1// SuperTux
2// Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP
18#define HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP
19
20#include "util/dynamic_scoped_ref.hpp"
21
22class Sector;
23extern DynamicScopedRef<Sector> d_sector;
24
25namespace worldmap {
26class WorldMap;
27} // namespace worldmap
28
29extern DynamicScopedRef<worldmap::WorldMap> d_worldmap;
30
31class GameObjectManager;
32extern DynamicScopedRef<GameObjectManager> d_gameobject_manager;
33
34#define BIND_SECTOR(x) \
35 auto sector_guard = d_sector.bind(x); \
36 auto gameobject_manager_guard = d_gameobject_manager.bind(x)
37
38#define BIND_WORLDMAP(x) \
39 auto worldmap_guard = d_worldmap.bind(x); \
40 auto gameobject_manager_guard = d_gameobject_manager.bind(x)
41
42#endif
43
44/* EOF */
45