| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/badguy.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "badguy/dispenser.hpp" | 
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| 21 | #include "editor/editor.hpp" | 
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| 22 | #include "math/random.hpp" | 
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| 23 | #include "object/bullet.hpp" | 
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| 24 | #include "object/camera.hpp" | 
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| 25 | #include "object/player.hpp" | 
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| 26 | #include "object/portable.hpp" | 
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| 27 | #include "object/sprite_particle.hpp" | 
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| 28 | #include "object/water_drop.hpp" | 
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| 29 | #include "sprite/sprite.hpp" | 
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| 30 | #include "sprite/sprite_manager.hpp" | 
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| 31 | #include "supertux/level.hpp" | 
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| 32 | #include "supertux/sector.hpp" | 
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| 33 | #include "supertux/tile.hpp" | 
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| 34 | #include "util/reader_mapping.hpp" | 
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| 35 | #include "util/writer.hpp" | 
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| 36 |  | 
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| 37 | static const float SQUISH_TIME = 2; | 
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| 38 | static const float GEAR_TIME = 2; | 
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| 39 | static const float BURN_TIME = 1; | 
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| 40 |  | 
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| 41 | static const float X_OFFSCREEN_DISTANCE = 1280; | 
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| 42 | static const float Y_OFFSCREEN_DISTANCE = 800; | 
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| 43 |  | 
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| 44 | BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_, | 
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| 45 | const std::string& light_sprite_name) : | 
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| 46 | BadGuy(pos, Direction::LEFT, sprite_name_, layer_, light_sprite_name) | 
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| 47 | { | 
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| 48 | } | 
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| 49 |  | 
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| 50 | BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name_, int layer_, | 
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| 51 | const std::string& light_sprite_name) : | 
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| 52 | MovingSprite(pos, sprite_name_, layer_, COLGROUP_DISABLED), | 
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| 53 | m_physic(), | 
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| 54 | m_countMe(true), | 
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| 55 | m_is_initialized(false), | 
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| 56 | m_start_position(m_col.m_bbox.p1()), | 
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| 57 | m_dir(direction), | 
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| 58 | m_start_dir(direction), | 
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| 59 | m_frozen(false), | 
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| 60 | m_ignited(false), | 
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| 61 | m_in_water(false), | 
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| 62 | m_dead_script(), | 
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| 63 | m_melting_time(0), | 
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| 64 | m_lightsprite(SpriteManager::current()->create(light_sprite_name)), | 
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| 65 | m_glowing(false), | 
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| 66 | m_state(STATE_INIT), | 
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| 67 | m_is_active_flag(), | 
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| 68 | m_state_timer(), | 
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| 69 | m_on_ground_flag(false), | 
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| 70 | m_floor_normal(), | 
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| 71 | m_colgroup_active(COLGROUP_MOVING), | 
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| 72 | m_parent_dispenser() | 
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| 73 | { | 
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| 74 | SoundManager::current()->preload( "sounds/squish.wav"); | 
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| 75 | SoundManager::current()->preload( "sounds/fall.wav"); | 
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| 76 | SoundManager::current()->preload( "sounds/splash.ogg"); | 
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| 77 | SoundManager::current()->preload( "sounds/fire.ogg"); | 
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| 78 |  | 
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| 79 | m_dir = (m_start_dir == Direction::AUTO) ? Direction::LEFT : m_start_dir; | 
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| 80 | m_lightsprite->set_blend(Blend::ADD); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | BadGuy::BadGuy(const ReaderMapping& reader, const std::string& sprite_name_, int layer_, | 
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| 84 | const std::string& light_sprite_name) : | 
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| 85 | MovingSprite(reader, sprite_name_, layer_, COLGROUP_DISABLED), | 
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| 86 | m_physic(), | 
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| 87 | m_countMe(true), | 
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| 88 | m_is_initialized(false), | 
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| 89 | m_start_position(m_col.m_bbox.p1()), | 
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| 90 | m_dir(Direction::LEFT), | 
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| 91 | m_start_dir(Direction::AUTO), | 
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| 92 | m_frozen(false), | 
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| 93 | m_ignited(false), | 
