| 1 | // SuperTux | 
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
| 3 | // | 
| 4 | // This program is free software: you can redistribute it and/or modify | 
| 5 | // it under the terms of the GNU General Public License as published by | 
| 6 | // the Free Software Foundation, either version 3 of the License, or | 
| 7 | // (at your option) any later version. | 
| 8 | // | 
| 9 | // This program is distributed in the hope that it will be useful, | 
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 12 | // GNU General Public License for more details. | 
| 13 | // | 
| 14 | // You should have received a copy of the GNU General Public License | 
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. | 
| 16 | |
| 17 | #include "scripting/level.hpp" | 
| 18 | |
| 19 | #include "supertux/flip_level_transformer.hpp" | 
| 20 | #include "supertux/game_session.hpp" | 
| 21 | |
| 22 | namespace scripting { | 
| 23 | |
| 24 | void | 
| 25 | Level_finish(bool win) | 
| 26 | { | 
| 27 | if (GameSession::current() == nullptr) | 
| 28 | return; | 
| 29 | |
| 30 | GameSession::current()->finish(win); | 
| 31 | } | 
| 32 | |
| 33 | void | 
| 34 | Level_spawn(const std::string& sector, const std::string& spawnpoint) | 
| 35 | { | 
| 36 | if (GameSession::current() == nullptr) | 
| 37 | return; | 
| 38 | |
| 39 | GameSession::current()->respawn(sector, spawnpoint); | 
| 40 | } | 
| 41 | |
| 42 | void | 
| 43 | Level_flip_vertically() | 
| 44 | { | 
| 45 | FlipLevelTransformer flip_transformer; | 
| 46 | flip_transformer.transform(GameSession::current()->get_current_level()); | 
| 47 | } | 
| 48 | |
| 49 | void | 
| 50 | Level_toggle_pause() | 
| 51 | { | 
| 52 | if (GameSession::current() == nullptr) | 
| 53 | return; | 
| 54 | GameSession::current()->toggle_pause(); | 
| 55 | } | 
| 56 | |
| 57 | void | 
| 58 | Level_edit(bool edit_mode) | 
| 59 | { | 
| 60 | if (GameSession::current() == nullptr) return; | 
| 61 | GameSession::current()->set_editmode(edit_mode); | 
| 62 | } | 
| 63 | |
| 64 | } // namespace scripting | 
| 65 | |
| 66 | /* EOF */ | 
| 67 | 
