| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/badguy.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "badguy/dispenser.hpp" |
| 21 | #include "editor/editor.hpp" |
| 22 | #include "math/random.hpp" |
| 23 | #include "object/bullet.hpp" |
| 24 | #include "object/camera.hpp" |
| 25 | #include "object/player.hpp" |
| 26 | #include "object/portable.hpp" |
| 27 | #include "object/sprite_particle.hpp" |
| 28 | #include "object/water_drop.hpp" |
| 29 | #include "sprite/sprite.hpp" |
| 30 | #include "sprite/sprite_manager.hpp" |
| 31 | #include "supertux/level.hpp" |
| 32 | #include "supertux/sector.hpp" |
| 33 | #include "supertux/tile.hpp" |
| 34 | #include "util/reader_mapping.hpp" |
| 35 | #include "util/writer.hpp" |
| 36 | |
| 37 | static const float SQUISH_TIME = 2; |
| 38 | static const float GEAR_TIME = 2; |
| 39 | static const float BURN_TIME = 1; |
| 40 | |
| 41 | static const float X_OFFSCREEN_DISTANCE = 1280; |
| 42 | static const float Y_OFFSCREEN_DISTANCE = 800; |
| 43 | |
| 44 | BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_, |
| 45 | const std::string& light_sprite_name) : |
| 46 | BadGuy(pos, Direction::LEFT, sprite_name_, layer_, light_sprite_name) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name_, int layer_, |
| 51 | const std::string& light_sprite_name) : |
| 52 | MovingSprite(pos, sprite_name_, layer_, COLGROUP_DISABLED), |
| 53 | m_physic(), |
| 54 | m_countMe(true), |
| 55 | m_is_initialized(false), |
| 56 | m_start_position(m_col.m_bbox.p1()), |
| 57 | m_dir(direction), |
| 58 | m_start_dir(direction), |
| 59 | m_frozen(false), |
| 60 | m_ignited(false), |
| 61 | m_in_water(false), |
| 62 | m_dead_script(), |
| 63 | m_melting_time(0), |
| 64 | m_lightsprite(SpriteManager::current()->create(light_sprite_name)), |
| 65 | m_glowing(false), |
| 66 | m_state(STATE_INIT), |
| 67 | m_is_active_flag(), |
| 68 | m_state_timer(), |
| 69 | m_on_ground_flag(false), |
| 70 | m_floor_normal(), |
| 71 | m_colgroup_active(COLGROUP_MOVING), |
| 72 | m_parent_dispenser() |
| 73 | { |
| 74 | SoundManager::current()->preload("sounds/squish.wav" ); |
| 75 | SoundManager::current()->preload("sounds/fall.wav" ); |
| 76 | SoundManager::current()->preload("sounds/splash.ogg" ); |
| 77 | SoundManager::current()->preload("sounds/fire.ogg" ); |
| 78 | |
| 79 | m_dir = (m_start_dir == Direction::AUTO) ? Direction::LEFT : m_start_dir; |
| 80 | m_lightsprite->set_blend(Blend::ADD); |
| 81 | } |
| 82 | |
| 83 | BadGuy::BadGuy(const ReaderMapping& reader, const std::string& sprite_name_, int layer_, |
| 84 | const std::string& light_sprite_name) : |
| 85 | MovingSprite(reader, sprite_name_, layer_, COLGROUP_DISABLED), |
| 86 | m_physic(), |
| 87 | m_countMe(true), |
| 88 | m_is_initialized(false), |
| 89 | m_start_position(m_col.m_bbox.p1()), |
| 90 | m_dir(Direction::LEFT), |
| 91 | m_start_dir(Direction::AUTO), |
| 92 | m_frozen(false), |
| 93 | m_ignited(false), |
| 94 | m_in_water(false), |
| 95 | m_dead_script(), |
| 96 | m_melting_time(0), |
| 97 | m_lightsprite(SpriteManager::current()->create(light_sprite_name)), |
| 98 | m_glowing(false), |
| 99 | m_state(STATE_INIT), |
| 100 | m_is_active_flag(), |
| 101 | m_state_timer(), |
| 102 | m_on_ground_flag(false), |
| 103 | m_floor_normal(), |
| 104 | m_colgroup_active(COLGROUP_MOVING), |
| 105 | m_parent_dispenser() |
| 106 | { |
| 107 | std::string dir_str = "auto" ; |
| 108 | reader.get("direction" , dir_str); |
| 109 | m_start_dir = str2dir( dir_str ); |
| 110 | m_dir = m_start_dir; |
| 111 | |
| 112 | reader.get("dead-script" , m_dead_script); |
| 113 | |
| 114 | SoundManager::current()->preload("sounds/squish.wav" ); |
