1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_haptic.h |
24 | * |
25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) |
26 | * devices. |
27 | * |
28 | * The basic usage is as follows: |
29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). |
30 | * - Open a haptic device. |
31 | * - SDL_HapticOpen() to open from index. |
32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
33 | * - Create an effect (::SDL_HapticEffect). |
34 | * - Upload the effect with SDL_HapticNewEffect(). |
35 | * - Run the effect with SDL_HapticRunEffect(). |
36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
37 | * - Close the haptic device with SDL_HapticClose(). |
38 | * |
39 | * \par Simple rumble example: |
40 | * \code |
41 | * SDL_Haptic *haptic; |
42 | * |
43 | * // Open the device |
44 | * haptic = SDL_HapticOpen( 0 ); |
45 | * if (haptic == NULL) |
46 | * return -1; |
47 | * |
48 | * // Initialize simple rumble |
49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
50 | * return -1; |
51 | * |
52 | * // Play effect at 50% strength for 2 seconds |
53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
54 | * return -1; |
55 | * SDL_Delay( 2000 ); |
56 | * |
57 | * // Clean up |
58 | * SDL_HapticClose( haptic ); |
59 | * \endcode |
60 | * |
61 | * \par Complete example: |
62 | * \code |
63 | * int test_haptic( SDL_Joystick * joystick ) { |
64 | * SDL_Haptic *haptic; |
65 | * SDL_HapticEffect effect; |
66 | * int effect_id; |
67 | * |
68 | * // Open the device |
69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
71 | * |
72 | * // See if it can do sine waves |
73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
74 | * SDL_HapticClose(haptic); // No sine effect |
75 | * return -1; |
76 | * } |
77 | * |
78 | * // Create the effect |
79 | * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
80 | * effect.type = SDL_HAPTIC_SINE; |
81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
83 | * effect.periodic.period = 1000; // 1000 ms |
84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
85 | * effect.periodic.length = 5000; // 5 seconds long |
86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
88 | * |
89 | * // Upload the effect |
90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
91 | * |
92 | * // Test the effect |
93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
94 | * SDL_Delay( 5000); // Wait for the effect to finish |
95 | * |
96 | * // We destroy the effect, although closing the device also does this |
97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
98 | * |
99 | * // Close the device |
100 | * SDL_HapticClose(haptic); |
101 | * |
102 | * return 0; // Success |
103 | * } |
104 | * \endcode |
105 | */ |
106 | |
107 | #ifndef SDL_haptic_h_ |
108 | #define SDL_haptic_h_ |
109 | |
110 | #include "SDL_stdinc.h" |
111 | #include "SDL_error.h" |
112 | #include "SDL_joystick.h" |
113 | |
114 | #include "begin_code.h" |
115 | /* Set up for C function definitions, even when using C++ */ |
116 | #ifdef __cplusplus |
117 | extern "C" { |
118 | #endif /* __cplusplus */ |
119 | |
120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). |
121 | * |
122 | * At the moment the magnitude variables are mixed between signed/unsigned, and |
123 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. |
124 | * |
125 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) |
126 | * so we should fix the inconsistency in favor of higher possible precision, |
127 | * adjusting for platforms that use different scales. |
128 | * -flibit |
129 | */ |
130 | |
131 | /** |
132 | * \typedef SDL_Haptic |
133 | * |
134 | * \brief The haptic structure used to identify an SDL haptic. |
135 | * |
136 | * \sa SDL_HapticOpen |
137 | * \sa SDL_HapticOpenFromJoystick |
138 | * \sa SDL_HapticClose |
139 | */ |
140 | struct _SDL_Haptic; |
141 | typedef struct _SDL_Haptic SDL_Haptic; |
142 | |
143 | |
144 | /** |
145 | * \name Haptic features |
146 | * |
147 | * Different haptic features a device can have. |
148 | */ |
149 | /* @{ */ |
150 | |
151 | /** |
152 | * \name Haptic effects |
153 | */ |
154 | /* @{ */ |
155 | |
156 | /** |
157 | * \brief Constant effect supported. |
158 | * |
159 | * Constant haptic effect. |
160 | * |
161 | * \sa SDL_HapticCondition |
162 | */ |
163 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
164 | |
165 | /** |
166 | * \brief Sine wave effect supported. |
167 | * |
168 | * Periodic haptic effect that simulates sine waves. |
169 | * |
170 | * \sa SDL_HapticPeriodic |
171 | */ |
172 | #define SDL_HAPTIC_SINE (1u<<1) |
173 | |
174 | /** |
175 | * \brief Left/Right effect supported. |
176 | * |
177 | * Haptic effect for direct control over high/low frequency motors. |
178 | * |
179 | * \sa SDL_HapticLeftRight |
180 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
181 | * we ran out of bits, and this is important for XInput devices. |
182 | */ |
183 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) |
184 | |
185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
186 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
187 | |
188 | /** |
189 | * \brief Triangle wave effect supported. |
190 | * |
191 | * Periodic haptic effect that simulates triangular waves. |