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| 94 | m_in_water(false), | 
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| 95 | m_dead_script(), | 
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| 96 | m_melting_time(0), | 
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| 97 | m_lightsprite(SpriteManager::current()->create(light_sprite_name)), | 
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| 98 | m_glowing(false), | 
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| 99 | m_state(STATE_INIT), | 
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| 100 | m_is_active_flag(), | 
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| 101 | m_state_timer(), | 
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| 102 | m_on_ground_flag(false), | 
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| 103 | m_floor_normal(), | 
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| 104 | m_colgroup_active(COLGROUP_MOVING), | 
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| 105 | m_parent_dispenser() | 
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| 106 | { | 
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| 107 | std::string dir_str = "auto"; | 
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| 108 | reader.get( "direction", dir_str); | 
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| 109 | m_start_dir = str2dir( dir_str ); | 
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| 110 | m_dir = m_start_dir; | 
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| 111 |  | 
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| 112 | reader.get( "dead-script", m_dead_script); | 
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| 113 |  | 
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| 114 | SoundManager::current()->preload( "sounds/squish.wav"); | 
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| 115 | SoundManager::current()->preload( "sounds/fall.wav"); | 
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| 116 | SoundManager::current()->preload( "sounds/splash.ogg"); | 
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| 117 | SoundManager::current()->preload( "sounds/fire.ogg"); | 
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| 118 |  | 
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| 119 | m_dir = (m_start_dir == Direction::AUTO) ? Direction::LEFT : m_start_dir; | 
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| 120 | m_lightsprite->set_blend(Blend::ADD); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void | 
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| 124 | BadGuy::draw(DrawingContext& context) | 
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| 125 | { | 
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| 126 | if (!m_sprite.get()) return; | 
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| 127 |  | 
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| 128 | if (m_state == STATE_INIT || m_state == STATE_INACTIVE) | 
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| 129 | { | 
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| 130 | if (Editor::is_active()) { | 
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| 131 | m_sprite->draw(context.color(), get_pos(), m_layer); | 
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| 132 | } | 
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| 133 | } | 
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| 134 | else | 
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| 135 | { | 
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| 136 | if (m_state == STATE_FALLING) { | 
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| 137 | context.push_transform(); | 
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| 138 | context.set_flip(context.get_flip() ^ VERTICAL_FLIP); | 
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| 139 | m_sprite->draw(context.color(), get_pos(), m_layer); | 
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| 140 | context.pop_transform(); | 
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| 141 | } else { | 
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| 142 | m_sprite->draw(context.color(), get_pos(), m_layer); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | if (m_glowing) { | 
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| 146 | m_lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); | 
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| 147 | } | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void | 
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| 152 | BadGuy::update(float dt_sec) | 
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| 153 | { | 
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| 154 | if (!Sector::get().inside(m_col.m_bbox)) { | 
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| 155 | auto this_portable = dynamic_cast<Portable*> (this); | 
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| 156 | if (!this_portable || !this_portable->is_grabbed()) | 
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| 157 | { | 
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| 158 | run_dead_script(); | 
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| 159 | m_is_active_flag = false; | 
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| 160 | remove_me(); | 
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| 161 | // This was removed due to fixing a bug. If is it needed somewhere, then I'm sorry. --Hume2 | 
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| 162 | /**if(countMe) { | 
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| 163 | // get badguy name from sprite_name ignoring path and extension | 
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| 164 | std::string badguy = sprite_name.substr(0, sprite_name.length() - 7); | 
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| 165 | int path_chars = badguy.rfind("/",badguy.length()); | 
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| 166 | badguy = badguy.substr(path_chars + 1, badguy.length() - path_chars); | 
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| 167 | // log warning since badguys_killed can no longer reach total_badguys | 
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| 168 | std::string current_level = "[" + Sector::get().get_level()->filename + "] "; | 
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| 169 | log_warning << current_level << "Counted badguy " << badguy << " starting at " << start_position << " has left the sector" <<std::endl;; | 
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| 170 | }*/ | 
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| 171 | return; | 
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| 172 | } | 
