1 | //===----------------------------------------------------------------------===// |
2 | // DuckDB |
3 | // |
4 | // duckdb/execution/index/art/node48.hpp |
5 | // |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #pragma once |
10 | |
11 | #include "duckdb/execution/index/art/art.hpp" |
12 | #include "duckdb/execution/index/art/fixed_size_allocator.hpp" |
13 | #include "duckdb/execution/index/art/node.hpp" |
14 | #include "duckdb/execution/index/art/prefix.hpp" |
15 | |
16 | namespace duckdb { |
17 | |
18 | //! Node48 holds up to 48 ARTNode children. It contains a child_index array which can be directly indexed by the key |
19 | //! byte, and which contains the position of the child node in the children array |
20 | class Node48 { |
21 | public: |
22 | //! Number of non-null children |
23 | uint8_t count; |
24 | //! Compressed path (prefix) |
25 | Prefix prefix; |
26 | //! Array containing all possible partial key bytes, those not set have an EMPTY_MARKER |
27 | uint8_t child_index[Node::NODE_256_CAPACITY]; |
28 | //! ART node pointers to the child nodes |
29 | Node children[Node::NODE_48_CAPACITY]; |
30 | |
31 | public: |
32 | //! Get a new Node48 node, might cause a new buffer allocation, and initialize it |
33 | static Node48 &New(ART &art, Node &node); |
34 | //! Free the node (and its subtree) |
35 | static void Free(ART &art, Node &node); |
36 | //! Get a reference to the node |
37 | static inline Node48 &Get(const ART &art, const Node ptr) { |
38 | return *Node::GetAllocator(art, type: NType::NODE_48).Get<Node48>(ptr); |
39 | } |
40 | //! Initializes all the fields of the node while growing a Node16 to a Node48 |
41 | static Node48 &GrowNode16(ART &art, Node &node48, Node &node16); |
42 | //! Initializes all fields of the node while shrinking a Node256 to a Node48 |
43 | static Node48 &ShrinkNode256(ART &art, Node &node48, Node &node256); |
44 | |
45 | //! Initializes a merge by incrementing the buffer IDs of the node |
46 | void InitializeMerge(ART &art, const ARTFlags &flags); |
47 | |
48 | //! Insert a child node at byte |
49 | static void InsertChild(ART &art, Node &node, const uint8_t byte, const Node child); |
50 | //! Delete the child node at the respective byte |
51 | static void DeleteChild(ART &art, Node &node, const uint8_t byte); |
52 | |
53 | //! Replace the child node at the respective byte |
54 | inline void ReplaceChild(const uint8_t byte, const Node child) { |
55 | D_ASSERT(child_index[byte] != Node::EMPTY_MARKER); |
56 | children[child_index[byte]] = child; |
57 | } |
58 | |
59 | //! Get the child for the respective byte in the node |
60 | inline optional_ptr<Node> GetChild(const uint8_t byte) { |
61 | if (child_index[byte] != Node::EMPTY_MARKER) { |
62 | D_ASSERT(children[child_index[byte]].IsSet()); |
63 | return &children[child_index[byte]]; |
64 | } |
65 | return nullptr; |
66 | } |
67 | //! Get the first child that is greater or equal to the specific byte |
68 | optional_ptr<Node> GetNextChild(uint8_t &byte); |
69 | |
70 | //! Serialize an ART node |
71 | BlockPointer Serialize(ART &art, MetaBlockWriter &writer); |
72 | //! Deserialize this node |
73 | void Deserialize(ART &art, MetaBlockReader &reader); |
74 | |
75 | //! Vacuum the children of the node |
76 | void Vacuum(ART &art, const ARTFlags &flags); |
77 | }; |
78 | } // namespace duckdb |
79 | |