192 | * |
193 | * \sa SDL_HapticPeriodic |
194 | */ |
195 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
196 | |
197 | /** |
198 | * \brief Sawtoothup wave effect supported. |
199 | * |
200 | * Periodic haptic effect that simulates saw tooth up waves. |
201 | * |
202 | * \sa SDL_HapticPeriodic |
203 | */ |
204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
205 | |
206 | /** |
207 | * \brief Sawtoothdown wave effect supported. |
208 | * |
209 | * Periodic haptic effect that simulates saw tooth down waves. |
210 | * |
211 | * \sa SDL_HapticPeriodic |
212 | */ |
213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
214 | |
215 | /** |
216 | * \brief Ramp effect supported. |
217 | * |
218 | * Ramp haptic effect. |
219 | * |
220 | * \sa SDL_HapticRamp |
221 | */ |
222 | #define SDL_HAPTIC_RAMP (1u<<6) |
223 | |
224 | /** |
225 | * \brief Spring effect supported - uses axes position. |
226 | * |
227 | * Condition haptic effect that simulates a spring. Effect is based on the |
228 | * axes position. |
229 | * |
230 | * \sa SDL_HapticCondition |
231 | */ |
232 | #define SDL_HAPTIC_SPRING (1u<<7) |
233 | |
234 | /** |
235 | * \brief Damper effect supported - uses axes velocity. |
236 | * |
237 | * Condition haptic effect that simulates dampening. Effect is based on the |
238 | * axes velocity. |
239 | * |
240 | * \sa SDL_HapticCondition |
241 | */ |
242 | #define SDL_HAPTIC_DAMPER (1u<<8) |
243 | |
244 | /** |
245 | * \brief Inertia effect supported - uses axes acceleration. |
246 | * |
247 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
248 | * acceleration. |
249 | * |
250 | * \sa SDL_HapticCondition |
251 | */ |
252 | #define SDL_HAPTIC_INERTIA (1u<<9) |
253 | |
254 | /** |
255 | * \brief Friction effect supported - uses axes movement. |
256 | * |
257 | * Condition haptic effect that simulates friction. Effect is based on the |
258 | * axes movement. |
259 | * |
260 | * \sa SDL_HapticCondition |
261 | */ |
262 | #define SDL_HAPTIC_FRICTION (1u<<10) |
263 | |
264 | /** |
265 | * \brief Custom effect is supported. |
266 | * |
267 | * User defined custom haptic effect. |
268 | */ |
269 | #define SDL_HAPTIC_CUSTOM (1u<<11) |
270 | |
271 | /* @} *//* Haptic effects */ |
272 | |
273 | /* These last few are features the device has, not effects */ |
274 | |
275 | /** |
276 | * \brief Device can set global gain. |
277 | * |
278 | * Device supports setting the global gain. |
279 | * |
280 | * \sa SDL_HapticSetGain |
281 | */ |
282 | #define SDL_HAPTIC_GAIN (1u<<12) |
283 | |
284 | /** |
285 | * \brief Device can set autocenter. |
286 | * |
287 | * Device supports setting autocenter. |
288 | * |
289 | * \sa SDL_HapticSetAutocenter |
290 | */ |
291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) |
292 | |
293 | /** |
294 | * \brief Device can be queried for effect status. |
295 | * |
296 | * Device supports querying effect status. |
297 | * |
298 | * \sa SDL_HapticGetEffectStatus |
299 | */ |
300 | #define SDL_HAPTIC_STATUS (1u<<14) |
301 | |
302 | /** |
303 | * \brief Device can be paused. |
304 | * |
305 | * Devices supports being paused. |
306 | * |
307 | * \sa SDL_HapticPause |
308 | * \sa SDL_HapticUnpause |
309 | */ |
310 | #define SDL_HAPTIC_PAUSE (1u<<15) |
311 | |
312 | |
313 | /** |
314 | * \name Direction encodings |
315 | */ |
316 | /* @{ */ |
317 | |
318 | /** |
319 | * \brief Uses polar coordinates for the direction. |
320 | * |
321 | * \sa SDL_HapticDirection |
322 | */ |
323 | #define SDL_HAPTIC_POLAR 0 |
324 | |
325 | /** |
326 | * \brief Uses cartesian coordinates for the direction. |
327 | * |
328 | * \sa SDL_HapticDirection |
329 | */ |
330 | #define SDL_HAPTIC_CARTESIAN 1 |
331 | |
332 | /** |
333 | * \brief Uses spherical coordinates for the direction. |
334 | * |
335 | * \sa SDL_HapticDirection |
336 | */ |
337 | #define SDL_HAPTIC_SPHERICAL 2 |
338 | |
339 | /* @} *//* Direction encodings */ |
340 | |
341 | /* @} *//* Haptic features */ |
342 | |
343 | /* |
344 | * Misc defines. |
345 | */ |
346 | |
347 | /** |
348 | * \brief Used to play a device an infinite number of times. |
349 | * |
350 | * \sa SDL_HapticRunEffect |
351 | */ |
352 | #define SDL_HAPTIC_INFINITY 4294967295U |
353 | |
354 | |
355 | /** |
356 | * \brief Structure that represents a haptic direction. |
357 | * |
358 | * This is the direction where the force comes from, |
359 | * instead of the direction in which the force is exerted. |
360 | * |
361 | * Directions can be specified by: |
362 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
363 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
364 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
365 | * |
366 | * Cardinal directions of the haptic device are relative to the positioning |
367 | * of the device. North is considered to be away from the user. |
368 | * |
369 | * The following diagram represents the cardinal directions: |
370 | * \verbatim |
371 | .--. |
372 | |__| .-------. |
373 | |=.| |.-----.| |
374 | |--| || || |
375 | | | |'-----'| |
376 | |__|~')_____(' |
377 | [ COMPUTER ] |
378 | |
379 | |
380 | North (0,-1) |
381 | ^ |
382 | | |
383 | | |
384 | (-1,0) West <----[ HAPTIC ]----> East (1,0) |
385 | | |
386 | | |
387 | v |
388 | South (0,1) |