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| 173 | } | 
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| 174 | if ((m_state != STATE_INACTIVE) && is_offscreen()) { | 
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| 175 | if (m_state == STATE_ACTIVE) deactivate(); | 
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| 176 | set_state(STATE_INACTIVE); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | switch (m_state) { | 
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| 180 | case STATE_ACTIVE: | 
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| 181 | m_is_active_flag = true; | 
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| 182 | if (Editor::is_active()) { | 
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| 183 | break; | 
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| 184 | } | 
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| 185 | active_update(dt_sec); | 
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| 186 | break; | 
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| 187 |  | 
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| 188 | case STATE_INIT: | 
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| 189 | case STATE_INACTIVE: | 
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| 190 | m_is_active_flag = false; | 
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| 191 | inactive_update(dt_sec); | 
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| 192 | try_activate(); | 
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| 193 | break; | 
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| 194 |  | 
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| 195 | case STATE_BURNING: { | 
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| 196 | m_is_active_flag = false; | 
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| 197 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 198 | if ( m_sprite->animation_done() ) { | 
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| 199 | remove_me(); | 
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| 200 | } | 
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| 201 | } break; | 
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| 202 |  | 
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| 203 | case STATE_GEAR: | 
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| 204 | case STATE_SQUISHED: | 
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| 205 | m_is_active_flag = false; | 
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| 206 | if (m_state_timer.check()) { | 
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| 207 | remove_me(); | 
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| 208 | break; | 
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| 209 | } | 
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| 210 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 211 | break; | 
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| 212 |  | 
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| 213 | case STATE_MELTING: { | 
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| 214 | m_is_active_flag = false; | 
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| 215 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 216 | if ( m_sprite->animation_done() || on_ground() ) { | 
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| 217 | Sector::get().add<WaterDrop>(m_col.m_bbox.p1(), get_water_sprite(), m_physic.get_velocity()); | 
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| 218 | remove_me(); | 
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| 219 | break; | 
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| 220 | } | 
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| 221 | } break; | 
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| 222 |  | 
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| 223 | case STATE_GROUND_MELTING: | 
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| 224 | m_is_active_flag = false; | 
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| 225 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 226 | if ( m_sprite->animation_done() ) { | 
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| 227 | remove_me(); | 
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| 228 | } | 
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| 229 | break; | 
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| 230 |  | 
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| 231 | case STATE_INSIDE_MELTING: { | 
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| 232 | m_is_active_flag = false; | 
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| 233 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 234 | if ( on_ground() && m_sprite->animation_done() ) { | 
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| 235 | m_sprite->set_action(m_dir == Direction::LEFT ? "gear-left": "gear-right", 1); | 
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| 236 | set_state(STATE_GEAR); | 
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| 237 | } | 
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| 238 | int pa = graphicsRandom.rand(0,3); | 
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| 239 | float px = graphicsRandom.randf(m_col.m_bbox.get_left(), m_col.m_bbox.get_right()); | 
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| 240 | float py = graphicsRandom.randf(m_col.m_bbox.get_top(), m_col.m_bbox.get_bottom()); | 
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| 241 | Vector ppos = Vector(px, py); | 
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| 242 | Sector::get().add<SpriteParticle>(get_water_sprite(), "particle_"+ std::to_string(pa), | 
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| 243 | ppos, ANCHOR_MIDDLE, | 
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| 244 | Vector(0, 0), Vector(0, 100 * Sector::get().get_gravity()), | 
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| 245 | LAYER_OBJECTS-1); | 
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| 246 | } break; | 
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| 247 |  | 
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| 248 | case STATE_FALLING: | 
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| 249 | m_is_active_flag = false; | 
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| 250 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 251 | break; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | m_on_ground_flag = false; | 
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| 255 | } | 
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| 256 |  | 
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| 257 | Direction | 
