1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // 2018 Ingo Ruhnke <grumbel@gmail.com> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "supertux/game_object_manager.hpp" |
19 | |
20 | #include <algorithm> |
21 | |
22 | #include "object/tilemap.hpp" |
23 | |
24 | bool GameObjectManager::s_draw_solids_only = false; |
25 | |
26 | GameObjectManager::GameObjectManager() : |
27 | m_uid_generator(), |
28 | m_gameobjects(), |
29 | m_gameobjects_new(), |
30 | m_solid_tilemaps(), |
31 | m_objects_by_name(), |
32 | m_objects_by_uid(), |
33 | m_objects_by_type_index(), |
34 | m_name_resolve_requests() |
35 | { |
36 | } |
37 | |
38 | GameObjectManager::~GameObjectManager() |
39 | { |
40 | // clear_objects() must be called before destructing the GameObjectManager |
41 | assert(m_gameobjects.size() == 0); |
42 | assert(m_gameobjects_new.size() == 0); |
43 | } |
44 | |
45 | void |
46 | GameObjectManager::request_name_resolve(const std::string& name, std::function<void (UID)> callback) |
47 | { |
48 | m_name_resolve_requests.push_back({name, std::move(callback)}); |
49 | } |
50 | |
51 | void |
52 | GameObjectManager::process_resolve_requests() |
53 | { |
54 | assert(m_gameobjects_new.empty()); |
55 | |
56 | for (const auto& request : m_name_resolve_requests) |
57 | { |
58 | GameObject* object = get_object_by_name<GameObject>(request.name); |
59 | if (!object) |
60 | { |
61 | log_warning << "GameObjectManager: name resolve for '" << request.name << "' failed" << std::endl; |
62 | request.callback({}); |
63 | } |
64 | else |
65 | { |
66 | request.callback(object->get_uid()); |
67 | } |
68 | } |
69 | m_name_resolve_requests.clear(); |
70 | } |
71 | |
72 | const std::vector<std::unique_ptr<GameObject> >& |
73 | GameObjectManager::get_objects() const |
74 | { |
75 | return m_gameobjects; |
76 | } |
77 | |
78 | GameObject& |
79 | GameObjectManager::add_object(std::unique_ptr<GameObject> object) |
80 | { |
81 | assert(object); |
82 | assert(!object->get_uid()); |
83 | |
84 | object->set_uid(m_uid_generator.next()); |
85 | |
86 | // make sure the object isn't already in the list |
87 | #ifndef NDEBUG |
88 | for (const auto& game_object : m_gameobjects) { |
89 | assert(game_object != object); |
90 | } |
91 | for (const auto& gameobject : m_gameobjects_new) { |
92 | assert(gameobject != object); |
93 | } |
94 | #endif |
95 | |
96 | GameObject& tmp = *object; |
97 | m_gameobjects_new.push_back(std::move(object)); |
98 | return tmp; |
99 | } |
100 | |
101 | void |
102 | GameObjectManager::clear_objects() |
103 | { |
104 | flush_game_objects(); |
105 | |
106 | for (const auto& obj: m_gameobjects) { |
107 | before_object_remove(*obj); |
108 | } |
109 | m_gameobjects.clear(); |
110 | } |
111 | |
112 | void |
113 | GameObjectManager::update(float dt_sec) |
114 | { |
115 | for (const auto& object : m_gameobjects) |
116 | { |
117 | if (!object->is_valid()) |
118 | continue; |
119 | |
120 | object->update(dt_sec); |
121 | } |
122 | } |
123 | |
124 | void |
125 | GameObjectManager::draw(DrawingContext& context) |
126 | { |
127 | for (const auto& object : m_gameobjects) |
128 | { |
129 | if (!object->is_valid()) |
130 | continue; |
131 | |
132 | if (s_draw_solids_only) |
133 | { |
134 | auto tm = dynamic_cast<TileMap*>(object.get()); |
135 | if (tm && !tm->is_solid()) |
136 | continue; |
137 | } |
138 | |
139 | object->draw(context); |
140 | } |
141 | } |
142 | |
143 | void |
144 | GameObjectManager::flush_game_objects() |
145 | { |
146 | { // cleanup marked objects |
147 | m_gameobjects.erase( |
