1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP |
18 | #define |
19 | |
20 | class Level; |
21 | class Sector; |
22 | |
23 | /** |
24 | * This class is an abstract interface for algorithms that transform levels in |
25 | * some way before they are played. |
26 | */ |
27 | class LevelTransformer |
28 | { |
29 | public: |
30 | virtual ~LevelTransformer(); |
31 | |
32 | /** transform a complete Level, the standard implementation just calls |
33 | * transformSector on each sector in the level. |
34 | */ |
35 | virtual void transform(Level& level); |
36 | |
37 | virtual void transform_sector(Sector& sector) = 0; |
38 | }; |
39 | |
40 | #endif |
41 | |
42 | /* EOF */ |
43 | |