389 | |
390 | |
391 | [ USER ] |
392 | \|||/ |
393 | (o o) |
394 | ---ooO-(_)-Ooo--- |
395 | \endverbatim |
396 | * |
397 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
398 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
399 | * the first \c dir parameter. The cardinal directions would be: |
400 | * - North: 0 (0 degrees) |
401 | * - East: 9000 (90 degrees) |
402 | * - South: 18000 (180 degrees) |
403 | * - West: 27000 (270 degrees) |
404 | * |
405 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
406 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
407 | * the first three \c dir parameters. The cardinal directions would be: |
408 | * - North: 0,-1, 0 |
409 | * - East: 1, 0, 0 |
410 | * - South: 0, 1, 0 |
411 | * - West: -1, 0, 0 |
412 | * |
413 | * The Z axis represents the height of the effect if supported, otherwise |
414 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
415 | * can use any multiple you want, only the direction matters. |
416 | * |
417 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
418 | * The first two \c dir parameters are used. The \c dir parameters are as |
419 | * follows (all values are in hundredths of degrees): |
420 | * - Degrees from (1, 0) rotated towards (0, 1). |
421 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
422 | * |
423 | * |
424 | * Example of force coming from the south with all encodings (force coming |
425 | * from the south means the user will have to pull the stick to counteract): |
426 | * \code |
427 | * SDL_HapticDirection direction; |
428 | * |
429 | * // Cartesian directions |
430 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
431 | * direction.dir[0] = 0; // X position |
432 | * direction.dir[1] = 1; // Y position |
433 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
434 | * |
435 | * // Polar directions |
436 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
437 | * direction.dir[0] = 18000; // Polar only uses first parameter |
438 | * |
439 | * // Spherical coordinates |
440 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
441 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
442 | * \endcode |
443 | * |
444 | * \sa SDL_HAPTIC_POLAR |
445 | * \sa SDL_HAPTIC_CARTESIAN |
446 | * \sa SDL_HAPTIC_SPHERICAL |
447 | * \sa SDL_HapticEffect |
448 | * \sa SDL_HapticNumAxes |
449 | */ |
450 | typedef struct SDL_HapticDirection |
451 | { |
452 | Uint8 type; /**< The type of encoding. */ |
453 | Sint32 dir[3]; /**< The encoded direction. */ |
454 | } SDL_HapticDirection; |
455 | |
456 | |
457 | /** |
458 | * \brief A structure containing a template for a Constant effect. |
459 | * |
460 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. |
461 | * |
462 | * A constant effect applies a constant force in the specified direction |
463 | * to the joystick. |
464 | * |
465 | * \sa SDL_HAPTIC_CONSTANT |
466 | * \sa SDL_HapticEffect |
467 | */ |
468 | typedef struct SDL_HapticConstant |
469 | { |
470 | /* Header */ |
471 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
472 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
473 | |
474 | /* Replay */ |
475 | Uint32 length; /**< Duration of the effect. */ |
476 | Uint16 delay; /**< Delay before starting the effect. */ |
477 | |
478 | /* Trigger */ |
479 | Uint16 button; /**< Button that triggers the effect. */ |
480 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
481 | |
482 | /* Constant */ |
483 | Sint16 level; /**< Strength of the constant effect. */ |
484 | |
485 | /* Envelope */ |
486 | Uint16 attack_length; /**< Duration of the attack. */ |
487 | Uint16 attack_level; /**< Level at the start of the attack. */ |
488 | Uint16 fade_length; /**< Duration of the fade. */ |
489 | Uint16 fade_level; /**< Level at the end of the fade. */ |
490 | } SDL_HapticConstant; |
491 | |
492 | /** |
493 | * \brief A structure containing a template for a Periodic effect. |
494 | * |
495 | * The struct handles the following effects: |
496 | * - ::SDL_HAPTIC_SINE |
497 | * - ::SDL_HAPTIC_LEFTRIGHT |
498 | * - ::SDL_HAPTIC_TRIANGLE |
499 | * - ::SDL_HAPTIC_SAWTOOTHUP |
500 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
501 | * |
502 | * A periodic effect consists in a wave-shaped effect that repeats itself |
503 | * over time. The type determines the shape of the wave and the parameters |
504 | * determine the dimensions of the wave. |
505 | * |
506 | * Phase is given by hundredth of a degree meaning that giving the phase a value |
507 | * of 9000 will displace it 25% of its period. Here are sample values: |
508 | * - 0: No phase displacement. |
509 | * - 9000: Displaced 25% of its period. |
510 | * - 18000: Displaced 50% of its period. |
511 | * - 27000: Displaced 75% of its period. |
512 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
513 | * |
514 | * Examples: |
515 | * \verbatim |
516 | SDL_HAPTIC_SINE |
517 | __ __ __ __ |
518 | / \ / \ / \ / |
519 | / \__/ \__/ \__/ |
520 | |
521 | SDL_HAPTIC_SQUARE |
522 | __ __ __ __ __ |
523 | | | | | | | | | | | |
524 | | |__| |__| |__| |__| | |
525 | |
526 | SDL_HAPTIC_TRIANGLE |
527 | /\ /\ /\ /\ /\ |
528 | / \ / \ / \ / \ / |
529 | / \/ \/ \/ \/ |
530 | |
531 | SDL_HAPTIC_SAWTOOTHUP |
532 | /| /| /| /| /| /| /| |