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| 258 | BadGuy::str2dir(const std::string& dir_str) const | 
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| 259 | { | 
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| 260 | if ( dir_str == "auto") | 
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| 261 | return Direction::AUTO; | 
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| 262 | if ( dir_str == "left") | 
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| 263 | return Direction::LEFT; | 
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| 264 | if ( dir_str == "right") | 
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| 265 | return Direction::RIGHT; | 
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| 266 |  | 
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| 267 | //default to "auto" | 
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| 268 | log_warning << "Badguy::str2dir: unknown direction \""<< dir_str << "\""<< std::endl;; | 
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| 269 | return Direction::AUTO; | 
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| 270 | } | 
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| 271 |  | 
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| 272 | void | 
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| 273 | BadGuy::initialize() | 
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| 274 | { | 
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| 275 | } | 
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| 276 |  | 
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| 277 | void | 
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| 278 | BadGuy::activate() | 
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| 279 | { | 
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| 280 | } | 
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| 281 |  | 
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| 282 | void | 
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| 283 | BadGuy::deactivate() | 
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| 284 | { | 
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| 285 | } | 
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| 286 |  | 
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| 287 | void | 
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| 288 | BadGuy::active_update(float dt_sec) | 
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| 289 | { | 
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| 290 | m_col.m_movement = m_physic.get_movement(dt_sec); | 
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| 291 | if (m_frozen) | 
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| 292 | m_sprite->stop_animation(); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | void | 
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| 296 | BadGuy::inactive_update(float ) | 
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| 297 | { | 
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| 298 | } | 
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| 299 |  | 
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| 300 | void | 
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| 301 | BadGuy::collision_tile(uint32_t tile_attributes) | 
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| 302 | { | 
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| 303 | // Don't kill badguys that have already been killed | 
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| 304 | if (!is_active()) return; | 
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| 305 |  | 
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| 306 | if (tile_attributes & Tile::WATER && !is_in_water()) | 
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| 307 | { | 
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| 308 | m_in_water = true; | 
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| 309 | SoundManager::current()->play( "sounds/splash.ogg", get_pos()); | 
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| 310 | } | 
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| 311 | if (!(tile_attributes & Tile::WATER) && is_in_water()) | 
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| 312 | { | 
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| 313 | m_in_water = false; | 
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| 314 | } | 
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| 315 |  | 
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| 316 | if (tile_attributes & Tile::HURTS && is_hurtable()) { | 
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| 317 | if (tile_attributes & Tile::FIRE) { | 
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| 318 | if (is_flammable()) ignite(); | 
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| 319 | } | 
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| 320 | else if (tile_attributes & Tile::ICE) { | 
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| 321 | if (is_freezable()) freeze(); | 
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| 322 | } | 
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| 323 | else { | 
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| 324 | kill_fall(); | 
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| 325 | } | 
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| 326 | } | 
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| 327 | } | 
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| 328 |  | 
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| 329 | HitResponse | 
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| 330 | BadGuy::collision(GameObject& other, const CollisionHit& hit) | 
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| 331 | { | 
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| 332 | if (!is_active()) return ABORT_MOVE; | 
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| 333 |  | 
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| 334 | auto badguy = dynamic_cast<BadGuy*> (&other); | 
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| 335 | if (badguy && badguy->is_active() && badguy->m_col.get_group() == COLGROUP_MOVING) { | 
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| 336 |  | 
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| 337 | /* Badguys don't let badguys squish other badguys. It's bad. */ | 
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| 338 | #if 0 | 
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| 339 | // hit from above? | 
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| 340 | if (badguy->get_bbox().get_bottom() < (bbox.get_top() + 16)) { | 
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| 341 | if (collision_squished(*badguy)) { | 
