1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_surface.h |
24 | * |
25 | * Header file for ::SDL_Surface definition and management functions. |
26 | */ |
27 | |
28 | #ifndef SDL_surface_h_ |
29 | #define SDL_surface_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_pixels.h" |
33 | #include "SDL_rect.h" |
34 | #include "SDL_blendmode.h" |
35 | #include "SDL_rwops.h" |
36 | |
37 | #include "begin_code.h" |
38 | /* Set up for C function definitions, even when using C++ */ |
39 | #ifdef __cplusplus |
40 | extern "C" { |
41 | #endif |
42 | |
43 | /** |
44 | * \name Surface flags |
45 | * |
46 | * These are the currently supported flags for the ::SDL_Surface. |
47 | * |
48 | * \internal |
49 | * Used internally (read-only). |
50 | */ |
51 | /* @{ */ |
52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
56 | /* @} *//* Surface flags */ |
57 | |
58 | /** |
59 | * Evaluates to true if the surface needs to be locked before access. |
60 | */ |
61 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
62 | |
63 | /** |
64 | * \brief A collection of pixels used in software blitting. |
65 | * |
66 | * \note This structure should be treated as read-only, except for \c pixels, |
67 | * which, if not NULL, contains the raw pixel data for the surface. |
68 | */ |
69 | typedef struct SDL_Surface |
70 | { |
71 | Uint32 flags; /**< Read-only */ |
72 | SDL_PixelFormat *format; /**< Read-only */ |
73 | int w, h; /**< Read-only */ |
74 | int pitch; /**< Read-only */ |
75 | void *pixels; /**< Read-write */ |
76 | |
77 | /** Application data associated with the surface */ |
78 | void *userdata; /**< Read-write */ |
79 | |
80 | /** information needed for surfaces requiring locks */ |
81 | int locked; /**< Read-only */ |
82 | void *lock_data; /**< Read-only */ |
83 | |
84 | /** clipping information */ |
85 | SDL_Rect clip_rect; /**< Read-only */ |
86 | |
87 | /** info for fast blit mapping to other surfaces */ |
88 | struct SDL_BlitMap *map; /**< Private */ |
89 | |
90 | /** Reference count -- used when freeing surface */ |
91 | int refcount; /**< Read-mostly */ |
92 | } SDL_Surface; |
93 | |
94 | /** |
95 | * \brief The type of function used for surface blitting functions. |
96 | */ |
97 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
98 | struct SDL_Surface * dst, SDL_Rect * dstrect); |
99 | |
100 | /** |
101 | * \brief The formula used for converting between YUV and RGB |
102 | */ |
103 | typedef enum |
104 | { |
105 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
106 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
107 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
108 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
109 | } SDL_YUV_CONVERSION_MODE; |
110 | |
111 | /** |
112 | * Allocate and free an RGB surface. |
113 | * |
114 | * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
115 | * If the depth is greater than 8 bits, the pixel format is set using the |
116 | * flags '[RGB]mask'. |
117 | * |
118 | * If the function runs out of memory, it will return NULL. |
119 | * |
120 | * \param flags The \c flags are obsolete and should be set to 0. |
121 | * \param width The width in pixels of the surface to create. |
122 | * \param height The height in pixels of the surface to create. |
123 | * \param depth The depth in bits of the surface to create. |
124 | * \param Rmask The red mask of the surface to create. |
125 | * \param Gmask The green mask of the surface to create. |
126 | * \param Bmask The blue mask of the surface to create. |
127 | * \param Amask The alpha mask of the surface to create. |
128 | */ |
129 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
130 | (Uint32 flags, int width, int height, int depth, |
131 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
132 | |
133 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
134 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
135 | (Uint32 flags, int width, int height, int depth, Uint32 format); |
136 | |
137 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
138 | int width, |
139 | int height, |
140 | int depth, |
141 | int pitch, |
142 | Uint32 Rmask, |
143 | Uint32 Gmask, |
144 | Uint32 Bmask, |
145 | Uint32 Amask); |
146 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
147 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
148 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
149 | |
150 | /** |
151 | * \brief Set the palette used by a surface. |
152 | * |
153 | * \return 0, or -1 if the surface format doesn't use a palette. |
154 | * |
155 | * \note A single palette can be shared with many surfaces. |
156 | */ |
157 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
158 | SDL_Palette * palette); |
159 | |
160 | /** |
161 | * \brief Sets up a surface for directly accessing the pixels. |
162 | * |
163 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write |
