| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SUPERTUX_D_SCOPE_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "util/dynamic_scoped_ref.hpp" |
| 21 | |
| 22 | class Sector; |
| 23 | extern DynamicScopedRef<Sector> d_sector; |
| 24 | |
| 25 | namespace worldmap { |
| 26 | class WorldMap; |
| 27 | } // namespace worldmap |
| 28 | |
| 29 | extern DynamicScopedRef<worldmap::WorldMap> d_worldmap; |
| 30 | |
| 31 | class GameObjectManager; |
| 32 | extern DynamicScopedRef<GameObjectManager> d_gameobject_manager; |
| 33 | |
| 34 | #define BIND_SECTOR(x) \ |
| 35 | auto sector_guard = d_sector.bind(x); \ |
| 36 | auto gameobject_manager_guard = d_gameobject_manager.bind(x) |
| 37 | |
| 38 | #define BIND_WORLDMAP(x) \ |
| 39 | auto worldmap_guard = d_worldmap.bind(x); \ |
| 40 | auto gameobject_manager_guard = d_gameobject_manager.bind(x) |
| 41 | |
| 42 | #endif |
| 43 | |
| 44 | /* EOF */ |
| 45 | |