| 115 | SoundManager::current()->preload("sounds/fall.wav" ); |
| 116 | SoundManager::current()->preload("sounds/splash.ogg" ); |
| 117 | SoundManager::current()->preload("sounds/fire.ogg" ); |
| 118 | |
| 119 | m_dir = (m_start_dir == Direction::AUTO) ? Direction::LEFT : m_start_dir; |
| 120 | m_lightsprite->set_blend(Blend::ADD); |
| 121 | } |
| 122 | |
| 123 | void |
| 124 | BadGuy::draw(DrawingContext& context) |
| 125 | { |
| 126 | if (!m_sprite.get()) return; |
| 127 | |
| 128 | if (m_state == STATE_INIT || m_state == STATE_INACTIVE) |
| 129 | { |
| 130 | if (Editor::is_active()) { |
| 131 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 132 | } |
| 133 | } |
| 134 | else |
| 135 | { |
| 136 | if (m_state == STATE_FALLING) { |
| 137 | context.push_transform(); |
| 138 | context.set_flip(context.get_flip() ^ VERTICAL_FLIP); |
| 139 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 140 | context.pop_transform(); |
| 141 | } else { |
| 142 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 143 | } |
| 144 | |
| 145 | if (m_glowing) { |
| 146 | m_lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
| 147 | } |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void |
| 152 | BadGuy::update(float dt_sec) |
| 153 | { |
| 154 | if (!Sector::get().inside(m_col.m_bbox)) { |
| 155 | auto this_portable = dynamic_cast<Portable*> (this); |
| 156 | if (!this_portable || !this_portable->is_grabbed()) |
| 157 | { |
| 158 | run_dead_script(); |
| 159 | m_is_active_flag = false; |
| 160 | remove_me(); |
| 161 | // This was removed due to fixing a bug. If is it needed somewhere, then I'm sorry. --Hume2 |
| 162 | /**if(countMe) { |
| 163 | // get badguy name from sprite_name ignoring path and extension |
| 164 | std::string badguy = sprite_name.substr(0, sprite_name.length() - 7); |
| 165 | int path_chars = badguy.rfind("/",badguy.length()); |
| 166 | badguy = badguy.substr(path_chars + 1, badguy.length() - path_chars); |
| 167 | // log warning since badguys_killed can no longer reach total_badguys |
| 168 | std::string current_level = "[" + Sector::get().get_level()->filename + "] "; |
| 169 | log_warning << current_level << "Counted badguy " << badguy << " starting at " << start_position << " has left the sector" <<std::endl;; |
| 170 | }*/ |
| 171 | return; |
| 172 | } |
| 173 | } |
| 174 | if ((m_state != STATE_INACTIVE) && is_offscreen()) { |
| 175 | if (m_state == STATE_ACTIVE) deactivate(); |
| 176 | set_state(STATE_INACTIVE); |
| 177 | } |
| 178 | |
| 179 | switch (m_state) { |
| 180 | case STATE_ACTIVE: |
| 181 | m_is_active_flag = true; |
| 182 | if (Editor::is_active()) { |
| 183 | break; |
| 184 | } |
| 185 | active_update(dt_sec); |
| 186 | break; |
| 187 | |
| 188 | case STATE_INIT: |
| 189 | case STATE_INACTIVE: |
| 190 | m_is_active_flag = false; |
| 191 | inactive_update(dt_sec); |
| 192 | try_activate(); |
| 193 | break; |
| 194 | |
| 195 | case STATE_BURNING: { |
| 196 | m_is_active_flag = false; |
| 197 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 198 | if ( m_sprite->animation_done() ) { |
| 199 | remove_me(); |
| 200 | } |
| 201 | } break; |
| 202 | |
| 203 | case STATE_GEAR: |
| 204 | case STATE_SQUISHED: |
| 205 | m_is_active_flag = false; |
| 206 | if (m_state_timer.check()) { |
| 207 | remove_me(); |
| 208 | break; |
| 209 | } |
| 210 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 211 | break; |
| 212 | |
| 213 | case STATE_MELTING: { |
| 214 | m_is_active_flag = false; |
| 215 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 216 | if ( m_sprite->animation_done() || on_ground() ) { |