164 | * to and read from \c surface->pixels, using the pixel format stored in |
165 | * \c surface->format. Once you are done accessing the surface, you should |
166 | * use SDL_UnlockSurface() to release it. |
167 | * |
168 | * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
169 | * to 0, then you can read and write to the surface at any time, and the |
170 | * pixel format of the surface will not change. |
171 | * |
172 | * No operating system or library calls should be made between lock/unlock |
173 | * pairs, as critical system locks may be held during this time. |
174 | * |
175 | * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
176 | * |
177 | * \sa SDL_UnlockSurface() |
178 | */ |
179 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
180 | /** \sa SDL_LockSurface() */ |
181 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
182 | |
183 | /** |
184 | * Load a surface from a seekable SDL data stream (memory or file). |
185 | * |
186 | * If \c freesrc is non-zero, the stream will be closed after being read. |
187 | * |
188 | * The new surface should be freed with SDL_FreeSurface(). |
189 | * |
190 | * \return the new surface, or NULL if there was an error. |
191 | */ |
192 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
193 | int freesrc); |
194 | |
195 | /** |
196 | * Load a surface from a file. |
197 | * |
198 | * Convenience macro. |
199 | */ |
200 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
201 | |
202 | /** |
203 | * Save a surface to a seekable SDL data stream (memory or file). |
204 | * |
205 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
206 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
207 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
208 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
209 | * not supported. |
210 | * |
211 | * If \c freedst is non-zero, the stream will be closed after being written. |
212 | * |
213 | * \return 0 if successful or -1 if there was an error. |
214 | */ |
215 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
216 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
217 | |
218 | /** |
219 | * Save a surface to a file. |
220 | * |
221 | * Convenience macro. |
222 | */ |
223 | #define SDL_SaveBMP(surface, file) \ |
224 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
225 | |
226 | /** |
227 | * \brief Sets the RLE acceleration hint for a surface. |
228 | * |
229 | * \return 0 on success, or -1 if the surface is not valid |
230 | * |
231 | * \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
232 | * but the surface must be locked before directly accessing the pixels. |
233 | */ |
234 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
235 | int flag); |
236 | |
237 | /** |
238 | * \brief Sets the color key (transparent pixel) in a blittable surface. |
239 | * |
240 | * \param surface The surface to update |
241 | * \param flag Non-zero to enable colorkey and 0 to disable colorkey |
242 | * \param key The transparent pixel in the native surface format |
243 | * |
244 | * \return 0 on success, or -1 if the surface is not valid |
245 | * |
246 | * You can pass SDL_RLEACCEL to enable RLE accelerated blits. |
247 | */ |
248 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
249 | int flag, Uint32 key); |
250 | |
251 | /** |
252 | * \brief Returns whether the surface has a color key |
253 | * |
254 | * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key |
255 | */ |
256 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
257 | |
258 | /** |
259 | * \brief Gets the color key (transparent pixel) in a blittable surface. |
260 | * |
261 | * \param surface The surface to update |
262 | * \param key A pointer filled in with the transparent pixel in the native |
263 | * surface format |
264 | * |
265 | * \return 0 on success, or -1 if the surface is not valid or colorkey is not |
266 | * enabled. |
267 | */ |
268 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
269 | Uint32 * key); |
270 | |
271 | /** |
272 | * \brief Set an additional color value used in blit operations. |
273 | * |
274 | * \param surface The surface to update. |
275 | * \param r The red color value multiplied into blit operations. |
276 | * \param g The green color value multiplied into blit operations. |
277 | * \param b The blue color value multiplied into blit operations. |
278 | * |
279 | * \return 0 on success, or -1 if the surface is not valid. |
280 | * |
281 | * \sa SDL_GetSurfaceColorMod() |
282 | */ |
283 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
284 | Uint8 r, Uint8 g, Uint8 b); |
285 | |
286 | |
287 | /** |
288 | * \brief Get the additional color value used in blit operations. |
289 | * |
290 | * \param surface The surface to query. |
291 | * \param r A pointer filled in with the current red color value. |
292 | * \param g A pointer filled in with the current green color value. |
