1// SuperTux
2// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
3// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#ifndef HEADER_SUPERTUX_SUPERTUX_PLAYER_STATUS_HPP
19#define HEADER_SUPERTUX_SUPERTUX_PLAYER_STATUS_HPP
20
21#include <memory>
22#include <string>
23#include <algorithm>
24
25class DrawingContext;
26class ReaderMapping;
27class Writer;
28
29static const float BORDER_X = 10;
30static const float BORDER_Y = 10;
31
32enum BonusType {
33 NO_BONUS = 0, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS, AIR_BONUS, EARTH_BONUS
34};
35
36/** This class keeps player status between different game sessions (for
37 example when switching maps in the worldmap) */
38class PlayerStatus final
39{
40public:
41 PlayerStatus();
42 void reset();
43 void add_coins(int count, bool play_sound = true);
44 void take_checkpoint_coins() { coins -= std::max(coins / 10, 25); }
45
46 void write(Writer& writer);
47 void read(const ReaderMapping& mapping);
48
49 int get_max_coins() const;
50 bool can_reach_checkpoint() const;
51 std::string get_bonus_prefix() const;/**Returns the prefix of the animations that should be displayed*/
52 bool has_hat_sprite() const { return bonus > GROWUP_BONUS; }
53
54public:
55 int coins;
56 BonusType bonus;
57 int max_fire_bullets; /**< maximum number of fire bullets in play */
58 int max_ice_bullets; /**< maximum number of ice bullets in play */
59 int max_air_time; /**<determines maximum number of seconds player can float in air */
60 int max_earth_time; /**< determines maximum number of seconds player can turn to stone */
61
62 std::string worldmap_sprite; /**< the sprite of Tux that should be used in worldmap */
63 std::string last_worldmap; /**< the last played worldmap */
64
65private:
66 PlayerStatus(const PlayerStatus&) = delete;
67 PlayerStatus& operator=(const PlayerStatus&) = delete;
68};
69
70#endif
71
72/* EOF */
73