| 1 | //===----------------------------------------------------------------------===// |
| 2 | // DuckDB |
| 3 | // |
| 4 | // duckdb/execution/index/art/node48.hpp |
| 5 | // |
| 6 | // |
| 7 | //===----------------------------------------------------------------------===// |
| 8 | |
| 9 | #pragma once |
| 10 | |
| 11 | #include "duckdb/execution/index/art/art.hpp" |
| 12 | #include "duckdb/execution/index/art/fixed_size_allocator.hpp" |
| 13 | #include "duckdb/execution/index/art/node.hpp" |
| 14 | #include "duckdb/execution/index/art/prefix.hpp" |
| 15 | |
| 16 | namespace duckdb { |
| 17 | |
| 18 | //! Node48 holds up to 48 ARTNode children. It contains a child_index array which can be directly indexed by the key |
| 19 | //! byte, and which contains the position of the child node in the children array |
| 20 | class Node48 { |
| 21 | public: |
| 22 | //! Number of non-null children |
| 23 | uint8_t count; |
| 24 | //! Compressed path (prefix) |
| 25 | Prefix prefix; |
| 26 | //! Array containing all possible partial key bytes, those not set have an EMPTY_MARKER |
| 27 | uint8_t child_index[Node::NODE_256_CAPACITY]; |
| 28 | //! ART node pointers to the child nodes |
| 29 | Node children[Node::NODE_48_CAPACITY]; |
| 30 | |
| 31 | public: |
| 32 | //! Get a new Node48 node, might cause a new buffer allocation, and initialize it |
| 33 | static Node48 &New(ART &art, Node &node); |
| 34 | //! Free the node (and its subtree) |
| 35 | static void Free(ART &art, Node &node); |
| 36 | //! Get a reference to the node |
| 37 | static inline Node48 &Get(const ART &art, const Node ptr) { |
| 38 | return *Node::GetAllocator(art, type: NType::NODE_48).Get<Node48>(ptr); |
| 39 | } |
| 40 | //! Initializes all the fields of the node while growing a Node16 to a Node48 |
| 41 | static Node48 &GrowNode16(ART &art, Node &node48, Node &node16); |
| 42 | //! Initializes all fields of the node while shrinking a Node256 to a Node48 |
| 43 | static Node48 &ShrinkNode256(ART &art, Node &node48, Node &node256); |
| 44 | |
| 45 | //! Initializes a merge by incrementing the buffer IDs of the node |
| 46 | void InitializeMerge(ART &art, const ARTFlags &flags); |
| 47 | |
| 48 | //! Insert a child node at byte |
| 49 | static void InsertChild(ART &art, Node &node, const uint8_t byte, const Node child); |
| 50 | //! Delete the child node at the respective byte |
| 51 | static void DeleteChild(ART &art, Node &node, const uint8_t byte); |
| 52 | |
| 53 | //! Replace the child node at the respective byte |
| 54 | inline void ReplaceChild(const uint8_t byte, const Node child) { |
| 55 | D_ASSERT(child_index[byte] != Node::EMPTY_MARKER); |
| 56 | children[child_index[byte]] = child; |
| 57 | } |
| 58 | |
| 59 | //! Get the child for the respective byte in the node |
| 60 | inline optional_ptr<Node> GetChild(const uint8_t byte) { |
| 61 | if (child_index[byte] != Node::EMPTY_MARKER) { |
| 62 | D_ASSERT(children[child_index[byte]].IsSet()); |
| 63 | return &children[child_index[byte]]; |
| 64 | } |
| 65 | return nullptr; |
| 66 | } |
| 67 | //! Get the first child that is greater or equal to the specific byte |
| 68 | optional_ptr<Node> GetNextChild(uint8_t &byte); |
| 69 | |
| 70 | //! Serialize an ART node |
| 71 | BlockPointer Serialize(ART &art, MetaBlockWriter &writer); |
| 72 | //! Deserialize this node |
| 73 | void Deserialize(ART &art, MetaBlockReader &reader); |
| 74 | |
| 75 | //! Vacuum the children of the node |
| 76 | void Vacuum(ART &art, const ARTFlags &flags); |
| 77 | }; |
| 78 | } // namespace duckdb |
| 79 | |