1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SUPERTUX_DEBUG_HPP |
18 | #define |
19 | |
20 | class Debug |
21 | { |
22 | public: |
23 | Debug(); |
24 | |
25 | void set_use_bitmap_fonts(bool value); |
26 | bool get_use_bitmap_fonts() const; |
27 | |
28 | void set_game_speed_multiplier(float v); |
29 | float get_game_speed_multiplier() const; |
30 | |
31 | public: |
32 | /** Show collision rectangles of moving objects */ |
33 | bool show_collision_rects; |
34 | |
35 | /** Draw the path on the worldmap, including invisible paths */ |
36 | bool show_worldmap_path; |
37 | |
38 | bool show_controller; |
39 | |
40 | // Draw frames even when visually nothing changes; this can be used to |
41 | // vaguely measure the impact of code changes which should increase the FPS |
42 | bool draw_redundant_frames; |
43 | |
44 | private: |
45 | /** Use old bitmap fonts instead of TTF */ |
46 | bool m_use_bitmap_fonts; |
47 | |
48 | /** Speed up or slow down the game */ |
49 | float m_game_speed_multiplier; |
50 | |
51 | private: |
52 | Debug(const Debug&) = delete; |
53 | Debug& operator=(const Debug&) = delete; |
54 | }; |
55 | |
56 | extern Debug g_debug; |
57 | |
58 | #endif |
59 | |
60 | /* EOF */ |
61 | |