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| 342 | return ABORT_MOVE; | 
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| 343 | } | 
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| 344 | } | 
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| 345 | #endif | 
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| 346 |  | 
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| 347 | return collision_badguy(*badguy, hit); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | auto player = dynamic_cast<Player*> (&other); | 
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| 351 | if (player) { | 
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| 352 |  | 
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| 353 | // hit from above? | 
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| 354 | if (player->get_bbox().get_bottom() < (m_col.m_bbox.get_top() + 16)) { | 
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| 355 | if (player->is_stone()) { | 
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| 356 | kill_fall(); | 
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| 357 | return FORCE_MOVE; | 
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| 358 | } | 
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| 359 | if (collision_squished(*player)) { | 
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| 360 | return FORCE_MOVE; | 
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| 361 | } | 
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| 362 | } | 
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| 363 |  | 
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| 364 | if (player->is_stone()) { | 
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| 365 | collision_solid(hit); | 
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| 366 | return FORCE_MOVE; | 
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| 367 | } | 
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| 368 |  | 
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| 369 | return collision_player(*player, hit); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | auto bullet = dynamic_cast<Bullet*> (&other); | 
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| 373 | if (bullet) | 
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| 374 | return collision_bullet(*bullet, hit); | 
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| 375 |  | 
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| 376 | return FORCE_MOVE; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void | 
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| 380 | BadGuy::collision_solid(const CollisionHit& hit) | 
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| 381 | { | 
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| 382 | m_physic.set_velocity_x(0); | 
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| 383 | m_physic.set_velocity_y(0); | 
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| 384 | update_on_ground_flag(hit); | 
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| 385 | } | 
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| 386 |  | 
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| 387 | HitResponse | 
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| 388 | BadGuy::collision_player(Player& player, const CollisionHit& ) | 
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| 389 | { | 
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| 390 | if (player.is_invincible()) { | 
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| 391 | kill_fall(); | 
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| 392 | return ABORT_MOVE; | 
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| 393 | } | 
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| 394 | if(player.get_grabbed_object() != nullptr) | 
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| 395 | { | 
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| 396 | auto badguy = dynamic_cast<BadGuy*>(player.get_grabbed_object()); | 
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| 397 | if(badguy != nullptr) | 
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| 398 | { | 
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| 399 | player.get_grabbed_object()->ungrab(player, player.m_dir); | 
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| 400 | player.stop_grabbing(); | 
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| 401 | badguy->kill_fall(); | 
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| 402 | kill_fall(); | 
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| 403 | return ABORT_MOVE; | 
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| 404 | } | 
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| 405 | } | 
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| 406 |  | 
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| 407 | //TODO: unfreeze timer | 
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| 408 | if (m_frozen) | 
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| 409 | //unfreeze(); | 
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| 410 | return FORCE_MOVE; | 
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| 411 |  | 
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| 412 | player.kill(false); | 
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| 413 | return FORCE_MOVE; | 
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| 414 | } | 
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| 415 |  | 
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| 416 | HitResponse | 
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| 417 | BadGuy::collision_badguy(BadGuy& , const CollisionHit& ) | 
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| 418 | { | 
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| 419 | return FORCE_MOVE; | 
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| 420 | } | 
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| 421 |  | 
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| 422 | bool | 
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| 423 | BadGuy::collision_squished(GameObject& object) | 
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| 424 | { | 
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| 425 | // frozen badguys can be killed with butt-jump | 
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| 426 | if (m_frozen) | 
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| 427 | { | 
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| 428 | auto player = dynamic_cast<Player*>(&object); | 
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| 429 | if (player && (player->m_does_buttjump)) { | 
