| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_TILEMAP_HPP |
| 18 | #define |
| 19 | |
| 20 | #include <algorithm> |
| 21 | |
| 22 | #include "math/rect.hpp" |
| 23 | #include "math/rectf.hpp" |
| 24 | #include "math/size.hpp" |
| 25 | #include "object/path_object.hpp" |
| 26 | #include "object/path_walker.hpp" |
| 27 | #include "squirrel/exposed_object.hpp" |
| 28 | #include "scripting/tilemap.hpp" |
| 29 | #include "supertux/game_object.hpp" |
| 30 | #include "video/color.hpp" |
| 31 | #include "video/flip.hpp" |
| 32 | #include "video/drawing_target.hpp" |
| 33 | |
| 34 | class DrawingContext; |
| 35 | class Tile; |
| 36 | class TileSet; |
| 37 | |
| 38 | /** This class is responsible for drawing the level tiles */ |
| 39 | class TileMap final : |
| 40 | public GameObject, |
| 41 | public ExposedObject<TileMap, scripting::TileMap>, |
| 42 | public PathObject |
| 43 | { |
| 44 | public: |
| 45 | TileMap(const TileSet *tileset); |
| 46 | TileMap(const TileSet *tileset, const ReaderMapping& reader); |
| 47 | virtual ~TileMap(); |
| 48 | |
| 49 | virtual void finish_construction() override; |
| 50 | |
| 51 | virtual std::string get_class() const override { return "tilemap" ; } |
| 52 | virtual const std::string get_icon_path() const override { return "images/engine/editor/tilemap.png" ; } |
| 53 | virtual std::string get_display_name() const override { return _("Tilemap" ); } |
| 54 | |
| 55 | virtual ObjectSettings get_settings() override; |
| 56 | virtual void after_editor_set() override; |
| 57 | |
| 58 | virtual void update(float dt_sec) override; |
| 59 | virtual void draw(DrawingContext& context) override; |
| 60 | |
| 61 | virtual void editor_update() override; |
| 62 | |
| 63 | /** Move tilemap until at given node, then stop */ |
| 64 | void goto_node(int node_no); |
| 65 | |
| 66 | /** Start moving tilemap */ |
| 67 | void start_moving(); |
| 68 | |
| 69 | /** Stop tilemap at next node */ |
| 70 | void stop_moving(); |
| 71 | |
| 72 | void set(int width, int height, const std::vector<unsigned int>& vec, |
| 73 | int z_pos, bool solid); |
| 74 | |
| 75 | /** resizes the tilemap to a new width and height (tries to not |
| 76 | destroy the existing map) */ |
| 77 | void resize(int newwidth, int newheight, int fill_id = 0, |
| 78 | int xoffset = 0, int yoffset = 0); |
| 79 | void resize(const Size& newsize, const Size& resize_offset); |
| 80 | |
| 81 | int get_width() const { return m_width; } |
| 82 | int get_height() const { return m_height; } |
| 83 | Size get_size() const { return Size(m_width, m_height); } |
| 84 | |
| 85 | void set_offset(const Vector &offset_) { m_offset = offset_; } |
| 86 | Vector get_offset() const { return m_offset; } |
| 87 | |
| 88 | void move_by(const Vector& pos); |
| 89 | |
| 90 | /** Get the movement of this tilemap. The collision detection code |
| 91 | may need a non-negative y-movement. Passing `false' as the |
| 92 | `actual' argument will provide that. Used exclusively in |
| 93 | src/supertux/sector.cpp. */ |
| 94 | Vector get_movement(bool actual) const |
| 95 | { |
| 96 | if (actual) { |
| 97 | return m_movement; |
| 98 | } else { |
| 99 | return Vector(m_movement.x, std::max(0.0f, m_movement.y)); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | /** Returns the position of the upper-left corner of tile (x, y) in |
| 104 | the sector. */ |
| 105 | Vector get_tile_position(int x, int y) const |
| 106 | { return m_offset + Vector(static_cast<float>(x), static_cast<float>(y)) * 32.0f; } |
| 107 | |
| 108 | Rectf get_bbox() const { |
| 109 | return Rectf(get_tile_position(0, 0), |
| 110 | get_tile_position(m_width, m_height)); |
| 111 | } |
| 112 | |
| 113 | Rectf get_tile_bbox(int x, int y) const { |
| 114 | return Rectf(get_tile_position(x, y), |
| 115 | get_tile_position(x + 1, y + 1)); |
| 116 | } |
| 117 | |
| 118 | /** Returns the half-open rectangle of (x, y) tile indices that |
| 119 | overlap the given rectangle in the sector. */ |
| 120 | Rect get_tiles_overlapping(const Rectf &rect) const; |
| 121 | |
| 122 | int get_layer() const { return m_z_pos; } |