533 | / | / | / | / | / | / | / | |
534 | / |/ |/ |/ |/ |/ |/ | |
535 | |
536 | SDL_HAPTIC_SAWTOOTHDOWN |
537 | \ |\ |\ |\ |\ |\ |\ | |
538 | \ | \ | \ | \ | \ | \ | \ | |
539 | \| \| \| \| \| \| \| |
540 | \endverbatim |
541 | * |
542 | * \sa SDL_HAPTIC_SINE |
543 | * \sa SDL_HAPTIC_LEFTRIGHT |
544 | * \sa SDL_HAPTIC_TRIANGLE |
545 | * \sa SDL_HAPTIC_SAWTOOTHUP |
546 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
547 | * \sa SDL_HapticEffect |
548 | */ |
549 | typedef struct SDL_HapticPeriodic |
550 | { |
551 | /* Header */ |
552 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
553 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
554 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
555 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
556 | |
557 | /* Replay */ |
558 | Uint32 length; /**< Duration of the effect. */ |
559 | Uint16 delay; /**< Delay before starting the effect. */ |
560 | |
561 | /* Trigger */ |
562 | Uint16 button; /**< Button that triggers the effect. */ |
563 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
564 | |
565 | /* Periodic */ |
566 | Uint16 period; /**< Period of the wave. */ |
567 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
568 | Sint16 offset; /**< Mean value of the wave. */ |
569 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
570 | |
571 | /* Envelope */ |
572 | Uint16 attack_length; /**< Duration of the attack. */ |
573 | Uint16 attack_level; /**< Level at the start of the attack. */ |
574 | Uint16 fade_length; /**< Duration of the fade. */ |
575 | Uint16 fade_level; /**< Level at the end of the fade. */ |
576 | } SDL_HapticPeriodic; |
577 | |
578 | /** |
579 | * \brief A structure containing a template for a Condition effect. |
580 | * |
581 | * The struct handles the following effects: |
582 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
583 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
584 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
585 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
586 | * |
587 | * Direction is handled by condition internals instead of a direction member. |
588 | * The condition effect specific members have three parameters. The first |
589 | * refers to the X axis, the second refers to the Y axis and the third |
590 | * refers to the Z axis. The right terms refer to the positive side of the |
591 | * axis and the left terms refer to the negative side of the axis. Please |
592 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
593 | * which is negative. |
594 | * |
595 | * \sa SDL_HapticDirection |
596 | * \sa SDL_HAPTIC_SPRING |
597 | * \sa SDL_HAPTIC_DAMPER |
598 | * \sa SDL_HAPTIC_INERTIA |
599 | * \sa SDL_HAPTIC_FRICTION |
600 | * \sa SDL_HapticEffect |
601 | */ |
602 | typedef struct SDL_HapticCondition |
603 | { |
604 | /* Header */ |
605 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
606 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
607 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
608 | |
609 | /* Replay */ |
610 | Uint32 length; /**< Duration of the effect. */ |
611 | Uint16 delay; /**< Delay before starting the effect. */ |
612 | |
613 | /* Trigger */ |
614 | Uint16 button; /**< Button that triggers the effect. */ |
615 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
616 | |
617 | /* Condition */ |
618 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
619 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
620 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
621 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
622 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
623 | Sint16 center[3]; /**< Position of the dead zone. */ |
624 | } SDL_HapticCondition; |
625 | |
626 | /** |
627 | * \brief A structure containing a template for a Ramp effect. |
628 | * |
629 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
630 | * |
631 | * The ramp effect starts at start strength and ends at end strength. |
632 | * It augments in linear fashion. If you use attack and fade with a ramp |
633 | * the effects get added to the ramp effect making the effect become |
634 | * quadratic instead of linear. |
635 | * |
636 | * \sa SDL_HAPTIC_RAMP |
637 | * \sa SDL_HapticEffect |
638 | */ |
639 | typedef struct SDL_HapticRamp |
640 | { |
641 | /* Header */ |
642 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
643 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
644 | |
645 | /* Replay */ |
646 | Uint32 length; /**< Duration of the effect. */ |
647 | Uint16 delay; /**< Delay before starting the effect. */ |
648 | |
649 | /* Trigger */ |
650 | Uint16 button; /**< Button that triggers the effect. */ |
651 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
652 | |
653 | /* Ramp */ |
654 | Sint16 start; /**< Beginning strength level. */ |
655 | Sint16 end; /**< Ending strength level. */ |
656 | |
657 | /* Envelope */ |
658 | Uint16 attack_length; /**< Duration of the attack. */ |
659 | Uint16 attack_level; /**< Level at the start of the attack. */ |
660 | Uint16 fade_length; /**< Duration of the fade. */ |
661 | Uint16 fade_level; /**< Level at the end of the fade. */ |
662 | } SDL_HapticRamp; |
663 | |
664 | /** |
