| 1 | // MIT License | 
|---|
| 2 |  | 
|---|
| 3 | // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com | 
|---|
| 4 |  | 
|---|
| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy | 
|---|
| 6 | // of this software and associated documentation files (the "Software"), to deal | 
|---|
| 7 | // in the Software without restriction, including without limitation the rights | 
|---|
| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
|---|
| 9 | // copies of the Software, and to permit persons to whom the Software is | 
|---|
| 10 | // furnished to do so, subject to the following conditions: | 
|---|
| 11 |  | 
|---|
| 12 | // The above copyright notice and this permission notice shall be included in all | 
|---|
| 13 | // copies or substantial portions of the Software. | 
|---|
| 14 |  | 
|---|
| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
|---|
| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|---|
| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
|---|
| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
|---|
| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
|---|
| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
|---|
| 21 | // SOFTWARE. | 
|---|
| 22 |  | 
|---|
| 23 | #pragma once | 
|---|
| 24 |  | 
|---|
| 25 | #include "studio/studio.h" | 
|---|
| 26 | #include "map.h" | 
|---|
| 27 |  | 
|---|
| 28 | typedef struct World World; | 
|---|
| 29 |  | 
|---|
| 30 | struct World | 
|---|
| 31 | { | 
|---|
| 32 | Studio* studio; | 
|---|
| 33 | tic_mem* tic; | 
|---|
| 34 | Map* map; | 
|---|
| 35 |  | 
|---|
| 36 | void* preview; | 
|---|
| 37 |  | 
|---|
| 38 | void (*tick)(World* world); | 
|---|
| 39 | void (*scanline)(tic_mem* tic, s32 row, void* data); | 
|---|
| 40 | }; | 
|---|
| 41 |  | 
|---|
| 42 | void initWorld(World* world, Studio* studio, Map* map); | 
|---|
| 43 | void freeWorld(World* world); | 
|---|