| 217 | Sector::get().add<WaterDrop>(m_col.m_bbox.p1(), get_water_sprite(), m_physic.get_velocity()); |
| 218 | remove_me(); |
| 219 | break; |
| 220 | } |
| 221 | } break; |
| 222 | |
| 223 | case STATE_GROUND_MELTING: |
| 224 | m_is_active_flag = false; |
| 225 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 226 | if ( m_sprite->animation_done() ) { |
| 227 | remove_me(); |
| 228 | } |
| 229 | break; |
| 230 | |
| 231 | case STATE_INSIDE_MELTING: { |
| 232 | m_is_active_flag = false; |
| 233 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 234 | if ( on_ground() && m_sprite->animation_done() ) { |
| 235 | m_sprite->set_action(m_dir == Direction::LEFT ? "gear-left" : "gear-right" , 1); |
| 236 | set_state(STATE_GEAR); |
| 237 | } |
| 238 | int pa = graphicsRandom.rand(0,3); |
| 239 | float px = graphicsRandom.randf(m_col.m_bbox.get_left(), m_col.m_bbox.get_right()); |
| 240 | float py = graphicsRandom.randf(m_col.m_bbox.get_top(), m_col.m_bbox.get_bottom()); |
| 241 | Vector ppos = Vector(px, py); |
| 242 | Sector::get().add<SpriteParticle>(get_water_sprite(), "particle_" + std::to_string(pa), |
| 243 | ppos, ANCHOR_MIDDLE, |
| 244 | Vector(0, 0), Vector(0, 100 * Sector::get().get_gravity()), |
| 245 | LAYER_OBJECTS-1); |
| 246 | } break; |
| 247 | |
| 248 | case STATE_FALLING: |
| 249 | m_is_active_flag = false; |
| 250 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 251 | break; |
| 252 | } |
| 253 | |
| 254 | m_on_ground_flag = false; |
| 255 | } |
| 256 | |
| 257 | Direction |
| 258 | BadGuy::str2dir(const std::string& dir_str) const |
| 259 | { |
| 260 | if ( dir_str == "auto" ) |
| 261 | return Direction::AUTO; |
| 262 | if ( dir_str == "left" ) |
| 263 | return Direction::LEFT; |
| 264 | if ( dir_str == "right" ) |
| 265 | return Direction::RIGHT; |
| 266 | |
| 267 | //default to "auto" |
| 268 | log_warning << "Badguy::str2dir: unknown direction \"" << dir_str << "\"" << std::endl;; |
| 269 | return Direction::AUTO; |
| 270 | } |
| 271 | |
| 272 | void |
| 273 | BadGuy::initialize() |
| 274 | { |
| 275 | } |
| 276 | |
| 277 | void |
| 278 | BadGuy::activate() |
| 279 | { |
| 280 | } |
| 281 | |
| 282 | void |
| 283 | BadGuy::deactivate() |
| 284 | { |
| 285 | } |
| 286 | |
| 287 | void |
| 288 | BadGuy::active_update(float dt_sec) |
| 289 | { |
| 290 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 291 | if (m_frozen) |
| 292 | m_sprite->stop_animation(); |
| 293 | } |
| 294 | |
| 295 | void |
| 296 | BadGuy::inactive_update(float ) |
| 297 | { |
| 298 | } |
| 299 | |
| 300 | void |
| 301 | BadGuy::collision_tile(uint32_t tile_attributes) |
| 302 | { |
| 303 | // Don't kill badguys that have already been killed |
| 304 | if (!is_active()) return; |
| 305 | |
| 306 | if (tile_attributes & Tile::WATER && !is_in_water()) |
| 307 | { |
| 308 | m_in_water = true; |
| 309 | SoundManager::current()->play("sounds/splash.ogg" , get_pos()); |
| 310 | } |
| 311 | if (!(tile_attributes & Tile::WATER) && is_in_water()) |
| 312 | { |
| 313 | m_in_water = false; |
| 314 | } |
| 315 | |
| 316 | if (tile_attributes & Tile::HURTS && is_hurtable()) { |
| 317 | if (tile_attributes & Tile::FIRE) { |
| 318 | if (is_flammable()) ignite(); |
| 319 | } |
| 320 | else if (tile_attributes & Tile::ICE) { |
| 321 | if (is_freezable()) freeze(); |
| 322 | } |
| 323 | else { |
| 324 | kill_fall(); |
| 325 | } |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | HitResponse |
| 330 | BadGuy::collision(GameObject& other, const CollisionHit& hit) |
| 331 | { |
| 332 | if (!is_active()) return ABORT_MOVE; |
| 333 | |
| 334 | auto badguy = dynamic_cast<BadGuy*> (&other); |