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| 430 | player->bounce(*this); | 
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| 431 | kill_fall(); | 
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| 432 | return true; | 
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| 433 | } | 
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| 434 | } | 
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| 435 | return false; | 
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| 436 | } | 
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| 437 |  | 
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| 438 | HitResponse | 
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| 439 | BadGuy::collision_bullet(Bullet& bullet, const CollisionHit& hit) | 
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| 440 | { | 
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| 441 | if (is_frozen()) { | 
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| 442 | if (bullet.get_type() == FIRE_BONUS) { | 
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| 443 | // fire bullet thaws frozen badguys | 
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| 444 | unfreeze(); | 
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| 445 | bullet.remove_me(); | 
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| 446 | return ABORT_MOVE; | 
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| 447 | } else { | 
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| 448 | // other bullets ricochet | 
|---|
| 449 | bullet.ricochet(*this, hit); | 
|---|
| 450 | return FORCE_MOVE; | 
|---|
| 451 | } | 
|---|
| 452 | } | 
|---|
| 453 | else if (is_ignited()) { | 
|---|
| 454 | if (bullet.get_type() == ICE_BONUS) { | 
|---|
| 455 | // ice bullets extinguish ignited badguys | 
|---|
| 456 | extinguish(); | 
|---|
| 457 | bullet.remove_me(); | 
|---|
| 458 | return ABORT_MOVE; | 
|---|
| 459 | } else { | 
|---|
| 460 | // other bullets are absorbed by ignited badguys | 
|---|
| 461 | bullet.remove_me(); | 
|---|
| 462 | return FORCE_MOVE; | 
|---|
| 463 | } | 
|---|
| 464 | } | 
|---|
| 465 | else if (bullet.get_type() == FIRE_BONUS && is_flammable()) { | 
|---|
| 466 | // fire bullets ignite flammable badguys | 
|---|
| 467 | ignite(); | 
|---|
| 468 | bullet.remove_me(); | 
|---|
| 469 | return ABORT_MOVE; | 
|---|
| 470 | } | 
|---|
| 471 | else if (bullet.get_type() == ICE_BONUS && is_freezable()) { | 
|---|
| 472 | // ice bullets freeze freezable badguys | 
|---|
| 473 | freeze(); | 
|---|
| 474 | bullet.remove_me(); | 
|---|
| 475 | return ABORT_MOVE; | 
|---|
| 476 | } | 
|---|
| 477 | else { | 
|---|
| 478 | // in all other cases, bullets ricochet | 
|---|
| 479 | bullet.ricochet(*this, hit); | 
|---|
| 480 | return FORCE_MOVE; | 
|---|
| 481 | } | 
|---|
| 482 | } | 
|---|
| 483 |  | 
|---|
| 484 | void | 
|---|
| 485 | BadGuy::kill_squished(GameObject& object) | 
|---|
| 486 | { | 
|---|
| 487 | if (!is_active()) return; | 
|---|
| 488 |  | 
|---|
| 489 | SoundManager::current()->play( "sounds/squish.wav", get_pos()); | 
|---|
| 490 | m_physic.enable_gravity(true); | 
|---|
| 491 | m_physic.set_velocity_x(0); | 
|---|
| 492 | m_physic.set_velocity_y(0); | 
|---|
| 493 | set_state(STATE_SQUISHED); | 
|---|
| 494 | set_group(COLGROUP_MOVING_ONLY_STATIC); | 
|---|
| 495 | auto player = dynamic_cast<Player*>(&object); | 
|---|
| 496 | if (player) { | 
|---|
| 497 | player->bounce(*this); | 
|---|
| 498 | } | 
|---|
| 499 |  | 
|---|
| 500 | // start dead-script | 
|---|
| 501 | run_dead_script(); | 
|---|
| 502 | } | 
|---|
| 503 |  | 
|---|
| 504 | void | 
|---|
| 505 | BadGuy::kill_fall() | 
|---|
| 506 | { | 
|---|
| 507 | if (!is_active()) return; | 
|---|
| 508 |  | 
|---|
| 509 | if (m_frozen) { | 
|---|
| 510 | SoundManager::current()->play( "sounds/brick.wav"); | 
|---|
| 511 | Vector pr_pos; | 
|---|
| 512 | float cx = m_col.m_bbox.get_width() / 2; | 
|---|
| 513 | float cy = m_col.m_bbox.get_height() / 2; | 
|---|
| 514 | for (pr_pos.x = 0; pr_pos.x < m_col.m_bbox.get_width(); pr_pos.x += 16) { | 
|---|
| 515 | for (pr_pos.y = 0; pr_pos.y < m_col.m_bbox.get_height(); pr_pos.y += 16) { | 
|---|
| 516 | Vector speed = Vector((pr_pos.x - cx) * 8, (pr_pos.y - cy) * 8 + 100); | 
|---|
| 517 | Sector::get().add<SpriteParticle>( | 
|---|
| 518 | "images/particles/ice_piece1.sprite", "default", | 
|---|
| 519 | m_col.m_bbox.p1() + pr_pos, ANCHOR_MIDDLE, | 
|---|
| 520 | speed, | 
|---|
| 521 | Vector(0, Sector::get().get_gravity() * 100.0f)); | 
|---|
| 522 | } | 
|---|
| 523 | } | 
|---|
| 524 | // start dead-script | 
|---|
| 525 | run_dead_script(); | 
|---|
| 526 | remove_me(); | 
|---|
| 527 | } else { | 
|---|
| 528 | SoundManager::current()->play( "sounds/fall.wav", get_pos()); | 
|---|
| 529 | m_physic.set_velocity_y(0); | 
|---|
| 530 | m_physic.set_acceleration_y(0); | 
|---|
| 531 | m_physic.enable_gravity(true); | 
|---|
| 532 | set_state(STATE_FALLING); | 
|---|
| 533 |  | 
|---|
| 534 | // Set the badguy layer to be the foremost, so that | 
|---|
| 535 | // this does not reveal secret tilemaps: | 
|---|
| 536 | m_layer = Sector::get().get_foremost_layer() + 1; | 
|---|
| 537 | // start dead-script | 
|---|
| 538 | run_dead_script(); | 
|---|
| 539 | } | 
|---|
| 540 |  | 
|---|
| 541 | } | 
|---|
| 542 |  | 
|---|
| 543 | void | 
|---|
| 544 | BadGuy::run_dead_script() | 
|---|
| 545 | { | 
|---|
| 546 | if (m_countMe) | 
|---|
| 547 | Sector::get().get_level().m_stats.m_badguys++; | 
|---|
| 548 |  | 
|---|
| 549 | m_countMe = false; | 
|---|
| 550 |  | 
|---|
| 551 | if (m_parent_dispenser != nullptr) | 
|---|
| 552 | { | 
|---|
| 553 | m_parent_dispenser->notify_dead(); | 
|---|
| 554 | } | 
|---|
| 555 |  | 
|---|
| 556 | // start dead-script | 
|---|
| 557 | if (!m_dead_script.empty()) { | 
|---|
| 558 | Sector::get().run_script(m_dead_script, "dead-script"); | 
|---|
| 559 | } | 
|---|
| 560 | } | 
|---|
| 561 |  | 
|---|
| 562 | void | 
|---|
| 563 | BadGuy::set_state(State state_) | 
|---|
| 564 | { | 
|---|
| 565 | if (m_state == state_) | 
|---|
| 566 | return; | 
|---|
| 567 |  | 
|---|
| 568 | State laststate = m_state; | 
|---|
| 569 | m_state = state_; | 
|---|
| 570 | switch (state_) { | 
|---|
| 571 | case STATE_BURNING: | 
|---|
| 572 | m_state_timer.start(BURN_TIME); | 
|---|
| 573 | break; | 
|---|
| 574 | case STATE_SQUISHED: | 
|---|
| 575 | m_state_timer.start(SQUISH_TIME); | 
|---|
| 576 | break; | 
|---|
| 577 | case STATE_GEAR: | 
|---|
| 578 | m_state_timer.start(GEAR_TIME); | 
|---|
| 579 | break; | 
|---|
| 580 | case STATE_ACTIVE: | 
|---|
| 581 | set_group(m_colgroup_active); | 
|---|
| 582 | //bbox.set_pos(start_position); | 
|---|
| 583 | break; | 
|---|
| 584 | case STATE_INACTIVE: | 
|---|
| 585 | // was the badguy dead anyway? | 
|---|
