| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_GAME_OBJECT_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #include "supertux/game_object_manager.hpp" | 
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| 21 | #include "util/log.hpp" | 
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| 22 | #include "util/uid.hpp" | 
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| 23 |  | 
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| 24 | #ifndef SCRIPTING_API | 
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| 25 |  | 
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| 26 | #define SCRIPT_GUARD_VOID                                               \ | 
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| 27 | auto object_ptr = get_object_ptr();                                   \ | 
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| 28 | if (object_ptr == nullptr) {                                          \ | 
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| 29 | log_fatal << "error: script is accessing a dead object: "           \ | 
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| 30 | << m_uid << std::endl;                                    \ | 
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| 31 | return;                                                             \ | 
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| 32 | }                                                                     \ | 
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| 33 | auto& object = *object_ptr | 
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| 34 |  | 
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| 35 | #define SCRIPT_GUARD_DEFAULT                                            \ | 
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| 36 | auto object_ptr = get_object_ptr();                                   \ | 
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| 37 | if (object_ptr == nullptr) {                                          \ | 
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| 38 | log_fatal << "error: script is accessing a dead object: "           \ | 
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| 39 | << m_uid << std::endl;                                    \ | 
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| 40 | return {};                                                          \ | 
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| 41 | }                                                                     \ | 
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| 42 | auto& object = *object_ptr | 
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| 43 |  | 
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| 44 | #define SCRIPT_GUARD_RETURN(x)                                          \ | 
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| 45 | auto object_ptr = get_object_ptr();                                   \ | 
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| 46 | if (object_ptr == nullptr) {                                          \ | 
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| 47 | log_fatal << "error: script is accessing a dead object: "           \ | 
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| 48 | << m_uid << std::endl;                                    \ | 
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| 49 | return x;                                                           \ | 
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| 50 | }                                                                     \ | 
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| 51 | auto& object __attribute__((unused)) = *object_ptr | 
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| 52 |  | 
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| 53 | class GameObjectManager; | 
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| 54 |  | 
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| 55 | namespace scripting { | 
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| 56 |  | 
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| 57 | GameObjectManager& get_game_object_manager(); | 
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| 58 |  | 
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| 59 | template<class T> | 
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| 60 | class GameObject | 
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| 61 | { | 
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| 62 | public: | 
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| 63 | GameObject() : | 
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| 64 | m_uid() | 
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| 65 | {} | 
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| 66 |  | 
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| 67 | GameObject(UID uid) : | 
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| 68 | m_uid(uid) | 
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| 69 | {} | 
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| 70 |  | 
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| 71 | T* get_object_ptr() const | 
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| 72 | { | 
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| 73 | return get_game_object_manager().get_object_by_uid<T>(m_uid); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | protected: | 
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| 77 | UID m_uid; | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | } // namespace scripting | 
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| 81 |  | 
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| 82 | #endif | 
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| 83 |  | 
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| 84 | #endif | 
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| 85 |  | 
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| 86 | /* EOF */ | 
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| 87 |  | 
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