665 | * \brief A structure containing a template for a Left/Right effect. |
666 | * |
667 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
668 | * |
669 | * The Left/Right effect is used to explicitly control the large and small |
670 | * motors, commonly found in modern game controllers. The small (right) motor |
671 | * is high frequency, and the large (left) motor is low frequency. |
672 | * |
673 | * \sa SDL_HAPTIC_LEFTRIGHT |
674 | * \sa SDL_HapticEffect |
675 | */ |
676 | typedef struct SDL_HapticLeftRight |
677 | { |
678 | /* Header */ |
679 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
680 | |
681 | /* Replay */ |
682 | Uint32 length; /**< Duration of the effect in milliseconds. */ |
683 | |
684 | /* Rumble */ |
685 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
686 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
687 | } SDL_HapticLeftRight; |
688 | |
689 | /** |
690 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
691 | * |
692 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. |
693 | * |
694 | * A custom force feedback effect is much like a periodic effect, where the |
695 | * application can define its exact shape. You will have to allocate the |
696 | * data yourself. Data should consist of channels * samples Uint16 samples. |
697 | * |
698 | * If channels is one, the effect is rotated using the defined direction. |
699 | * Otherwise it uses the samples in data for the different axes. |
700 | * |
701 | * \sa SDL_HAPTIC_CUSTOM |
702 | * \sa SDL_HapticEffect |
703 | */ |
704 | typedef struct SDL_HapticCustom |
705 | { |
706 | /* Header */ |
707 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
708 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
709 | |
710 | /* Replay */ |
711 | Uint32 length; /**< Duration of the effect. */ |
712 | Uint16 delay; /**< Delay before starting the effect. */ |
713 | |
714 | /* Trigger */ |
715 | Uint16 button; /**< Button that triggers the effect. */ |
716 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
717 | |
718 | /* Custom */ |
719 | Uint8 channels; /**< Axes to use, minimum of one. */ |
720 | Uint16 period; /**< Sample periods. */ |
721 | Uint16 samples; /**< Amount of samples. */ |
722 | Uint16 *data; /**< Should contain channels*samples items. */ |
723 | |
724 | /* Envelope */ |
725 | Uint16 attack_length; /**< Duration of the attack. */ |
726 | Uint16 attack_level; /**< Level at the start of the attack. */ |
727 | Uint16 fade_length; /**< Duration of the fade. */ |
728 | Uint16 fade_level; /**< Level at the end of the fade. */ |
729 | } SDL_HapticCustom; |
730 | |
731 | /** |
732 | * \brief The generic template for any haptic effect. |
733 | * |
734 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
735 | * Time values unless specified otherwise are in milliseconds. |
736 | * |
737 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
738 | * value. Neither delay, interval, attack_length nor fade_length support |
739 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
740 | * |
741 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
742 | * ::SDL_HAPTIC_INFINITY. |
743 | * |
744 | * Button triggers may not be supported on all devices, it is advised to not |
745 | * use them if possible. Buttons start at index 1 instead of index 0 like |
746 | * the joystick. |
747 | * |
748 | * If both attack_length and fade_level are 0, the envelope is not used, |
749 | * otherwise both values are used. |
750 | * |
751 | * Common parts: |
752 | * \code |
753 | * // Replay - All effects have this |
754 | * Uint32 length; // Duration of effect (ms). |
755 | * Uint16 delay; // Delay before starting effect. |
756 | * |
757 | * // Trigger - All effects have this |
758 | * Uint16 button; // Button that triggers effect. |
759 | * Uint16 interval; // How soon before effect can be triggered again. |
760 | * |
761 | * // Envelope - All effects except condition effects have this |
762 | * Uint16 attack_length; // Duration of the attack (ms). |
763 | * Uint16 attack_level; // Level at the start of the attack. |
764 | * Uint16 fade_length; // Duration of the fade out (ms). |
765 | * Uint16 fade_level; // Level at the end of the fade. |
766 | * \endcode |
767 | * |
768 | * |
769 | * Here we have an example of a constant effect evolution in time: |
770 | * \verbatim |
771 | Strength |
772 | ^ |
773 | | |
774 | | effect level --> _________________ |
775 | | / \ |
776 | | / \ |
777 | | / \ |
778 | | / \ |
779 | | attack_level --> | \ |
780 | | | | <--- fade_level |
781 | | |
782 | +--------------------------------------------------> Time |
783 | [--] [---] |
784 | attack_length fade_length |
785 | |
786 | [------------------][-----------------------] |
787 | delay length |
788 | \endverbatim |
789 | * |
790 | * Note either the attack_level or the fade_level may be above the actual |
791 | * effect level. |
792 | * |
793 | * \sa SDL_HapticConstant |
794 | * \sa SDL_HapticPeriodic |
795 | * \sa SDL_HapticCondition |
796 | * \sa SDL_HapticRamp |
797 | * \sa SDL_HapticLeftRight |
798 | * \sa SDL_HapticCustom |
799 | */ |
800 | typedef union SDL_HapticEffect |
801 | { |
802 | /* Common for all force feedback effects */ |
803 | Uint16 type; /**< Effect type. */ |
