| 1 | // MIT License
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| 2 |
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| 3 | // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
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| 4 |
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| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy
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| 6 | // of this software and associated documentation files (the "Software"), to deal
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| 7 | // in the Software without restriction, including without limitation the rights
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| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| 9 | // copies of the Software, and to permit persons to whom the Software is
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| 10 | // furnished to do so, subject to the following conditions:
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| 11 |
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| 12 | // The above copyright notice and this permission notice shall be included in all
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| 13 | // copies or substantial portions of the Software.
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| 14 |
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| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| 21 | // SOFTWARE.
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| 22 |
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| 23 | #pragma once
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| 24 |
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| 25 | typedef enum
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| 26 | {
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| 27 | AnimLinear,
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| 28 | AnimEaseIn,
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| 29 | AnimEaseOut,
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| 30 | AnimEaseInOut,
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| 31 | AnimEaseInCubic,
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| 32 | AnimEaseOutCubic,
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| 33 | AnimEaseInOutCubic,
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| 34 | AnimEaseInQuart,
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| 35 | AnimEaseOutQuart,
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| 36 | AnimEaseInOutQuart,
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| 37 | AnimEaseInQuint,
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| 38 | AnimEaseOutQuint,
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| 39 | AnimEaseInOutQuint,
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| 40 | AnimEaseInSine,
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| 41 | AnimEaseOutSine,
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| 42 | AnimEaseInOutSine,
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| 43 | AnimEaseInExpo,
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| 44 | AnimEaseOutExpo,
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| 45 | AnimEaseInOutExpo,
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| 46 | AnimEaseInCirc,
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| 47 | AnimEaseOutCirc,
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| 48 | AnimEaseInOutCirc,
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| 49 | AnimEaseInBack,
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| 50 | AnimEaseOutBack,
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| 51 | AnimEaseInOutBack,
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| 52 | AnimEaseInElastic,
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| 53 | AnimEaseOutElastic,
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| 54 | AnimEaseInOutElastic,
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| 55 | AnimEaseInBounce,
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| 56 | AnimEaseOutBounce,
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| 57 | AnimEaseInOutBounce,
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| 58 | } AnimEffect;
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| 59 |
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| 60 | typedef struct
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| 61 | {
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| 62 | s32 start;
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| 63 | s32 end;
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| 64 | s32 time;
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| 65 |
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| 66 | s32 *value;
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| 67 |
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| 68 | AnimEffect effect;
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| 69 | } Anim;
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| 70 |
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| 71 | typedef struct
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| 72 | {
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| 73 | void(*done)(void *data);
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| 74 |
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| 75 | s32 time;
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| 76 | s32 tick;
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| 77 |
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| 78 | s32 count;
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| 79 | Anim* items;
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| 80 | } Movie;
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| 81 |
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| 82 | #define MOVIE_DEF(TIME, DONE, ...) \
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| 83 | { \
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| 84 | .time = TIME, \
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| 85 | .done = DONE, \
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| 86 | .count = COUNT_OF(((Anim[])__VA_ARGS__)), \
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| 87 | .items = MOVE((Anim[])__VA_ARGS__), \
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| 88 | }
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| 89 |
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| 90 | void processAnim(Movie* movie, void* data);
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| 91 | Movie* resetMovie(Movie* movie);
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| 92 | |