| 1 | // SuperTux |
| 2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #ifndef HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP |
| 19 | #define |
| 20 | |
| 21 | #include <string> |
| 22 | |
| 23 | #include "math/vector.hpp" |
| 24 | #include "sprite/sprite_ptr.hpp" |
| 25 | #include "supertux/game_object.hpp" |
| 26 | |
| 27 | class ReaderMapping; |
| 28 | |
| 29 | namespace worldmap { |
| 30 | |
| 31 | class SpecialTile final : public GameObject |
| 32 | { |
| 33 | public: |
| 34 | SpecialTile(const ReaderMapping& mapping); |
| 35 | virtual ~SpecialTile(); |
| 36 | |
| 37 | virtual void draw(DrawingContext& context) override; |
| 38 | virtual void update(float dt_sec) override; |
| 39 | |
| 40 | Vector get_pos() const { return m_pos; } |
| 41 | std::string get_map_message() const { return m_map_message; } |
| 42 | bool is_passive_message() const { return m_passive_message; } |
| 43 | std::string get_script() const { return m_script; } |
| 44 | |
| 45 | bool get_apply_action_north() const { return m_apply_action_north; } |
| 46 | bool get_apply_action_east() const { return m_apply_action_east; } |
| 47 | bool get_apply_action_south() const { return m_apply_action_south; } |
| 48 | bool get_apply_action_west() const { return m_apply_action_west; } |
| 49 | |
| 50 | private: |
| 51 | Vector m_pos; |
| 52 | |
| 53 | /** Sprite to render instead of guessing what image to draw */ |
| 54 | SpritePtr m_sprite; |
| 55 | |
| 56 | /** Message to show in the Map */ |
| 57 | std::string m_map_message; |
| 58 | bool m_passive_message; |
| 59 | |
| 60 | /** Script to execute when tile is touched */ |
| 61 | std::string m_script; |
| 62 | |
| 63 | /** Hide special tile */ |
| 64 | bool m_invisible; |
| 65 | |
| 66 | /** Only applies actions (ie. passive messages) when going to that direction */ |
| 67 | bool m_apply_action_north; |
| 68 | bool m_apply_action_east; |
| 69 | bool m_apply_action_south; |
| 70 | bool m_apply_action_west; |
| 71 | |
| 72 | private: |
| 73 | SpecialTile(const SpecialTile&) = delete; |
| 74 | SpecialTile& operator=(const SpecialTile&) = delete; |
| 75 | }; |
| 76 | |
| 77 | } // namespace worldmap |
| 78 | |
| 79 | #endif |
| 80 | |
| 81 | /* EOF */ |
| 82 | |