| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // 2018 Ingo Ruhnke <grumbel@gmail.com> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "supertux/game_object_manager.hpp" |
| 19 | |
| 20 | #include <algorithm> |
| 21 | |
| 22 | #include "object/tilemap.hpp" |
| 23 | |
| 24 | bool GameObjectManager::s_draw_solids_only = false; |
| 25 | |
| 26 | GameObjectManager::GameObjectManager() : |
| 27 | m_uid_generator(), |
| 28 | m_gameobjects(), |
| 29 | m_gameobjects_new(), |
| 30 | m_solid_tilemaps(), |
| 31 | m_objects_by_name(), |
| 32 | m_objects_by_uid(), |
| 33 | m_objects_by_type_index(), |
| 34 | m_name_resolve_requests() |
| 35 | { |
| 36 | } |
| 37 | |
| 38 | GameObjectManager::~GameObjectManager() |
| 39 | { |
| 40 | // clear_objects() must be called before destructing the GameObjectManager |
| 41 | assert(m_gameobjects.size() == 0); |
| 42 | assert(m_gameobjects_new.size() == 0); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | GameObjectManager::request_name_resolve(const std::string& name, std::function<void (UID)> callback) |
| 47 | { |
| 48 | m_name_resolve_requests.push_back({name, std::move(callback)}); |
| 49 | } |
| 50 | |
| 51 | void |
| 52 | GameObjectManager::process_resolve_requests() |
| 53 | { |
| 54 | assert(m_gameobjects_new.empty()); |
| 55 | |
| 56 | for (const auto& request : m_name_resolve_requests) |
| 57 | { |
| 58 | GameObject* object = get_object_by_name<GameObject>(request.name); |
| 59 | if (!object) |
| 60 | { |
| 61 | log_warning << "GameObjectManager: name resolve for '" << request.name << "' failed" << std::endl; |
| 62 | request.callback({}); |
| 63 | } |
| 64 | else |
| 65 | { |
| 66 | request.callback(object->get_uid()); |
| 67 | } |
| 68 | } |
| 69 | m_name_resolve_requests.clear(); |
| 70 | } |
| 71 | |
| 72 | const std::vector<std::unique_ptr<GameObject> >& |
| 73 | GameObjectManager::get_objects() const |
| 74 | { |
| 75 | return m_gameobjects; |
| 76 | } |
| 77 | |
| 78 | GameObject& |
| 79 | GameObjectManager::add_object(std::unique_ptr<GameObject> object) |
| 80 | { |
| 81 | assert(object); |
| 82 | assert(!object->get_uid()); |
| 83 | |
| 84 | object->set_uid(m_uid_generator.next()); |
| 85 | |
| 86 | // make sure the object isn't already in the list |
| 87 | #ifndef NDEBUG |
| 88 | for (const auto& game_object : m_gameobjects) { |
| 89 | assert(game_object != object); |
| 90 | } |
| 91 | for (const auto& gameobject : m_gameobjects_new) { |
| 92 | assert(gameobject != object); |
| 93 | } |
| 94 | #endif |
| 95 | |
| 96 | GameObject& tmp = *object; |
| 97 | m_gameobjects_new.push_back(std::move(object)); |
| 98 | return tmp; |
| 99 | } |
| 100 | |
| 101 | void |
| 102 | GameObjectManager::clear_objects() |
| 103 | { |
| 104 | flush_game_objects(); |
| 105 | |
| 106 | for (const auto& obj: m_gameobjects) { |
| 107 | before_object_remove(*obj); |
| 108 | } |
| 109 | m_gameobjects.clear(); |
| 110 | } |
| 111 | |
| 112 | void |
| 113 | GameObjectManager::update(float dt_sec) |
| 114 | { |
| 115 | for (const auto& object : m_gameobjects) |
| 116 | { |
| 117 | if (!object->is_valid()) |
| 118 | continue; |
| 119 | |
| 120 | object->update(dt_sec); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void |
| 125 | GameObjectManager::draw(DrawingContext& context) |
| 126 | { |
| 127 | for (const auto& object : m_gameobjects) |
| 128 | { |
| 129 | if (!object->is_valid()) |
| 130 | continue; |
| 131 | |
| 132 | if (s_draw_solids_only) |
| 133 | { |
| 134 | auto tm = dynamic_cast<TileMap*>(object.get()); |
| 135 | if (tm && !tm->is_solid()) |
| 136 | continue; |
| 137 | } |
| 138 | |
| 139 | object->draw(context); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | void |
| 144 | GameObjectManager::flush_game_objects() |
| 145 | { |
| 146 | { // cleanup marked objects |
| 147 | m_gameobjects.erase( |