| 335 | if (badguy && badguy->is_active() && badguy->m_col.get_group() == COLGROUP_MOVING) { |
| 336 | |
| 337 | /* Badguys don't let badguys squish other badguys. It's bad. */ |
| 338 | #if 0 |
| 339 | // hit from above? |
| 340 | if (badguy->get_bbox().get_bottom() < (bbox.get_top() + 16)) { |
| 341 | if (collision_squished(*badguy)) { |
| 342 | return ABORT_MOVE; |
| 343 | } |
| 344 | } |
| 345 | #endif |
| 346 | |
| 347 | return collision_badguy(*badguy, hit); |
| 348 | } |
| 349 | |
| 350 | auto player = dynamic_cast<Player*> (&other); |
| 351 | if (player) { |
| 352 | |
| 353 | // hit from above? |
| 354 | if (player->get_bbox().get_bottom() < (m_col.m_bbox.get_top() + 16)) { |
| 355 | if (player->is_stone()) { |
| 356 | kill_fall(); |
| 357 | return FORCE_MOVE; |
| 358 | } |
| 359 | if (collision_squished(*player)) { |
| 360 | return FORCE_MOVE; |
| 361 | } |
| 362 | } |
| 363 | |
| 364 | if (player->is_stone()) { |
| 365 | collision_solid(hit); |
| 366 | return FORCE_MOVE; |
| 367 | } |
| 368 | |
| 369 | return collision_player(*player, hit); |
| 370 | } |
| 371 | |
| 372 | auto bullet = dynamic_cast<Bullet*> (&other); |
| 373 | if (bullet) |
| 374 | return collision_bullet(*bullet, hit); |
| 375 | |
| 376 | return FORCE_MOVE; |
| 377 | } |
| 378 | |
| 379 | void |
| 380 | BadGuy::collision_solid(const CollisionHit& hit) |
| 381 | { |
| 382 | m_physic.set_velocity_x(0); |
| 383 | m_physic.set_velocity_y(0); |
| 384 | update_on_ground_flag(hit); |
| 385 | } |
| 386 | |
| 387 | HitResponse |
| 388 | BadGuy::collision_player(Player& player, const CollisionHit& ) |
| 389 | { |
| 390 | if (player.is_invincible()) { |
| 391 | kill_fall(); |
| 392 | return ABORT_MOVE; |
| 393 | } |
| 394 | if(player.get_grabbed_object() != nullptr) |
| 395 | { |
| 396 | auto badguy = dynamic_cast<BadGuy*>(player.get_grabbed_object()); |
| 397 | if(badguy != nullptr) |
| 398 | { |
| 399 | player.get_grabbed_object()->ungrab(player, player.m_dir); |
| 400 | player.stop_grabbing(); |
| 401 | badguy->kill_fall(); |
| 402 | kill_fall(); |
| 403 | return ABORT_MOVE; |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | //TODO: unfreeze timer |
| 408 | if (m_frozen) |
| 409 | //unfreeze(); |
| 410 | return FORCE_MOVE; |
| 411 | |
| 412 | player.kill(false); |
| 413 | return FORCE_MOVE; |
| 414 | } |
| 415 | |
| 416 | HitResponse |
| 417 | BadGuy::collision_badguy(BadGuy& , const CollisionHit& ) |
| 418 | { |
| 419 | return FORCE_MOVE; |
| 420 | } |
| 421 | |
| 422 | bool |
| 423 | BadGuy::collision_squished(GameObject& object) |
| 424 | { |
| 425 | // frozen badguys can be killed with butt-jump |
| 426 | if (m_frozen) |
| 427 | { |
| 428 | auto player = dynamic_cast<Player*>(&object); |
| 429 | if (player && (player->m_does_buttjump)) { |
| 430 | player->bounce(*this); |
| 431 | kill_fall(); |
| 432 | return true; |
| 433 | } |
| 434 | } |
| 435 | return false; |
| 436 | } |
| 437 | |
| 438 | HitResponse |
| 439 | BadGuy::collision_bullet(Bullet& bullet, const CollisionHit& hit) |
| 440 | { |
| 441 | if (is_frozen()) { |
| 442 | if (bullet.get_type() == FIRE_BONUS) { |
| 443 | // fire bullet thaws frozen badguys |
| 444 | unfreeze(); |
| 445 | bullet.remove_me(); |
| 446 | return ABORT_MOVE; |
| 447 | } else { |
| 448 | // other bullets ricochet |
| 449 | bullet.ricochet(*this, hit); |
| 450 | return FORCE_MOVE; |
| 451 | } |
| 452 | } |
| 453 | else if (is_ignited()) { |
| 454 | if (bullet.get_type() == ICE_BONUS) { |
| 455 | // ice bullets extinguish ignited badguys |
| 456 | extinguish(); |
| 457 | bullet.remove_me(); |
| 458 | return ABORT_MOVE; |
| 459 | } else { |
| 460 | // other bullets are absorbed by ignited badguys |