804 | SDL_HapticConstant constant; /**< Constant effect. */ |
805 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
806 | SDL_HapticCondition condition; /**< Condition effect. */ |
807 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
808 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
809 | SDL_HapticCustom custom; /**< Custom effect. */ |
810 | } SDL_HapticEffect; |
811 | |
812 | |
813 | /* Function prototypes */ |
814 | /** |
815 | * \brief Count the number of haptic devices attached to the system. |
816 | * |
817 | * \return Number of haptic devices detected on the system. |
818 | */ |
819 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
820 | |
821 | /** |
822 | * \brief Get the implementation dependent name of a haptic device. |
823 | * |
824 | * This can be called before any joysticks are opened. |
825 | * If no name can be found, this function returns NULL. |
826 | * |
827 | * \param device_index Index of the device to get its name. |
828 | * \return Name of the device or NULL on error. |
829 | * |
830 | * \sa SDL_NumHaptics |
831 | */ |
832 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
833 | |
834 | /** |
835 | * \brief Opens a haptic device for use. |
836 | * |
837 | * The index passed as an argument refers to the N'th haptic device on this |
838 | * system. |
839 | * |
840 | * When opening a haptic device, its gain will be set to maximum and |
841 | * autocenter will be disabled. To modify these values use |
842 | * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). |
843 | * |
844 | * \param device_index Index of the device to open. |
845 | * \return Device identifier or NULL on error. |
846 | * |
847 | * \sa SDL_HapticIndex |
848 | * \sa SDL_HapticOpenFromMouse |
849 | * \sa SDL_HapticOpenFromJoystick |
850 | * \sa SDL_HapticClose |
851 | * \sa SDL_HapticSetGain |
852 | * \sa SDL_HapticSetAutocenter |
853 | * \sa SDL_HapticPause |
854 | * \sa SDL_HapticStopAll |
855 | */ |
856 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
857 | |
858 | /** |
859 | * \brief Checks if the haptic device at index has been opened. |
860 | * |
861 | * \param device_index Index to check to see if it has been opened. |
862 | * \return 1 if it has been opened or 0 if it hasn't. |
863 | * |
864 | * \sa SDL_HapticOpen |
865 | * \sa SDL_HapticIndex |
866 | */ |
867 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
868 | |
869 | /** |
870 | * \brief Gets the index of a haptic device. |
871 | * |
872 | * \param haptic Haptic device to get the index of. |
873 | * \return The index of the haptic device or -1 on error. |
874 | * |
875 | * \sa SDL_HapticOpen |
876 | * \sa SDL_HapticOpened |
877 | */ |
878 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
879 | |
880 | /** |
881 | * \brief Gets whether or not the current mouse has haptic capabilities. |
882 | * |
883 | * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
884 | * |
885 | * \sa SDL_HapticOpenFromMouse |
886 | */ |
887 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
888 | |
889 | /** |
890 | * \brief Tries to open a haptic device from the current mouse. |
891 | * |
892 | * \return The haptic device identifier or NULL on error. |
893 | * |
894 | * \sa SDL_MouseIsHaptic |
895 | * \sa SDL_HapticOpen |
896 | */ |
897 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
898 | |
899 | /** |
900 | * \brief Checks to see if a joystick has haptic features. |
901 | * |
902 | * \param joystick Joystick to test for haptic capabilities. |
903 | * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
904 | * or -1 if an error occurred. |
905 | * |
906 | * \sa SDL_HapticOpenFromJoystick |
907 | */ |
908 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
909 | |
910 | /** |
911 | * \brief Opens a haptic device for use from a joystick device. |
912 | * |
913 | * You must still close the haptic device separately. It will not be closed |
914 | * with the joystick. |
915 | * |
916 | * When opening from a joystick you should first close the haptic device before |
917 | * closing the joystick device. If not, on some implementations the haptic |
918 | * device will also get unallocated and you'll be unable to use force feedback |
919 | * on that device. |
920 | * |
921 | * \param joystick Joystick to create a haptic device from. |
922 | * \return A valid haptic device identifier on success or NULL on error. |
923 | * |
924 | * \sa SDL_HapticOpen |
925 | * \sa SDL_HapticClose |
926 | */ |
927 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
928 | joystick); |
929 | |
930 | /** |
931 | * \brief Closes a haptic device previously opened with SDL_HapticOpen(). |
932 | * |
933 | * \param haptic Haptic device to close. |
934 | */ |
935 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
936 | |
937 | /** |
938 | * \brief Returns the number of effects a haptic device can store. |
939 | * |
940 | * On some platforms this isn't fully supported, and therefore is an |
941 | * approximation. Always check to see if your created effect was actually |
942 | * created and do not rely solely on SDL_HapticNumEffects(). |
943 | * |
944 | * \param haptic The haptic device to query effect max. |
945 | * \return The number of effects the haptic device can store or |
