
| 110 | |
| 111 | std::string translate(const std::string& text) |
| 112 | { |
| 113 | return g_dictionary_manager->get_dictionary().translate(text); |
| 114 | } |
| 115 | |
| 116 | std::string _(const std::string& text) |
| 117 | { |
| 118 | return translate(text); |
| 119 | } |
| 120 | |
| 121 | std::string translate_plural(const std::string& text, const std::string& text_plural, int num) |
| 122 | { |
| 123 | return g_dictionary_manager->get_dictionary().translate_plural(text, text_plural, num); |
| 124 | } |
| 125 | |
| 126 | std::string __(const std::string& text, const std::string& text_plural, int num) |
| 127 | { |
| 128 | return translate_plural(text, text_plural, num); |
| 129 | } |
| 130 | |
| 131 | void display_text_file(const std::string& filename) |
| 132 | { |
| 133 | ScreenManager::current()->push_screen(std::make_unique<TextScrollerScreen>(filename)); |
| 134 | } |
| 135 | |
| 136 | void load_worldmap(const std::string& filename) |
| 137 | { |
| 138 | using namespace worldmap; |
| 139 | |
| 140 | if (!WorldMap::current()) |
| 141 | { |
| 142 | throw std::runtime_error("Can't start Worldmap without active WorldMap" ); |
| 143 | } |
| 144 | else |
| 145 | { |
| 146 | ScreenManager::current()->push_screen(std::make_unique<WorldMapScreen>( |
| 147 | std::make_unique<WorldMap>(filename, WorldMap::current()->get_savegame()))); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void set_next_worldmap(const std::string& dirname, const std::string& spawnpoint) |
| 152 | { |
| 153 | GameManager::current()->set_next_worldmap(dirname, spawnpoint); |
| 154 | } |
| 155 | |
| 156 | void load_level(const std::string& filename) |
| 157 | { |
| 158 | if (!GameSession::current()) |
| 159 | { |
| 160 | throw std::runtime_error("Can't start level without active level." ); |
| 161 | } |
| 162 | else |
| 163 | { |
| 164 | ScreenManager::current()->push_screen(std::make_unique<GameSession>(filename, GameSession::current()->get_savegame())); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | void import(HSQUIRRELVM vm, const std::string& filename) |
| 169 | { |
| 170 | IFileStream in(filename); |
| 171 | compile_and_run(vm, in, filename); |
| 172 | } |
| 173 | |
| 174 | void debug_collrects(bool enable) |
| 175 | { |
| 176 | g_debug.show_collision_rects = enable; |
| 177 | } |
| 178 | |
| 179 | void debug_show_fps(bool enable) |
| 180 | { |
| 181 | g_config->show_fps = enable; |
| 182 | } |
| 183 | |
| 184 | void debug_draw_solids_only(bool enable) |
| 185 | { |
| 186 | ::Sector::s_draw_solids_only = enable; |
| 187 | } |
| 188 | |
| 189 | void debug_draw_editor_images(bool enable) |
| 190 | { |
| 191 | Tile::draw_editor_images = enable; |
| 192 | } |
| 193 | |
| 194 | void debug_worldmap_ghost(bool enable) |
| 195 | { |
| 196 | auto worldmap = worldmap::WorldMap::current(); |
| 197 | |
| 198 | if (worldmap == nullptr) |
| 199 | throw std::runtime_error("Can't change ghost mode without active WorldMap" ); |
| 200 | |
| 201 | auto& tux = worldmap->get_singleton_by_type<worldmap::Tux>(); |
| 202 | tux.set_ghost_mode(enable); |
| 203 | } |
| 204 | |
| 205 | void save_state() |
| 206 | { |
| 207 | auto worldmap = worldmap::WorldMap::current(); |
| 208 | |
| 209 | if (!worldmap) |
| 210 | { |
| 211 | throw std::runtime_error("Can't save state without active Worldmap" ); |
| 212 | } |
| 213 | else |
| 214 | { |
| 215 | worldmap->save_state(); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | void load_state() |
| 220 | { |
| 221 | auto worldmap = worldmap::WorldMap::current(); |
| 222 | |
| 223 | if (!worldmap) |
| 224 | { |
| 225 | throw std::runtime_error("Can't save state without active Worldmap" ); |
| 226 | } |
| 227 | else |
| 228 | { |
| 229 | worldmap->load_state(); |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | void play_music(const std::string& filename) |
| 234 | { |
| 235 | SoundManager::current()->play_music(filename); |
| 236 | } |
| 237 | |
| 238 | void stop_music(float fadetime) |
| 239 | { |
| 240 | SoundManager::current()->stop_music(fadetime); |
| 241 | } |