| 461 | bullet.remove_me(); |
| 462 | return FORCE_MOVE; |
| 463 | } |
| 464 | } |
| 465 | else if (bullet.get_type() == FIRE_BONUS && is_flammable()) { |
| 466 | // fire bullets ignite flammable badguys |
| 467 | ignite(); |
| 468 | bullet.remove_me(); |
| 469 | return ABORT_MOVE; |
| 470 | } |
| 471 | else if (bullet.get_type() == ICE_BONUS && is_freezable()) { |
| 472 | // ice bullets freeze freezable badguys |
| 473 | freeze(); |
| 474 | bullet.remove_me(); |
| 475 | return ABORT_MOVE; |
| 476 | } |
| 477 | else { |
| 478 | // in all other cases, bullets ricochet |
| 479 | bullet.ricochet(*this, hit); |
| 480 | return FORCE_MOVE; |
| 481 | } |
| 482 | } |
| 483 | |
| 484 | void |
| 485 | BadGuy::kill_squished(GameObject& object) |
| 486 | { |
| 487 | if (!is_active()) return; |
| 488 | |
| 489 | SoundManager::current()->play("sounds/squish.wav" , get_pos()); |
| 490 | m_physic.enable_gravity(true); |
| 491 | m_physic.set_velocity_x(0); |
| 492 | m_physic.set_velocity_y(0); |
| 493 | set_state(STATE_SQUISHED); |
| 494 | set_group(COLGROUP_MOVING_ONLY_STATIC); |
| 495 | auto player = dynamic_cast<Player*>(&object); |
| 496 | if (player) { |
| 497 | player->bounce(*this); |
| 498 | } |
| 499 | |
| 500 | // start dead-script |
| 501 | run_dead_script(); |
| 502 | } |
| 503 | |
| 504 | void |
| 505 | BadGuy::kill_fall() |
| 506 | { |
| 507 | if (!is_active()) return; |
| 508 | |
| 509 | if (m_frozen) { |
| 510 | SoundManager::current()->play("sounds/brick.wav" ); |
| 511 | Vector pr_pos; |
| 512 | float cx = m_col.m_bbox.get_width() / 2; |
| 513 | float cy = m_col.m_bbox.get_height() / 2; |
| 514 | for (pr_pos.x = 0; pr_pos.x < m_col.m_bbox.get_width(); pr_pos.x += 16) { |
| 515 | for (pr_pos.y = 0; pr_pos.y < m_col.m_bbox.get_height(); pr_pos.y += 16) { |
| 516 | Vector speed = Vector((pr_pos.x - cx) * 8, (pr_pos.y - cy) * 8 + 100); |
| 517 | Sector::get().add<SpriteParticle>( |
| 518 | "images/particles/ice_piece1.sprite" , "default" , |
| 519 | m_col.m_bbox.p1() + pr_pos, ANCHOR_MIDDLE, |
| 520 | speed, |
| 521 | Vector(0, Sector::get().get_gravity() * 100.0f)); |
| 522 | } |
| 523 | } |
| 524 | // start dead-script |
| 525 | run_dead_script(); |
| 526 | remove_me(); |
| 527 | } else { |
| 528 | SoundManager::current()->play("sounds/fall.wav" , get_pos()); |
| 529 | m_physic.set_velocity_y(0); |
| 530 | m_physic.set_acceleration_y(0); |
| 531 | m_physic.enable_gravity(true); |
| 532 | set_state(STATE_FALLING); |
| 533 | |
| 534 | // Set the badguy layer to be the foremost, so that |
| 535 | // this does not reveal secret tilemaps: |
| 536 | m_layer = Sector::get().get_foremost_layer() + 1; |
| 537 | // start dead-script |
| 538 | run_dead_script(); |
| 539 | } |
| 540 | |
| 541 | } |
| 542 | |
| 543 | void |
| 544 | BadGuy::run_dead_script() |
| 545 | { |
| 546 | if (m_countMe) |
| 547 | Sector::get().get_level().m_stats.m_badguys++; |
| 548 | |
| 549 | m_countMe = false; |
| 550 | |
| 551 | if (m_parent_dispenser != nullptr) |
| 552 | { |
| 553 | m_parent_dispenser->notify_dead(); |
| 554 | } |
| 555 | |
| 556 | // start dead-script |
| 557 | if (!m_dead_script.empty()) { |
| 558 | Sector::get().run_script(m_dead_script, "dead-script" ); |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | void |
| 563 | BadGuy::set_state(State state_) |
| 564 | { |
| 565 | if (m_state == state_) |
| 566 | return; |
| 567 | |
| 568 | State laststate = m_state; |
| 569 | m_state = state_; |
| 570 | switch (state_) { |
| 571 | case STATE_BURNING: |
| 572 | m_state_timer.start(BURN_TIME); |
| 573 | break; |
| 574 | case STATE_SQUISHED: |
| 575 | m_state_timer.start(SQUISH_TIME); |
| 576 | break; |
