1// MIT License
2
3// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#pragma once
24
25typedef enum
26{
27 AnimLinear,
28 AnimEaseIn,
29 AnimEaseOut,
30 AnimEaseInOut,
31 AnimEaseInCubic,
32 AnimEaseOutCubic,
33 AnimEaseInOutCubic,
34 AnimEaseInQuart,
35 AnimEaseOutQuart,
36 AnimEaseInOutQuart,
37 AnimEaseInQuint,
38 AnimEaseOutQuint,
39 AnimEaseInOutQuint,
40 AnimEaseInSine,
41 AnimEaseOutSine,
42 AnimEaseInOutSine,
43 AnimEaseInExpo,
44 AnimEaseOutExpo,
45 AnimEaseInOutExpo,
46 AnimEaseInCirc,
47 AnimEaseOutCirc,
48 AnimEaseInOutCirc,
49 AnimEaseInBack,
50 AnimEaseOutBack,
51 AnimEaseInOutBack,
52 AnimEaseInElastic,
53 AnimEaseOutElastic,
54 AnimEaseInOutElastic,
55 AnimEaseInBounce,
56 AnimEaseOutBounce,
57 AnimEaseInOutBounce,
58} AnimEffect;
59
60typedef struct
61{
62 s32 start;
63 s32 end;
64 s32 time;
65
66 s32 *value;
67
68 AnimEffect effect;
69} Anim;
70
71typedef struct
72{
73 void(*done)(void *data);
74
75 s32 time;
76 s32 tick;
77
78 s32 count;
79 Anim* items;
80} Movie;
81
82#define MOVIE_DEF(TIME, DONE, ...) \
83{ \
84 .time = TIME, \
85 .done = DONE, \
86 .count = COUNT_OF(((Anim[])__VA_ARGS__)), \
87 .items = MOVE((Anim[])__VA_ARGS__), \
88}
89
90void processAnim(Movie* movie, void* data);
91Movie* resetMovie(Movie* movie);
92