| 586 | if (laststate == STATE_SQUISHED || laststate == STATE_FALLING) { | 
|---|
| 587 | remove_me(); | 
|---|
| 588 | } | 
|---|
| 589 | set_group(COLGROUP_DISABLED); | 
|---|
| 590 | break; | 
|---|
| 591 | case STATE_FALLING: | 
|---|
| 592 | set_group(COLGROUP_DISABLED); | 
|---|
| 593 | break; | 
|---|
| 594 | default: | 
|---|
| 595 | break; | 
|---|
| 596 | } | 
|---|
| 597 | } | 
|---|
| 598 |  | 
|---|
| 599 | bool | 
|---|
| 600 | BadGuy::is_offscreen() const | 
|---|
| 601 | { | 
|---|
| 602 | Vector dist; | 
|---|
| 603 | if (Editor::is_active()) { | 
|---|
| 604 | Camera& cam = Sector::get().get_camera(); | 
|---|
| 605 | dist = cam.get_center() - m_col.m_bbox.get_middle(); | 
|---|
| 606 | } | 
|---|
| 607 | auto player = get_nearest_player(); | 
|---|
| 608 | if (!player) | 
|---|
| 609 | return false; | 
|---|
| 610 | if (!Editor::is_active()) { | 
|---|
| 611 | dist = player->get_bbox().get_middle() - m_col.m_bbox.get_middle(); | 
|---|
| 612 | } | 
|---|
| 613 | // In SuperTux 0.1.x, Badguys were activated when Tux<->Badguy center distance was approx. <= ~668px | 
|---|
| 614 | // This doesn't work for wide-screen monitors which give us a virt. res. of approx. 1066px x 600px | 
|---|
| 615 | if ((fabsf(dist.x) <= X_OFFSCREEN_DISTANCE) && (fabsf(dist.y) <= Y_OFFSCREEN_DISTANCE)) { | 
|---|
| 616 | return false; | 
|---|
| 617 | } | 
|---|
| 618 | return true; | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | void | 
|---|
| 622 | BadGuy::try_activate() | 
|---|
| 623 | { | 
|---|
| 624 | // Don't activate if player is dying | 
|---|
| 625 | auto player = get_nearest_player(); | 
|---|
| 626 | if (!player) return; | 
|---|
| 627 |  | 
|---|
| 628 | if (!is_offscreen()) { | 
|---|
| 629 | set_state(STATE_ACTIVE); | 
|---|
| 630 | if (!m_is_initialized) { | 
|---|
| 631 |  | 
|---|
| 632 | // if starting direction was set to AUTO, this is our chance to re-orient the badguy | 
|---|
| 633 | if (m_start_dir == Direction::AUTO) { | 
|---|
| 634 | auto player_ = get_nearest_player(); | 
|---|
| 635 | if (player_ && (player_->get_bbox().get_left() > m_col.m_bbox.get_right())) { | 
|---|
| 636 | m_dir = Direction::RIGHT; | 
|---|
| 637 | } else { | 
|---|
| 638 | m_dir = Direction::LEFT; | 
|---|
| 639 | } | 
|---|
| 640 | } | 
|---|
| 641 |  | 
|---|
| 642 | initialize(); | 
|---|
| 643 | m_is_initialized = true; | 
|---|
| 644 | } | 
|---|
| 645 | activate(); | 
|---|
| 646 | } | 
|---|
| 647 | } | 
|---|
| 648 |  | 
|---|
| 649 | bool | 
|---|
| 650 | BadGuy::might_fall(int height) const | 
|---|
| 651 | { | 
|---|
| 652 | // make sure we check for at least a 1-pixel fall | 
|---|
| 653 | assert(height > 0); | 
|---|
| 654 |  | 
|---|
| 655 | float x1; | 
|---|
| 656 | float x2; | 
|---|
| 657 | float y1 = m_col.m_bbox.get_bottom() + 1; | 
|---|
| 658 | float y2 = m_col.m_bbox.get_bottom() + 1 + static_cast<float>(height); | 
|---|
| 659 | if (m_dir == Direction::LEFT) { | 
|---|
| 660 | x1 = m_col.m_bbox.get_left() - 1; | 
|---|
| 661 | x2 = m_col.m_bbox.get_left(); | 
|---|
| 662 | } else { | 
|---|
| 663 | x1 = m_col.m_bbox.get_right(); | 
|---|
| 664 | x2 = m_col.m_bbox.get_right() + 1; | 
|---|
| 665 | } | 
|---|
| 666 | return Sector::get().is_free_of_statics(Rectf(x1, y1, x2, y2)); | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 | Player* | 
|---|
| 670 | BadGuy::get_nearest_player() const | 
|---|
| 671 | { | 
|---|
| 672 | return Sector::get().get_nearest_player(m_col.m_bbox); | 
|---|
| 673 | } | 
|---|
| 674 |  | 
|---|
| 675 | void | 
|---|
| 676 | BadGuy::update_on_ground_flag(const CollisionHit& hit) | 
|---|
| 677 | { | 
|---|
| 678 | if (hit.bottom) { | 
|---|
| 679 | m_on_ground_flag = true; | 
|---|
| 680 | m_floor_normal = hit.slope_normal; | 
|---|
| 681 | } | 
|---|
| 682 | } | 
|---|
| 683 |  | 
|---|
| 684 | bool | 
|---|
| 685 | BadGuy::on_ground() const | 
|---|
| 686 | { | 
|---|
| 687 | return m_on_ground_flag; | 
|---|
| 688 | } | 
|---|
| 689 |  | 
|---|
| 690 | bool | 
|---|
| 691 | BadGuy::is_active() const | 
|---|
| 692 | { | 
|---|
| 693 | return m_is_active_flag; | 
|---|
| 694 | } | 
|---|
| 695 |  | 
|---|
| 696 | Vector | 
|---|
| 697 | BadGuy::get_floor_normal() const | 
|---|
| 698 | { | 
|---|
| 699 | return m_floor_normal; | 
|---|
| 700 | } | 
|---|
| 701 |  | 
|---|
| 702 | void | 
|---|
| 703 | BadGuy::freeze() | 
|---|
| 704 | { | 
|---|
| 705 | set_group(COLGROUP_MOVING_STATIC); | 
|---|
| 706 | m_frozen = true; | 
|---|
| 707 |  | 
|---|
| 708 | if (m_sprite->has_action( "iced-left")) | 
|---|
| 709 | m_sprite->set_action(m_dir == Direction::LEFT ? "iced-left": "iced-right", 1); | 
|---|
| 710 | // when the sprite doesn't have separate actions for left and right, it tries to use an universal one. | 
|---|
| 711 | else | 
|---|
| 712 | { | 
|---|
| 713 | if (m_sprite->has_action( "iced")) | 
|---|
| 714 | m_sprite->set_action( "iced", 1); | 
|---|
| 715 | // when no iced action exists, default to shading badguy blue | 
|---|
| 716 | else | 
|---|
| 717 | { | 
|---|
| 718 | m_sprite->set_color(Color(0.60f, 0.72f, 0.88f)); | 
|---|
| 719 | m_sprite->stop_animation(); | 
|---|
| 720 | } | 
|---|
| 721 | } | 
|---|
| 722 | } | 
|---|
| 723 |  | 
|---|
| 724 | void | 
|---|
| 725 | BadGuy::unfreeze() | 
|---|
| 726 | { | 
|---|
| 727 | set_group(m_colgroup_active); | 
|---|
| 728 | m_frozen = false; | 
|---|
| 729 |  | 
|---|
| 730 | // restore original color if needed | 
|---|
| 731 | if ((!m_sprite->has_action( "iced-left")) && (!m_sprite->has_action( "iced")) ) | 
|---|
| 732 | { | 
|---|
| 733 | m_sprite->set_color(Color(1.f, 1.f, 1.f)); | 
|---|
| 734 | m_sprite->set_animation_loops(); | 
|---|
| 735 | } | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 | bool | 
|---|
| 739 | BadGuy::is_freezable() const | 
|---|
| 740 | { | 
|---|
| 741 | return false; | 
|---|
| 742 | } | 
|---|
| 743 |  | 
|---|
| 744 | bool | 
|---|
| 745 | BadGuy::is_frozen() const | 
|---|
| 746 | { | 
|---|
| 747 | return m_frozen; | 
|---|
| 748 | } | 
|---|
| 749 |  | 
|---|
| 750 | bool | 
|---|
| 751 | BadGuy::is_in_water() const | 
|---|
| 752 | { | 
|---|
| 753 | return m_in_water; | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | void | 
|---|
| 757 | BadGuy::ignite() | 
|---|
| 758 | { | 
|---|
| 759 | if (!is_flammable() || m_ignited) { | 
|---|
| 760 | return; | 
|---|
| 761 | } | 
|---|
| 762 |  | 
|---|
| 763 | m_physic.enable_gravity(true); | 
|---|
| 764 | m_physic.set_velocity_x(0); | 
|---|
| 765 | m_physic.set_velocity_y(0); | 
|---|
| 766 | set_group(COLGROUP_MOVING_ONLY_STATIC); | 
|---|
| 767 | m_sprite->stop_animation(); | 
|---|
| 768 | m_ignited = true; | 
|---|
| 769 |  | 
|---|
| 770 | if (m_sprite->has_action( "melting-left")) { | 
|---|
| 771 |  | 
|---|
| 772 | // melt it! | 
|---|