946 | * -1 on error. |
947 | * |
948 | * \sa SDL_HapticNumEffectsPlaying |
949 | * \sa SDL_HapticQuery |
950 | */ |
951 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
952 | |
953 | /** |
954 | * \brief Returns the number of effects a haptic device can play at the same |
955 | * time. |
956 | * |
957 | * This is not supported on all platforms, but will always return a value. |
958 | * Added here for the sake of completeness. |
959 | * |
960 | * \param haptic The haptic device to query maximum playing effects. |
961 | * \return The number of effects the haptic device can play at the same time |
962 | * or -1 on error. |
963 | * |
964 | * \sa SDL_HapticNumEffects |
965 | * \sa SDL_HapticQuery |
966 | */ |
967 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
968 | |
969 | /** |
970 | * \brief Gets the haptic device's supported features in bitwise manner. |
971 | * |
972 | * Example: |
973 | * \code |
974 | * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { |
975 | * printf("We have constant haptic effect!\n"); |
976 | * } |
977 | * \endcode |
978 | * |
979 | * \param haptic The haptic device to query. |
980 | * \return Haptic features in bitwise manner (OR'd). |
981 | * |
982 | * \sa SDL_HapticNumEffects |
983 | * \sa SDL_HapticEffectSupported |
984 | */ |
985 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
986 | |
987 | |
988 | /** |
989 | * \brief Gets the number of haptic axes the device has. |
990 | * |
991 | * \sa SDL_HapticDirection |
992 | */ |
993 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
994 | |
995 | /** |
996 | * \brief Checks to see if effect is supported by haptic. |
997 | * |
998 | * \param haptic Haptic device to check on. |
999 | * \param effect Effect to check to see if it is supported. |
1000 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
1001 | * |
1002 | * \sa SDL_HapticQuery |
1003 | * \sa SDL_HapticNewEffect |
1004 | */ |
1005 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
1006 | SDL_HapticEffect * |
1007 | effect); |
1008 | |
1009 | /** |
1010 | * \brief Creates a new haptic effect on the device. |
1011 | * |
1012 | * \param haptic Haptic device to create the effect on. |
1013 | * \param effect Properties of the effect to create. |
1014 | * \return The identifier of the effect on success or -1 on error. |
1015 | * |
1016 | * \sa SDL_HapticUpdateEffect |
1017 | * \sa SDL_HapticRunEffect |
1018 | * \sa SDL_HapticDestroyEffect |
1019 | */ |
1020 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
1021 | SDL_HapticEffect * effect); |
1022 | |
1023 | /** |
1024 | * \brief Updates the properties of an effect. |
1025 | * |
1026 | * Can be used dynamically, although behavior when dynamically changing |
1027 | * direction may be strange. Specifically the effect may reupload itself |
1028 | * and start playing from the start. You cannot change the type either when |
1029 | * running SDL_HapticUpdateEffect(). |
1030 | * |
1031 | * \param haptic Haptic device that has the effect. |
1032 | * \param effect Identifier of the effect to update. |
1033 | * \param data New effect properties to use. |
1034 | * \return 0 on success or -1 on error. |
1035 | * |
1036 | * \sa SDL_HapticNewEffect |
1037 | * \sa SDL_HapticRunEffect |
1038 | * \sa SDL_HapticDestroyEffect |
1039 | */ |
1040 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
1041 | int effect, |
1042 | SDL_HapticEffect * data); |
1043 | |
1044 | /** |
1045 | * \brief Runs the haptic effect on its associated haptic device. |
1046 | * |
1047 | * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over |
1048 | * repeating the envelope (attack and fade) every time. If you only want the |
1049 | * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length |
1050 | * parameter. |
1051 | * |
1052 | * \param haptic Haptic device to run the effect on. |
1053 | * \param effect Identifier of the haptic effect to run. |
1054 | * \param iterations Number of iterations to run the effect. Use |
1055 | * ::SDL_HAPTIC_INFINITY for infinity. |
1056 | * \return 0 on success or -1 on error. |
1057 | * |
1058 | * \sa SDL_HapticStopEffect |
1059 | * \sa SDL_HapticDestroyEffect |
1060 | * \sa SDL_HapticGetEffectStatus |
1061 | */ |
1062 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
1063 | int effect, |
1064 | Uint32 iterations); |
1065 | |
1066 | /** |
1067 | * \brief Stops the haptic effect on its associated haptic device. |
1068 | * |
1069 | * \param haptic Haptic device to stop the effect on. |
1070 | * \param effect Identifier of the effect to stop. |
1071 | * \return 0 on success or -1 on error. |
1072 | * |
1073 | * \sa SDL_HapticRunEffect |
1074 | * \sa SDL_HapticDestroyEffect |
1075 | */ |
1076 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
1077 | int effect); |
1078 | |
1079 | /** |
1080 | * \brief Destroys a haptic effect on the device. |
1081 | * |
1082 | * This will stop the effect if it's running. Effects are automatically |
1083 | * destroyed when the device is closed. |
1084 | * |
1085 | * \param haptic Device to destroy the effect on. |
1086 | * \param effect Identifier of the effect to destroy. |
1087 | * |
1088 | * \sa SDL_HapticNewEffect |
1089 | */ |
1090 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
