| 1 | // SuperTux -- ExposedObject class |
| 2 | // Copyright (C) 2016 Tobias Markus <tobbi.bugs@googlemail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SQUIRREL_EXPOSED_OBJECT_HPP |
| 18 | #define |
| 19 | |
| 20 | #include <memory> |
| 21 | |
| 22 | #include "squirrel/squirrel_virtual_machine.hpp" |
| 23 | #include "squirrel/squirrel_util.hpp" |
| 24 | #include "squirrel/script_interface.hpp" |
| 25 | #include "util/log.hpp" |
| 26 | |
| 27 | /** |
| 28 | * @class ExposedObject |
| 29 | * This class binds a certain GameObject class to a scripting class. |
| 30 | * To bind a game object class to a scripting class, extend the GameObject |
| 31 | * class as shown in the following example: |
| 32 | * \code{.cpp} |
| 33 | * public ExposedObject<Gradient, scripting::Gradient> |
| 34 | * \endcode |
| 35 | * |
| 36 | * and instantiate it in each constructor with the <i>this</i> pointer, like this: |
| 37 | * \code{.cpp} |
| 38 | * Gradient::Gradient(const ReaderMapping& reader) : |
| 39 | * ExposedObject<Gradient, scripting::Gradient>(this) |
| 40 | * \endcode |
| 41 | * @param class S: GameObject class (e.g. Gradient) |
| 42 | * @param class T: Scripting class (e.g. scripting::Gradient) |
| 43 | */ |
| 44 | template<class S, class T> |
| 45 | class ExposedObject : public ScriptInterface |
| 46 | { |
| 47 | private: |
| 48 | /** |
| 49 | * The parent object that is exposed to the script interface |
| 50 | */ |
| 51 | S* m_parent; |
| 52 | |
| 53 | public: |
| 54 | /** |
| 55 | * Constructor |
| 56 | * @param parent GameObject |
| 57 | */ |
| 58 | ExposedObject(S* parent) : |
| 59 | m_parent(parent) |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | /** |
| 64 | * Exposes the parent GameObject to the script Interface |
| 65 | * @param vm The squirrel virtual machine to expose the object on |
| 66 | * @param table_idx Index of the table to expose the object on |
| 67 | */ |
| 68 | virtual void expose(HSQUIRRELVM vm, SQInteger table_idx) override |
| 69 | { |
| 70 | auto name = m_parent->get_name(); |
| 71 | if (name.empty()) |
| 72 | { |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | log_debug << "Exposing " << m_parent->get_class() << " object " << name << std::endl; |
| 77 | |
| 78 | auto object = std::make_unique<T>(m_parent->get_uid()); |
| 79 | expose_object(vm, table_idx, std::move(object), name); |
| 80 | } |
| 81 | |
| 82 | /** |
| 83 | * Un-exposes the parent GameObject to the script Interface |
| 84 | * @param vm The squirrel virtual machine to un-expose the object on |
| 85 | * @param table_idx Index of the table to un-expose the object on |
| 86 | */ |
| 87 | virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx) override |
| 88 | { |
| 89 | auto name = m_parent->get_name(); |
| 90 | if (name.empty()) |
| 91 | { |
| 92 | return; |
| 93 | } |
| 94 | |
| 95 | log_debug << "Unexposing object " << name << std::endl; |
| 96 | |
| 97 | unexpose_object(vm, table_idx, name); |
| 98 | } |
| 99 | |
| 100 | private: |
| 101 | ExposedObject(const ExposedObject&) = delete; |
| 102 | ExposedObject& operator=(const ExposedObject&) = delete; |
| 103 | }; |
| 104 | |
| 105 | #endif |
| 106 | |
| 107 | /* EOF */ |
| 108 | |