| 577 | case STATE_GEAR: |
| 578 | m_state_timer.start(GEAR_TIME); |
| 579 | break; |
| 580 | case STATE_ACTIVE: |
| 581 | set_group(m_colgroup_active); |
| 582 | //bbox.set_pos(start_position); |
| 583 | break; |
| 584 | case STATE_INACTIVE: |
| 585 | // was the badguy dead anyway? |
| 586 | if (laststate == STATE_SQUISHED || laststate == STATE_FALLING) { |
| 587 | remove_me(); |
| 588 | } |
| 589 | set_group(COLGROUP_DISABLED); |
| 590 | break; |
| 591 | case STATE_FALLING: |
| 592 | set_group(COLGROUP_DISABLED); |
| 593 | break; |
| 594 | default: |
| 595 | break; |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | bool |
| 600 | BadGuy::is_offscreen() const |
| 601 | { |
| 602 | Vector dist; |
| 603 | if (Editor::is_active()) { |
| 604 | Camera& cam = Sector::get().get_camera(); |
| 605 | dist = cam.get_center() - m_col.m_bbox.get_middle(); |
| 606 | } |
| 607 | auto player = get_nearest_player(); |
| 608 | if (!player) |
| 609 | return false; |
| 610 | if (!Editor::is_active()) { |
| 611 | dist = player->get_bbox().get_middle() - m_col.m_bbox.get_middle(); |
| 612 | } |
| 613 | // In SuperTux 0.1.x, Badguys were activated when Tux<->Badguy center distance was approx. <= ~668px |
| 614 | // This doesn't work for wide-screen monitors which give us a virt. res. of approx. 1066px x 600px |
| 615 | if ((fabsf(dist.x) <= X_OFFSCREEN_DISTANCE) && (fabsf(dist.y) <= Y_OFFSCREEN_DISTANCE)) { |
| 616 | return false; |
| 617 | } |
| 618 | return true; |
| 619 | } |
| 620 | |
| 621 | void |
| 622 | BadGuy::try_activate() |
| 623 | { |
| 624 | // Don't activate if player is dying |
| 625 | auto player = get_nearest_player(); |
| 626 | if (!player) return; |
| 627 | |
| 628 | if (!is_offscreen()) { |
| 629 | set_state(STATE_ACTIVE); |
| 630 | if (!m_is_initialized) { |
| 631 | |
| 632 | // if starting direction was set to AUTO, this is our chance to re-orient the badguy |
| 633 | if (m_start_dir == Direction::AUTO) { |
| 634 | auto player_ = get_nearest_player(); |
| 635 | if (player_ && (player_->get_bbox().get_left() > m_col.m_bbox.get_right())) { |
| 636 | m_dir = Direction::RIGHT; |
| 637 | } else { |
| 638 | m_dir = Direction::LEFT; |
| 639 | } |
| 640 | } |
| 641 | |
| 642 | initialize(); |
| 643 | m_is_initialized = true; |
| 644 | } |
| 645 | activate(); |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | bool |
| 650 | BadGuy::might_fall(int height) const |
| 651 | { |
| 652 | // make sure we check for at least a 1-pixel fall |
| 653 | assert(height > 0); |
| 654 | |
| 655 | float x1; |
| 656 | float x2; |
| 657 | float y1 = m_col.m_bbox.get_bottom() + 1; |
| 658 | float y2 = m_col.m_bbox.get_bottom() + 1 + static_cast<float>(height); |
| 659 | if (m_dir == Direction::LEFT) { |
| 660 | x1 = m_col.m_bbox.get_left() - 1; |
| 661 | x2 = m_col.m_bbox.get_left(); |
| 662 | } else { |
| 663 | x1 = m_col.m_bbox.get_right(); |
| 664 | x2 = m_col.m_bbox.get_right() + 1; |
| 665 | } |
| 666 | return Sector::get().is_free_of_statics(Rectf(x1, y1, x2, y2)); |
| 667 | } |
| 668 | |
| 669 | Player* |
| 670 | BadGuy::get_nearest_player() const |
| 671 | { |
| 672 | return Sector::get().get_nearest_player(m_col.m_bbox); |
| 673 | } |
| 674 | |
| 675 | void |
| 676 | BadGuy::update_on_ground_flag(const CollisionHit& hit) |
| 677 | { |
| 678 | if (hit.bottom) { |
| 679 | m_on_ground_flag = true; |
| 680 | m_floor_normal = hit.slope_normal; |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | bool |
| 685 | BadGuy::on_ground() const |
| 686 | { |
| 687 | return m_on_ground_flag; |
| 688 | } |
| 689 | |
| 690 | bool |
| 691 | BadGuy::is_active() const |
| 692 | { |