1091 | int effect); |
1092 | |
1093 | /** |
1094 | * \brief Gets the status of the current effect on the haptic device. |
1095 | * |
1096 | * Device must support the ::SDL_HAPTIC_STATUS feature. |
1097 | * |
1098 | * \param haptic Haptic device to query the effect status on. |
1099 | * \param effect Identifier of the effect to query its status. |
1100 | * \return 0 if it isn't playing, 1 if it is playing or -1 on error. |
1101 | * |
1102 | * \sa SDL_HapticRunEffect |
1103 | * \sa SDL_HapticStopEffect |
1104 | */ |
1105 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
1106 | int effect); |
1107 | |
1108 | /** |
1109 | * \brief Sets the global gain of the device. |
1110 | * |
1111 | * Device must support the ::SDL_HAPTIC_GAIN feature. |
1112 | * |
1113 | * The user may specify the maximum gain by setting the environment variable |
1114 | * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
1115 | * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
1116 | * maximum. |
1117 | * |
1118 | * \param haptic Haptic device to set the gain on. |
1119 | * \param gain Value to set the gain to, should be between 0 and 100. |
1120 | * \return 0 on success or -1 on error. |
1121 | * |
1122 | * \sa SDL_HapticQuery |
1123 | */ |
1124 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
1125 | |
1126 | /** |
1127 | * \brief Sets the global autocenter of the device. |
1128 | * |
1129 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
1130 | * autocentering. |
1131 | * |
1132 | * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. |
1133 | * |
1134 | * \param haptic Haptic device to set autocentering on. |
1135 | * \param autocenter Value to set autocenter to, 0 disables autocentering. |
1136 | * \return 0 on success or -1 on error. |
1137 | * |
1138 | * \sa SDL_HapticQuery |
1139 | */ |
1140 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
1141 | int autocenter); |
1142 | |
1143 | /** |
1144 | * \brief Pauses a haptic device. |
1145 | * |
1146 | * Device must support the ::SDL_HAPTIC_PAUSE feature. Call |
1147 | * SDL_HapticUnpause() to resume playback. |
1148 | * |
1149 | * Do not modify the effects nor add new ones while the device is paused. |
1150 | * That can cause all sorts of weird errors. |
1151 | * |
1152 | * \param haptic Haptic device to pause. |
1153 | * \return 0 on success or -1 on error. |
1154 | * |
1155 | * \sa SDL_HapticUnpause |
1156 | */ |
1157 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
1158 | |
1159 | /** |
1160 | * \brief Unpauses a haptic device. |
1161 | * |
1162 | * Call to unpause after SDL_HapticPause(). |
1163 | * |
1164 | * \param haptic Haptic device to unpause. |
1165 | * \return 0 on success or -1 on error. |
1166 | * |
1167 | * \sa SDL_HapticPause |
1168 | */ |
1169 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
1170 | |
1171 | /** |
1172 | * \brief Stops all the currently playing effects on a haptic device. |
1173 | * |
1174 | * \param haptic Haptic device to stop. |
1175 | * \return 0 on success or -1 on error. |
1176 | */ |
1177 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
1178 | |
1179 | /** |
1180 | * \brief Checks to see if rumble is supported on a haptic device. |
1181 | * |
1182 | * \param haptic Haptic device to check to see if it supports rumble. |
1183 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
1184 | * |
1185 | * \sa SDL_HapticRumbleInit |
1186 | * \sa SDL_HapticRumblePlay |
1187 | * \sa SDL_HapticRumbleStop |
1188 | */ |
1189 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
1190 | |
1191 | /** |
1192 | * \brief Initializes the haptic device for simple rumble playback. |
1193 | * |
1194 | * \param haptic Haptic device to initialize for simple rumble playback. |
1195 | * \return 0 on success or -1 on error. |
1196 | * |
1197 | * \sa SDL_HapticOpen |
1198 | * \sa SDL_HapticRumbleSupported |
1199 | * \sa SDL_HapticRumblePlay |
1200 | * \sa SDL_HapticRumbleStop |
1201 | */ |
1202 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
1203 | |
1204 | /** |
1205 | * \brief Runs simple rumble on a haptic device |
1206 | * |
1207 | * \param haptic Haptic device to play rumble effect on. |
1208 | * \param strength Strength of the rumble to play as a 0-1 float value. |
1209 | * \param length Length of the rumble to play in milliseconds. |
1210 | * \return 0 on success or -1 on error. |
1211 | * |
1212 | * \sa SDL_HapticRumbleSupported |
1213 | * \sa SDL_HapticRumbleInit |
1214 | * \sa SDL_HapticRumbleStop |
1215 | */ |
1216 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
1217 | |
1218 | /** |
1219 | * \brief Stops the simple rumble on a haptic device. |
1220 | * |
1221 | * \param haptic Haptic to stop the rumble on. |
1222 | * \return 0 on success or -1 on error. |
1223 | * |
1224 | * \sa SDL_HapticRumbleSupported |
1225 | * \sa SDL_HapticRumbleInit |
1226 | * \sa SDL_HapticRumblePlay |
1227 | */ |
1228 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
1229 | |
1230 | /* Ends C function definitions when using C++ */ |
1231 | #ifdef __cplusplus |
1232 | } |
1233 | #endif |
1234 | #include "close_code.h" |
1235 | |
1236 | #endif /* SDL_haptic_h_ */ |
1237 | |
1238 | /* vi: set ts=4 sw=4 expandtab: */ |
1239 | |