1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP |
18 | #define |
19 | |
20 | #include "util/dynamic_scoped_ref.hpp" |
21 | |
22 | class Sector; |
23 | extern DynamicScopedRef<Sector> d_sector; |
24 | |
25 | namespace worldmap { |
26 | class WorldMap; |
27 | } // namespace worldmap |
28 | |
29 | extern DynamicScopedRef<worldmap::WorldMap> d_worldmap; |
30 | |
31 | class GameObjectManager; |
32 | extern DynamicScopedRef<GameObjectManager> d_gameobject_manager; |
33 | |
34 | #define BIND_SECTOR(x) \ |
35 | auto sector_guard = d_sector.bind(x); \ |
36 | auto gameobject_manager_guard = d_gameobject_manager.bind(x) |
37 | |
38 | #define BIND_WORLDMAP(x) \ |
39 | auto worldmap_guard = d_worldmap.bind(x); \ |
40 | auto gameobject_manager_guard = d_gameobject_manager.bind(x) |
41 | |
42 | #endif |
43 | |
44 | /* EOF */ |
45 | |