| 148 | std::remove_if(m_gameobjects.begin(), m_gameobjects.end(), |
| 149 | [this](const std::unique_ptr<GameObject>& obj) { |
| 150 | if (!obj->is_valid()) |
| 151 | { |
| 152 | this_before_object_remove(*obj); |
| 153 | before_object_remove(*obj); |
| 154 | return true; |
| 155 | } else { |
| 156 | return false; |
| 157 | } |
| 158 | }), |
| 159 | m_gameobjects.end()); |
| 160 | } |
| 161 | |
| 162 | { // add newly created objects |
| 163 | // Objects might add new objects in finish_construction(), so we |
| 164 | // loop until no new objects show up. |
| 165 | while (!m_gameobjects_new.empty()) { |
| 166 | auto new_objects = std::move(m_gameobjects_new); |
| 167 | for (auto& object : new_objects) |
| 168 | { |
| 169 | if (before_object_add(*object)) |
| 170 | { |
| 171 | this_before_object_add(*object); |
| 172 | m_gameobjects.push_back(std::move(object)); |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | { // update solid_tilemaps list |
| 179 | m_solid_tilemaps.clear(); |
| 180 | for (const auto& obj : m_gameobjects) |
| 181 | { |
| 182 | const auto& tm = dynamic_cast<TileMap*>(obj.get()); |
| 183 | if (!tm) continue; |
| 184 | if (tm->is_solid()) m_solid_tilemaps.push_back(tm); |
| 185 | } |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | void |
| 190 | GameObjectManager::this_before_object_add(GameObject& object) |
| 191 | { |
| 192 | { // by_name |
| 193 | if (!object.get_name().empty()) |
| 194 | { |
| 195 | m_objects_by_name[object.get_name()] = &object; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | { // by_id |
| 200 | assert(object.get_uid()); |
| 201 | |
| 202 | m_objects_by_uid[object.get_uid()] = &object; |
| 203 | } |
| 204 | |
| 205 | { // by_type_index |
| 206 | m_objects_by_type_index[std::type_index(typeid(object))].push_back(&object); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | void |
| 211 | GameObjectManager::this_before_object_remove(GameObject& object) |
| 212 | { |
| 213 | { // by_name |
| 214 | const std::string& name = object.get_name(); |
| 215 | if (!name.empty()) |
| 216 | { |
| 217 | m_objects_by_name.erase(name); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | { // by_id |
| 222 | m_objects_by_uid.erase(object.get_uid()); |
| 223 | } |
| 224 | |
| 225 | { // by_type_index |
| 226 | auto& vec = m_objects_by_type_index[std::type_index(typeid(object))]; |
| 227 | auto it = std::find(vec.begin(), vec.end(), &object); |
| 228 | assert(it != vec.end()); |
| 229 | vec.erase(it); |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | float |
| 234 | GameObjectManager::get_width() const |
| 235 | { |
| 236 | float width = 0; |
| 237 | for (auto& solids: get_solid_tilemaps()) { |
| 238 | width = std::max(width, solids->get_bbox().get_right()); |
| 239 | } |
| 240 | |
| 241 | return width; |
| 242 | } |
| 243 | |
| 244 | float |
| 245 | GameObjectManager::get_height() const |
| 246 | { |
| 247 | float height = 0; |
| 248 | for (const auto& solids: get_solid_tilemaps()) { |
| 249 | height = std::max(height, solids->get_bbox().get_bottom()); |
| 250 | } |
| 251 | |
| 252 | return height; |
| 253 | } |
| 254 | |
| 255 | float |
| 256 | GameObjectManager::get_tiles_width() const |
| 257 | { |
| 258 | float width = 0; |
| 259 | for (const auto& solids : get_solid_tilemaps()) { |
| 260 | if (static_cast<float>(solids->get_width()) > width) |
| 261 | width = static_cast<float>(solids->get_width()); |
| 262 | } |
| 263 | return width; |
| 264 | } |
| 265 | |
| 266 | float |
| 267 | GameObjectManager::get_tiles_height() const |
| 268 | { |
| 269 | float height = 0; |
| 270 | for (const auto& solids : get_solid_tilemaps()) { |
| 271 | if (static_cast<float>(solids->get_height()) > height) |
| 272 | height = static_cast<float>(solids->get_height()); |
| 273 | } |
| 274 | return height; |
| 275 | } |
| 276 | |
| 277 | /* EOF */ |
| 278 | |