| 123 | void set_layer(int layer_) { m_z_pos = layer_; } |
| 124 | |
| 125 | bool is_solid() const { return m_real_solid && m_effective_solid; } |
| 126 | |
| 127 | /** Changes Tilemap's solidity, i.e. whether to consider it when |
| 128 | doing collision detection. */ |
| 129 | void set_solid(bool solid = true); |
| 130 | |
| 131 | const Tile& get_tile(int x, int y) const; |
| 132 | const Tile& get_tile_at(const Vector& pos) const; |
| 133 | uint32_t get_tile_id(int x, int y) const; |
| 134 | uint32_t get_tile_id_at(const Vector& pos) const; |
| 135 | |
| 136 | void change(int x, int y, uint32_t newtile); |
| 137 | |
| 138 | void change_at(const Vector& pos, uint32_t newtile); |
| 139 | |
| 140 | /** changes all tiles with the given ID */ |
| 141 | void change_all(uint32_t oldtile, uint32_t newtile); |
| 142 | |
| 143 | void set_flip(Flip flip) { m_flip = flip; } |
| 144 | Flip get_flip() const { return m_flip; } |
| 145 | |
| 146 | /** Start fading the tilemap to opacity given by @c alpha. |
| 147 | Destination opacity will be reached after @c seconds seconds. |
| 148 | Also influences solidity. */ |
| 149 | void fade(float alpha, float seconds = 0); |
| 150 | |
| 151 | /** Start fading the tilemap to tint given by RGBA. |
| 152 | Destination opacity will be reached after @c seconds seconds. Doesn't influence solidity. */ |
| 153 | void tint_fade(const Color& new_tint, float seconds = 0); |
| 154 | |
| 155 | /** Instantly switch tilemap's opacity to @c alpha. Also influences solidity. */ |
| 156 | void set_alpha(float alpha); |
| 157 | |
| 158 | /** Return tilemap's opacity. Note that while the tilemap is fading |
| 159 | in or out, this will return the current alpha value, not the |
| 160 | target alpha. */ |
| 161 | float get_alpha() const; |
| 162 | |
| 163 | void set_tileset(const TileSet* new_tileset); |
| 164 | |
| 165 | const std::vector<uint32_t>& get_tiles() const { return m_tiles; } |
| 166 | |
| 167 | private: |
| 168 | void update_effective_solid(); |
| 169 | void float_channel(float target, float ¤t, float remaining_time, float dt_sec); |
| 170 | |
| 171 | public: |
| 172 | bool m_editor_active; |
| 173 | |
| 174 | private: |
| 175 | const TileSet* m_tileset; |
| 176 | |
| 177 | typedef std::vector<uint32_t> Tiles; |
| 178 | Tiles m_tiles; |
| 179 | |
| 180 | /* read solid: In *general*, is this a solid layer? effective solid: |
| 181 | is the layer *currently* solid? A generally solid layer may be |
| 182 | not solid when its alpha is low. See `is_solid' above. */ |
| 183 | bool m_real_solid; |
| 184 | bool m_effective_solid; |
| 185 | |
| 186 | float m_speed_x; |
| 187 | float m_speed_y; |
| 188 | int m_width; |
| 189 | int m_height; |
| 190 | int m_z_pos; |
| 191 | Vector m_offset; |
| 192 | Vector m_movement; /**< The movement that happened last frame */ |
| 193 | |
| 194 | Flip m_flip; |
| 195 | float m_alpha; /**< requested tilemap opacity */ |
| 196 | float m_current_alpha; /**< current tilemap opacity */ |
| 197 | float m_remaining_fade_time; /**< seconds until requested tilemap opacity is reached */ |
| 198 | |
| 199 | /** The tint can have its own alpha channel, but this alpha channel doesn't affect |
| 200 | the solidity of the tilemap. This alpha channel makes the tilemap only less or |
| 201 | more translucent.*/ |
| 202 | Color m_tint; /**< requested tilemap tint */ |
| 203 | Color m_current_tint; /**< current tilemap tint */ |
| 204 | float m_remaining_tint_fade_time; /**< seconds until requested tilemap tint is reached */ |
| 205 | |
| 206 | /** Is the tilemap currently moving (following the path) */ |
| 207 | bool m_running; |
| 208 | |
| 209 | /** Set to LIGHTMAP to draw to lightmap */ |
| 210 | DrawingTarget m_draw_target; |
| 211 | |
| 212 | int m_new_size_x; |
| 213 | int m_new_size_y; |
| 214 | int m_new_offset_x; |
| 215 | int m_new_offset_y; |
| 216 | bool m_add_path; |
| 217 | |
| 218 | private: |
| 219 | TileMap(const TileMap&) = delete; |
| 220 | TileMap& operator=(const TileMap&) = delete; |
| 221 | }; |
| 222 | |
| 223 | #endif |
| 224 | |
| 225 | /* EOF */ |
| 226 | |