| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_OBJECT_TILEMAP_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #include <algorithm> | 
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| 21 |  | 
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| 22 | #include "math/rect.hpp" | 
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| 23 | #include "math/rectf.hpp" | 
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| 24 | #include "math/size.hpp" | 
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| 25 | #include "object/path_object.hpp" | 
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| 26 | #include "object/path_walker.hpp" | 
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| 27 | #include "squirrel/exposed_object.hpp" | 
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| 28 | #include "scripting/tilemap.hpp" | 
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| 29 | #include "supertux/game_object.hpp" | 
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| 30 | #include "video/color.hpp" | 
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| 31 | #include "video/flip.hpp" | 
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| 32 | #include "video/drawing_target.hpp" | 
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| 33 |  | 
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| 34 | class DrawingContext; | 
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| 35 | class Tile; | 
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| 36 | class TileSet; | 
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| 37 |  | 
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| 38 | /** This class is responsible for drawing the level tiles */ | 
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| 39 | class TileMap final : | 
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| 40 | public GameObject, | 
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| 41 | public ExposedObject<TileMap, scripting::TileMap>, | 
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| 42 | public PathObject | 
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| 43 | { | 
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| 44 | public: | 
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| 45 | TileMap(const TileSet *tileset); | 
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| 46 | TileMap(const TileSet *tileset, const ReaderMapping& reader); | 
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| 47 | virtual ~TileMap(); | 
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| 48 |  | 
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| 49 | virtual void finish_construction() override; | 
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| 50 |  | 
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| 51 | virtual std::string get_class() const override { return "tilemap"; } | 
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| 52 | virtual const std::string get_icon_path() const override { return "images/engine/editor/tilemap.png"; } | 
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| 53 | virtual std::string get_display_name() const override { return _( "Tilemap"); } | 
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| 54 |  | 
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| 55 | virtual ObjectSettings get_settings() override; | 
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| 56 | virtual void after_editor_set() override; | 
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| 57 |  | 
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| 58 | virtual void update(float dt_sec) override; | 
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| 59 | virtual void draw(DrawingContext& context) override; | 
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| 60 |  | 
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| 61 | virtual void editor_update() override; | 
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| 62 |  | 
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| 63 | /** Move tilemap until at given node, then stop */ | 
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| 64 | void goto_node(int node_no); | 
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| 65 |  | 
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| 66 | /** Start moving tilemap */ | 
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| 67 | void start_moving(); | 
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| 68 |  | 
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| 69 | /** Stop tilemap at next node */ | 
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| 70 | void stop_moving(); | 
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| 71 |  | 
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| 72 | void set(int width, int height, const std::vector<unsigned int>& vec, | 
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| 73 | int z_pos, bool solid); | 
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| 74 |  | 
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| 75 | /** resizes the tilemap to a new width and height (tries to not | 
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| 76 | destroy the existing map) */ | 
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| 77 | void resize(int newwidth, int newheight, int fill_id = 0, | 
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| 78 | int xoffset = 0, int yoffset = 0); | 
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| 79 | void resize(const Size& newsize, const Size& resize_offset); | 
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| 80 |  | 
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| 81 | int get_width() const { return m_width; } | 
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| 82 | int get_height() const { return m_height; } | 
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| 83 | Size get_size() const { return Size(m_width, m_height); } | 
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| 84 |  | 
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| 85 | void set_offset(const Vector &offset_) { m_offset = offset_; } | 
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| 86 | Vector get_offset() const { return m_offset; } | 
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| 87 |  | 
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| 88 | void move_by(const Vector& pos); | 
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| 89 |  | 
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| 90 | /** Get the movement of this tilemap. The collision detection code | 
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| 91 | may need a non-negative y-movement. Passing `false' as the | 
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| 92 | `actual' argument will provide that. Used exclusively in | 
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| 93 | src/supertux/sector.cpp. */ | 
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| 94 | Vector get_movement(bool actual) const | 
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| 95 | { | 
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| 96 | if (actual) { | 
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| 97 | return m_movement; | 
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| 98 | } else { | 
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| 99 | return Vector(m_movement.x, std::max(0.0f, m_movement.y)); | 
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| 100 | } | 
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| 101 | } | 
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| 102 |  | 
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| 103 | /** Returns the position of the upper-left corner of tile (x, y) in | 
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| 104 | the sector. */ | 
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| 105 | Vector get_tile_position(int x, int y) const | 
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| 106 | { return m_offset + Vector(static_cast<float>(x), static_cast<float>(y)) * 32.0f; } | 
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| 107 |  | 
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| 108 | Rectf get_bbox() const { | 
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| 109 | return Rectf(get_tile_position(0, 0), | 
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| 110 | get_tile_position(m_width, m_height)); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | Rectf get_tile_bbox(int x, int y) const { | 
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| 114 | return Rectf(get_tile_position(x, y), | 
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| 115 | get_tile_position(x + 1, y + 1)); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | /** Returns the half-open rectangle of (x, y) tile indices that | 
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| 119 | overlap the given rectangle in the sector. */ | 
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| 120 | Rect get_tiles_overlapping(const Rectf &rect) const; | 
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| 121 |  | 
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| 122 | int get_layer() const { return m_z_pos; } | 
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| 123 | void set_layer(int layer_) { m_z_pos = layer_; } | 
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| 124 |  | 