| 242 | |
| 243 | void play_sound(const std::string& filename) |
| 244 | { |
| 245 | SoundManager::current()->play(filename); |
| 246 | } |
| 247 | |
| 248 | void grease() |
| 249 | { |
| 250 | if (!validate_sector_player()) return; |
| 251 | ::Player& tux = ::Sector::get().get_player(); // scripting::Player != ::Player |
| 252 | tux.get_physic().set_velocity_x(tux.get_physic().get_velocity_x()*3); |
| 253 | } |
| 254 | |
| 255 | void invincible() |
| 256 | { |
| 257 | if (!validate_sector_player()) return; |
| 258 | ::Player& tux = ::Sector::get().get_player(); |
| 259 | tux.m_invincible_timer.start(10000); |
| 260 | } |
| 261 | |
| 262 | void ghost() |
| 263 | { |
| 264 | if (!validate_sector_player()) return; |
| 265 | ::Player& tux = ::Sector::get().get_player(); |
| 266 | tux.set_ghost_mode(true); |
| 267 | } |
| 268 | |
| 269 | void mortal() |
| 270 | { |
| 271 | if (!validate_sector_player()) return; |
| 272 | ::Player& tux = ::Sector::get().get_player(); |
| 273 | tux.m_invincible_timer.stop(); |
| 274 | tux.set_ghost_mode(false); |
| 275 | } |
| 276 | |
| 277 | void restart() |
| 278 | { |
| 279 | auto session = GameSession::current(); |
| 280 | if (session == nullptr) |
| 281 | { |
| 282 | log_info << "No game session" << std::endl; |
| 283 | return; |
| 284 | } |
| 285 | session->restart_level(); |
| 286 | } |
| 287 | |
| 288 | void whereami() |
| 289 | { |
| 290 | if (!validate_sector_player()) return; |
| 291 | ::Player& tux = ::Sector::get().get_player(); |
| 292 | log_info << "You are at x " << (static_cast<int>(tux.get_pos().x)) << ", y " << (static_cast<int>(tux.get_pos().y)) << std::endl; |
| 293 | } |
| 294 | |
| 295 | void gotoend() |
| 296 | { |
| 297 | if (!validate_sector_player()) return; |
| 298 | ::Player& tux = ::Sector::get().get_player(); |
| 299 | tux.move(Vector( |
| 300 | (::Sector::get().get_width()) - (static_cast<float>(SCREEN_WIDTH) * 2.0f), 0)); |
| 301 | ::Sector::get().get_camera().reset( |
| 302 | Vector(tux.get_pos().x, tux.get_pos().y)); |
| 303 | } |
| 304 | |
| 305 | void warp(float offset_x, float offset_y) |
| 306 | { |
| 307 | if (!validate_sector_player()) return; |
| 308 | ::Player& tux = ::Sector::get().get_player(); |
| 309 | tux.move(Vector( |
| 310 | tux.get_pos().x + (offset_x*32), tux.get_pos().y - (offset_y*32))); |
| 311 | ::Sector::get().get_camera().reset( |
| 312 | Vector(tux.get_pos().x, tux.get_pos().y)); |
| 313 | } |
| 314 | |
| 315 | void camera() |
| 316 | { |
| 317 | if (!validate_sector_player()) return; |
| 318 | const auto& cam_pos = ::Sector::get().get_camera().get_translation(); |
| 319 | log_info << "Camera is at " << cam_pos.x << "," << cam_pos.y << std::endl; |
| 320 | } |
| 321 | |
| 322 | void set_gamma(float gamma) |
| 323 | { |
| 324 | VideoSystem::current()->set_gamma(gamma); |
| 325 | } |
| 326 | |
| 327 | void quit() |
| 328 | { |
| 329 | ScreenManager::current()->quit(); |
| 330 | } |
| 331 | |
| 332 | int rand() |
| 333 | { |
| 334 | return gameRandom.rand(); |
| 335 | } |
| 336 | |
| 337 | void set_game_speed(float speed) |
| 338 | { |
| 339 | ::g_debug.set_game_speed_multiplier(speed); |
| 340 | } |
| 341 | |
| 342 | void record_demo(const std::string& filename) |
| 343 | { |
| 344 | if (GameSession::current() == nullptr) |
| 345 | { |
| 346 | log_info << "No game session" << std::endl; |
| 347 | return; |
| 348 | } |
| 349 | GameSession::current()->restart_level(); |
| 350 | GameSession::current()->record_demo(filename); |
| 351 | } |
| 352 | |
| 353 | void play_demo(const std::string& filename) |
| 354 | { |
| 355 | auto session = GameSession::current(); |
| 356 | if (session == nullptr) |
| 357 | { |
| 358 | log_info << "No game session" << std::endl; |
| 359 | return; |
| 360 | } |
| 361 | // Reset random seed |
| 362 | g_config->random_seed = session->get_demo_random_seed(filename); |
| 363 | gameRandom.seed(g_config->random_seed); |
| 364 | session->restart_level(); |
| 365 | session->play_demo(filename); |
| 366 | } |
| 367 | |
| 368 | } |
| 369 | |
| 370 | /* EOF */ |
| 371 | |