| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_GAME_OBJECT_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "supertux/game_object_manager.hpp" |
| 21 | #include "util/log.hpp" |
| 22 | #include "util/uid.hpp" |
| 23 | |
| 24 | #ifndef SCRIPTING_API |
| 25 | |
| 26 | #define SCRIPT_GUARD_VOID \ |
| 27 | auto object_ptr = get_object_ptr(); \ |
| 28 | if (object_ptr == nullptr) { \ |
| 29 | log_fatal << "error: script is accessing a dead object: " \ |
| 30 | << m_uid << std::endl; \ |
| 31 | return; \ |
| 32 | } \ |
| 33 | auto& object = *object_ptr |
| 34 | |
| 35 | #define SCRIPT_GUARD_DEFAULT \ |
| 36 | auto object_ptr = get_object_ptr(); \ |
| 37 | if (object_ptr == nullptr) { \ |
| 38 | log_fatal << "error: script is accessing a dead object: " \ |
| 39 | << m_uid << std::endl; \ |
| 40 | return {}; \ |
| 41 | } \ |
| 42 | auto& object = *object_ptr |
| 43 | |
| 44 | #define SCRIPT_GUARD_RETURN(x) \ |
| 45 | auto object_ptr = get_object_ptr(); \ |
| 46 | if (object_ptr == nullptr) { \ |
| 47 | log_fatal << "error: script is accessing a dead object: " \ |
| 48 | << m_uid << std::endl; \ |
| 49 | return x; \ |
| 50 | } \ |
| 51 | auto& object __attribute__((unused)) = *object_ptr |
| 52 | |
| 53 | class GameObjectManager; |
| 54 | |
| 55 | namespace scripting { |
| 56 | |
| 57 | GameObjectManager& get_game_object_manager(); |
| 58 | |
| 59 | template<class T> |
| 60 | class GameObject |
| 61 | { |
| 62 | public: |
| 63 | GameObject() : |
| 64 | m_uid() |
| 65 | {} |
| 66 | |
| 67 | GameObject(UID uid) : |
| 68 | m_uid(uid) |
| 69 | {} |
| 70 | |
| 71 | T* get_object_ptr() const |
| 72 | { |
| 73 | return get_game_object_manager().get_object_by_uid<T>(m_uid); |
| 74 | } |
| 75 | |
| 76 | protected: |
| 77 | UID m_uid; |
| 78 | }; |
| 79 | |
| 80 | } // namespace scripting |
| 81 | |
| 82 | #endif |
| 83 | |
| 84 | #endif |
| 85 | |
| 86 | /* EOF */ |
| 87 | |