148 | std::remove_if(m_gameobjects.begin(), m_gameobjects.end(), |
149 | [this](const std::unique_ptr<GameObject>& obj) { |
150 | if (!obj->is_valid()) |
151 | { |
152 | this_before_object_remove(*obj); |
153 | before_object_remove(*obj); |
154 | return true; |
155 | } else { |
156 | return false; |
157 | } |
158 | }), |
159 | m_gameobjects.end()); |
160 | } |
161 | |
162 | { // add newly created objects |
163 | // Objects might add new objects in finish_construction(), so we |
164 | // loop until no new objects show up. |
165 | while (!m_gameobjects_new.empty()) { |
166 | auto new_objects = std::move(m_gameobjects_new); |
167 | for (auto& object : new_objects) |
168 | { |
169 | if (before_object_add(*object)) |
170 | { |
171 | this_before_object_add(*object); |
172 | m_gameobjects.push_back(std::move(object)); |
173 | } |
174 | } |
175 | } |
176 | } |
177 | |
178 | { // update solid_tilemaps list |
179 | m_solid_tilemaps.clear(); |
180 | for (const auto& obj : m_gameobjects) |
181 | { |
182 | const auto& tm = dynamic_cast<TileMap*>(obj.get()); |
183 | if (!tm) continue; |
184 | if (tm->is_solid()) m_solid_tilemaps.push_back(tm); |
185 | } |
186 | } |
187 | } |
188 | |
189 | void |
190 | GameObjectManager::this_before_object_add(GameObject& object) |
191 | { |
192 | { // by_name |
193 | if (!object.get_name().empty()) |
194 | { |
195 | m_objects_by_name[object.get_name()] = &object; |
196 | } |
197 | } |
198 | |
199 | { // by_id |
200 | assert(object.get_uid()); |
201 | |
202 | m_objects_by_uid[object.get_uid()] = &object; |
203 | } |
204 | |
205 | { // by_type_index |
206 | m_objects_by_type_index[std::type_index(typeid(object))].push_back(&object); |
207 | } |
208 | } |
209 | |
210 | void |
211 | GameObjectManager::this_before_object_remove(GameObject& object) |
212 | { |
213 | { // by_name |
214 | const std::string& name = object.get_name(); |
215 | if (!name.empty()) |
216 | { |
217 | m_objects_by_name.erase(name); |
218 | } |
219 | } |
220 | |
221 | { // by_id |
222 | m_objects_by_uid.erase(object.get_uid()); |
223 | } |
224 | |
225 | { // by_type_index |
226 | auto& vec = m_objects_by_type_index[std::type_index(typeid(object))]; |
227 | auto it = std::find(vec.begin(), vec.end(), &object); |
228 | assert(it != vec.end()); |
229 | vec.erase(it); |
230 | } |
231 | } |
232 | |
233 | float |
234 | GameObjectManager::get_width() const |
235 | { |
236 | float width = 0; |
237 | for (auto& solids: get_solid_tilemaps()) { |
238 | width = std::max(width, solids->get_bbox().get_right()); |
239 | } |
240 | |
241 | return width; |
242 | } |
243 | |
244 | float |
245 | GameObjectManager::get_height() const |
246 | { |
247 | float height = 0; |
248 | for (const auto& solids: get_solid_tilemaps()) { |
249 | height = std::max(height, solids->get_bbox().get_bottom()); |
250 | } |
251 | |
252 | return height; |
253 | } |
254 | |
255 | float |
256 | GameObjectManager::get_tiles_width() const |
257 | { |
258 | float width = 0; |
259 | for (const auto& solids : get_solid_tilemaps()) { |
260 | if (static_cast<float>(solids->get_width()) > width) |
261 | width = static_cast<float>(solids->get_width()); |
262 | } |
263 | return width; |
264 | } |
265 | |
266 | float |
267 | GameObjectManager::get_tiles_height() const |
268 | { |
269 | float height = 0; |
270 | for (const auto& solids : get_solid_tilemaps()) { |
271 | if (static_cast<float>(solids->get_height()) > height) |
272 | height = static_cast<float>(solids->get_height()); |
273 | } |
274 | return height; |
275 | } |
276 | |
277 | /* EOF */ |
278 | |