1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_LEVEL_TIME_HPP
18#define HEADER_SUPERTUX_SCRIPTING_LEVEL_TIME_HPP
19
20#ifndef SCRIPTING_API
21#include "scripting/game_object.hpp"
22
23class LevelTime;
24#endif
25
26namespace scripting {
27
28class LevelTime final
29#ifndef SCRIPTING_API
30 : public GameObject<::LevelTime>
31#endif
32{
33public:
34#ifndef SCRIPTING_API
35public:
36 using GameObject::GameObject;
37
38private:
39 LevelTime(const LevelTime&) = delete;
40 LevelTime& operator=(const LevelTime&) = delete;
41#endif
42
43public:
44 /**
45 * Resumes the countdown
46 */
47 void start();
48
49 /**
50 * Pauses the countdown
51 */
52 void stop();
53
54 /**
55 * Returns the number of seconds left on the clock
56 */
57 float get_time() const;
58
59 /**
60 * Changes the number of seconds left on the clock
61 */
62 void set_time(float time_left);
63};
64
65} // namespace scripting
66
67#endif
68
69/* EOF */
70