1// SuperTux - Sector scripting
2// Copyright (C) 2016 Tobias Markus <tobbi.bugs@gmail.com>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_PARTICLESYSTEM_HPP
18#define HEADER_SUPERTUX_SCRIPTING_PARTICLESYSTEM_HPP
19
20#ifndef SCRIPTING_API
21#include "scripting/game_object.hpp"
22
23class ParticleSystem;
24#endif
25
26namespace scripting {
27
28class ParticleSystem final
29#ifndef SCRIPTING_API
30 : public GameObject<::ParticleSystem>
31#endif
32{
33public:
34#ifndef SCRIPTING_API
35public:
36 using GameObject::GameObject;
37
38private:
39 ParticleSystem(const ParticleSystem&) = delete;
40 ParticleSystem& operator=(const ParticleSystem&) = delete;
41#endif
42
43public:
44 void set_enabled(bool enable);
45 bool get_enabled() const;
46};
47
48} // namespace scripting
49
50#endif
51
52/* EOF */
53