| 693 | return m_is_active_flag; |
| 694 | } |
| 695 | |
| 696 | Vector |
| 697 | BadGuy::get_floor_normal() const |
| 698 | { |
| 699 | return m_floor_normal; |
| 700 | } |
| 701 | |
| 702 | void |
| 703 | BadGuy::freeze() |
| 704 | { |
| 705 | set_group(COLGROUP_MOVING_STATIC); |
| 706 | m_frozen = true; |
| 707 | |
| 708 | if (m_sprite->has_action("iced-left" )) |
| 709 | m_sprite->set_action(m_dir == Direction::LEFT ? "iced-left" : "iced-right" , 1); |
| 710 | // when the sprite doesn't have separate actions for left and right, it tries to use an universal one. |
| 711 | else |
| 712 | { |
| 713 | if (m_sprite->has_action("iced" )) |
| 714 | m_sprite->set_action("iced" , 1); |
| 715 | // when no iced action exists, default to shading badguy blue |
| 716 | else |
| 717 | { |
| 718 | m_sprite->set_color(Color(0.60f, 0.72f, 0.88f)); |
| 719 | m_sprite->stop_animation(); |
| 720 | } |
| 721 | } |
| 722 | } |
| 723 | |
| 724 | void |
| 725 | BadGuy::unfreeze() |
| 726 | { |
| 727 | set_group(m_colgroup_active); |
| 728 | m_frozen = false; |
| 729 | |
| 730 | // restore original color if needed |
| 731 | if ((!m_sprite->has_action("iced-left" )) && (!m_sprite->has_action("iced" )) ) |
| 732 | { |
| 733 | m_sprite->set_color(Color(1.f, 1.f, 1.f)); |
| 734 | m_sprite->set_animation_loops(); |
| 735 | } |
| 736 | } |
| 737 | |
| 738 | bool |
| 739 | BadGuy::is_freezable() const |
| 740 | { |
| 741 | return false; |
| 742 | } |
| 743 | |
| 744 | bool |
| 745 | BadGuy::is_frozen() const |
| 746 | { |
| 747 | return m_frozen; |
| 748 | } |
| 749 | |
| 750 | bool |
| 751 | BadGuy::is_in_water() const |
| 752 | { |
| 753 | return m_in_water; |
| 754 | } |
| 755 | |
| 756 | void |
| 757 | BadGuy::ignite() |
| 758 | { |
| 759 | if (!is_flammable() || m_ignited) { |
| 760 | return; |
| 761 | } |
| 762 | |
| 763 | m_physic.enable_gravity(true); |
| 764 | m_physic.set_velocity_x(0); |
| 765 | m_physic.set_velocity_y(0); |
| 766 | set_group(COLGROUP_MOVING_ONLY_STATIC); |
| 767 | m_sprite->stop_animation(); |
| 768 | m_ignited = true; |
| 769 | |
| 770 | if (m_sprite->has_action("melting-left" )) { |
| 771 | |
| 772 | // melt it! |
| 773 | if (m_sprite->has_action("ground-melting-left" ) && on_ground()) { |
| 774 | m_sprite->set_action(m_dir == Direction::LEFT ? "ground-melting-left" : "ground-melting-right" , 1); |
| 775 | SoundManager::current()->play("sounds/splash.ogg" , get_pos()); |
| 776 | set_state(STATE_GROUND_MELTING); |
| 777 | } else { |
| 778 | m_sprite->set_action(m_dir == Direction::LEFT ? "melting-left" : "melting-right" , 1); |
| 779 | SoundManager::current()->play("sounds/sizzle.ogg" , get_pos()); |
| 780 | set_state(STATE_MELTING); |
| 781 | } |
| 782 | |
| 783 | run_dead_script(); |
| 784 | |
| 785 | } else if (m_sprite->has_action("burning-left" )) { |
| 786 | // burn it! |
| 787 | m_glowing = true; |
| 788 | SoundManager::current()->play("sounds/fire.ogg" , get_pos()); |
| 789 | m_sprite->set_action(m_dir == Direction::LEFT ? "burning-left" : "burning-right" , 1); |
| 790 | set_state(STATE_BURNING); |
| 791 | run_dead_script(); |
| 792 | } else if (m_sprite->has_action("inside-melting-left" )) { |
| 793 | // melt it inside! |
| 794 | SoundManager::current()->play("sounds/splash.ogg" , get_pos()); |
| 795 | m_sprite->set_action(m_dir == Direction::LEFT ? "inside-melting-left" : "inside-melting-right" , 1); |
| 796 | set_state(STATE_INSIDE_MELTING); |
| 797 | run_dead_script(); |
| 798 | } else { |
| 799 | // Let it fall off the screen then. |
| 800 | kill_fall(); |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | void |
| 805 | BadGuy::extinguish() |
| 806 | { |
| 807 | } |
| 808 | |
