1 | // SuperTux - Sector scripting |
2 | // Copyright (C) 2016 Tobias Markus <tobbi.bugs@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SCRIPTING_PARTICLESYSTEM_HPP |
18 | #define HEADER_SUPERTUX_SCRIPTING_PARTICLESYSTEM_HPP |
19 | |
20 | #ifndef SCRIPTING_API |
21 | #include "scripting/game_object.hpp" |
22 | |
23 | class ParticleSystem; |
24 | #endif |
25 | |
26 | namespace scripting { |
27 | |
28 | class ParticleSystem final |
29 | #ifndef SCRIPTING_API |
30 | : public GameObject<::ParticleSystem> |
31 | #endif |
32 | { |
33 | public: |
34 | #ifndef SCRIPTING_API |
35 | public: |
36 | using GameObject::GameObject; |
37 | |
38 | private: |
39 | ParticleSystem(const ParticleSystem&) = delete; |
40 | ParticleSystem& operator=(const ParticleSystem&) = delete; |
41 | #endif |
42 | |
43 | public: |
44 | void set_enabled(bool enable); |
45 | bool get_enabled() const; |
46 | }; |
47 | |
48 | } // namespace scripting |
49 | |
50 | #endif |
51 | |
52 | /* EOF */ |
53 | |