| 773 | if (m_sprite->has_action( "ground-melting-left") && on_ground()) { | 
|---|
| 774 | m_sprite->set_action(m_dir == Direction::LEFT ? "ground-melting-left": "ground-melting-right", 1); | 
|---|
| 775 | SoundManager::current()->play( "sounds/splash.ogg", get_pos()); | 
|---|
| 776 | set_state(STATE_GROUND_MELTING); | 
|---|
| 777 | } else { | 
|---|
| 778 | m_sprite->set_action(m_dir == Direction::LEFT ? "melting-left": "melting-right", 1); | 
|---|
| 779 | SoundManager::current()->play( "sounds/sizzle.ogg", get_pos()); | 
|---|
| 780 | set_state(STATE_MELTING); | 
|---|
| 781 | } | 
|---|
| 782 |  | 
|---|
| 783 | run_dead_script(); | 
|---|
| 784 |  | 
|---|
| 785 | } else if (m_sprite->has_action( "burning-left")) { | 
|---|
| 786 | // burn it! | 
|---|
| 787 | m_glowing = true; | 
|---|
| 788 | SoundManager::current()->play( "sounds/fire.ogg", get_pos()); | 
|---|
| 789 | m_sprite->set_action(m_dir == Direction::LEFT ? "burning-left": "burning-right", 1); | 
|---|
| 790 | set_state(STATE_BURNING); | 
|---|
| 791 | run_dead_script(); | 
|---|
| 792 | } else if (m_sprite->has_action( "inside-melting-left")) { | 
|---|
| 793 | // melt it inside! | 
|---|
| 794 | SoundManager::current()->play( "sounds/splash.ogg", get_pos()); | 
|---|
| 795 | m_sprite->set_action(m_dir == Direction::LEFT ? "inside-melting-left": "inside-melting-right", 1); | 
|---|
| 796 | set_state(STATE_INSIDE_MELTING); | 
|---|
| 797 | run_dead_script(); | 
|---|
| 798 | } else { | 
|---|
| 799 | // Let it fall off the screen then. | 
|---|
| 800 | kill_fall(); | 
|---|
| 801 | } | 
|---|
| 802 | } | 
|---|
| 803 |  | 
|---|
| 804 | void | 
|---|
| 805 | BadGuy::extinguish() | 
|---|
| 806 | { | 
|---|
| 807 | } | 
|---|
| 808 |  | 
|---|
| 809 | bool | 
|---|
| 810 | BadGuy::is_flammable() const | 
|---|
| 811 | { | 
|---|
| 812 | return true; | 
|---|
| 813 | } | 
|---|
| 814 |  | 
|---|
| 815 | bool | 
|---|
| 816 | BadGuy::is_ignited() const | 
|---|
| 817 | { | 
|---|
| 818 | return m_ignited; | 
|---|
| 819 | } | 
|---|
| 820 |  | 
|---|
| 821 | void | 
|---|
| 822 | BadGuy::set_colgroup_active(CollisionGroup group_) | 
|---|
| 823 | { | 
|---|
| 824 | m_colgroup_active = group_; | 
|---|
| 825 | if (m_state == STATE_ACTIVE) set_group(group_); | 
|---|
| 826 | } | 
|---|
| 827 |  | 
|---|
| 828 | ObjectSettings | 
|---|
| 829 | BadGuy::get_settings() | 
|---|
| 830 | { | 
|---|
| 831 | ObjectSettings result = MovingSprite::get_settings(); | 
|---|
| 832 |  | 
|---|
| 833 | result.add_direction(_( "Direction"), &m_start_dir, Direction::AUTO, "direction"); | 
|---|
| 834 | result.add_script(_( "Death script"), &m_dead_script, "dead-script"); | 
|---|
| 835 |  | 
|---|
| 836 | result.reorder({ "direction", "sprite", "x", "y"}); | 
|---|
| 837 |  | 
|---|
| 838 | return result; | 
|---|
| 839 | } | 
|---|
| 840 |  | 
|---|
| 841 | void | 
|---|
| 842 | BadGuy::after_editor_set() | 
|---|
| 843 | { | 
|---|
| 844 | if (m_dir == Direction::AUTO) | 
|---|
| 845 | { | 
|---|
| 846 | if (m_sprite->has_action( "editor-left")) { | 
|---|
| 847 | m_sprite->set_action( "editor-left"); | 
|---|
| 848 | } else if (m_sprite->has_action( "editor-right")) { | 
|---|
| 849 | m_sprite->set_action( "editor-right"); | 
|---|
| 850 | } else if (m_sprite->has_action( "left")) { | 
|---|
| 851 | m_sprite->set_action( "left"); | 
|---|
| 852 | } else if (m_sprite->has_action( "normal")) { | 
|---|
| 853 | m_sprite->set_action( "normal"); | 
|---|
| 854 | } else if (m_sprite->has_action( "idle")) { | 
|---|
| 855 | m_sprite->set_action( "idle"); | 
|---|
| 856 | } else if (m_sprite->has_action( "idle-left")) { | 
|---|
| 857 | m_sprite->set_action( "idle-left"); | 
|---|
| 858 | } else if (m_sprite->has_action( "flying-left")) { | 
|---|
| 859 | m_sprite->set_action( "flying-left"); | 
|---|
| 860 | } else if (m_sprite->has_action( "walking-left")) { | 
|---|
| 861 | m_sprite->set_action( "walking-left"); | 
|---|
| 862 | } else if (m_sprite->has_action( "flying")) { | 
|---|
| 863 | m_sprite->set_action( "flying"); | 
|---|
| 864 | } else if (m_sprite->has_action( "standing-left")) { | 
|---|
| 865 | m_sprite->set_action( "standing-left"); | 
|---|
| 866 | } else { | 
|---|
| 867 | log_warning << "couldn't find editor sprite for badguy direction='auto': "<< get_class() << std::endl; | 
|---|
| 868 | } | 
|---|
| 869 | } | 
|---|
| 870 | else | 
|---|
| 871 | { | 
|---|
| 872 | std::string action_str = dir_to_string(m_dir); | 
|---|
| 873 |  | 
|---|
| 874 | if (m_sprite->has_action( "editor-"+ action_str)) { | 
|---|
| 875 | m_sprite->set_action( "editor-"+ action_str); | 
|---|
| 876 | } else if (m_sprite->has_action(action_str)) { | 
|---|
| 877 | m_sprite->set_action(action_str); | 
|---|
| 878 | } else if (m_sprite->has_action( "idle-"+ action_str)) { | 
|---|
| 879 | m_sprite->set_action( "idle-"+ action_str); | 
|---|
| 880 | } else if (m_sprite->has_action( "flying-"+ action_str)) { | 
|---|
| 881 | m_sprite->set_action( "flying-"+ action_str); | 
|---|
| 882 | } else if (m_sprite->has_action( "standing-"+ action_str)) { | 
|---|
| 883 | m_sprite->set_action( "standing-"+ action_str); | 
|---|
| 884 | } else if (m_sprite->has_action( "walking-"+ action_str)) { | 
|---|
| 885 | m_sprite->set_action( "walking-"+ action_str); | 
|---|
| 886 | } else if (m_sprite->has_action( "left")) { | 
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| 887 | m_sprite->set_action( "left"); | 
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| 888 | } else if (m_sprite->has_action( "normal")) { | 
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| 889 | m_sprite->set_action( "normal"); | 
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| 890 | } else if (m_sprite->has_action( "idle")) { | 
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| 891 | m_sprite->set_action( "idle"); | 
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| 892 | } else if (m_sprite->has_action( "flying")) { | 
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| 893 | m_sprite->set_action( "flying"); | 
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| 894 | } else { | 
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| 895 | log_warning << "couldn't find editor sprite for badguy direction='"<< action_str << "': " | 
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| 896 | << get_class() << std::endl; | 
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| 897 | } | 
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| 898 | } | 
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| 899 | } | 
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| 900 |  | 
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| 901 | /* EOF */ | 
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| 902 |  | 
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