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| 125 | bool is_solid() const { return m_real_solid && m_effective_solid; } | 
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| 126 |  | 
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| 127 | /** Changes Tilemap's solidity, i.e. whether to consider it when | 
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| 128 | doing collision detection. */ | 
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| 129 | void set_solid(bool solid = true); | 
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| 130 |  | 
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| 131 | const Tile& get_tile(int x, int y) const; | 
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| 132 | const Tile& get_tile_at(const Vector& pos) const; | 
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| 133 | uint32_t get_tile_id(int x, int y) const; | 
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| 134 | uint32_t get_tile_id_at(const Vector& pos) const; | 
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| 135 |  | 
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| 136 | void change(int x, int y, uint32_t newtile); | 
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| 137 |  | 
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| 138 | void change_at(const Vector& pos, uint32_t newtile); | 
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| 139 |  | 
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| 140 | /** changes all tiles with the given ID */ | 
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| 141 | void change_all(uint32_t oldtile, uint32_t newtile); | 
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| 142 |  | 
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| 143 | void set_flip(Flip flip) { m_flip = flip; } | 
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| 144 | Flip get_flip() const { return m_flip; } | 
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| 145 |  | 
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| 146 | /** Start fading the tilemap to opacity given by @c alpha. | 
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| 147 | Destination opacity will be reached after @c seconds seconds. | 
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| 148 | Also influences solidity. */ | 
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| 149 | void fade(float alpha, float seconds = 0); | 
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| 150 |  | 
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| 151 | /** Start fading the tilemap to tint given by RGBA. | 
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| 152 | Destination opacity will be reached after @c seconds seconds. Doesn't influence solidity. */ | 
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| 153 | void tint_fade(const Color& new_tint, float seconds = 0); | 
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| 154 |  | 
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| 155 | /** Instantly switch tilemap's opacity to @c alpha. Also influences solidity. */ | 
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| 156 | void set_alpha(float alpha); | 
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| 157 |  | 
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| 158 | /** Return tilemap's opacity. Note that while the tilemap is fading | 
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| 159 | in or out, this will return the current alpha value, not the | 
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| 160 | target alpha. */ | 
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| 161 | float get_alpha() const; | 
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| 162 |  | 
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| 163 | void set_tileset(const TileSet* new_tileset); | 
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| 164 |  | 
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| 165 | const std::vector<uint32_t>& get_tiles() const { return m_tiles; } | 
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| 166 |  | 
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| 167 | private: | 
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| 168 | void update_effective_solid(); | 
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| 169 | void float_channel(float target, float ¤t, float remaining_time, float dt_sec); | 
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| 170 |  | 
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| 171 | public: | 
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| 172 | bool m_editor_active; | 
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| 173 |  | 
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| 174 | private: | 
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| 175 | const TileSet* m_tileset; | 
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| 176 |  | 
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| 177 | typedef std::vector<uint32_t> Tiles; | 
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| 178 | Tiles m_tiles; | 
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| 179 |  | 
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| 180 | /* read solid: In *general*, is this a solid layer? effective solid: | 
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| 181 | is the layer *currently* solid? A generally solid layer may be | 
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| 182 | not solid when its alpha is low. See `is_solid' above. */ | 
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| 183 | bool m_real_solid; | 
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| 184 | bool m_effective_solid; | 
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| 185 |  | 
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| 186 | float m_speed_x; | 
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| 187 | float m_speed_y; | 
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| 188 | int m_width; | 
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| 189 | int m_height; | 
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| 190 | int m_z_pos; | 
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| 191 | Vector m_offset; | 
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| 192 | Vector m_movement; /**< The movement that happened last frame */ | 
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| 193 |  | 
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| 194 | Flip m_flip; | 
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| 195 | float m_alpha; /**< requested tilemap opacity */ | 
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| 196 | float m_current_alpha; /**< current tilemap opacity */ | 
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| 197 | float m_remaining_fade_time; /**< seconds until requested tilemap opacity is reached */ | 
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| 198 |  | 
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| 199 | /** The tint can have its own alpha channel, but this alpha channel doesn't affect | 
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| 200 | the solidity of the tilemap. This alpha channel makes the tilemap only less or | 
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| 201 | more translucent.*/ | 
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| 202 | Color m_tint; /**< requested tilemap tint */ | 
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| 203 | Color m_current_tint; /**< current tilemap tint */ | 
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| 204 | float m_remaining_tint_fade_time; /**< seconds until requested tilemap tint is reached */ | 
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| 205 |  | 
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| 206 | /** Is the tilemap currently moving (following the path) */ | 
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| 207 | bool m_running; | 
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| 208 |  | 
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| 209 | /** Set to LIGHTMAP to draw to lightmap */ | 
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| 210 | DrawingTarget m_draw_target; | 
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| 211 |  | 
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| 212 | int m_new_size_x; | 
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| 213 | int m_new_size_y; | 
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| 214 | int m_new_offset_x; | 
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| 215 | int m_new_offset_y; | 
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| 216 | bool m_add_path; | 
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| 217 |  | 
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| 218 | private: | 
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| 219 | TileMap(const TileMap&) = delete; | 
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| 220 | TileMap& operator=(const TileMap&) = delete; | 
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| 221 | }; | 
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| 222 |  | 
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| 223 | #endif | 
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| 224 |  | 
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| 225 | /* EOF */ | 
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| 226 |  | 
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