293 | * \param b A pointer filled in with the current blue color value. |
294 | * |
295 | * \return 0 on success, or -1 if the surface is not valid. |
296 | * |
297 | * \sa SDL_SetSurfaceColorMod() |
298 | */ |
299 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
300 | Uint8 * r, Uint8 * g, |
301 | Uint8 * b); |
302 | |
303 | /** |
304 | * \brief Set an additional alpha value used in blit operations. |
305 | * |
306 | * \param surface The surface to update. |
307 | * \param alpha The alpha value multiplied into blit operations. |
308 | * |
309 | * \return 0 on success, or -1 if the surface is not valid. |
310 | * |
311 | * \sa SDL_GetSurfaceAlphaMod() |
312 | */ |
313 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
314 | Uint8 alpha); |
315 | |
316 | /** |
317 | * \brief Get the additional alpha value used in blit operations. |
318 | * |
319 | * \param surface The surface to query. |
320 | * \param alpha A pointer filled in with the current alpha value. |
321 | * |
322 | * \return 0 on success, or -1 if the surface is not valid. |
323 | * |
324 | * \sa SDL_SetSurfaceAlphaMod() |
325 | */ |
326 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
327 | Uint8 * alpha); |
328 | |
329 | /** |
330 | * \brief Set the blend mode used for blit operations. |
331 | * |
332 | * \param surface The surface to update. |
333 | * \param blendMode ::SDL_BlendMode to use for blit blending. |
334 | * |
335 | * \return 0 on success, or -1 if the parameters are not valid. |
336 | * |
337 | * \sa SDL_GetSurfaceBlendMode() |
338 | */ |
339 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
340 | SDL_BlendMode blendMode); |
341 | |
342 | /** |
343 | * \brief Get the blend mode used for blit operations. |
344 | * |
345 | * \param surface The surface to query. |
346 | * \param blendMode A pointer filled in with the current blend mode. |
347 | * |
348 | * \return 0 on success, or -1 if the surface is not valid. |
349 | * |
350 | * \sa SDL_SetSurfaceBlendMode() |
351 | */ |
352 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
353 | SDL_BlendMode *blendMode); |
354 | |
355 | /** |
356 | * Sets the clipping rectangle for the destination surface in a blit. |
357 | * |
358 | * If the clip rectangle is NULL, clipping will be disabled. |
359 | * |
360 | * If the clip rectangle doesn't intersect the surface, the function will |
361 | * return SDL_FALSE and blits will be completely clipped. Otherwise the |
362 | * function returns SDL_TRUE and blits to the surface will be clipped to |
363 | * the intersection of the surface area and the clipping rectangle. |
364 | * |
365 | * Note that blits are automatically clipped to the edges of the source |
366 | * and destination surfaces. |
367 | */ |
368 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
369 | const SDL_Rect * rect); |
370 | |
371 | /** |
372 | * Gets the clipping rectangle for the destination surface in a blit. |
373 | * |
374 | * \c rect must be a pointer to a valid rectangle which will be filled |
375 | * with the correct values. |
376 | */ |
377 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
378 | SDL_Rect * rect); |
379 | |
380 | /* |
381 | * Creates a new surface identical to the existing surface |
382 | */ |
383 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
384 | |
385 | /** |
386 | * Creates a new surface of the specified format, and then copies and maps |
387 | * the given surface to it so the blit of the converted surface will be as |
388 | * fast as possible. If this function fails, it returns NULL. |
389 | * |
390 | * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those |
391 | * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and |
392 | * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
393 | * surface. |
394 | */ |
395 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
396 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
397 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
398 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
399 | |
400 | /** |
401 | * \brief Copy a block of pixels of one format to another format |
402 | * |
403 | * \return 0 on success, or -1 if there was an error |
404 | */ |
405 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
406 | Uint32 src_format, |
407 | const void * src, int src_pitch, |
408 | Uint32 dst_format, |
409 | void * dst, int dst_pitch); |
410 | |
411 | /** |
412 | * Performs a fast fill of the given rectangle with \c color. |
413 | * |
414 | * If \c rect is NULL, the whole surface will be filled with \c color. |
415 | * |
416 | * The color should be a pixel of the format used by the surface, and |
417 | * can be generated by the SDL_MapRGB() function. |
418 | * |
419 | * \return 0 on success, or -1 on error. |
420 | */ |
421 | extern DECLSPEC int SDLCALL SDL_FillRect |
422 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
423 | extern DECLSPEC int SDLCALL SDL_FillRects |
