1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_TEXT_HPP
18#define HEADER_SUPERTUX_SCRIPTING_TEXT_HPP
19
20#ifndef SCRIPTING_API
21#include <string>
22#include "scripting/game_object.hpp"
23
24class TextObject;
25#endif
26
27namespace scripting {
28
29class Text final
30#ifndef SCRIPTING_API
31 : public GameObject<::TextObject>
32#endif
33{
34#ifndef SCRIPTING_API
35public:
36 using GameObject::GameObject;
37
38private:
39 Text(const Text&) = delete;
40 Text& operator=(const Text&) = delete;
41#endif
42
43public:
44 void set_text(const std::string& text);
45 void set_font(const std::string& fontname);
46 void fade_in(float fadetime);
47 void fade_out(float fadetime);
48 void set_visible(bool visible);
49 void set_centered(bool centered);
50 void set_pos(float x, float y);
51 float get_pos_x() const;
52 float get_pos_y() const;
53 void set_anchor_point(int anchor);
54 int get_anchor_point() const;
55};
56
57} // namespace scripting
58
59#endif
60
61/* EOF */
62