| 809 | bool |
| 810 | BadGuy::is_flammable() const |
| 811 | { |
| 812 | return true; |
| 813 | } |
| 814 | |
| 815 | bool |
| 816 | BadGuy::is_ignited() const |
| 817 | { |
| 818 | return m_ignited; |
| 819 | } |
| 820 | |
| 821 | void |
| 822 | BadGuy::set_colgroup_active(CollisionGroup group_) |
| 823 | { |
| 824 | m_colgroup_active = group_; |
| 825 | if (m_state == STATE_ACTIVE) set_group(group_); |
| 826 | } |
| 827 | |
| 828 | ObjectSettings |
| 829 | BadGuy::get_settings() |
| 830 | { |
| 831 | ObjectSettings result = MovingSprite::get_settings(); |
| 832 | |
| 833 | result.add_direction(_("Direction" ), &m_start_dir, Direction::AUTO, "direction" ); |
| 834 | result.add_script(_("Death script" ), &m_dead_script, "dead-script" ); |
| 835 | |
| 836 | result.reorder({"direction" , "sprite" , "x" , "y" }); |
| 837 | |
| 838 | return result; |
| 839 | } |
| 840 | |
| 841 | void |
| 842 | BadGuy::after_editor_set() |
| 843 | { |
| 844 | if (m_dir == Direction::AUTO) |
| 845 | { |
| 846 | if (m_sprite->has_action("editor-left" )) { |
| 847 | m_sprite->set_action("editor-left" ); |
| 848 | } else if (m_sprite->has_action("editor-right" )) { |
| 849 | m_sprite->set_action("editor-right" ); |
| 850 | } else if (m_sprite->has_action("left" )) { |
| 851 | m_sprite->set_action("left" ); |
| 852 | } else if (m_sprite->has_action("normal" )) { |
| 853 | m_sprite->set_action("normal" ); |
| 854 | } else if (m_sprite->has_action("idle" )) { |
| 855 | m_sprite->set_action("idle" ); |
| 856 | } else if (m_sprite->has_action("idle-left" )) { |
| 857 | m_sprite->set_action("idle-left" ); |
| 858 | } else if (m_sprite->has_action("flying-left" )) { |
| 859 | m_sprite->set_action("flying-left" ); |
| 860 | } else if (m_sprite->has_action("walking-left" )) { |
| 861 | m_sprite->set_action("walking-left" ); |
| 862 | } else if (m_sprite->has_action("flying" )) { |
| 863 | m_sprite->set_action("flying" ); |
| 864 | } else if (m_sprite->has_action("standing-left" )) { |
| 865 | m_sprite->set_action("standing-left" ); |
| 866 | } else { |
| 867 | log_warning << "couldn't find editor sprite for badguy direction='auto': " << get_class() << std::endl; |
| 868 | } |
| 869 | } |
| 870 | else |
| 871 | { |
| 872 | std::string action_str = dir_to_string(m_dir); |
| 873 | |
| 874 | if (m_sprite->has_action("editor-" + action_str)) { |
| 875 | m_sprite->set_action("editor-" + action_str); |
| 876 | } else if (m_sprite->has_action(action_str)) { |
| 877 | m_sprite->set_action(action_str); |
| 878 | } else if (m_sprite->has_action("idle-" + action_str)) { |
| 879 | m_sprite->set_action("idle-" + action_str); |
| 880 | } else if (m_sprite->has_action("flying-" + action_str)) { |
| 881 | m_sprite->set_action("flying-" + action_str); |
| 882 | } else if (m_sprite->has_action("standing-" + action_str)) { |
| 883 | m_sprite->set_action("standing-" + action_str); |
| 884 | } else if (m_sprite->has_action("walking-" + action_str)) { |
| 885 | m_sprite->set_action("walking-" + action_str); |
| 886 | } else if (m_sprite->has_action("left" )) { |
| 887 | m_sprite->set_action("left" ); |
| 888 | } else if (m_sprite->has_action("normal" )) { |
| 889 | m_sprite->set_action("normal" ); |
| 890 | } else if (m_sprite->has_action("idle" )) { |
| 891 | m_sprite->set_action("idle" ); |
| 892 | } else if (m_sprite->has_action("flying" )) { |
| 893 | m_sprite->set_action("flying" ); |
| 894 | } else { |
| 895 | log_warning << "couldn't find editor sprite for badguy direction='" << action_str << "': " |
| 896 | << get_class() << std::endl; |
| 897 | } |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | /* EOF */ |
| 902 | |