424 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
425 | |
426 | /** |
427 | * Performs a fast blit from the source surface to the destination surface. |
428 | * |
429 | * This assumes that the source and destination rectangles are |
430 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
431 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
432 | * in \c srcrect and \c dstrect after all clipping is performed. |
433 | * |
434 | * \return If the blit is successful, it returns 0, otherwise it returns -1. |
435 | * |
436 | * The blit function should not be called on a locked surface. |
437 | * |
438 | * The blit semantics for surfaces with and without blending and colorkey |
439 | * are defined as follows: |
440 | * \verbatim |
441 | RGBA->RGB: |
442 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
443 | alpha-blend (using the source alpha-channel and per-surface alpha) |
444 | SDL_SRCCOLORKEY ignored. |
445 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
446 | copy RGB. |
447 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
448 | RGB values of the source color key, ignoring alpha in the |
449 | comparison. |
450 | |
451 | RGB->RGBA: |
452 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
453 | alpha-blend (using the source per-surface alpha) |
454 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
455 | copy RGB, set destination alpha to source per-surface alpha value. |
456 | both: |
457 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
458 | source color key. |
459 | |
460 | RGBA->RGBA: |
461 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
462 | alpha-blend (using the source alpha-channel and per-surface alpha) |
463 | SDL_SRCCOLORKEY ignored. |
464 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
465 | copy all of RGBA to the destination. |
466 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
467 | RGB values of the source color key, ignoring alpha in the |
468 | comparison. |
469 | |
470 | RGB->RGB: |
471 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
472 | alpha-blend (using the source per-surface alpha) |
473 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
474 | copy RGB. |
475 | both: |
476 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
477 | source color key. |
478 | \endverbatim |
479 | * |
480 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
481 | * blitting works internally and how to use the other blit functions. |
482 | */ |
483 | #define SDL_BlitSurface SDL_UpperBlit |
484 | |
485 | /** |
486 | * This is the public blit function, SDL_BlitSurface(), and it performs |
487 | * rectangle validation and clipping before passing it to SDL_LowerBlit() |
488 | */ |
489 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
490 | (SDL_Surface * src, const SDL_Rect * srcrect, |
491 | SDL_Surface * dst, SDL_Rect * dstrect); |
492 | |
493 | /** |
494 | * This is a semi-private blit function and it performs low-level surface |
495 | * blitting only. |
496 | */ |
497 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
498 | (SDL_Surface * src, SDL_Rect * srcrect, |
499 | SDL_Surface * dst, SDL_Rect * dstrect); |
500 | |
501 | /** |
502 | * \brief Perform a fast, low quality, stretch blit between two surfaces of the |
503 | * same pixel format. |
504 | * |
505 | * \note This function uses a static buffer, and is not thread-safe. |
506 | */ |
507 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
508 | const SDL_Rect * srcrect, |
509 | SDL_Surface * dst, |
510 | const SDL_Rect * dstrect); |
511 | |
512 | #define SDL_BlitScaled SDL_UpperBlitScaled |
513 | |
514 | /** |
515 | * This is the public scaled blit function, SDL_BlitScaled(), and it performs |
516 | * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() |
517 | */ |
518 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
519 | (SDL_Surface * src, const SDL_Rect * srcrect, |
520 | SDL_Surface * dst, SDL_Rect * dstrect); |
521 | |
522 | /** |
523 | * This is a semi-private blit function and it performs low-level surface |
524 | * scaled blitting only. |
525 | */ |
526 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
527 | (SDL_Surface * src, SDL_Rect * srcrect, |
528 | SDL_Surface * dst, SDL_Rect * dstrect); |
529 | |
530 | /** |
531 | * \brief Set the YUV conversion mode |
532 | */ |
533 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
534 | |
535 | /** |
536 | * \brief Get the YUV conversion mode |
537 | */ |
538 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
539 | |
540 | /** |
541 | * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
542 | */ |
543 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
544 | |
545 | /* Ends C function definitions when using C++ */ |
546 | #ifdef __cplusplus |
547 | } |
548 | #endif |
549 | #include "close_code.h" |
550 | |
551 | #endif /* SDL_surface_h_ */ |
552 | |
553 | /* vi: set ts=4 sw=4 expandtab: */ |
554 | |