| 1 | /* |
| 2 | ** $Id: lvm.h,v 2.41.1.1 2017/04/19 17:20:42 roberto Exp $ |
| 3 | ** Lua virtual machine |
| 4 | ** See Copyright Notice in lua.h |
| 5 | */ |
| 6 | |
| 7 | #ifndef lvm_h |
| 8 | #define lvm_h |
| 9 | |
| 10 | |
| 11 | #include "ldo.h" |
| 12 | #include "lobject.h" |
| 13 | #include "ltm.h" |
| 14 | |
| 15 | |
| 16 | #if !defined(LUA_NOCVTN2S) |
| 17 | #define cvt2str(o) ttisnumber(o) |
| 18 | #else |
| 19 | #define cvt2str(o) 0 /* no conversion from numbers to strings */ |
| 20 | #endif |
| 21 | |
| 22 | |
| 23 | #if !defined(LUA_NOCVTS2N) |
| 24 | #define cvt2num(o) ttisstring(o) |
| 25 | #else |
| 26 | #define cvt2num(o) 0 /* no conversion from strings to numbers */ |
| 27 | #endif |
| 28 | |
| 29 | |
| 30 | /* |
| 31 | ** You can define LUA_FLOORN2I if you want to convert floats to integers |
| 32 | ** by flooring them (instead of raising an error if they are not |
| 33 | ** integral values) |
| 34 | */ |
| 35 | #if !defined(LUA_FLOORN2I) |
| 36 | #define LUA_FLOORN2I 0 |
| 37 | #endif |
| 38 | |
| 39 | |
| 40 | #define tonumber(o,n) \ |
| 41 | (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) |
| 42 | |
| 43 | #define tointeger(o,i) \ |
| 44 | (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I)) |
| 45 | |
| 46 | #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) |
| 47 | |
| 48 | #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) |
| 49 | |
| 50 | |
| 51 | /* |
| 52 | ** fast track for 'gettable': if 't' is a table and 't[k]' is not nil, |
| 53 | ** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise, |
| 54 | ** return 0 (meaning it will have to check metamethod) with 'slot' |
| 55 | ** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise). |
| 56 | ** 'f' is the raw get function to use. |
| 57 | */ |
| 58 | #define luaV_fastget(L,t,k,slot,f) \ |
| 59 | (!ttistable(t) \ |
| 60 | ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ |
| 61 | : (slot = f(hvalue(t), k), /* else, do raw access */ \ |
| 62 | !ttisnil(slot))) /* result not nil? */ |
| 63 | |
| 64 | /* |
| 65 | ** standard implementation for 'gettable' |
| 66 | */ |
| 67 | #define luaV_gettable(L,t,k,v) { const TValue *slot; \ |
| 68 | if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \ |
| 69 | else luaV_finishget(L,t,k,v,slot); } |
| 70 | |
| 71 | |
| 72 | /* |
| 73 | ** Fast track for set table. If 't' is a table and 't[k]' is not nil, |
| 74 | ** call GC barrier, do a raw 't[k]=v', and return true; otherwise, |
| 75 | ** return false with 'slot' equal to NULL (if 't' is not a table) or |
| 76 | ** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro |
| 77 | ** returns true, there is no need to 'invalidateTMcache', because the |
| 78 | ** call is not creating a new entry. |
| 79 | */ |
| 80 | #define luaV_fastset(L,t,k,slot,f,v) \ |
| 81 | (!ttistable(t) \ |
| 82 | ? (slot = NULL, 0) \ |
| 83 | : (slot = f(hvalue(t), k), \ |
| 84 | ttisnil(slot) ? 0 \ |
| 85 | : (luaC_barrierback(L, hvalue(t), v), \ |
| 86 | setobj2t(L, cast(TValue *,slot), v), \ |
| 87 | 1))) |
| 88 | |
| 89 | |
| 90 | #define luaV_settable(L,t,k,v) { const TValue *slot; \ |
| 91 | if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \ |
| 92 | luaV_finishset(L,t,k,v,slot); } |
| 93 | |
| 94 | |
| 95 | |
| 96 | LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); |
| 97 | LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); |
| 98 | LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); |
| 99 | LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); |
| 100 | LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode); |
| 101 | LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, |
| 102 | StkId val, const TValue *slot); |
| 103 | LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, |
| 104 | StkId val, const TValue *slot); |
| 105 | LUAI_FUNC void luaV_finishOp (lua_State *L); |
| 106 | LUAI_FUNC void luaV_execute (lua_State *L); |
| 107 | LUAI_FUNC void luaV_concat (lua_State *L, int total); |
| 108 | LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y); |
| 109 | LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); |
| 110 | LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); |
| 111 | LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); |
| 112 | |
| 113 | #endif |
| 114 | |