1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#include "scripting/level.hpp"
18
19#include "supertux/flip_level_transformer.hpp"
20#include "supertux/game_session.hpp"
21
22namespace scripting {
23
24void
25Level_finish(bool win)
26{
27 if (GameSession::current() == nullptr)
28 return;
29
30 GameSession::current()->finish(win);
31}
32
33void
34Level_spawn(const std::string& sector, const std::string& spawnpoint)
35{
36 if (GameSession::current() == nullptr)
37 return;
38
39 GameSession::current()->respawn(sector, spawnpoint);
40}
41
42void
43Level_flip_vertically()
44{
45 FlipLevelTransformer flip_transformer;
46 flip_transformer.transform(GameSession::current()->get_current_level());
47}
48
49void
50Level_toggle_pause()
51{
52 if (GameSession::current() == nullptr)
53 return;
54 GameSession::current()->toggle_pause();
55}
56
57void
58Level_edit(bool edit_mode)
59{
60 if (GameSession::current() == nullptr) return;
61 GameSession::current()->set_editmode(edit_mode);
62}
63
64} // namespace scripting
65
66/* EOF */
67